ZephyrsFury
2009-06-19 06:49:48
With the release of Rev #35 SMART is now fully integrated into SRL. This means the amount of work you must put in to make a script SMART-enabled is now minimised.
SmartSetupEx, SetTargetDC, etc have been added to SetupSRL and smart will be loaded if SMART.scar is included.
From Rev #35 onwards all that you need to do to enable smart is include it:
Just add this to the top of your script:
You not longer need to add SmartSetupEx or anything like that.
SetupSRL will load a random free world on a signed, standard detailed client by default.
You may however change this default by setting a few variables:
If these variables are set before you call SetupSRL those settings will be used instead of the default. Simplicity and flexibility….
There shouldn't be any major problems with compatibility but scripters are advised to update to this new system.
Thanks,
SRL Development Team.
SmartSetupEx, SetTargetDC, etc have been added to SetupSRL and smart will be loaded if SMART.scar is included.
From Rev #35 onwards all that you need to do to enable smart is include it:
Just add this to the top of your script:
{.include SRL/SRL/Misc/SMART.scar}
You not longer need to add SmartSetupEx or anything like that.
SetupSRL will load a random free world on a signed, standard detailed client by default.
You may however change this default by setting a few variables:
var
Smart_Server: Integer;
Smart_Members, Smart_Signed, Smart_SuperDetail: Boolean;
If these variables are set before you call SetupSRL those settings will be used instead of the default. Simplicity and flexibility….
There shouldn't be any major problems with compatibility but scripters are advised to update to this new system.
Thanks,
SRL Development Team.