SRL Archive - RS3 Outdated / Broken Scripts

Solarwind's Monk Terminator v0.49


solarwind

2007-01-07 19:49:19

New version released (v0.53)

looneytoon

2007-01-07 21:24:59

downloading now and testing… ill post progress l8r

solarwind

2007-01-07 21:26:36

Thanks for testing, I really need testers. Also, try to run it as long as possible and post a nice progress report with big numbers!

DaWu

2007-01-08 02:58:08

It looks pretty good, may I use youre monkhealing on my new PowerFighter when I get it out ?


I'll be reading it trough and soon make suggestions about making it better when I find something to make better. :P

Also If I would be you, I would make this a ultimate monk terminator, not making support for other monsters,
first make the monk fighting total flawless until adding other monsters support.

itachi98

2007-01-08 05:54:15

It looks good, im gonna try it and post progress report

EDIT: i cant download it! how to download it? can you attach it?

looneytoon

2007-01-08 06:16:28

Solarwind's Monk Terminator v0.49
|
| Name: xxxx
| Number: 1
| Autoing: True
| Player worked: 4570 Minutes.
ELSE Player time left: 0 Minutes
| Total time worked: 02:08:20

i was using 2 players but one died somehow…ill post errors about this script later.
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 3 |
| New Box[es] Solved : 3 |
| Death : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

edit: ok this is things i found wrong with this script. when it was looking for a monk the screen kept rotating and the script ha to keep starting over looking for the monk. When it found the monk the mouse BARELY clicked on it, when it tried to left click the monk it wasnt even on the monk, it always was on the ground and the only options were "Walk Here" and "cancel". why didnt you make it look for the monks robe instead of the monks head? when someone was attacking another monk near me it wouldnt attack a different monk until that one died.

solarwind

2007-01-08 16:15:13

From: DaWu
It looks pretty good, may I use youre monkhealing on my new PowerFighter when I get it out ?


I'll be reading it trough and soon make suggestions about making it better when I find something to make better. :P

Also If I would be you, I would make this a ultimate monk terminator, not making support for other monsters,
first make the monk fighting total flawless until adding other monsters support.


1) Yes, you may use my monk healing procedure on your power fighter as long as you give me proper credits.

2) Yes, I will first make this an ultimate Monk Terminator and try to make it flawless before adding support for other monsters.

Thanks for your response, DaWu.

From: looneytoon

| Solarwind's Monk Terminator v0.49
|
| Name: xxxx
| Number: 1
| Autoing: True
| Player worked: 4570 Minutes.
ELSE Player time left: 0 Minutes
| Total time worked: 02:08:20

i was using 2 players but one died somehow…ill post errors about this script later.
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| [url]www.villu-reborn.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 3 |
| New Box[es] Solved : 3 |
| Death[s] : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

edit: ok this is things i found wrong with this script. when it was looking for a monk the screen kept rotating and the script ha to keep starting over looking for the monk. When it found the monk the mouse BARELY clicked on it, when it tried to left click the monk it wasnt even on the monk, it always was on the ground and the only options were "Walk Here" and "cancel". why didnt you make it look for the monks robe instead of the monks head? when someone was attacking another monk near me it wouldnt attack a different monk until that one died.


1) I'll fix the monk misclicking issue as top priority as it is very important that the monk is actually clicked.

2) The reason that I made the script only look for the monk's head is that the colour of the monk's head is unique. I tried to use the colour of the monk's robe, but the mouse kept on moving over other brown coloured objects. This would make the script more prone to getting characters banned.

3) A possible reason that it waited for the death of the first monk before attacking another monk is because of a failsafe I put to prevent clicking objects that are in a fight, or moving the mouse around rapidly, searching for something that is not in a fight. I will add this to the ToDo list as a priority fix as well.

Thanks for posting the progress report, Loonytoon, I'll try to fix these errors as soon as possible.

looneytoon

2007-01-08 16:28:34

Ok I see what your saying. I have always wondered this. Is there some type of code you can put into your script that can tell if you are actually fighting something? Because in runescape you can see if your actually in combat, so i though maybe someone had a script that could check. Its a great script though, just has a few problems, ill keep testing for you

solarwind

2007-01-08 16:58:57

"InFight" Tells if you are in a fight. IsFightAt(x, y) tells if there is a fight near x, y. But they don't always work. Partly because of SRL and mostly because of your script. In this case, it's probably my script's fault for the most part.

solarwind

2007-01-08 17:18:23

From: itachi98
It looks good, im gonna try it and post progress report

EDIT: i cant download it! how to download it? can you attach it?


Lol, dude, the download link is posted in big, bold letters on the first post, which is the release. Look carefully and you might just discover it!

Thick As Blood

2007-01-08 21:58:22

i'll test this now, and give you some bug reports asap.

solarwind

2007-01-08 22:13:41

Thanks. The only thing messed up in this version is the player worked time. Ignore that, it's a bug, a mistake on my part. A newer version is coming out soon. I need the progress reports so I can post the best ones on my main release page and fix any bugs.

DaWu

2007-01-09 03:52:10

Solar, the misclicking is on the attack procedure I think, you wishto, try out my attack procedure in youre script to see if its the attack procedure, I won't mind if ya use it.
Its on members section. :)

I don't mean to refer my attacking, but try it out so you see if the problem actually is in the attacking.

itachi98

2007-01-09 06:02:10

From: solarwind
Lol, dude, the download link is posted in big, bold letters on the first post, which is the release. Look carefully and you might just discover it!

The link doesn't work!!

Hey321

2007-01-09 06:33:23

http://www.mediafire.com/?8yndxyj1m33


There's the link itachi. It's in big letters, can't you see it?

itachi98

2007-01-09 08:12:41

The link doesnt work! it just brings up a white page

Hey321

2007-01-09 12:02:56

Well, your internet is fucked then.

http://download66.mediafire.com/zmykztmmmjng/8yndxyj1m33/Solarwind+Monk+Terminator+v0.49.scar

Try that one.

Mod Mopar

2007-01-09 12:03:05

..::[ Monk Terminator by Solarwind ]::..

->[ Starting Script.

->[ Initialize startup sequence…
'->[ Initialize script variables…
'->[ Declare player array…
[Runtime Error] : Out Of Range in line 101 in script C:\…\Solarwind_Monk_Terminator_v0.49.scar

What can i do?:(

Boreas

2007-01-09 12:45:09

You're using 1 player?

Mod Mopar

2007-01-09 13:17:33

Yes, thats wrong?

Mod Mopar

2007-01-09 14:07:17

Can u answer me plz?

Mod Mopar

2007-01-09 14:23:43

Also, when trying to log me in, it types a wrong password, with 4 letters :s

looneytoon

2007-01-09 16:12:21

Mod Mopar, if your using 1 player (this script works so much better with more than 1) then you have to delete the other player forms. If your using 1 player, declare players should look like this
procedure DeclarePlayers;
begin
HowManyPlayers := MyNumberOfPlayers;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;



Players[0].Name :='username';
Players[0].Pass :='password';
Players[0].Nick :=nick';
Players[0].Active := True;
Players[0].Skill := 'Strength';//or whatever skill you want to train


end;

procedure SetupMonsterColours;

and line 74 should be this
MyNumberOfPlayers = 1;     //The number of players that will be autoing.

this is my progress report, for some reason my 2nd player keeps dying… im sure its nothing wrong with the script though. Also remember when i said it keeps missing the right click? Thats becuz it hangs over the monk for a second or two, and then clicks, but sometimes the monk moves around, its not big deal, but it would be good if it got fixed.

+—————————————————————————————————+
| Solarwind's Monk Terminator v0.49
|
| Name: *****
| Number: 1
| Autoing: True
| Player worked: 6023 Minutes.
| Player time left: 14 Minutes
| Total time worked: 09:38:05.
+—————————————————————————————————+
| 0: ****: Active: T Atk: * Str: * Def: * HP:* Worked: 4997 Minutes. Killed: 368 Monks.
| 1: ****: Active: T Atk: * Str:* Def: * HP: * Worked: 6023 Minutes. Killed: 0 Monks.
+—————————————————————————————————+
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 45 |
| New Box[es] Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

solarwind

2007-01-09 16:15:54

From: DaWu
Solar, the misclicking is on the attack procedure I think, you wishto, try out my attack procedure in youre script to see if its the attack procedure, I won't mind if ya use it.
Its on members section. :)

I don't mean to refer my attacking, but try it out so you see if the problem actually is in the attacking.


Thanks for the reply. I really appreciate the help and attention I am getting for this script. I will try to look at it and improve it. Fixing the attacking procedure is on the top of my ToDo list.

From: Mod Mopar
Also, when trying to log me in, it types a wrong password, with 4 letters :s


Umm again, many people have confirmed many times that my script in fact does work. If you get compilation errors on any of my scripts, it is always your fault because I always make sure I am releasing a script that actually compiles without error. And you have obviously not specified the correct user name/password in the player array setup procedure. Duh, if you look, the default password is "asdf" (four letters). Every SRL script requires you to setup players and setup number of players. Also, please take the time to read the instructions in the script in the commented header section at the top of the script.


From: looneytoon
Mod Mopar, if your using 1 player (this script works so much better with more than 1) then you have to delete the other player forms. If your using 1 player, declare players should look like this
procedure DeclarePlayers;
begin
HowManyPlayers := MyNumberOfPlayers;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;



Players[0].Name :='username';
Players[0].Pass :='password';
Players[0].Nick :='nick';
Players[0].Active := True;
Players[0].Skill := 'Strength';//or whatever skill you want to train


end;

procedure SetupMonsterColours;

and line 74 should be this
MyNumberOfPlayers = 1;     //The number of players that will be autoing.

this is my progress report, for some reason my 2nd player keeps dying… im sure its nothing wrong with the script though. Also remember when i said it keeps missing the right click? Thats becuz it hangs over the monk for a second or two, and then clicks, but sometimes the monk moves around, its not big deal, but it would be good if it got fixed.

+—————————————————————————————————+
| Solarwind's Monk Terminator v0.49
|
| Name: *****
| Number: 1
| Autoing: True
| Player worked: 6023 Minutes.
| Player time left: 14 Minutes
| Total time worked: 09:38:05.
+—————————————————————————————————+
| 0: ****: Active: T Atk: * Str: * Def: * HP:* Worked: 4997 Minutes. Killed: 368 Monks.
| 1: ****: Active: T Atk: * Str:* Def: * HP: * Worked: 6023 Minutes. Killed: 0 Monks.
+—————————————————————————————————+
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 45 |
| New Box[es] Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


Hey, thanks for posting a progress report. Again, the player worked times are messed up due to a simple calculation mistake on my part. I have already fixed that and the new release should be fine as far as player times is concerned.

looneytoon

2007-01-09 16:24:37

ph yeah i forgot to tell you, some random came to me, i didnt see what he said cuzz i just walked by my comp and checked it out, but i think it was an old man with a black suit on, and he is said "what is this?" and there was a ring spinning around, and there was three options tot he left they were "Ring" "Necklace" and something else..but i clicked ring, he wasnt attacking me or anything but just lettin you know, and im bout to hit you up on msn

solarwind

2007-01-09 17:11:55

K. Didn't the script solve the random? All the places where it should sleep, it uses FTWait to sleep and check for randoms.

I Karma I

2007-01-09 17:15:38

The above I think is Niles/Giles.

looneytoon

2007-01-09 17:24:11

no it didnt solve the random. I waited at my computer for a minute or two and it do anything, it was looking for monks…

solarwind

2007-01-09 20:56:29

Hmmm. Should put in more random searching then…

solarwind

2007-01-09 21:43:52

Alright, I completely fixed the player timing issue. The next release should be out soon and it is better than ever!

Jethr0x

2007-01-22 20:33:28

Haha, awesome script, I see your putting those accounts I sold you to good use :f:

Keep up the good work. :spot:

—————————————-
also, for those who only use one account, maybe you could add something that walks away, maybe to dmines? climbs down? climbs up? i dont know, i think it might be a pretty cool antiban option, and it will make it seem a little less obvious.

or, maybe make it where, if checks around and sees what items are on the ground, like maybe someone from wildy was poisoned, and died there, or maybe somone died fighting the monks, it cood pick up the items. i think that wood be cool :bart:
—————————————–
ill post my proggy in the morining

solarwind

2007-01-22 21:05:49

This is an old version. Please do not bump it. The new version release page is in my signature. DO NOT BUMP THIS THREAD

YoHoJo

2007-01-22 21:07:25

Thats why you dont make like 5 different threads for one script.
You delete the old atachment, and upload a new one.
This just creates clutter and spam.
Please, when you update next time do not make a new thread

ujimitsu

2007-02-07 18:19:32

The timer is messed up, but other than that, nice script.

+---------------------------------------------------------------------------------------------------+
| Solarwind's Monk Terminator v0.47
|
| Name: *******
| Number: 0
| Autoing: True
| Player worked: 2669 Minutes.[H]<~not true[/H]
| Player time left: 961 Minutes[H]<~not true[/H]
| Total time worked: 00:42:28.
+---------------------------------------------------------------------------------------------------+
| 0: *******: Active: T Atk: 10 Str: 21 Def: 5 HP: 18 Worked: 2669 Minutes. [H]<~ nah[/H]Killed: 62 Monks.
+---------------------------------------------------------------------------------------------------+

EDIT: oh and i set it to
Players[0].Skill := 'Defense';
and it still raised str…not sure why

EDIT (again): it didn't raise defense because its spelled "Defence" in script and i typed "Defense"

macromacro123

2007-02-07 18:39:11

i h8 bullshit like those. shitty script for a 5 star ratin. chamz own u

twobac

2007-02-08 07:02:29

Hey Macromacro,

I think the term is STFU. When you have produced and published a script of others to see and use then feel free to be abusive. Have use even used this script, dont see a progress rep from you? Dont leach, if there are issues with the script, report them, in a constructive way.