SRL Archive - RS3 Outdated / Broken Scripts

Cow Fighter v3.1 [SMART] BETA 1


TRiLeZ

2009-06-24 11:19:41

.::Cow Fighter v3.1 [SMART] BETA 4::.
Features:

SMART
Multiplayer
AntiRandoms
Takes breaks
Rune Checking
Arrow Checking
SMART XP Counter
Random world switching
Awsome Progress Report
Attacks cows not in fight
Uses melee, magic and range
Auto reflection hook updating
Walks back to cows from death
Picks up bones and burries them if wanted
Picks up cowhides and banks them if wanted
Walks to a cow on minimap if none are found on screen
AntiBan With Skill Clicking, Random Clicking, Emote Clicking And More


Instructions

Go to the cows under Fallador
Fill in the Const secttion
Fill in the DeclarePlayers procedure
Run the script!


*Needs Reflection*

Please Read:

If you find a bug, please report it here. This is going to be the official Cow Fighter v3.1 [SMART] BETA page. When testing, make sure you have the latest BETA edition.
The Latest BETA Edition is: 4
Please check over my whole script because I am going to be applying for SRL Membership with this script. If I need to change something, say so. Give advice and tell me if you'd vote my script. -Already applied with
Just to let you know, Reflection is allowed but most people expect more when it's Reflection.

Best Proggy:

****************************************************************************
Cow Fighter v3.1 [SMART] BETA 1 by TRiLeZ Used by: TRiLeZ
****************************************************************************
Running Time: 7 Hours, 42 Minutes and 55 Seconds
Killed: 1043 Cows.
Xp Gained: 31044 of Strength
Bones Picked Up: 786
Deaths: 0
****************************************************************************

-Stopped it manually because I needed t do something


http://www.villavu.com/forum/showthread.php?p=608835#post608835 - Non Beta Version

JPHamlett

2009-06-24 16:08:14

wil test it for you


kinda slow at attacking and picking up

****************************************************************************
Cow Fighter v3.1 [SMART] BETA 1 by TRiLeZ Used by: j_pizzle
****************************************************************************
Running Time: 36 Minutes and 16 Seconds
Killed: 72 Cows.
Xp Gained: 2360 of Strength
Cowhides Picked Up: 48
Deaths: 0
****************************************************************************

manualy stopped

backfire420

2009-06-24 21:28:17

Sweet, second post! Script looks alright by what I can see (still working on learning) :P
Will reserve for a proggy but I'm leaving now so it will be in a few hours ;)

EDIT: Hate to sound like a noob but I had a problem or two xD
Failed when compiling
Line 168: [Hint] (25428:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (25668:1): Variable 'S' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (25665:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 1353: [Error] (27496:1): Unknown identifier 'OpenWorldScreen' in script C:\Program Files\SCAR 3.20\Scripts\Cow Fighter v3.1 [SMART] BETA 1.scar

TRiLeZ

2009-06-24 23:32:23

From: backfire420
Sweet, second post! Script looks alright by what I can see (still working on learning) :P
Will reserve for a proggy but I'm leaving now so it will be in a few hours ;)

EDIT: Hate to sound like a noob but I had a problem or two xD
Failed when compiling
Line 168: [Hint] (25428:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (25668:1): Variable 'S' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (25665:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 1353: [Error] (27496:1): Unknown identifier 'OpenWorldScreen' in script C:\Program Files\SCAR 3.20\Scripts\Cow Fighter v3.1 [SMART] BETA 1.scar


Update SRL to Rev #35

DeceptionZD

2009-06-24 23:59:13

From: backfire420
Sweet, second post! Script looks alright by what I can see (still working on learning) :P
Will reserve for a proggy but I'm leaving now so it will be in a few hours ;)

EDIT: Hate to sound like a noob but I had a problem or two xD
Failed when compiling
Line 168: [Hint] (25428:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (25668:1): Variable 'S' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (25665:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 1353: [Error] (27496:1): Unknown identifier 'OpenWorldScreen' in script C:\Program Files\SCAR 3.20\Scripts\Cow Fighter v3.1 [SMART] BETA 1.scar


Download reflection then. search how to download relfection on the SRL forum search..it should solve it!'

EDIT: It is working perfectly fine so far… will post proggy!
DOUBLE EDIT: LOL i was killing cows in lumbridge my bad…no wonder u got hecka awesome cow kills :)
TRIPLE EDIT: It keeps on runing away from the cow pen o_0

TRiLeZ

2009-06-26 10:19:14

BETA 2 Now Released! Has some minor changes. Some the the changes were:
Better door finding from deathwalk and dosnt walk to pig pen if it dosnt find any cows.

alexrocket2

2009-06-26 22:12:54

Line 1348: [Error] (26432:1): Unknown identifier 'OpenWorldScreen' in script C:\Users\Alex\Documents\Downloads\Cow Fighter v3.1 [SMART] BETA 2.scar

what do i do?

Coh3n

2009-06-26 22:36:53

From: alexrocket2
Line 1348: [Error] (26432:1): Unknown identifier 'OpenWorldScreen' in script C:\Users\Alex\Documents\Downloads\Cow Fighter v3.1 [SMART] BETA 2.scar

what do i do?


This question was already answered higher up on the page.

Update to SRL Revision #35.

TRiLeZ

2009-06-29 04:19:56

BETA 3 now released! Has some minor changes including:
Dosnt log out after death, better death finding and Strings[1] and Strings[3] isnt case sensitive anymore!

final_result

2009-06-30 03:39:22

Your script is GREAT. It is a fast cow killer, and gets a new one right away after it dies. It doesnt look very bottish either. There is just one problem though. When it is going to FEB it almost always gets lost, ends up in the mining guild entrance and logs out.
Other than that minor fix I think you should also try to add in a auto responder if you want to go all the way with the script :D

TRiLeZ

2009-06-30 09:01:01

From: final_result
Your script is GREAT. It is a fast cow killer, and gets a new one right away after it dies. It doesnt look very bottish either. There is just one problem though. When it is going to FEB it almost always gets lost, ends up in the mining guild entrance and logs out.
Other than that minor fix I think you should also try to add in a auto responder if you want to go all the way with the script :D


Im going to make the script full reflection walking to bank, and back to the cow pen so your character dosnt get lost.

If I were to make an auto responder, I would have to make it respond to 50+ sayings. It would take a long time to find out eveything it should respond to. Maybe I will add an autoresponder over time.

TRiLeZ

2009-07-03 01:47:51

BETA 4 has been released! Some upgrades are:
Dosnt randomly log out, reflection only walking, dosnt randomly execute, better cowhide/bone text finding and will logout after 4 minutes of inactivity.
Please post progies and bugs.

Feroc1ty

2009-07-06 09:38:14

For some reason when I use this script it logs out randomly with the message of "something 3 minutes terminating script"

TRiLeZ

2009-07-06 09:56:19

Are you using beta 4? That shouldnt happen unsless its been 4 minutes of innactivity.

Nose Smasher

2009-07-06 11:47:05

well not bad. i'll try this tonight

Feroc1ty

2009-07-06 23:46:38

Well, why would there be 4 minutes of inactivity? And yes, I'm using beta 4.

By the way, for some reason, the volume isn't turned off, like the scroller turns it off, but it still keeps going, you have to disable SMART and scroll the scroller yourself.

EDIT: The inactivity happens when I play a maximized game I realized, without playing the game it works perfectly.

EDIT2: Logged out for 3 minutes of inactivity for some reason, must be random, couldn't tell the reason because I was sleeping…

Anyways, as I was looking through the code, I noticed that ArrowCheck won't work for long range attacks:
Lowercase(Players[CurrentPlayer].Strings[1] = 'longRange') then

As you can see, it converts the string into lowercase, but the compared string itself has one capitalized letter, same thing happens with MageCheck.

Also, emotes don't run 8/10 times, since you're still considered to be in fight, add a small wait or something.

BTW: Walking to cows on MM if none on MS are found doesn't work.

TRiLeZ

2009-07-08 12:56:42

From: Feroc1ty
Well, why would there be 4 minutes of inactivity? And yes, I'm using beta 4.

By the way, for some reason, the volume isn't turned off, like the scroller turns it off, but it still keeps going, you have to disable SMART and scroll the scroller yourself.

EDIT: The inactivity happens when I play a maximized game I realized, without playing the game it works perfectly.

EDIT2: Logged out for 3 minutes of inactivity for some reason, must be random, couldn't tell the reason because I was sleeping…

Anyways, as I was looking through the code, I noticed that ArrowCheck won't work for long range attacks:
Lowercase(Players[CurrentPlayer].Strings[1] = 'longRange') then

As you can see, it converts the string into lowercase, but the compared string itself has one capitalized letter, same thing happens with MageCheck.

Also, emotes don't run 8/10 times, since you're still considered to be in fight, add a small wait or something.

BTW: Walking to cows on MM if none on MS are found doesn't work.


Fixed MM walking to cows. Fixed 'longRange' and 'mageDef'.
I think all of the flaws have been removed and Ill be posting the script soon.

grats

2009-07-11 06:49:08

it logs in fine and changes all the options and all of that but then it just right clicks cows really fast but never attacks them

TRiLeZ

2009-07-11 07:17:31

From: dxzgxz
it logs in fine and changes all the options and all of that but then it just right clicks cows really fast but never attacks them


Dont you know about the recent RuneScape update? ChooseOption is broken so it dosnt attack.

grats

2009-07-11 07:25:01

From: TRiLeZ
Dont you know about the recent RuneScape update? ChooseOption is broken so it dosnt attack.


oh ok, and no i had no idea at all.. i just came back after not playing for about a year or two

i didnt know it was recent sorry

Main

2009-08-25 15:49:21

hmmm why is your failsafe for finding cow the tree? why not make it walk to a tile to the center of the pen?

TRiLeZ

2009-08-26 00:48:23

From: Main_Ftw
hmmm why is your failsafe for finding cow the tree? why not make it walk to a tile to the center of the pen?


Its not… it looks for a cow on the MiniMap.

Main

2009-08-26 03:47:42

it always go to that tree with the milking cow (:

TRiLeZ

2009-08-26 05:08:30

From: Main_Ftw
it always go to that tree with the milking cow (:


Just to let you know this is the first beta version.

Main

2009-08-26 08:00:26

But it works like a charm!
Can you just change the find cow (if non appears on screen) into a walktotile?

TRiLeZ

2009-08-26 08:55:30

From: Main_Ftw
But it works like a charm!
Can you just change the find cow (if non appears on screen) into a walktotile?


This is a beta version and im finished with it so therefore Im not changing this script.

There isnt a problem with walking to a tree in teh non beta version.

fumaor

2009-08-27 04:11:09

Failed when compiling
Line 661: [Error] (22382:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar


661: Result.MS := TileToMS(Result.Tile, Result.Height * 2 / 3);

ian.

2009-08-27 04:58:33

From: fumaor
Failed when compiling
Line 661: [Error] (22382:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar


661: Result.MS := TileToMS(Result.Tile, Result.Height * 2 / 3);


Update to the developer's revision of Reflection.

fumaor

2009-08-27 12:29:44

Ohh, now it works :D!
Thanks Ian.

AzureDragon

2009-08-27 14:20:04

Hmmm I keep getting:
[Runtime Error] : Out Of Range in line 39 in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Core\AntiBan.scar

TRiLeZ

2009-08-28 03:04:56

From: AzureDragon
Hmmm I keep getting:
[Runtime Error] : Out Of Range in line 39 in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Core\AntiBan.scar


Re-Install the SRL Include.

speed_d

2009-08-31 22:40:27

heres my proggy:

****************************************************************************
Cow Fighter v3.1 [SMART] BETA 4 by TRiLeZ Used by: Speed D
****************************************************************************
Running Time: 17 Hours, 20 Minutes and 23 Seconds
Killed: 1920 Cows.
Xp Gained: 57248 of Strength
Bones Picked Up: 0
Deaths: 0
****************************************************************************


i can't get it to pick up bones or hides though (tried both)

TRiLeZ

2009-09-01 01:48:18

This is only a beta version so thats why it dosnt pickup bones or hides.
Click the link in my sig for the latest version.

mormonman

2009-09-01 01:59:52

Why not just get this one closed?

Unreal

2009-10-03 12:36:43

The script is awesome