SRL Archive - Archive

iloveit8 - SRL Member Application Form


Killerdou

2007-01-05 11:35:47

iloveit8 - SRL Member Application Form
iloveit8

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
not really

Other Communitys
mopar, sythe(i assume its about rs cheating communitys)

How Long have You Played Runescape
3,5 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

well… not that much experience…;) i know about everything about integers strings and booleans, well not all but you know;) im starting to understand arrays and how to use, and i havent actually finished learning all about scar, but than again who has…

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted


{.include srl/srl.scar}
{.include srl/srl/skill/magic.scar}
const
LowAlch = true; // low or high alch

var
Staff:boolean;
Alchs:integer;

procedure SetupInv;
var
Slot:integer;
Coords:Tpoint;
begin
Alchs:=0
for Slot := 1 to 28 do
begin
if(ExistsItem(Slot) = true) then
begin
Coords:=ItemCoords(slot);
MMouse(Coords.X,Coords.Y,2,2);
if(IsUpText('oins')) then DragItem(slot,1);
if(IsUpText('ature')) then DragItem(slot,2);
if(IsUpText('ire')) then
begin
DragItem(Slot,3);
Staff:= false;
end else Staff:= true;
end
end;
end;

procedure Alch;
begin
if(LowAlch = true) then
begin
if(Staff = true) then
begin
if(InvCount < 3) then logout;
if(ExistsItem(3) = true) then
begin
GameTab(7);
Cast('low level alchemy');
Alchs:= Alchs +1;
GameTab(4);
UseItem(3);
end else ArrangeInv;
end;
if(Staff = false) then
begin
if(InvCount < 4) then logout;
if(ExistsItem(4) = true) then
begin
GameTab(7);
Cast('low level alchemy');
Alchs:= Alchs +1;
GameTab(4);
UseItem(4);
end else ArrangeInv;
end;
end;
if(LowAlch = false) then
begin
if(Staff = true) then
Alchs:= Alchs +1;
begin
if(InvCount < 3) then Logout;
if(ExistsItem(3) = true) then
begin
GameTab(7);
Cast('high level alchemy');
GameTab(4);
UseItem(3);
end else ArrangeInv;
end;
if(Staff = false) then
begin
if(InvCount < 4) then Logout;
if(ExistsItem(4) = true) then
begin
GameTab(7);
Cast('high level alchemy');
Alchs:= Alchs +1;
GameTab(4);
UseItem(4);
end else ArrangeInv;
end;
end;
end;


begin
SetupSRL;
ActivateClient;
SetupInv;
ArrangeInv;
if(Staff = true)then
begin
repeat
Alch;
until(InvCount < 3);
end else
begin
repeat
Alch;
until(InvCount < 4);
end;
WriteLn('you have used my alcher');
WriteLn('you have done ' + IntToStr(alchs) + ' alchs');
end.

well it should do its work… if srl does her;)
its an autoalcher, it puts money in first slot(must have at least one coin) nats in second slot, and if there are any, fire runes in third slot, have as many items as you want in inventory(you dont have to worry about putting items int he correct places, besides fire staff if you use it) ow and got help from wizzup? for the tpoint

——————————————————

Sumilion

2007-01-05 12:24:40

I say yes, looks to me like he wants to learn, and he's quite active aswell.

Boreas

2007-01-05 12:58:14

make sure you learn multiplayer and randoms

Ruroken

2007-01-05 13:05:03

yes.

Agreed with sumilion and Boeas

Killerdou

2007-01-05 14:16:22

there is no need for randoms if you use it in a bank… well apart from the mod, and i do know how to do multiplayers(you should know boreas, they were included in a script you helped me with(the rune buyer, you know with the world array), i dont think this script needs it, but im happy to add it if you want to…
thanks for the replys and votes everyone:)

Sumilion

2007-01-05 14:27:56

Ow and be sure to write non-bolds with capitals, gametab > GameTab, fincolor > FindColor, you gotta survive the rough srl members world :rolleyes:

solarwind

2007-01-05 14:52:39

Cool. I say yes, and remember to indent properly. Begin and End get their own line and should not be indented again.

Killerdou

2007-01-05 14:55:25

sumilion what do you mean…. ive done that;)
and just for boreas… the script ive made thanks to his help, a lot of his help…

{.include srl/srl.scar}
{.include srl/srl/misc/amount.scar}
{.include srl/srl/skill/buysell.scar}

//works only for aubury... for now:)\\

const
NumbahOfPlayer = 1;//amount of players
Members = true;//like duh


type Activeworld = record
WorldNumber:integer;
Active:boolean;
Member:boolean;
end;

var
MyWorlds:array[0..131] of ActiveWorld;

Procedure DeclarePlayers;
begin
NumberOfPlayers(NumbahOfPlayer);

Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active := true;

CurrentPlayer := 0;

end;


///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

procedure DeclareWorlds;

begin
MyWorlds[0].WorldNumber:=1;
MyWorlds[0].Active:=true;
MyWorlds[0].Member:=false;

MyWorlds[1].WorldNumber:=2;
MyWorlds[1].Active:=true;
MyWorlds[1].Member:=true;

MyWorlds[2].WorldNumber:=3;
MyWorlds[2].Active:=true;
MyWorlds[2].Member:=false;

MyWorlds[3].WorldNumber:=4;
MyWorlds[3].Active:=true;
MyWorlds[3].Member:=false;

MyWorlds[4].WorldNumber:=5;
MyWorlds[4].Active:=true;
MyWorlds[4].Member:=false;

MyWorlds[5].WorldNumber:=6;
MyWorlds[5].Active:=true;
MyWorlds[5].Member:=true;

MyWorlds[6].WorldNumber:=7;
MyWorlds[6].Active:=true;
MyWorlds[6].Member:=false;

MyWorlds[7].WorldNumber:=8;
MyWorlds[7].Active:=true;
MyWorlds[7].Member:=false;

MyWorlds[8].WorldNumber:=9;
MyWorlds[8].Active:=true;
MyWorlds[8].Member:=true;


MyWorlds[9].WorldNumber:=10;
MyWorlds[9].Active:=true;
MyWorlds[9].Member:=false;

MyWorlds[10].WorldNumber:=11;
MyWorlds[10].Active:=true;
MyWorlds[10].Member:=false;

MyWorlds[11].WorldNumber:=12;
MyWorlds[11].Active:=true;
MyWorlds[11].Member:=true;

MyWorlds[12].WorldNumber:=13;
MyWorlds[12].Active:=true;
MyWorlds[12].Member:=false;

MyWorlds[13].WorldNumber:=14;
MyWorlds[13].Active:=true;
MyWorlds[13].Member:=true;

MyWorlds[14].WorldNumber:=15;
MyWorlds[14].Active:=true;
MyWorlds[14].Member:=true;

MyWorlds[15].WorldNumber:=16;
MyWorlds[15].Active:=true;
MyWorlds[15].Member:=true;

MyWorlds[16].WorldNumber:=17;
MyWorlds[16].Active:=true;
MyWorlds[16].Member:=true;

MyWorlds[17].WorldNumber:=18;
MyWorlds[17].Active:=true;
MyWorlds[17].Member:=true;

MyWorlds[18].WorldNumber:=19;
MyWorlds[18].Active:=true;
MyWorlds[18].Member:=true;

MyWorlds[19].WorldNumber:=20;
MyWorlds[19].Active:=true;
MyWorlds[19].Member:=true;

MyWorlds[20].WorldNumber:=21;
MyWorlds[20].Active:=true;
MyWorlds[20].Member:=true;

MyWorlds[21].WorldNumber:=22;
MyWorlds[21].Active:=true;
MyWorlds[21].Member:=true;

MyWorlds[22].WorldNumber:=23;
MyWorlds[22].Active:=true;
MyWorlds[22].Member:=true;

MyWorlds[23].WorldNumber:=24;
MyWorlds[23].Active:=true;
MyWorlds[23].Member:=true;

MyWorlds[24].WorldNumber:=25;
MyWorlds[24].Active:=true;
MyWorlds[24].Member:=true;

MyWorlds[25].WorldNumber:=26;
MyWorlds[25].Active:=true;
MyWorlds[25].Member:=true;

MyWorlds[26].WorldNumber:=27;
MyWorlds[26].Active:=true;
MyWorlds[26].Member:=true;

MyWorlds[27].WorldNumber:=28;
MyWorlds[27].Active:=true;
MyWorlds[27].Member:=true;

MyWorlds[28].WorldNumber:=29;
MyWorlds[28].Active:=true;
MyWorlds[28].Member:=true;

MyWorlds[29].WorldNumber:=30;
MyWorlds[29].Active:=true;
MyWorlds[29].Member:=true;

MyWorlds[30].WorldNumber:=31;
MyWorlds[30].Active:=true;
MyWorlds[30].Member:=true;

MyWorlds[31].WorldNumber:=32;
MyWorlds[31].Active:=true;
MyWorlds[31].Member:=true;

MyWorlds[32].WorldNumber:=33;
MyWorlds[32].Active:=true;
MyWorlds[32].Member:=true;

MyWorlds[33].WorldNumber:=34;
MyWorlds[33].Active:=true;
MyWorlds[33].Member:=true;

MyWorlds[34].WorldNumber:=35;
MyWorlds[34].Active:=true;
MyWorlds[34].Member:=true;

MyWorlds[35].WorldNumber:=36;
MyWorlds[35].Active:=true;
MyWorlds[35].Member:=true;

MyWorlds[36].WorldNumber:=37;
MyWorlds[36].Active:=true;
MyWorlds[36].Member:=true;

MyWorlds[37].WorldNumber:=38;
MyWorlds[37].Active:=true;
MyWorlds[37].Member:=true;

MyWorlds[38].WorldNumber:=39;
MyWorlds[38].Active:=true;
MyWorlds[38].Member:=true;

MyWorlds[39].WorldNumber:=40;
MyWorlds[39].Active:=true;
MyWorlds[39].Member:=true;

MyWorlds[40].WorldNumber:=41;
MyWorlds[40].Active:=true;
MyWorlds[40].Member:=true;

MyWorlds[41].WorldNumber:=42;
MyWorlds[41].Active:=true;
MyWorlds[41].Member:=true;

MyWorlds[42].WorldNumber:=43;
MyWorlds[42].Active:=true;
MyWorlds[42].Member:=true;

MyWorlds[43].WorldNumber:=44;
MyWorlds[43].Active:=true;
MyWorlds[43].Member:=true;

MyWorlds[44].WorldNumber:=45;
MyWorlds[44].Active:=true;
MyWorlds[44].Member:=true;

MyWorlds[45].WorldNumber:=46;
MyWorlds[45].Active:=true;
MyWorlds[45].Member:=true;

MyWorlds[46].WorldNumber:=47;
MyWorlds[46].Active:=true;
MyWorlds[46].Member:=true;

MyWorlds[47].WorldNumber:=48;
MyWorlds[47].Active:=true;
MyWorlds[47].Member:=true;

MyWorlds[48].WorldNumber:=49;
MyWorlds[48].Active:=true;
MyWorlds[48].Member:=true;

MyWorlds[49].WorldNumber:=50;
MyWorlds[49].Active:=true;
MyWorlds[49].Member:=true;

MyWorlds[50].WorldNumber:=51;
MyWorlds[50].Active:=true;
MyWorlds[50].Member:=true;

MyWorlds[51].WorldNumber:=52;
MyWorlds[51].Active:=true;
MyWorlds[51].Member:=true;

MyWorlds[52].WorldNumber:=53;
MyWorlds[52].Active:=true;
MyWorlds[52].Member:=true;

MyWorlds[53].WorldNumber:=54;
MyWorlds[53].Active:=true;
MyWorlds[53].Member:=true;

MyWorlds[54].WorldNumber:=55;
MyWorlds[54].Active:=true;
MyWorlds[54].Member:=true;

MyWorlds[55].WorldNumber:=56;
MyWorlds[55].Active:=true;
MyWorlds[55].Member:=true;

MyWorlds[56].WorldNumber:=57;
MyWorlds[56].Active:=true;
MyWorlds[56].Member:=true;

MyWorlds[57].WorldNumber:=58;
MyWorlds[57].Active:=true;
MyWorlds[57].Member:=true;

MyWorlds[58].WorldNumber:=59;
MyWorlds[58].Active:=true;
MyWorlds[58].Member:=true;

MyWorlds[59].WorldNumber:=60;
MyWorlds[59].Active:=true;
MyWorlds[59].Member:=true;

MyWorlds[60].WorldNumber:=61;
MyWorlds[60].Active:=true;
MyWorlds[60].Member:=true;

MyWorlds[61].WorldNumber:=62;
MyWorlds[61].Active:=true;
MyWorlds[61].Member:=true;


MyWorlds[62].WorldNumber:=63;
MyWorlds[62].Active:=true;
MyWorlds[62].Member:=true;

MyWorlds[63].WorldNumber:=64;
MyWorlds[63].Active:=true;
MyWorlds[63].Member:=true;

MyWorlds[64].WorldNumber:=65;
MyWorlds[64].Active:=true;
MyWorlds[64].Member:=true;

MyWorlds[65].WorldNumber:=66;
MyWorlds[65].Active:=true;
MyWorlds[65].Member:=true;

MyWorlds[66].WorldNumber:=67;
MyWorlds[66].Active:=true;
MyWorlds[66].Member:=true;

MyWorlds[67].WorldNumber:=68;
MyWorlds[67].Active:=true;
MyWorlds[67].Member:=true;

MyWorlds[68].WorldNumber:=69;
MyWorlds[68].Active:=true;
MyWorlds[68].Member:=true;

MyWorlds[69].WorldNumber:=70;
MyWorlds[69].Active:=true;
MyWorlds[69].Member:=true;

MyWorlds[70].WorldNumber:=71;
MyWorlds[70].Active:=true;
MyWorlds[70].Member:=true;

MyWorlds[71].WorldNumber:=72;
MyWorlds[71].Active:=true;
MyWorlds[71].Member:=true;

MyWorlds[72].WorldNumber:=73;
MyWorlds[72].Active:=true;
MyWorlds[72].Member:=true;

MyWorlds[73].WorldNumber:=74;
MyWorlds[73].Active:=true;
MyWorlds[73].Member:=true;

MyWorlds[74].WorldNumber:=75;
MyWorlds[74].Active:=true;
MyWorlds[74].Member:=true;

MyWorlds[75].WorldNumber:=76;
MyWorlds[75].Active:=true;
MyWorlds[75].Member:=true;

MyWorlds[76].WorldNumber:=77;
MyWorlds[76].Active:=true;
MyWorlds[76].Member:=true;

MyWorlds[77].WorldNumber:=78;
MyWorlds[77].Active:=true;
MyWorlds[77].Member:=true;

MyWorlds[78].WorldNumber:=79;
MyWorlds[78].Active:=true;
MyWorlds[78].Member:=true;

MyWorlds[79].WorldNumber:=80;
MyWorlds[79].Active:=true;
MyWorlds[79].Member:=true;

MyWorlds[80].WorldNumber:=81;
MyWorlds[80].Active:=true;
MyWorlds[80].Member:=true;

MyWorlds[81].WorldNumber:=82;
MyWorlds[81].Active:=true;
MyWorlds[81].Member:=true;

MyWorlds[82].WorldNumber:=83;
MyWorlds[82].Active:=true;
MyWorlds[82].Member:=true;

MyWorlds[83].WorldNumber:=84;
MyWorlds[83].Active:=true;
MyWorlds[83].Member:=true;

MyWorlds[84].WorldNumber:=85;
MyWorlds[84].Active:=true;
MyWorlds[84].Member:=true;

MyWorlds[85].WorldNumber:=86;
MyWorlds[85].Active:=true;
MyWorlds[85].Member:=true;

MyWorlds[86].WorldNumber:=87;
MyWorlds[86].Active:=true;
MyWorlds[86].Member:=true;

MyWorlds[87].WorldNumber:=88;
MyWorlds[87].Active:=true;
MyWorlds[87].Member:=true;

MyWorlds[88].WorldNumber:=89;
MyWorlds[88].Active:=true;
MyWorlds[88].Member:=true;

MyWorlds[89].WorldNumber:=90;
MyWorlds[89].Active:=true;
MyWorlds[89].Member:=true;

MyWorlds[90].WorldNumber:=91;
MyWorlds[90].Active:=true;
MyWorlds[90].Member:=true;

MyWorlds[91].WorldNumber:=92;
MyWorlds[91].Active:=true;
MyWorlds[91].Member:=true;

MyWorlds[92].WorldNumber:=93;
MyWorlds[92].Active:=true;
MyWorlds[92].Member:=true;

MyWorlds[93].WorldNumber:=94;
MyWorlds[93].Active:=true;
MyWorlds[93].Member:=true;

MyWorlds[94].WorldNumber:=95;
MyWorlds[94].Active:=true;
MyWorlds[94].Member:=true;

MyWorlds[95].WorldNumber:=96;
MyWorlds[95].Active:=true;
MyWorlds[95].Member:=true;


MyWorlds[96].WorldNumber:=97;
MyWorlds[96].Active:=true;
MyWorlds[96].Member:=true;

MyWorlds[97].WorldNumber:=98;
MyWorlds[97].Active:=true;
MyWorlds[97].Member:=true;

MyWorlds[98].WorldNumber:=99;
MyWorlds[98].Active:=true;
MyWorlds[98].Member:=true;

MyWorlds[99].WorldNumber:=100;
MyWorlds[99].Active:=true;
MyWorlds[99].Member:=true;

MyWorlds[100].WorldNumber:=101;
MyWorlds[100].Active:=true;
MyWorlds[100].Member:=true;

MyWorlds[101].WorldNumber:=102;
MyWorlds[101].Active:=true;
MyWorlds[101].Member:=true;

MyWorlds[102].WorldNumber:=103;
MyWorlds[102].Active:=true;
MyWorlds[102].Member:=true;

MyWorlds[103].WorldNumber:=104;
MyWorlds[103].Active:=true;
MyWorlds[103].Member:=true;

MyWorlds[104].WorldNumber:=105;
MyWorlds[104].Active:=true;
MyWorlds[104].Member:=true;

MyWorlds[105].WorldNumber:=106;
MyWorlds[105].Active:=true;
MyWorlds[105].Member:=true;

MyWorlds[106].WorldNumber:=107;
MyWorlds[106].Active:=true;
MyWorlds[106].Member:=true;

MyWorlds[107].WorldNumber:=108;
MyWorlds[107].Active:=true;
MyWorlds[107].Member:=true;

MyWorlds[108].WorldNumber:=109;
MyWorlds[108].Active:=true;
MyWorlds[108].Member:=true;

MyWorlds[109].WorldNumber:=110;
MyWorlds[109].Active:=true;
MyWorlds[109].Member:=true;

MyWorlds[110].WorldNumber:=111;
MyWorlds[110].Active:=true;
MyWorlds[110].Member:=true;

MyWorlds[111].WorldNumber:=112;
MyWorlds[111].Active:=true;
MyWorlds[111].Member:=true;

MyWorlds[112].WorldNumber:=113;
MyWorlds[112].Active:=true;
MyWorlds[112].Member:=true;

MyWorlds[113].WorldNumber:=114;
MyWorlds[113].Active:=true;
MyWorlds[113].Member:=true;

MyWorlds[114].WorldNumber:=115;
MyWorlds[114].Active:=true;
MyWorlds[114].Member:=true;

MyWorlds[115].WorldNumber:=116;
MyWorlds[115].Active:=true;
MyWorlds[115].Member:=true;

MyWorlds[116].WorldNumber:=117;
MyWorlds[116].Active:=true;
MyWorlds[116].Member:=true;

MyWorlds[117].WorldNumber:=118;
MyWorlds[117].Active:=true;
MyWorlds[117].Member:=true;

MyWorlds[118].WorldNumber:=119;
MyWorlds[118].Active:=true;
MyWorlds[118].Member:=true;

MyWorlds[119].WorldNumber:=120;
MyWorlds[119].Active:=true;
MyWorlds[119].Member:=true;

MyWorlds[120].WorldNumber:=121;
MyWorlds[120].Active:=true;
MyWorlds[120].Member:=true;

MyWorlds[121].WorldNumber:=122;
MyWorlds[121].Active:=true;
MyWorlds[121].Member:=true;

MyWorlds[122].WorldNumber:=123;
MyWorlds[122].Active:=true;
MyWorlds[122].Member:=true;

MyWorlds[123].WorldNumber:=124;
MyWorlds[123].Active:=true;
MyWorlds[123].Member:=true;

MyWorlds[124].WorldNumber:=125;
MyWorlds[124].Active:=true;
MyWorlds[124].Member:=true;

MyWorlds[125].WorldNumber:=126;
MyWorlds[125].Active:=true;
MyWorlds[125].Member:=true;

MyWorlds[126].WorldNumber:=127;
MyWorlds[126].Active:=true;
MyWorlds[126].Member:=true;

MyWorlds[127].WorldNumber:=128;
MyWorlds[127].Active:=true;
MyWorlds[127].Member:=true;

MyWorlds[128].WorldNumber:=129;
MyWorlds[128].Active:=true;
MyWorlds[128].Member:=true;

MyWorlds[129].WorldNumber:=130;
MyWorlds[129].Active:=true;
MyWorlds[129].Member:=true;

MyWorlds[130].WorldNumber:=131;
MyWorlds[130].Active:=true;
MyWorlds[130].Member:=true;

MyWorlds[131].WorldNumber:=132;
MyWorlds[131].Active:=true;
MyWorlds[131].Member:=true;
end;

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

procedure WorldSwitch;
var
WhichWorld:integer;
begin
if(Members=true)then
begin
repeat
WhichWorld:=random(131);
until(MyWorlds[WhichWorld].Active);
SCSSLoadWorld(MyWorlds[WhichWorld].WorldNumber,true)
MyWorlds[WhichWorld].Active:=false;
end else
begin
repeat
WhichWorld:=random(131);
until((MyWorlds[WhichWorld].Active = true)and(MyWorlds[WhichWorld].Member = false));
SCSSLoadWorld(MyWorlds[WhichWorld].WorldNumber,true)
MyWorlds[WhichWorld].Active:=false;
end;
wait(30000);
end;

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function Trade : boolean;
var x,y,z:integer;
begin
z:=0;
repeat
if(FindObj(x,y,'trade',1741527,3))then
begin
Mouse(x,y,2,2,false);
ClickOption('trade',1 );
end else z:= z + 1;
Wait(200);
until((ShopScreen = true) or (z = 5));
if z = 5 then
begin
Logout;
end else Result:= true;
end;





function EnoughChaos: Boolean;
begin
if(RuneAmount('shop', 'chaos') > 10) then
Result := true else
Result := false;
end;

function EnoughDeath: Boolean;
begin
if(RuneAmount('shop', 'death') > 10) then
Result := true else
Result := false;
end;

function CheckCash : Boolean;
begin
if(CoinAmount('inventory') < 3000) then
begin
Result := false;
if(ShopScreen = true) then
Mouse(486, 41, 6, 6, true);
Logout;
WorldSwitch;
NextPlayer(false);
end else
result := true;
end;

procedure BuyRunes;
begin
repeat
if(LoggedIn = false) then
begin
Players[CurrentPlayer].Active := false;
Break;
end;
FindNormalRandoms;
if(CheckCash = false) then Break;
if(Trade = false) then Break;
if(EnoughChaos = true) then
begin
repeat
Buy(7, 10);
if(CheckCash = false) then Break;
until(EnoughChaos = true);
end;
if(EnoughDeath = true) then
begin
repeat
Buy(8, 10);
if(CheckCash = false) then Break;
until(EnoughDeath = true);
end;
Mouse(486, 41, 6, 6, true);
if(CheckCash = false) then Break;
Logout;
WorldSwitch
NextPlayer(true);
until(false);
end;



procedure ProgressReport;
begin

end;

begin
SetupSRL;
declareplayers;
OpenSCSS;
DeclareWorlds;
WorldSwitch;
wait(30000);
NextPlayer(true);
repeat
BuyRunes;
NextPlayer(true); //yes it works in this script;)
until(Players[CurrentPlayer].Active = false);
end.

you see… i can do it:), world selection… and some other stuff thanks to boreas

Boreas

2007-01-05 16:00:42

From: Sumilion
Ow and be sure to write non-bolds with capitals, gametab > GameTab, fincolor > FindColor, you gotta survive the rough srl members world :rolleyes:


That's SRL!!!! :D

Sorry I forgot about the world thing, voting yes.

Sumilion

2007-01-06 06:14:06

From: Boreas
That's SRL!!!! :D

Sorry I forgot about the world thing, voting yes.


It is when you write it in a script, otherwise its not needed XD

@Iloveit8 ptss, i saw that script before you posted it, was nearly capitalless… :p

Wizzup?

2007-01-06 16:06:24

From: Sumilion
It is when you write it in a script, otherwise its not needed XD

@Iloveit8 ptss, i saw that script before you posted it, was nearly capitalless… :p


Capital every thing bold thing. Or I will vote no. :p (dang already voted yes) lol.

Boreas

2007-01-06 16:18:31

Boreas's Avatar
Boreas Boreas is online now
SRL Member

Sumilion Sumilion is online now
SRL Developer

It's capitalized there…:tongue:

Sumilion

2007-01-06 18:30:37

Because it looks better, it would've looked better if i wrote it as SRL too, but it's not mandatory, standards nowadays are as good as mandatory…

WT-Fakawi

2007-01-06 19:43:01

In.