Blumblebee
2009-09-18 07:31:37
I couldnt remember exactly what we wanted to call it, Library.scar would probably be the most fitting. Anyways here's how it works.
Adding Constants:
I figured that we should group things and not load specifics. This would mean loading LoadLibrary(Woodcutting) or something would give you all the woodcutting colors your heart would desire.
Prefixes can be changed, just the first thing that came to mind. Maybe sort them by MS and MM and MI area's.
Simple, the Function looks as so (I added a few colors to show some examples):
In essence, you load an entire skill worth of colors. If someone decides that a different organization should be put in place, I'm happy to move in that direction.
Feedback on this would be awesome, thanks.
Adding Constants:
I figured that we should group things and not load specifics. This would mean loading LoadLibrary(Woodcutting) or something would give you all the woodcutting colors your heart would desire.
Prefixes can be changed, just the first thing that came to mind. Maybe sort them by MS and MM and MI area's.
Simple, the Function looks as so (I added a few colors to show some examples):
program New;
const
Skill_Mining = 0;
Obj_Iron = 0;
Obj_Copper = 1;
Obj_Tin = 2;
Skill_Woodcutting = 1;
Obj_Normal = 0;
Obj_Oak = 1;
Obj_Willow = 2;
Skill_Fishing = 2;
Obj_Spot = 0;
type
TObjInfo = Record
hue, sat: Extended;
TP: Tpoint;
UpTexts: TstringArray;
col: TIntegerArray;
Tol: Integer;
Width, Height: Integer;
end;
var Arr: Array of TObjInfo;
Procedure LoadLibrary(Index: Integer);
begin
case Index of
Skill_Mining:
begin
with Arr[Obj_Iron] do // iron
begin
sat := 0.17;
hue := 0.07;
Tol := 15;
Col := [2371405];
Width := 3;
Height := 3;
Uptexts := ['ine'];
end;
with Arr[Obj_Copper] do // copper
begin
sat := 0.84;
hue := 0.02;
Tol := 10;
Col := [4225488];
Width := 3;
Height := 3;
Uptexts := ['ine'];
end;
with Arr[Obj_Tin] do // tin
begin
sat := 0.12;
hue := 0.07;
Tol := 15;
Col := [8027016];
Width := 3;
Height := 3;
Uptexts := ['ine'];
end;
end;
Skill_Woodcutting:
begin
with Arr[Obj_Normal] do // Normal
begin
hue := 0.10;
sat := 1.58;
col := [1988169];
Tol := 8;
Width := 8;
Height := 8;
Uptexts := ['ree'];
end;
with Arr[Obj_Oak] do // Oak
begin
hue := 0.06;
sat := 0.79;
col := [3176040];
Tol := 10;
Width := 15;
Height := 15;
Uptexts := ['ak'];
end;
with Arr[Obj_Willow] do // Willow
begin
hue := 0.50;
sat := 0.45;
col := [7314065];
Tol := 8;
Width := 5;
Height := 5;
Uptexts := ['illow'];
end;
end;
Skill_Fishing:
begin
with Arr[Obj_Spot] do // Fishing Spot
begin
hue := 0.07;
sat := 0.33;
col := [11380128];
Tol := 15;
Width := 3;
Height := 3;
Uptexts := ['ishing', 'pot'];
end;
end;
end;
end;
begin
SetArrayLength(Arr, 100);
end.In essence, you load an entire skill worth of colors. If someone decides that a different organization should be put in place, I'm happy to move in that direction.
Feedback on this would be awesome, thanks.