SRL Archive - Archive

fourscape - SRL Member Application Form


Fourscape

2007-01-07 21:56:40

fourscape - SRL Member Application Form
fourscape

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
Yes

Other Communitys
Sythe.org

How Long have You Played Runescape
6 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

I have been on Villu-Reborn for only a week or so. For a while I have been on Sythe and have been finding too many scams and viruses I can't be there all the time. Also I don't believe I get as much scripting help and expierience there as I have here. This is a well run community and I would love to be a part of it. I am an amature scripter but have been learning fast. I'll post my best script. I have included it and put as much organization into it as I could. My real name is RJ and on Sythe and Villu, Fourscape. If I get accepted or don't I would love to meet more and more people and make more friends on this great site, and become a recognized member of this comunity.

–Fourscape–

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

This is a good Bone Picker and Burrier. Usefull in areas where there are many bones.

{                        INSTRUCTIONS   v2
1. Declare your players starting at line 29 of script.
2. Hit play then fill out Setup Form.
3. You must enter the tree name EXACTLY 'Willow' not 'willow'
4. Trees can be either 'Tree' 'Oak' or 'Willow
5. Hit OK and Watch. }

{.include SRL\SRL.SCAR}

Var
TreeColor,InvColor,Loats,cx,cy: Integer;
Setup : TForm;
Label1 : TLabel;
Label2 : TLabel;
Label3 : TLabel;
Label4 : TLabel;
Edit1 : TEdit;
Edit2 : TEdit;
Button1 : TButton;
NameofTree : string;
Loads : integer;

//[][][][][][][][][][][][][][][][][][][][]
//Declare Players <======================
//[][][][][][][][][][][][][][][][][][][][]

Procedure DeclarePlayers;
begin

HowManyPlayers := 6;
NumberOfPlayers( HowManyPlayers );
CurrentPlayer := 0;

Players[0].Name := 'UserName';
Players[0].Pass := 'Password';
Players[0].Nick := 'Nickname';
Players[0].Active := True;

Players[1].Name := 'UserName';
Players[1].Pass := 'Password';
Players[1].Nick := 'Nickname';
Players[1].Active := True;

Players[2].Name := 'UserName';
Players[2].Pass := 'Password';
Players[2].Nick := 'Nickname';
Players[2].Active := True;

Players[3].Name := 'UserName';
Players[3].Pass := 'Password';
Players[3].Nick := 'Nickname';
Players[3].Active := True;
end;

procedure SafeInitForm;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('InitForm', v);
end;

procedure ShowFormModal;
begin
setup.ShowModal;
end;

procedure SafeShowFormModal;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('ShowFormModal', v);
end;

Procedure InitForm;
Begin
Setup := CreateForm;
Setup.Left := 321;
Setup.Top := 193;
Setup.Width := 328;
Setup.Height := 227;
Setup.Caption := 'Fours Setup';
Setup.Color := clBtnFace;
Setup.Font.Color := clWindowText;
Setup.Font.Height := -11;
Setup.Font.Name := 'MS Sans Serif';
Setup.Font.Style := [];
Setup.Visible := False;
Setup.PixelsPerInch := 96;
Label1 := TLabel.Create(Setup);
Label1.Parent := Setup;
Label1.Left := 80;
Label1.Top := 0;
Label1.Width := 156;
Label1.Height := 33;
Label1.Caption := 'Fours Power Cutter';
Label1.Font.Color := clBlue;
Label1.Font.Height := -24;
Label1.Font.Name := 'Mandela';
Label1.Font.Style := [];
Label1.ParentFont := False;
Label2 := TLabel.Create(Setup);
Label2.Parent := Setup;
Label2.Left := 4;
Label2.Top := 54;
Label2.Width := 187;
Label2.Height := 20;
Label2.Caption := 'What tree are you cutting?';
Label2.Font.Color := clWindowText;
Label2.Font.Height := -16;
Label2.Font.Name := 'MS Sans Serif';
Label2.Font.Style := [];
Label2.ParentFont := False;
Label3 := TLabel.Create(Setup);
Label3.Parent := Setup;
Label3.Left := 4;
Label3.Top := 105;
Label3.Width := 198;
Label3.Height := 20;
Label3.Caption := 'How many loads per player?';
Label3.Font.Color := clWindowText;
Label3.Font.Height := -16;
Label3.Font.Name := 'MS Sans Serif';
Label3.Font.Style := [];
Label3.ParentFont := False;
Label4 := TLabel.Create(Setup);
Label4.Parent := Setup;
Label4.Left := 4;
Label4.Top := 74;
Label4.Width := 141;
Label4.Height := 13;
Label4.Caption := 'Exactly like RS '#39'Oak'#39' not '#39'oak'#39;
Edit1 := TEdit.Create(Setup);
Edit1.Parent := Setup;
Edit1.Left := 220;
Edit1.Top := 54;
Edit1.Width := 90;
Edit1.Height := 22;
Edit1.Font.Color := clWindowText;
Edit1.Font.Height := -11;
Edit1.Font.Name := 'Arial';
Edit1.Font.Style := [fsBold];
Edit1.ParentFont := False;
Edit1.TabOrder := 8;
Edit1.Text := 'Oak';
Edit2 := TEdit.Create(Setup);
Edit2.Parent := Setup;
Edit2.Left := 220;
Edit2.Top := 105;
Edit2.Width := 25;
Edit2.Height := 21;
Edit2.OEMConvert := True;
Edit2.TabOrder := 9;
Edit2.Text := '4';
Button1 := TButton.Create(Setup);
Button1.Parent := Setup;
Button1.Left := 120;
Button1.Top := 139;
Button1.Width := 75;
Button1.Height := 25;
Button1.Caption := 'Ok, Start';
Button1.ModalResult := 1;
Button1.TabOrder := 10;
end;


Procedure Convert2;
Begin
NameofTree := Edit1.text
Loads := StrToInt(Edit2.text)
end;


//[][][][][][][][][][][][][][][][][][][][]
//MySetup <==============================
//[][][][][][][][][][][][][][][][][][][][]
Procedure MySetup;
Begin
SetupSrl;
UseBoxSolver := True
wait(10)
UseCerterSolver := True
wait(10)
UseSandwichSolver :=True
ClearDebug;
cx:=x;
cy:=y;
end;

//[][][][][][][][][][][][][][][][][][][][]
//Second Setup <=========================
//[][][][][][][][][][][][][][][][][][][][]
Procedure SecondSetup;
Begin
If NameofTree = ('Oak') then
TreeColor := (2252880)
If NameofTree = ('Willow') then
TreeColor := (1982520)
If NameofTree = ('Tree') then
TreeColor := (1730648)
//------------------------------//
If NameofTree = ('Oak') then
InvColor := (3694460)
If NameofTree = ('Willow') then
InvColor := (2051414)
If NameofTree = ('Tree') then
InvColor := (3430514)
WriteLn('You are cutting a[n] '+(NameofTree) + ' and the color of it is ' +IntToStr(TreeColor) + '.')
WriteLn('You are cutting '+ InttoStr(Loads) +' load[s] of logs per login.')
end;

//[][][][][][][][][][][][][][][][][][][][]
//AntiRandoms Procedure <================
//[][][][][][][][][][][][][][][][][][][][]

Procedure MyAntiRandoms;
Begin
FindNormalRandoms;
wait(10)
wait(10)
FindMaze;
wait(10)
Solvepinball;
Wait(10)
if (FindFight) then
begin
RunAwayDirection('E');
Wait(8500 + random(3500));
RunBack;
end;
Wait(10);
FindTalk;
end;

//[][][][][][][][][][][][][][][][][][][][]
//AntiBan Procedure <====================
//[][][][][][][][][][][][][][][][][][][][]

Procedure MyAntiban;
Begin
GameTab(1+Random(7))
MyAntiRandoms;
Wait(2000+Random(1000)+Random(500))
MyAntiRandoms;
MMouse(200,200,300,300)
MyAntiRandoms;
If (2+random(3)=4) then
Begin
MyAntiRandoms;
GetSkillLevel('Woodcutting')
If (2+random(3)=3) then
Begin
MyAntiRandoms;
GetXp('Woodcutting')
end;
end;
end;


//[][][][][][][][][][][][][][][][][][][][]
//Chopping Procedure <===================
//[][][][][][][][][][][][][][][][][][][][]

Procedure Chopping;
Begin
Repeat
If FindObj(x,y,NameofTree,TreeColor,3) then
Begin
Mouse(x,y,1,1,true)
wait(100)
MyAntiRandoms;
ChooseOption(x,y,'Chop')
MyAntiRandoms;
MyAntiBan;
Wait(6000+random(3000))
If(Not(LoggedIn)) then NextPlayer(False);
end;
Until InvFull;
end;

//[][][][][][][][][][][][][][][][][][][][]
//Droping Procedure <====================
//[][][][][][][][][][][][][][][][][][][][]

Procedure Drop;
Begin
Repeat
ClickItemColorTol(InvColor,4,False)
ChooseOption(x,y,'Drop')
Wait(800+random(200)+random(200))
MyAntiRandoms;
Until (CountItemColorTol(InvColor,4)<Random(4))
Loats:=Loats+1
End;

//[][][][][][][][][][][][][][][][][][][][]
//MAIN THING <===========================
//[][][][][][][][][][][][][][][][][][][][]

Begin
MySetup;
SafeInitForm;
SafeShowFormModal;
Convert2;
DeclarePlayers;
SecondSetup;
Loats:=0
Wait(3000+random(1000))
LoginPlayer;
Repeat
Repeat
MakeCompass('N')
HighestAngle;
Chopping;
If(Not(LoggedIn)) then NextPlayer(False);
Drop;
SrlRandomsReport;
Until (Loads = Loats)
NextPlayer(True)
Loats:=0
If(Not(LoggedIn)) then NextPlayer(False);
Until False;
end.

//THANK YOU ALL!
//Fours.

//Credits will go to EVERYONE in the SRL community. Yohojo8. I took up
//alot of his time and he put up with me. Charms. Procedures and scripts
//helped me alot in learning SRL and SCAR procedures/function.

——————————————————

Buckleyindahouse

2007-01-08 02:27:04

Im sorry to say that it seems a little too simple to me. Im going to have to vote no

YoHoJo

2007-01-08 02:29:10

igualmente (means me too in spanishi think)

Killerdou

2007-01-08 13:12:38

how can you have been here only for a week or so when your acount exists for a couple of months, anyways you shouldnt put any players[].active to false at the start of the script… nextplayer(false/true) chooses the next player which is active… but looks like a nice script:)

Fourscape

2007-01-08 16:28:21

My account may have existed a few months… but I have not done anything for a while.. I just made an account a while ago to get SRL. Thanks for comments on Why you voted no =D. Ill take that sudjestion on the players and fix up the script a little.

Ruroken

2007-01-08 16:56:05

no. Make a real script. Not a item picker uper.

Da Der Der

2007-01-09 21:31:01

From: Ruroken
no. Make a real script. Not a item picker uper.


Agreed. And learn SCAR standards too. I see that you tried but that's a long way from being perfected. Sorry, but no from me too. :(

- Da Der Der

Fourscape

2007-01-10 16:07:04

Lol , who gave me the pitty vote =P. The script is not just meant to be an item picker uper, It is meant to take bones from the ground and burry them. It has the antirandoms, some antiban. For my computer at least, If the screen isn't rotated, IsUpText doesn't always work, So I made the screen rotate. This may not be the most complicated script, but it has the needed elements. Thanks for the comments =D