SRL Archive - General

Organization and Info


Sir R. M8gic1an

2009-09-09 12:44:41

Ok, so here is another piece of my plans.


MSI
| - Script Leaders Board
| - Planning
| - Discussion
| - Commits
| - Project Managers Board
| - General
| - MSI SVN (use prefixes here -> Similar concept to PubSVN)
| - Archive
| - MSI Announcements
| - MSI Current Projects
| - MSI Competition
| - MSI Scripts/Funcs
| - MSI Suggestions

Any thoughts on this?

MSI SVN will use [prefixes] on the threads for easy organization. This is how i'm thinking of it:

[core]
[Skill1]
[Skill2]
[Skill3]


so we can easily see and keep it organized. Prefixes are great because you can actually use the search function for a single prefix.

For people to contribute and for everything to stay organized and run well this is what I had in mind:

PMs decide on which city and which skills
SLs then make a list of functions that would be needed to make a script for this city and these skills.
SLs are specific to the point of deciding on function names and function parameters.

e.g.

Functions needed:


//function needs to find tree 'which' using the TTree type and returning the tree position to (x, y).
//Returns true if tree 'which' found.
Function FindTree(which: TTree; var x, y:integer):boolean;
//function needs to find rock 'which' using the TRock type and returning the rock position to (x, y).
//Returns true if tree 'which' found.
Function FindRock(which: TRock; var x, y:integer):boolean;
//needs to detect which is the best pick the player can wield,
//and then find the best pick available which the player can wield in bank.
//Returns which pick it is in the form of a TObj type to 'which' and returns true if pick withdrawn
Function WithDrawBestPick(var which: TObj): boolean;
//same as for WithDrawBestPick but for woodcutting axes
Function WithDrawBestAxe(var which: TObj): boolean;


And then whoever wanted to contribute would take a look at the function name, description and params and make it.

Any Ideas or opinions or suggestions on any of this?

~RM

Coh3n

2009-09-09 15:58:49

Wow we're even going to have it withdraw the tools? Or was that just an example. There's nothing wrong with doing that, I'm just wondering. :p

It looks awesome. I do have a question though - Since the walking is in reflection, are we suppose to make the rest of it in reflection, or should that be in color? Not sure if that's been said somewhere else, but it would be nice to know. :p

Sir R. M8gic1an

2009-09-09 16:53:48

From: Coh3n
Wow we're even going to have it withdraw the tools? Or was that just an example. There's nothing wrong with doing that, I'm just wondering. :p

It looks awesome. I do have a question though - Since the walking is in reflection, are we suppose to make the rest of it in reflection, or should that be in color? Not sure if that's been said somewhere else, but it would be nice to know. :p


Walking will be reflection cus that is usually where MSI has cracked down before. People tried to develop walking systems and either failed or didn't finish.

The rest I'd like it to be color. Perhaps once we have a really nice script we can attempt to switch the walking to color too, but not anytime soon :)

~RM

Cazax

2009-09-10 01:34:42

I like it :) Maybe add news section? To tell if a SL or PM leaves or join, future plans, etc.
NVM MSI announcements is news section.

JAD

2009-09-10 01:47:38

I think that allowing us to commit wouldn't be a bad idea. I think we could all handle it?

All of the PM's who aren't SL's in here have a scripters cup anyways, so I think we could help out there too.


Maybe a PM and SL discussion section? (that both PM's and SL's can view)

Coh3n

2009-09-10 04:35:40

From: JAD
Maybe a PM and SL discussion section? (that both PM's and SL's can view)


I like that idea. :)

And I don't have a scripting cup…