Dan Cardin
2009-11-11 15:09:47
Tetris in SCAR…Tadaa! You can either download the .zip, that has the nifty looking (i think) tiles. However, if you dont like that, or dont want to save it, It can be run without them.
I would very much like to thank mixster. He is like my debugging niftily working machine. Very very helpful. Tootoot222 also contributed some of his knowledge, though i haven't implemented it yet.
Im quite sure that this has if not quite a few, some errors. So feedback would be helpful. There is also the matter of the the timing. I basically picked arbitrary places in the score to go up a level, and same thing with how fast each level drops the piece. So if you could give me feedback on how tetris normally does it, or just telling me whether its to long or short would be very helpful.
Finally, my list of hopeful implementations.
Controls!
So without further ado.
EDIT: the scoring didnt work, so i fixed that.
I would very much like to thank mixster. He is like my debugging niftily working machine. Very very helpful. Tootoot222 also contributed some of his knowledge, though i haven't implemented it yet.
Im quite sure that this has if not quite a few, some errors. So feedback would be helpful. There is also the matter of the the timing. I basically picked arbitrary places in the score to go up a level, and same thing with how fast each level drops the piece. So if you could give me feedback on how tetris normally does it, or just telling me whether its to long or short would be very helpful.
Finally, my list of hopeful implementations.
- Menu System - will allow you to pick the level you start on, and whatnot
- Changeable controls - change which keys you use to do things. I currently have a problem with the input when i tried doing that, so it might or might not happen
- high scores would be nice
- a fix to my opening/Game Over sequence. That may or may not show up at the moment.
- I think a different, more retro-y font would look nice, so i might do something with that.
Controls!
- wasd - moving piece
- q - drop piece
- p - pause
So without further ado.
EDIT: the scoring didnt work, so i fixed that.
And make the speed increase for each level