SRL Archive - Research & Development Lounge

Offline Editor - DTM DataBase


Neehosoft

2009-09-12 02:29:12

Okay, so i have been working and came to this:
The DTM DataBase that is included with the offline editor kit me and J_Pizzle are working on, is almost complete. The database will be hosted seperatly from my website if your dont wont the whole kit.
I have several options:
1)Put the whole kit into a seperate IDE
2)Create it as a plugin with Delphi to SCAR - This would just be a additional menu on the file menu as "DTMS" and you would go through and pick a subcategory (walking, ores, runes ext) and it would convert the DTM to a string.
3)I could create a include with all DTM's preset as variables (example:)
[PHP]{.include DTMS/Weapons.scar}[/PHP]
Please post what you which option you would prefer.:garfield:

Awkwardsaw

2009-09-12 02:32:22

i would like the delphi plugin :) and i think this would be a good ideo

Neehosoft

2009-09-12 02:33:58

From: Awkwardsaw
i would like the delphi plugin :) and i think this would be a good ideo


Thanks for the responce, i will put you in credits for being awesome.

BobboHobbo

2009-09-12 03:20:40

I would say plugin aswell, this does sound like a nice project your working on.

JPHamlett

2009-09-12 03:21:05

From: Neehosoft
Thanks for the responce, i will put you in credits for being awesome.


lol are u ever gonna use the dtms i made?

Neehosoft

2009-09-12 03:38:08

From: J_Pizzle
lol are u ever gonna use the dtms i made?


yes i am lol or you wouldnt be in the credits.
Send em to me if you want, but dont make any more i got the rest. Thanks :)

Neehosoft

2009-09-12 03:40:03

From: BobboHobbo
I would say plugin aswell, this does sound like a nice project your working on.


Thanks, your tutorial helped me make them, so your in credits for being ftw.

Neehosoft

2009-09-12 03:43:59

From: Neehosoft
Okay, so i have been working and came to this:
The DTM DataBase that is included with the offline editor kit me and J_Pizzle are working on, is almost complete. The database will be hosted seperatly from my website if your dont wont the whole kit.
I have several options:
1)Put the whole kit into a seperate IDE
2)Create it as a plugin with Delphi to SCAR - This would just be a additional menu on the file menu as "DTMS" and you would go through and pick a subcategory (walking, ores, runes ext) and it would convert the DTM to a string.
3)I could create a include with all DTM's preset as variables (example:)
[PHP]{.include DTMS/Weapons.scar}[/PHP]
Please post what you which option you would prefer.:garfield:


Closed - The Final Decision
Well i decided to go with the delphi plugin as it was my favorite also. Thanks to everyone who voted/posted, and im going to finish it up now.
The Delphi plugin will be ftw, shouldnt take to long to make either sence i already have dtms (me and j_pizzles).
I might make a seperate editor later becuase one person wanted it.
~NeehoSoft/Donnie~

noidea

2009-09-12 03:57:39

Sorry to burst your bubble, but a DTM data base has been discussed on several occations. It wont work out, as rs items get updated so often.

Good luck :)

cycrosism

2009-09-12 04:56:44

I'll help if they were bitmaps - Bitmaps are found faster then dtm's

Awkwardsaw

2009-09-12 04:57:16

well, a dtm database would need to be updated just as much as SRL_Bitmap, and im sure there are more bitmaps than dtms atm

Neehosoft

2009-09-12 06:41:07

From: noidea
Sorry to burst your bubble, but a DTM data base has been discussed on several occations. It wont work out, as rs items get updated so often.

Good luck :)


Sorry to burst your bubble, but i can update too, not that hard to make a dtm every time a object comes out or changes, doesnt happen that often. Thanks for the good luck though lol. And as its been discussed i have seen no progress what so ever

Cryrosim:
I will make a bmp database also later on, after i finish the DTM database.

cycrosism

2009-09-12 06:53:24

Okay I will be more then happy to make bitmaps for the srl database

Neehosoft

2009-09-12 08:02:11

From: cycrosism
Okay I will be more then happy to make bitmaps for the srl database


okay, and my site will be back up as soon as i can buy a domain xD.
Your reflection willow pwner is ftw btw.

Awkwardsaw

2009-09-12 08:05:51

From: Neehosoft
okay, and my site will be back up as soon as i can buy a domain xD.
Your reflection willow pwner is ftw btw.


whacha need a domain for? :) freehostia ftw

Neehosoft

2009-09-12 08:16:53

From: Awkwardsaw
whacha need a domain for? :) freehostia ftw


haha im running xmapp/apache, and the domains for my website which will hold a 2ndary option for those who dont want to use the plugin.

marpis

2009-09-12 15:44:14

I like the plugin idea, but this whole thing could be done in 1 .INI file :p
Just save the DTM-strings to the INI, and then
ReadINI(…)

rogeruk

2009-09-13 04:04:15

Its so simple making DTM's i dont see why there a need for a database. If there was one could just be a simple website with a massive list of DTM's.

Boreas

2009-09-13 04:42:44

IMO the best solution is a standard automatic algorithm, not something human created. That way, if 2 people both run the function on a pick, they get the same output, whereas manually created dtm/bmp/whatever would be different. Also, you can create the output during runtime on a slot, and compare it to known outputs to find what it is. This means you won't find an unstrung bow in the same place as a strung bow, like with DTMs. Of course this also means it can update itself very easily, especially if jagex has more frequent graphics updates. So IMO, the best options are DDTMs, FindTransparentBitmap, and BlackLists (or maybe just countcolors if it's a small number of items).

Neehosoft

2009-09-13 05:39:36

From: Boreas
IMO the best solution is a standard automatic algorithm, not something human created. That way, if 2 people both run the function on a pick, they get the same output, whereas manually created dtm/bmp/whatever would be different. Also, you can create the output during runtime on a slot, and compare it to known outputs to find what it is. This means you won't find an unstrung bow in the same place as a strung bow, like with DTMs. Of course this also means it can update itself very easily, especially if jagex has more frequent graphics updates. So IMO, the best options are DDTMs, FindTransparentBitmap, and BlackLists (or maybe just countcolors if it's a small number of items).


It will have that all also, DDTM database and all.
and nice .ini idea, i think ill make that option along with the include if you dont want the ide or plugin