SRL Archive - News and General

Let's get serious. Let's fix this stuff!


Harry

2009-12-15 11:22:40

Randoms. Which ones are currently broken? Which ones need accounts in them?

YoHoJo

2009-12-15 11:47:22

Naum and Icefire and doing tons of work to fix a lot of them. Also there is a link in my thread about SRL antirandoms, the first post (by RM) is probably outdated, but all the subsequent posts are people posting their problems with randoms, and many of them offering to let people borrow accounts to fix them, check it out.

MylesMadness

2009-12-15 15:42:17

Some are saying pinball is broken, some are not, so I'm just going to rewrite it to try to make it work for everyone, if I had an account

Naike

2009-12-15 15:49:49

I can work on the include(s) again the 22nd of december.

Until then, if someone could get some account into the frog random?
If that is fixed I could go for any other..

MylesMadness

2009-12-15 15:57:53

Yeah frog is done

Lancelot074

2009-12-15 16:07:54

I have an account in the pinball random, it doesn't work for me. :(

MylesMadness

2009-12-15 16:19:42

From: Lancelot074
I have an account in the pinball random, it doesn't work for me. :(
Pm me pl0x?

Bionicle

2009-12-15 18:51:38

maze. needs deffinate work.
[offtopic]@ miles, i spy a 2,222 post count :o totaly random but w/e :p[/offtopic]

MylesMadness

2009-12-15 20:01:35

From: bionicle1800
maze. needs deffinate work.
[offtopic]@ miles, i spy a 2,222 post count :o totaly random but w/e :p[/offtopic]
Oh wow, thats kinda cool!

TRiLeZ

2009-12-15 20:16:31

I'm working on Freaky Forester. I've been working on for about 2 hours now. :yawn:

Wanted

2009-12-15 20:19:33

From: TRiLeZ
I'm working on Freaky Forester. I've been working on for about 2 hours now. :yawn:


See if you can find my thread about freaky forester, it might help you.

Also, just solved pillory! check bugs section.

TRiLeZ

2009-12-15 20:39:11

From: IceFire908
See if you can find my thread about freaky forester, it might help you.

Also, just solved pillory! check bugs section.


Your fix reminded me to use SortATPASize. Thanks!
So far, so good.

Wanted

2009-12-15 20:48:15

This? http://www.villavu.com/forum/showthread.php?t=53037

That uses the gray color at the tip of the tail… it wasn't entirely reliable because of various obvious reasons but it had about a 65% success rate of finding the right one… I'm sure if you try hard enough you'll get that up to around 100% :)

Might also want to use Mouse(..False); and ChooseOption instead of Mouse(..True) ;)

TRiLeZ

2009-12-15 21:31:07

From: IceFire908
This? http://www.villavu.com/forum/showthread.php?t=53037

That uses the gray color at the tip of the tail… it wasn't entirely reliable because of various obvious reasons but it had about a 65% success rate of finding the right one… I'm sure if you try hard enough you'll get that up to around 100% :)

Might also want to use Mouse(..False); and ChooseOption instead of Mouse(..True) ;)


Yes, that post.

My solver also uses the gray tip of the tail. Of all of my experiments of finding the pheasant, using the gray tip is the best.

One problem with using the gray tip is that some gray pixels disappear and reappear usually when they are walking.

My function for finding them is better than yours though because I count how many gray pixels are on each pheasant.

Wanted

2009-12-15 21:35:40

From: TRiLeZ


My function for finding them is better than yours though because I count how many gray pixels are on each pheasant.


Yea no doubt, I just kinda threw it together a few months ago… I was thinking it would be a good idea to search for the brown color of the pheasants and make a box around it that way you can detect for the lack of gray pixels = 1 tail, or idk… up to you gl man.