Sir R. M8gic1an
2009-11-22 07:20:17
Well, what I've been thinking is that at least for strings (Players[].Strings[]) there is always a limited number of options;
Loc
- varrock
- fally
- edgy
what
- mith
- coal
- gold
- rune
attack style
- atk
- str
- def
and so on, and these are usually sensitive, so to avoid mistakes in the form, we could use drop down menus. I don't think this would be too hard to implement? What do u guys think?
edit: all of these would of course be customizable
~RM
Loc
- varrock
- fally
- edgy
what
- mith
- coal
- gold
- rune
attack style
- atk
- str
- def
and so on, and these are usually sensitive, so to avoid mistakes in the form, we could use drop down menus. I don't think this would be too hard to implement? What do u guys think?
edit: all of these would of course be customizable
~RM