WT-Fakawi
2009-12-08 15:55:30
This was old Falador

This is new Falador

Same only zoomed in.

- Symbols, outlines, dots and objects are still the same.
- Roadcolor, Watercolor, HouseColor consist of at least ten different colors.
"Road" can be easily isolated using Photoshop (magic wand tol 10) , creating a sort of Road Array.


I was thinking (but my knowledge of this matter is limited): could a technique like this be appropriate for new way of road walking? Instead of merely looking for one color on the minimap really defining the boundaries where to click?
Moreover: could a Road Array like this be used for identifying where we are? I still remember the difficulties walking from Draynor to Lumbridge furnace, always waiting for the right color to emerge. I dont mean we need to know all the time where we are, but merely anchor points like squares, by ways etc.
Say I want to rewrite my Crafting Guild Miner. I would define the way in terms of anchorpoints -RoadArrays- and simple walk from anchor to anchor. You could even write a script -"PathMaker"- that make and saves this a "Path" for you, not unlike the DDTM's that once used to work for this. Or am I talking nonsense?