zippoxer
2009-06-16 21:53:48
I'm stuck with that function:
All the examples are working on RS, I just want to detect a normal text\numbers.
GetTextAtEx(96, 387, 0, ChatChars, False, False, 0, 0, -1, 20, True, tr_NormalChars)
How can I detect and show (message), a normal text/numbers in a window or a game?
Is that function can do it?
Here's something I've lastely tried:
The SWFONT is a charset that Janilabo made, and it's supposed to work, but im not sure that it is the problem and I'm not sure if the Textcolor i've picked is correct.
thanks for helpers..
All the examples are working on RS, I just want to detect a normal text\numbers.
GetTextAtEx(96, 387, 0, ChatChars, False, False, 0, 0, -1, 20, True, tr_NormalChars)
How can I detect and show (message), a normal text/numbers in a window or a game?
Is that function can do it?
Here's something I've lastely tried:
program New;
var SWFONT: Integer;
begin
SWFONT := LoadChars2('C:\Tibia\');
Writeln (GetTextAtEx(981, 160, 0, SWFont, False, False, 0, 0, 11513775, 3, True, tr_AllChars));
end.The SWFONT is a charset that Janilabo made, and it's supposed to work, but im not sure that it is the problem and I'm not sure if the Textcolor i've picked is correct.
thanks for helpers..
after:
charset: