SRL Archive - General

Skills Poll


NCDS

2009-11-27 20:53:42

So as you can see in the "Going Public" thread I made, many of us have agreed to begin writing parts of the script for Varrock East Bank. The hesitation of course, is caused by Reflection still being down, so we need to make color walking functions instead.

Because of this, we will keep the tasks small for now.

If you would all be so kind as to vote on which task(s) you feel would be best for us as SL's to get started on, that would be great.

Also, if you have any suggestions on something I did't put in the poll already, please feel free to say something.

Thanks.

JAD

2009-11-27 23:44:26

Hmm this seems like something the Project Managers really should be able to vote on =[

VEM seems like the most important, Dummy Fighter is semi important and very easy to make. I'd say those 2 should get done first.

Naike

2009-11-28 01:47:02

I strongly suggest that you finish one script before starting something else.

Otherwise you end up looking like my script folder, with 40+ unfinished scripts.

marpis

2009-11-28 06:29:56

Vem -> wc -> em

Coh3n

2009-11-28 15:45:17

Are we going to setup the initial three skills or whatever, and then release? Because I think it may be better to just do one, and then release it. That won't give us that much work, and more for the public to do. Just do one skill, well-written, and organized, then release.

Blumblebee

2009-11-28 16:05:45

From: Coh3n
Are we going to setup the initial three skills or whatever, and then release? Because I think it may be better to just do one, and then release it. That won't give us that much work, and more for the public to do. Just do one skill, well-written, and organized, then release.


agreed.

NCDS

2009-11-28 17:37:58

From: Coh3n
Are we going to setup the initial three skills or whatever, and then release? Because I think it may be better to just do one, and then release it. That won't give us that much work, and more for the public to do. Just do one skill, well-written, and organized, then release.


That's perfectly fine with me. We'll do the most voted one then?

Coh3n

2009-11-28 17:42:25

From: NCDS
That's perfectly fine with me. We'll do the most voted one then?

Sounds good. :smile:

Coh3n

2009-12-02 21:21:13

Sorry for the double post, but someone had to say something.

The poll has been tied for a couple days now, so here's what I think: I originally voted for a Dummy Fighter, but now I'm leaning toward a VEM because the whole point of getting one script done before we released was to show the members how we wanted everything written and organized, and what better way to do this than a Varrock East Miner? It has basically everything needed, and *shouldn't* be too difficult to write. The only problem that may occur would be with the walking.

Heck, we could even just do a PowerMiner if the walking doesn't work out as planned.

Thoughts?

YoHoJo

2009-12-02 21:38:46

[2cents]VEM nooo! I'm making one! :[ :p

Dummy Fighter Good idea for new guys, but most good autoers already have combat, but still a good idea im leaning towards.

Smither Not Very Popular skill to atuo, but possibly, VWB AFAIK is closest bank to anvils, so why the hell not? But not as the first script though.

Woodcutter Definitely, IMO woodcutting blows for gp f2p, but lots of people auto the skill, so yes here.

Essence Miner POMS made one. Doesn't me we can't, but theirs is very good, and already being developed and such, so meh. :D[/2cents]

Coh3n

2009-12-02 23:29:53

From: YoHoJo
[2cents]VEM nooo! I'm making one! :[ :p

Dummy Fighter Good idea for new guys, but most good autoers already have combat, but still a good idea im leaning towards.

Smither Not Very Popular skill to atuo, but possibly, VWB AFAIK is closest bank to anvils, so why the hell not? But not as the first script though.

Woodcutter Definitely, IMO woodcutting blows for gp f2p, but lots of people auto the skill, so yes here.

Essence Miner POMS made one. Doesn't me we can't, but theirs is very good, and already being developed and such, so meh. :D[/2cents]

Thanks, we appreciate everyone's input. :smile:

VEM - when MSI gets rolling, we plan on having every type of script included, so no matter what script you make, we'll probably do the same. :tongue:

Smither - It's in our plans for Varrock. ;)

Woodcutter - I head Oaks weren't so bad money. If they're close to a bank, and because they're so fast to cut, I wouldn't doubt it.

Essence Miner - Good! That just means we have to make it better.


Coh3n

Blumblebee

2009-12-03 11:39:36

From: YoHoJo
[2cents]VEM nooo! I'm making one! :[ :p



lol me too (well me and Dan) :o how far along are you?

and so…what are we doing first here? I think the smithing idea is pretty sweet, but yeah I don't think anyone would really use it. I'm all for a woodcutter first personally, that or VEM or something dummy fighter i still find too simple as it requires no walking.

Coh3n

2009-12-03 11:42:52

From: Blumblebee
lol me too (well me and Dan) :o how far along are you?

and so…what are we doing first here? I think the smithing idea is pretty sweet, but yeah I don't think anyone would really use it. I'm all for a woodcutter first personally, that or VEM or something dummy fighter i still find too simple as it requires no walking.

I thought it was suppose to be simple. Leave the more difficult scripts to the members. Give them something that will challenge them. To be honest I'm caught between a VEM and Dummy Fighter. :redface:

NCDS

2009-12-03 15:01:27

Sorry for the short bit of absence. I just moved to a new house and the internet took a few days to get installed.

Since the Dummy fighter idea is so simplistic, yet the VEM is a more complicated thing to make the should be left up for others to create. My thought is that we Publicly release MSI with a completed Dummy Fighter. Then start with the VEM right away after going public so other SRL Members can contribute as they like.

How does everyone feel about that? (or something like that.)

Coh3n

2009-12-03 15:02:48

From: NCDS
Sorry for the short bit of absence. I just moved to a new house and the internet took a few days to get installed.

Since the Dummy fighter idea is so simplistic, yet the VEM is a more complicated thing to make the should be left up for others to create. My thought is that we Publicly release MSI with a completed Dummy Fighter. Then start with the VEM right away after going public so other SRL Members can contribute as they like.

How does everyone feel about that? (or something like that.)

I agree with that, I say GO! Let's get this thing rolling!

NCDS

2009-12-03 15:21:08

From: Coh3n
I agree with that, I say GO! Let's get this thing rolling!


Hop on IRC quick ;)

I'm going to start on the Dummy Fighter tonight. I'll post what I have in the morning or later maybe for you guys to check out/contribute.

Sir R. M8gic1an

2009-12-03 19:47:00

You are looking for a middle ground.

Do Varrock Trees & Oaks. It's 2-4 clicks away from bank, requires inventory/equip checking, could run for as long as you want unlike dummy fighter, has level restrictions and so on.

Simple enough to not take much time, complex enough to provide a good example.

It will also lay a base for then furthering it into yews.

~RM

Coh3n

2009-12-03 23:42:37

From: Rasta Magician
You are looking for a middle ground.

Do Varrock Trees & Oaks. It's 2-4 clicks away from bank, requires inventory/equip checking, could run for as long as you want unlike dummy fighter, has level restrictions and so on.

Simple enough to not take much time, complex enough to provide a good example.

It will also lay a base for then furthering it into yews.

~RM

You make a good point… Since NCDS is already working on the Dummy Fighter, if more people really want to do this, I don't mind doing both.

NCDS

2009-12-04 00:05:41

From: Coh3n
You make a good point… Since NCDS is already working on the Dummy Fighter, if more people really want to do this, I don't mind doing both.


I actually talked to RM via MSN right around the time he made this post so I never started the Dummy Fighter. I will help you with the WCer though. I'm actually working on a different one of my own right now :)

Coh3n

2009-12-04 00:07:02

From: NCDS
I actually talked to RM via MSN right around the time he made this post so I never started the Dummy Fighter. I will help you with the WCer though. I'm actually working on a different one of my own right now :)

Well alright, so if everyone else agrees, a WCer is the best option?

Sir R. M8gic1an

2009-12-07 17:20:15

Come on people, although very busy I've been keeping an eye on you. It's time for some action; Let's get writting that WCer, shall we?

Divide yourself into seperate groups

- Banking
- Walking to different trees
- Walking back
- Detecting trees
- WhileCutting

Those are the essential things for any WCer. Let's get going!

~RM

Blumblebee

2009-12-07 17:50:19

lets get it crackin' haha.

I would like to be part of the walking, I feel thats my forte when it comes to scripting. However, Marpis if you have written the walking already/created a skeleton that you like then I do not mind moving to something else.

I have some "whilecutting" functions kicking around too that I could post to which we could improve?

NCDS

2009-12-07 18:32:00

From: Blumblebee
lets get it crackin' haha.

I would like to be part of the walking, I feel thats my forte when it comes to scripting. However, Marpis if you have written the walking already/created a skeleton that you like then I do not mind moving to something else.

I have some "whilecutting" functions kicking around too that I could post to which we could improve?


Go ahead and post them.

I also have a few WCing functions that I've been messing with that I will post tonight sometime.

Let's see what you guys got?

Coh3n

2009-12-07 21:16:26

http://www.villavu.com/forum/showthread.php?p=663377#post663377

I have basically every WCing function needed in either of my woodcutters, and they seem to work pretty well, but can always be improved.