program BowStringer;
{.include SRL\SRL.scar}
Procedure UseItemWiz;
Begin
GameTab(4);
While not(InventoryCount<15) do
Begin
if (IsFKeyDown(7)) then
Repeat
Wait(100);
Until not(IsFKeyDown(7));
Mouse(668,441,8,8,True);
Mouse(709,442,8,8,True);
End;
End;
Procedure Use;
begin
Repeat
UseItemWiz;
Until(InventoryCount<15)
end;
Procedure Use2;
Begin
Repeat
UseItem(27)
UseItem(28)
if (InventoryCount<15) then Break;
if (IsFKeyDown(6)) then
Repeat
Wait(100);
Until not(IsFKeyDown(6))
Wait(100+Random(50));
UseItem(27)
UseItem(28)
if (IsFKeyDown(6)) then
Repeat
wait(100);
Until not(IsFKeyDown(6))
Wait(100+Random(50));
Until(InventoryCount<15)
End;
Procedure WithdrawStuff;
begin
Openbank;
If BankScreen then
begin
FixBank;
Wait(200+Random(50));
Deposit((5+Random(4)),28,2);
Wait(100+Random(50));
Withdraw(1,1,13); // Set either strings or (u) bows here.
// 4 = Column(sp?)
// 1 = Row
Wait(100+Random(50));
Withdraw(1,2,14); // If set strings above, put (u) bows, when (u) bows above, put strings here.
// 2 = Column(sp?)
// 2 = Row
Wait(100+Random(50));
Withdraw(1,1,1); // Set same as line 59. But don't change the last 1.
Wait(150+Random(50));
CloseWindow;
end;
end;
begin
SetupSRL;
BenMouse:=False;
Repeat
WithdrawStuff;
Use; // Either Use; or Use2;
Until(false)
end.
It's isn't that use friendly, and has no anti-randoms, just sit next to it.
F6 to pauze (most of the times)
Strings in slot 1 and bows in 2, unless you know how to script. :)
Wizzup?