All Around Chicken Fighter [R]
Pure1993
2009-06-07 04:04:15
Welcome to my chicken killer, a.k.a. TheFox! Getting your entire army up to level 40 in all melee stats is no longer a huge act. Simply download the script, press start, fill out the player form, save the data, and press play. The script will run through all players, switch between styles, and even attempt a deathwalk if the player is not located in any chicken pen! Give it a try. :D
As always, I appreciate any sort of feedback, be it in proggies, advice, and some hints on what could be improved. Rep is also appreciated if you believe the script is worth it… ;)
Special thanks to Hermen for supplying his downloading/uploading functions for the background picture, as well as for supplying a website to store the image on. :)
REMEMBER: You need the dev ref to run this script… simply download this into your reflection folder: http://scardevreflection.googlecode.com/svn/trunk
Features:
-Flawless Mutliplayer
-A User-friendly Form
-Individualised proggies
-Flawless chicken detecting
-Flawless fighting
-Improved gate opening!
-AntiBan
-Smart Style switching, so you only need to enter your wished levels into the form, and the script will switch between the styles to meet the goals
-Supports ALL combat types
-Can gather arrows, bones, and feathers
-Has the working option of sleeping
-Should work in ANY chicken pen in runescape
-The script is almost twice as fast as the old one
-The fighting is based upon NPC indexes instead of animations and items, so it is a lot faster and more accurateProggies:Melee (flawless):[B]Proggie by Pure1993, no sleeping, no feather gathering:[/B]
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 2 Hours, 29 Minutes and 3 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: hail |
| Active: True |
| Total Feathers: 55 |
| |
| Attack Level: 24 |
| Attack Experience Gain: 5888 |
| Attack Level Gain: 14 |
| |
| Strength Level: 24 |
| Strength Experience Gain: 2388 |
| Strength Level Gain: 4 |
| |
| Defence Level: 24 |
| Defence Experience Gain: 5556 |
| Defence Level Gain: 13 |
| |
| Hitpoints Level: 34 |
| Hitpoints Experience Gain: 4544 |
| Hitpoints Level Gain: 3 |
| |
|______________________________________________________________________|
Range (flawless):
[B]Proggie by Pure1993, using the sleep function:[/B]
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 15 Minutes and 3 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: hail |
| Active: True |
| Total Feathers: 9105 |
| |
| Range Level: 39 |
| Range Experience Gain: 15920 |
| Range Level Gain: 7 |
| |
| Defence Level: 11 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 30 |
| Hitpoints Experience Gain: 5258 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
Magic:None yet, be the first to post one! =)
JPHamlett
2009-06-07 04:25:09
looks good will test later
reserved fr proggy
"J_Pizzle", not "L Pizzel" ;]
Pure1993
2009-06-07 05:31:19
From: J_Pizzle
looks good will test later
reserved fr proggy
Okay, thanks, I'll await the proggy. :D
lol @ 99_: thanks for making me aware of that… though I could swear I didn't mstype anything… oh well, fixed it… the internet doesn't like me… it just switches letters around like that… :p
ZephyrsFury
2009-06-07 06:34:29
Closed the old thread for you. :)
JPHamlett
2009-06-07 08:51:42
on going proggy nice job flawless so far
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 1 Hours, 22 Minutes and 8 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: jphm |
| Total Feathers: 3925 |
| Gained Range Experience: 3368 |
| Gained Range Levels: 1 |
| Total Range Level: 41 |
|_______________________________________________________|
Gu3st...
2009-06-07 09:26:28
Good job! Expect a huge proggy from this ;)
Pure1993
2009-06-07 13:48:46
Great!
@Zeph: thanks for closing the other one
@_Pizzle: Thanks for testing this one
@Zyt3x: Thanks for going to test it
:D
JPHamlett
2009-06-07 18:40:40
crap i had interent problems ill run it again today while im out and post a new best proggy
Gu3st...
2009-06-07 18:57:18
I have 35 characters needing 40 in every meele stat so this script will be going on forever :)
jussp
2009-06-07 21:05:00
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 3 Hours, 15 Minutes and 37 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: Tha |
| Total Feathers: 3890 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: 0 |
| Gained Strength Levels: 0 |
| Total Strength Level: 1 |
| |
| Gained Defence Experience: 4536 |
| Gained Defence Levels: 10 |
| Total Defence Level: 23 |
|_______________________________________________________|
Successfully executed
Working flawless stoped by my self!
keep it on with good work
Pure1993
2009-06-07 21:47:04
From: jussp
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 3 Hours, 15 Minutes and 37 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: Tha |
| Total Feathers: 3890 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: 0 |
| Gained Strength Levels: 0 |
| Total Strength Level: 1 |
| |
| Gained Defence Experience: 4536 |
| Gained Defence Levels: 10 |
| Total Defence Level: 23 |
|_______________________________________________________|
Successfully executed
Working flawless stoped by my self!
keep it on with good work
Thanks, added to main post. Was kind of nervous until now, in case I had missed something with the melee stuff, haven't tested it myself long enough. Thanks for the reassurance! :D
SWAT321
2009-06-08 01:59:36
SRL Compiled in 16 msec
Creating the NickTPA.
Located at the chicken pen!
[Runtime Error] : Out of Global Vars range in line 828
The error occurs after it starts ranging, and when I set the ranging style as 1 for accurate it switched to rapid. For melee it works perfectly.
Pure1993
2009-06-08 02:11:37
okay, thanks a lot for posting, I'll look into it. Expect a fix some time tomorrow :)
JPHamlett
2009-06-08 04:17:56
__________________________________________________ _____
| |
| You have been using: The Chicken Ranger, By Pure1993 |
|_________________________________________________ ______|
| |
| Time Running: 10 Hours, 44 Minutes and 21 Seconds |
|_________________________________________________ ______|
| |
| Player #1 |
| Nick: jphm |
| Killed Chicken: 1699 |
| Total Feathers: 9165 |
| Gained Range Experience: 20380 |
| Gained Range Levels: 5 |
| Total Range Level: 46 |
|_________________________________________________ ______|
very nice was slow for me really bad internet connection last night i guess its ususally fast but hey what u gonna do great script love it
Gu3st...
2009-06-08 16:35:39
This script keeps failing for me for some reason.. It runs smoothly for half an hour then it logs out and just stands there… Maybe add an failsafe in the mainloop like
if not LoggedIn then NextPlayer(False);
… "J_Pizzle" not "J Pizzel" ;D haha
I'll test this tonight with mage :]
Pure1993
2009-06-08 17:54:34
Rofl, actually, I got the litte "_", BUT because it is underlined, it isn't recognised :p
Anyway, thanks for testing… hoping for some good proggies :)
jussp
2009-06-09 18:13:14
New Poggie here
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 2 Hours, 57 Minutes and 6 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: Tha |
| Total Feathers: 10080 |
| Gained Range Experience: 6564 |
| Gained Range Levels: 5 |
| Total Range Level: 32 |
|_______________________________________________________|
Successfully executed
This time runescape updated so i stopped it! ^^
EDIT: Wrong progie Pasted the right one!
DeceptionZD
2009-06-10 01:33:22
Hey I keep on getting this error saying "You do not seem to be located at the chicken pen!" Any idea how to fix it, im in the lumbridge chicken pen and it never happened before, its happening to all Pure 1993 scripts. Help please :)
JPHamlett
2009-06-10 01:34:47
are u in the chicken pen ont he way to varrock
ShowerThoughts
2009-06-10 01:36:33
They changed some symbols.
JPHamlett
2009-06-10 02:24:08
there are no symbols at the chicken pen
wabakoo420
2009-06-10 06:01:11
says not at chicken pen then tries to do home teleport…
Pure1993
2009-06-10 17:45:21
Reflection is currently not working… it's because runescpae updated, not my fault ^^
wait until the hooks get updated and then update your reflection folder ^^
Sean[714]
2009-06-14 02:51:47
I'm using the script right now,
It's been running for 30 minutes right now.
Looks great!
I'll post a progress report when it stops..
If it doesn't stop i'll try to run all night.
Hopefully it rests every 35ish minutes :S.
Edit: Ran for over one hour and a half, last time I checked,
Then the computer froze cause my little brother was playing MapleStory and I couldn't save progress report.
Gonna try and work on a new one :(.
Edit:
| |
| Time Running: 29 Minutes and 32 Seconds |
| Total Feathers: 1820 |
Smart screen went gray, I hate it when that happens.
Edit:
Time Running: 53 Minutes and 15 Seconds |
| Nick: rum |
| Total Feathers: 8410
I've been running this script for about 7 hours now,
On and off, because I'm running this while actually playing runescape on my main, and my java is kind of outdated and scar freezes, so I gotta restart.
So i've had about 5 or 6 progress reports like this.
Btw, i've made 8.5k feathers so far, so thanks!
20 attack, 28 str so far.
SWAT321
2009-06-14 19:41:05
Works perfectly.
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 26 Minutes and 14 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: **** |
| Total Feathers: 2355 |
| Gained Range Experience: 1272 |
| Gained Range Levels: 1 |
| Total Range Level: 28 |
|_______________________________________________________|
Pure1993
2009-06-14 22:29:23
well, thanks a lot for posting proggies, glad to know it still works. Have been gone for some days, so I wasn't able to look into the ranging, will do so tomorrow (taking a day off, recovering from the rather shocking trip :eek: )
Once my other script finishes, and I'll have 4m on my nub acc again, I'll test run all 3 combat types while supervising. I'll post an update later tomorrow, IF I find anything which needs to be updated urgently. :D
Btw, feel free to rep+ me if you like this script ;)
King Klutz
2009-06-14 22:50:30
Worked great for me! I was using it on a freshly made level 3, the only divergence I spotted was my avatar attacking the farmer; no real problems though. =D
Pure1993
2009-06-14 23:49:28
From: King Klutz
Worked great for me! I was using it on a freshly made level 3, the only divergence I spotted was my avatar attacking the farmer; no real problems though. =D
ROFL?! xD
Can't even imagine how that could happen, since it is looking for IDs instead of colors… The only thing which I could possibly imagine might happen, is that the farmer is in the exact same spot as the chicken… well, I'll test it tomorrow, thanks for the information though, since it is easier to spot and fix problems which I am already aware of. :D
Sean[714]
2009-06-15 05:56:34
Time Running: 2 Hours, 1* Seconds
| Total Feathers: 15085
Total Attack Level: 29
| Total Strength Level: 32
All of this from today and yesterday. It was straight outta tutorial island yesterday. But this is the progress report that's running now. I updated java so -it wont freeze- so hopefully I can have one long proggy instead of like 10 short-r- ones ><.
From: Pure1993
ROFL?! xD
Can't even imagine how that could happen, since it is looking for IDs instead of colors… The only thing which I could possibly imagine might happen, is that the farmer is in the exact same spot as the chicken… well, I'll test it tomorrow, thanks for the information though, since it is easier to spot and fix problems which I am already aware of. :D
Make it choose the option attack Chicken. With reflection, it doesnt really take time off for capital letters.
Pure1993
2009-06-15 23:29:54
Hmpf, I wasn't able to take a day off, due to a few grades which I still want to improve a bit before the report card gets made.:mad:
Due to that, I wasn't able to take the ammount of time I would have liked into improving the script… But I did my best, here are a few reports:
[B]Stoped because of lack of runes, had to test the "OutOfRunes" function:[/B]
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 15 Minutes and 33 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: ote |
| Total Feathers: 475 |
| Gained Magic Experience: 3361 |
| Gained Magic Levels: 0 |
| Total Magic Level: 53 |
|_______________________________________________________|
[B]Stoped manually to test an update:[/B]
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 3 Hours, 52 Minutes and 57 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: ool |
| Total Feathers: 5360 |
| Gained Range Experience: 10084 |
| Gained Range Levels: 1 |
| Total Range Level: 46 |
|_______________________________________________________|
Just a few problems I encountered, so you can double check your problems, and add any which didn't occure while I was testing it:
- The Bone Picking and Burrying didn't work
- The fighting style selection was messed up
- The Opening gate part didn't work (Deathwalk)
- After a few fixes, the melee didn't do anything at all, fixed that ^^
Erm, yeah, any others?
Anyway, thanks for the feedback, I will publish a newer Version, please note that the newer version may not be completely flawless, due to my lack of time (only had 3 hours for testing, fixing, and testing again).
SWAT321
2009-06-17 03:00:03
I set sleep to true but it did not sleep at all in 102min when there's a 50% chance of sleeping every 18 min = .5^5
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 1 Hours, 42 Minutes and 37 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: uant |
| Total Feathers: 3405 |
| Gained Range Experience: 5820 |
| Gained Range Levels: 3 |
| Total Range Level: 35 |
|_______________________________________________________|
DeceptionZD
2009-06-17 10:43:20
thank you it is working perfect, actually the best chicken script I have ever used so far in Junior Members Forum. Thanks alot :) im expecting a huge proggy, it has been running for 1 hr and 46 min rite now.
Pure1993
2009-06-17 15:34:25
From: SWAT321
I set sleep to true but it did not sleep at all in 102min when there's a 50% chance of sleeping every 18 min = .5^5
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 1 Hours, 42 Minutes and 37 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: uant |
| Total Feathers: 3405 |
| Gained Range Experience: 5820 |
| Gained Range Levels: 3 |
| Total Range Level: 35 |
|_______________________________________________________|
Oh, I didn't look into that one while updating, will check it out today… Thanks.
thank you it is working perfect, actually the best chicken script I have ever used so far in Junior Members Forum. Thanks alot im expecting a huge proggy, it has been running for 1 hr and 46 min rite now.
Glad you like it, I'll be waiting patiently for that proggy. :D
final_result
2009-06-18 00:40:18
Excellent script! I lost my proggy :duh: but I had it running for me for about 2 hours never lost a single arrow and got 1k feathers. I don't know how well it does on randoms for so far its running smoothly. Only thing I have to recommend is that if you could maybe have it recognize the other chicken pens in Lumbridge and above Port Sarim.
DeceptionZD
2009-06-18 05:02:05
From: Pure1993
Oh, I didn't look into that one while updating, will check it out today… Thanks.
Glad you like it, I'll be waiting patiently for that proggy. :D
THEre is my prggy u were waiting so long for. stopped manually
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 2 Hours, 50 Minutes and 38 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: xxx |
| Total Feathers: 5030 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 40 |
| |
| Gained Strength Experience: 0 |
| Gained Strength Levels: 0 |
| Total Strength Level: 26 |
| |
| Gained Defence Experience: 9412 |
| Gained Defence Levels: 24 |
| Total Defence Level: 26 |
EDIT::: I tried it the second time and i ended up in the falador general store :/ maybe add an anti random function bro :)
|_______________________________________________________|
Pure1993
2009-06-18 11:11:50
Thanks for the proggy deception, but if you ever copy my script again and publish it under your name, then you'll definatly pay for it and I'll remove this script instantly and move it to members! I hope deleted threads are still visible for admins… this used to be the former thread before he deleted it:
http://www.villavu.com/forum/showthread.php?t=46717
DeceptionZD
2009-06-18 11:21:22
hmmm, sorry i posted ur thing in my version..NOW may i ask to change yours around a little bit, im trying to be an srl member so yeah, or i can make my own…i just need yours for base since i never saw that array thing on declare players
Dynamite
2009-06-18 11:25:08
MAke your own from scratch, you wont get members with someone elses script.
T~M
Pure1993
2009-06-18 11:26:53
From: DeceptionZD
hmmm, sorry i posted ur thing in my version..NOW may i ask to change yours around a little bit, im trying to be an srl member so yeah, or i can make my own…i just need yours for base since i never saw that array thing on declare players
Anyone may change my scripts, as long as they are not being published… that's my general rule…
DeceptionZD
2009-06-19 00:24:48
okay thanks, i wont publish it again, sorry also i ran it over night, for like 10 hours.. very good thank god no randoms, i lost the proggy but i had like 15k feathers… thx
final_result
2009-06-19 02:17:02
Heres my proggy. I manually stopped this and I think its one of the best scripts I've used.
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 2 Hours, 35 Minutes and 53 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: Nick |
| Total Feathers: 2970 |
| Gained Range Experience: 5656 |
| Gained Range Levels: 3 |
| Total Range Level: 34 |
|_______________________________________________________|
Successfully executed
xGarrett21
2009-06-19 04:10:02
"You do not seem to be located at the chicken pen!"
I keep getting this error that turns off the script. I'm in the right chicken pen, the one along Varrock and once it home teleports, still doesn't work.
mormonman
2009-06-19 04:17:28
From: xGarrett21
"You do not seem to be located at the chicken pen!"
I keep getting this error that turns off the script. I'm in the right chicken pen, the one along Varrock and once it home teleports, still doesn't work.
update your reflection… pure, i am finally using this with all of my new pures.
xGarrett21
2009-06-19 04:19:39
How would I go about doing that? I know where to get it, but I'm not sure how to properly set it up. Is there a place where I put it? If so where? Thanks for the help!
mormonman
2009-06-19 04:29:11
put the reflection folder inside of your includes/srl/srl …. it should be in the same folder as "core" "misc" "skills" folders.
xGarrett21
2009-06-19 04:29:51
The one I get from this thread correct? Sweet trying now.
xGarrett21
2009-06-19 04:33:15
Still getting the same error.. =[
SWAT321
2009-06-19 04:35:29
Follow this guide for setting up reflection and srl:
http://villavu.com/forum/showthread.php?p=571200#post571200With Tortoise SVN you can update very easily.
xGarrett21
2009-06-19 04:40:13
Alright I'll redo everything to make sure I have it setup correctly. Thank you for the help guys! I appreciate it.
final_result
2009-06-19 19:04:39
Longest Proggy yet! *drumroll*
|
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 4 Hours, 38 Minutes and 45 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: Nick |
| Total Feathers: 6195 |
| Gained Range Experience: 11608 |
| Gained Range Levels: 4 |
| Total Range Level: 39 |
|_______________________________________________________|
[Runtime Error] : Exception: in line 587 in script C:\Program Files\SCAR 3.20\includes\SRL/SRL/Core/Text.scar
So the runtime error seems to because of a include…
mormonman
2009-06-19 19:15:41
i hate labels. i have totally rewritten my own version(without labels). it allows for combat type switching, so that my pures will train strength and attack without me having to stop it and start it again.
DeceptionZD
2009-06-21 07:02:55
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 6 Hours, 19 Minutes and 6 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: xxxx |
| Total Feathers: 18590 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: 11300 |
| Gained Strength Levels: 5 |
| Total Strength Level: 38 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
| |
| Gained Prayer Experience: 3771 |
| Gained Prayer Levels: 10 |
| Total Prayer Level: 20 |
|_______________________________________________________|
mormonman
2009-06-22 15:40:53
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 15 Hours, 12 Minutes and 35 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: **** |
| Total Feathers: 12540 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: 1432 |
| Gained Strength Levels: 1 |
| Total Strength Level: 32 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #2 |
| Nick: **** |
| Total Feathers: 10415 |
| |
| Gained Attack Experience: -3 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: -13665 |
| Gained Strength Levels: 1 |
| Total Strength Level: 31 |
| |
| Gained Defence Experience: -5 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #3 |
| Nick: **** |
| Total Feathers: 10620 |
| |
| Gained Attack Experience: -11 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: -13034 |
| Gained Strength Levels: 1 |
| Total Strength Level: 30 |
| |
| Gained Defence Experience: 1 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #4 |
| Nick: **** |
| Total Feathers: 9800 |
| |
| Gained Attack Experience: -3 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: -12118 |
| Gained Strength Levels: 1 |
| Total Strength Level: 30 |
| |
| Gained Defence Experience: -3 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
V Macro V
2009-06-22 16:03:26
i try to work it but i keep getting unknown type 'T2DIntergerArray' in script C:\Users\Lmfao Idiot\Desktop\ChickenFighter Evolution 3.0.scar
Really looking forward to using this script.
Pure1993
2009-06-23 10:34:14
From: mormonman
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 15 Hours, 12 Minutes and 35 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: **** |
| Total Feathers: 12540 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: 1432 |
| Gained Strength Levels: 1 |
| Total Strength Level: 32 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #2 |
| Nick: **** |
| Total Feathers: 10415 |
| |
| Gained Attack Experience: -3 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: -13665 |
| Gained Strength Levels: 1 |
| Total Strength Level: 31 |
| |
| Gained Defence Experience: -5 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #3 |
| Nick: **** |
| Total Feathers: 10620 |
| |
| Gained Attack Experience: -11 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: -13034 |
| Gained Strength Levels: 1 |
| Total Strength Level: 30 |
| |
| Gained Defence Experience: 1 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #4 |
| Nick: **** |
| Total Feathers: 9800 |
| |
| Gained Attack Experience: -3 |
| Gained Attack Levels: 0 |
| Total Attack Level: 1 |
| |
| Gained Strength Experience: -12118 |
| Gained Strength Levels: 1 |
| Total Strength Level: 30 |
| |
| Gained Defence Experience: -3 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
thanks for the huge proggy :D WIll look into the melee proggy again… seems to mess up the experience quite a bit… anyway, the only thing which counts is that it works :)
@Macro V: did you move the plugins after downloading srl, and are you using scar 3.2? might be that… anyway, if that doesn't work, you can change it to "array of integer", same thing, it simply doesn't look as nice ;)
@Mormonman: What don't you like about lables? are they causing the out of range error named by final_Result?
Thanks a lot guys, for the proggies and all :)
A proggie from me:
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 8 Hours, 7 Minutes and 29 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: ure |
| Total Feathers: 18457 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 40 |
| |
| Gained Strength Experience: 540 |
| Gained Strength Levels: 0 |
| Total Strength Level: 56 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
| |
| Player #2 |
| Nick: ax |
| Total Feathers: 7875 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 0 |
| |
| Gained Strength Experience: 0 |
| Gained Strength Levels: 0 |
| Total Strength Level: 0 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 0 |
|_______________________________________________________|
It seems that when using more than one player the experience gained messes up.
Other than that, this works like a charm.
Nava2
2009-06-23 18:50:37
It just spams the debug box for me. =/
Located at the chicken pen!
Located at the chicken pen!
Located at the chicken pen!
Located at the chicken pen!
Located at the chicken pen!
Located at the chicken pen!
I can't seem to follow the code around, so I'm not sure whats happening.
E: So I got it to work.. its running now.
You need to cut down on some of your waits it seems. The script appears to be running inhumanly slow.
DeceptionZD
2009-06-25 10:05:24
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 5 Hours, 40 Minutes and 49 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: xxxx |
| Total Feathers: 11585 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 30 |
| |
| Gained Strength Experience: 19704 |
| Gained Strength Levels: 10 |
| Total Strength Level: 37 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
Successfully executed
stopped by myself because when i came some noobs where making fun of me x[ *whine* lol
I'll try this tomorrow, and see if it works as well as Tara's, or better. Your script has a lot to stand up to :)
Floor66
2009-06-28 12:29:52
It's good, but it just won't select the correct fight mode for me..
I use:
Players[0].integers[3] := 3; // 1 = melee; 2 = magic; 3 = range
//------The Following only matter if you range------\\
Players[0].Integers[1] := 3; // Ranging style; 1 = accurate, 2 = rapid, 3 = longrange
Players[0].Booleans[0] := False; // Pickup Arrows?
But it always selects accurate. I've tried SRL's normal SetFightMode too.
Pure1993
2009-06-29 00:33:34
From: R1ch
I'll try this tomorrow, and see if it works as well as Tara's, or better. Your script has a lot to stand up to :)
Probably will fail compared to Tara's former speed… at least atm… it will change, already got a new concept. :D
From: Floor66
It's good, but it just won't select the correct fight mode for me..
I use:
Players[0].integers[3] := 3; // 1 = melee; 2 = magic; 3 = range
//------The Following only matter if you range------\\
Players[0].Integers[1] := 3; // Ranging style; 1 = accurate, 2 = rapid, 3 = longrange
Players[0].Booleans[0] := False; // Pickup Arrows?
But it always selects accurate. I've tried SRL's normal SetFightMode too.
I know, haven't figured out why yet… no matter what I do, it doesn't seem to work. :(
Anyway, I have given up on the crap which I have posted here, I have thrown it in the trash bin, and am remaking it. Just came back from a weekend in Basel (schwitzerland), confident to make it the best chicken killer yet. Endless Integers will be subsituted with organised arrays, the waiting while fighting will be reduced to a fraction of what it currently is, the chicken attacking will be twice as fast, and the player array will be shortened a lot, probably subsituted by a form. Started working on it today, it will take some time though, so give me a couple of days please. Will be at least a week before I release it, since I am starting from scratch, the current version is giving me a headache while reading through it… 60% of it is junk code which can be improved and shortened. It's gonna be quite a bit of work, but it will be finished, I swear. Just please be patient. Feel free to use the current version, it will run quite a long time, as proggies have shown, problem is the fighting style selection and the low speed.
Floor66
2009-06-29 09:22:01
Alrighty! Go you! :D
poopy2177
2009-06-30 00:41:05
I still get the your not in chicken pin error thing and i have updated to latest reflection whats wrong????
Pure1993
2009-06-30 16:41:22
runescape has prolly update again… the location error can only be due to the hooks being outdated. Try running a walkpath debugger, and it should always return the same position, even if you move
ShowerThoughts
2009-06-30 16:51:30
I am still impressed, but can you try to make a 300+ hour proggy :D.
Color > Reflection for length.
Camaro'
2009-07-01 07:11:53
From: Hermen
I am still impressed, but can you try to make a 300+ hour proggy :D.
Color > Reflection for length.
Yes, only for one reason, runescape updates.
Pure1993.
IM DEFINITLEY USING THIS. Its running at the momey on my new pure. A few things, this didnt work when i first got it at the fally south pen, but it says all over. second, i had to edit the chicken finding procedure i just added a 'Chicken' instead of (IdS[0]) cause it wasnt working. And i made it use r_chooseoption for the attacking cause i like fast :P
Pure1993
2009-07-01 10:18:43
From: The Cnr Sport
Yes, only for one reason, runescape updates.
Pure1993.
IM DEFINITLEY USING THIS. Its running at the momey on my new pure. A few things, this didnt work when i first got it at the fally south pen, but it says all over. second, i had to edit the chicken finding procedure i just added a 'Chicken' instead of (IdS[0]) cause it wasnt working. And i made it use r_chooseoption for the attacking cause i like fast :P
lol, the all around reffers to "all fighting options", so melee, range, and maigc ;)
Anyway, I'll keep working on the new version, but it is taking a lot longer than I thought, because I am working on 2 things at once atm… :(
Camaro'
2009-07-01 22:26:49
From: Pure1993
lol, the all around reffers to "all fighting options", so melee, range, and maigc ;)
Anyway, I'll keep working on the new version, but it is taking a lot longer than I thought, because I am working on 2 things at once atm… :(
[php]
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 2 Hours, 52 Minutes and 22 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: ank |
| Total Feathers: 2790 |
| Gained Range Experience: 2494 |
| Gained Range Levels: 14 |
| Total Range Level: 15 |
|_______________________________________________________|
[/php]
Pure1993
2009-07-04 03:54:27
Just to keep you folks updated with the script progress:
-I have completed a very nice multiplayer form (1.2k lines xD)
-The script will be able to run at any chicken pen throughout runescape
-The script will be based on muliplayer, unlike the first version, which was made to fit singleplayer needs
Checklist of what still needs to be done:
[x] Antiban
[x] In a chicken pen check
[x] Deathwalk to the lumby chicken pen
[] The smart changing of fighting styles to meet the level wishes
[x] The chicken finding
[x] The chicken fighting
[x] The pickup of all kinds of stuff
[x] Spell selecting
[x] Proggress report
[] Bone Burying
[] Finishing touches
[x] Everything I forgot to mention so far…
I will edit this post to let you know of my progress… if everything goes well, you guys will have a fully functional version of this script by Monday… maybe Tuesday if the testing shows some major bugs…
Floor66
2009-07-04 10:35:21
For the 'In a chicken pen', you might just want to do a search for chickens, and if there is a sufficient amount (>4 for example), you can just go on with the script.
Pure1993
2009-07-04 13:48:17
From: Floor66
For the 'In a chicken pen', you might just want to do a search for chickens, and if there is a sufficient amount (>4 for example), you can just go on with the script.
Rofl… great minds think alike, did it 5 minutes before reading this post. ;)
Floor66
2009-07-04 13:52:22
l0l. awesome :D
iJake
2009-07-05 02:39:05
_______________________________________________________
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 1 Hours, 6 Minutes and 44 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: My name, bizatch. |
| Total Feathers: 855 |
| |
| Gained Attack Experience: 1292 |
| Gained Attack Levels: 5 |
| Total Attack Level: 13 |
| |
| Gained Strength Experience: 0 |
| Gained Strength Levels: 0 |
| Total Strength Level: 2 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
| |
| Gained Prayer Experience: 437 |
| Gained Prayer Levels: 4 |
| Total Prayer Level: 6 |
|_______________________________________________________|
Pure1993
2009-07-05 14:53:46
Alright, the recognition of when the ranging/melee is over is damn fast… on the second to be exact. Uses exp recognition… after gaining 12 exp (4exp per life, 3 lifes per chicken) it checks if we are moving (the chicken might have regenerated a lief while in combat), because if we are moving, we are probably following the chicken… :D
Currently I am working on the maging, and the recognition if the chicken we have clicked on is being attacked while we are moving torwads it… I'm going to check if how the hitpoints experience changes while maging, maybe that'll help… as for the the second problem… if anyone has an idea, you are more than welcome to post… The thing is it has to be fast and reliable… :)
Floor66
2009-07-05 15:01:47
When meleeing, add in the proggy:
- Att level + [exp to next lvl]
- Str level + [exp to next lvl]
- Def level + [exp to next lvl]
- HP level + [exp to next lvl]
And when ranging:
- Range level + [exp to next lvl]
- Def level + [exp to next lvl] <- longrange lvling
- HP level + [exp to next lvl]
And with magic:
- Mage level + [exp to next lvl]
- Def level + [exp to next lvl]
- HP level + [exp to next lvl]
Pure1993
2009-07-05 15:09:46
From: Floor66
When meleeing, add in the proggy:
- Att level + [exp to next lvl]
- Str level + [exp to next lvl]
- Def level + [exp to next lvl]
- HP level + [exp to next lvl]
And when ranging:
- Range level + [exp to next lvl]
- Def level + [exp to next lvl] <- longrange lvling
- HP level + [exp to next lvl]
And with magic:
- Mage level + [exp to next lvl]
- Def level + [exp to next lvl]
- HP level + [exp to next lvl]
Thanks for the input floor ^^
Anyway, I found a solution for ALL my problems :)
Hiptpoints fomula: +1 for attacking a monster (doesn't need to hit), and +1 for every dmg made.
Soooo, I'll do wait until (not moving); if hitpointsnow = hitpoints before then result := false, exit
and for the fighting:
repeat
wait
until gainedhitpoints >= 4 and (not moving)
:D
JPHamlett
2009-07-07 20:50:42
when it reaches it goal it just stands in the chicken pen spaming in the chicken pen in the debug box and scrolling through tabs
Pure1993
2009-07-07 21:55:42
From: J_Pizzle
when it reaches it goal it just stands in the chicken pen spaming in the chicken pen in the debug box and scrolling through tabs
One of the reasons why I am making a new script… I'd say the script is 7/8 finished… then it will take a day or two of testing, and then I'll publish it… HOPFEULLY by Sunday… week is quite busy :(
tarajunky
2009-07-10 23:24:40
From: Pure1993
Alright, the recognition of when the ranging/melee is over is damn fast… on the second to be exact. Uses exp recognition… after gaining 12 exp (4exp per life, 3 lifes per chicken) it checks if we are moving (the chicken might have regenerated a lief while in combat), because if we are moving, we are probably following the chicken… :D
That's a great way to check it. The experience updates long before the animation for the attack or damage pops up.
But I suggest that you keep it simple. If your experience goes up by 12 in one hit, then you know for certain that you one-hit that chicken and it's dead. There's no need to check anything else at all. If it goes up by less than 12 in one hit, you can't be sure unless you use another method to confirm that the chicken is dead.
It would be like loading a commonly used bit of information into your CPU cache memory. If it's there when you need it, you get a very nice speed boost. If not, you go look elsewhere, like the RAM or the hard drive.
If you get a one-hit kill, you know it instantly and can immediately move on to the next chicken. If not, you can use another failsafe procedure to exit combat, like timing out or checking attack animations or HP bars.
Floor66
2009-07-10 23:48:44
This is gonna be an awesome script :D
Pure1993
2009-07-11 00:43:24
yikes, hopefully I can live up to the expactations…
Anyway, this week has been stress pure… but I got some work done, and since I have summer vacation now, I'll be on it. :)
rohan393
2009-07-14 14:38:04
Woo, can't wait! I really need 40 range and I'm too lazy to do it manually. :)
musthavershacks
2009-07-17 01:29:07
where can i get this reflection crap?
Pure1993
2009-07-19 00:21:49
From: musthavershacks
where can i get this reflection crap?
Get TortoiseSVN
Create a folder named "reflection", in the includes ( "includes/srl/srl/*folder here*")
Right click on the folder and choose CheckoutSVN
Enter
http://scardevreflection.googlecode.com/svn/trunk in the URL field
Press "okay" or "update" or w/e and let it update
I would suggest updating it every day before starting scar to ensure that you have the latest version
Information Update:
I am currently struggeling to improve the speed of the fighting. The other parts still need to be tested and fixed accordingly. Bad news is that I have to leave on Sunday, and will be gone for 14 days. I'm really sorry for all those of you who are waiting for the script. I hate to disappoint anyone, but this script has chosen to become a huge pain in the butt… 2300 lines of code which need to be tested and fixed -.-
musthavershacks
2009-07-19 01:11:25
From: Pure1993
Get TortoiseSVN
Create a folder named "reflection", in the includes ( "includes/srl/srl/*folder here*")
Right click on the folder and choose CheckoutSVN
Enter http://scardevreflection.googlecode.com/svn/trunk in the URL field
Press "okay" or "update" or w/e and let it update
I would suggest updating it every day before starting scar to ensure that you have the latest version
Information Update:
I am currently struggeling to improve the speed of the fighting. The other parts still need to be tested and fixed accordingly. Bad news is that I have to leave on Sunday, and will be gone for 14 days. I'm really sorry for all those of you who are waiting for the script. I hate to disappoint anyone, but this script has chosen to become a huge pain in the butt… 2300 lines of code which need to be tested and fixed -.-
Ohhhhhhhhhhh i knew that xD Thanks bro
piepolo
2009-07-19 02:33:46
it clicks on the chickens whits the right mouse and then do nothing?
what do i wrong?
(sorry my english sucks)
Pure1993
2009-07-19 04:07:44
From: piepolo
it clicks on the chickens whits the right mouse and then do nothing?
what do i wrong?
(sorry my english sucks)
Nothing, it uses the srl text-based chooseOption, which currently doesn't seem to work (one reason why I am making a completely new version). If you replace all "ChooseOption"s with "R_ChooseOption" it should work again. If that doesn't work, I fear that you'll have to wait until I release my new version, someone else releases another chicken killer, or do it legit. I'm sorry
piepolo
2009-07-19 15:01:36
thx it works again;)
SeanJohn
2009-07-19 23:38:50
Yes fortunately replacing "ChooseOption" with "R_ChooseOption" makes the script work for now. Thanks for posting such a extensive script Pure. I'll post my first proggie in the next couple of hours.
| |
| You have been using: The Chicken Fighter |
| -By Pure1993 |
|_______________________________________________________|
| |
| Time Running: 3 Hours, 30 Minutes and 9 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: ngyv |
| Total Feathers: 8645 |
| |
| Gained Attack Experience: 4492 |
| Gained Attack Levels: 2 |
| Total Attack Level: 33 |
| |
| Gained Strength Experience: 0 |
| Gained Strength Levels: 0 |
| Total Strength Level: 2 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 17 |
| |
| Gained Prayer Experience: 1485 |
| Gained Prayer Levels: 3 |
| Total Prayer Level: 22 |
|_______________________________________________________|
This is my first proggie, real total runtime is about eleven hours with a new character from scratch.
Pure1993
2009-07-28 00:19:16
Thanks for the proggz SeanJohn. Glad to see that it is still somewhat working. :)
Alright, one week of vacation in Turky left, once I get back I'll fix the "last couple of bugs" (erm, maybe a bit more than that, but w/e xD) in the new version and release it ASAP. It seems to turn into all I promised it to be. :D
This is the first and last time I can access the I-net on during this stay, so I wasn't able to work on it at all during my stay here, and I won't get the chance for the last week either… got no laptop with me, wind-surfing 24/7 :D
Well, going to bed now, and the time on this internet terminal is running out. c ya guys soon. :)
Failpailirl
2009-08-03 02:20:43
amazing script, i did have over a 9 hour proggie but the only reason why it stopped is because scar randomly closed, but i got this one
| |
| Time Running: 6 Hours, 40 Seconds |
|_______________________________________________________|
| |
| Player #1 |
| Nick: hats |
| Total Feathers: 5 |
| |
| Gained Attack Experience: 0 |
| Gained Attack Levels: 0 |
| Total Attack Level: 32 |
| |
| Gained Strength Experience: 23200 |
| Gained Strength Levels: 2 |
| Total Strength Level: 51 |
| |
| Gained Defence Experience: 0 |
| Gained Defence Levels: 0 |
| Total Defence Level: 1 |
|_______________________________________________________|
final_result
2009-08-04 23:11:47
Hey - this is a great script. I love it.
But I think you should add it bit more mouse moving to the antiban.
Most of the anti ban is just panning the camera, it almost never moves the mouse.
idk, it just looks weird not ever moving the mouse.
AWESOME SCRIPT!
mormonman
2009-08-06 22:14:01
well… seeing as you still haven't released the new version, I will give you a proggy with my heavily modded version so that you will be motivated to finish the other one.
_______________________________________________________
| |
| Time Running: 17 Hours, 5 Minutes and 43 Seconds |
|_______________________________________________________|
| |
| Nick: ***** |
| Total Feathers: 21145 |
| Total Strength Level: 48 |
|_______________________________________________________|
| |
| Nick: **** |
| Total Feathers: 34740 |
| Total Strength Level: 43 |
|_______________________________________________________|
| |
| Nick: **** |
| Total Feathers: 26687 |
| Total Strength Level: 43 |
|_______________________________________________________|
| |
| Nick: **** |
| Total Feathers: 38585 |
| Total Strength Level: 45 |
|_______________________________________________________|
Choroid
2009-08-07 22:36:26
I'm gonna get some "good" mage proggies for you, just let me run it for a while.
Edit: I can't even get it to run :(
Pure1993
2009-08-07 23:54:38
From: mormonman
well… seeing as you still haven't released the new version, I will give you a proggy with my heavily modded version so that you will be motivated to finish the other one.
_______________________________________________________
| |
| Time Running: 17 Hours, 5 Minutes and 43 Seconds |
|_______________________________________________________|
| |
| Nick: ***** |
| Total Feathers: 21145 |
| Total Strength Level: 48 |
|_______________________________________________________|
| |
| Nick: **** |
| Total Feathers: 34740 |
| Total Strength Level: 43 |
|_______________________________________________________|
| |
| Nick: **** |
| Total Feathers: 26687 |
| Total Strength Level: 43 |
|_______________________________________________________|
| |
| Nick: **** |
| Total Feathers: 38585 |
| Total Strength Level: 45 |
|_______________________________________________________|
The new version it techincally finsihed, just the maging is still not working the way I want it to… was planning it on releasing it yesterday, BUT then the maging started to freak… mainly because the fighting style setting is different from the melee/range, which made me re-design quite a bit of a few functions… It's going to be released either today (within the next 2 hours), or tomorrow… Erm, yeah, this time I am serious… I'll keep to this final deadline, if not, I'll give away all my rs accounts and never play/script again. :D
From: Choroid
I'm gonna get some "good" mage proggies for you, just let me run it for a while.
Edit: I can't even get it to run :(
Hmm, what's wrong? Getting Errors? If they are "Unknown Identifier" errors, then you might be missing the dev ref… There is a link to it on my main post.. :)
Pure1993
2009-08-08 02:33:41
THE NEW RELEASE IS HERE! COME CHECK IT OUT! :D
Sorry for double post… erm… 0:37 am, and that after 3 hours of fighting with array functions… I think in this state of mind, I can't be held responsible for any offences…. xD
Anyway, I'll go off to bed now, if any bugs should occur within the next 12 hours, I'll fix them when I wake up, but hopefully this script won't need updating for a few months. ^^
mormonman
2009-08-10 03:10:01
Wow, giving up… not cool dude.
final_result
2009-08-10 08:26:01
Give him a break lol, he was in Turkey when Jagex decided to update everything and made all scripts go kabloom
Pure1993
2009-08-13 21:37:07
Alright alright, script updated and continued… should be stable again… finally… :)
HyperSecret
2009-08-13 21:46:45
Why a .rar file?
Pure1993
2009-08-13 22:11:51
The form has a rather huge background image. I could implement it into the script, but that would be a huge waste of space in the script itself. :)
ShowerThoughts
2009-08-13 22:43:11
From: Pure1993
The form has a rather huge background image. I could implement it into the script, but that would be a huge waste of space in the script itself. :)
Use my program xD.
Search 'Hermen PictureDatabase for scripters' or download it from the webs(the picture).
lolislol
2009-08-13 23:35:53
Good thing you decided to pick it up again, and for the sake of keeping your good work up and updated, i'm giving you a huge thanks!
Pure1993
2009-08-15 00:52:54
Hmm, thanks for the advice Hermen, I'll look into it. The next version is sure to include that option. :)
Well, here is a little proggy which I have just recieved… maybe it will encourage people to use this script. ;)
I got this while using the pause option and it was competing with 6 players, so this is far from it's maximum capacity:
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 15 Minutes and 3 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: hail |
| Active: True |
| Total Feathers: 9105 |
| |
| Range Level: 39 |
| Range Experience Gain: 15920 |
| Range Level Gain: 7 |
| |
| Defence Level: 11 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 30 |
| Hitpoints Experience Gain: 5258 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
I'll call the ranging flawless… the only bug I encountered was that it thought it successfully attacked a chicken, even though it missed… can't think of any reason why that happened, but I'll look into it tomorrow, while testing the melee throroughly… need to get quite a few attack and strength levels. :)
xSaintias
2009-08-16 00:43:10
Reserved for proggies. btw nice script (well at least it looks like it from a quick glance from me :P)
il try to post a lot of proggies on ranging.
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 1 Minutes and 51 Seconds |
|______________________________________________________________________|
| |
| Player 1 : die again5 |
| Nick: agai |
| Active: False |
| Total Feathers: 21725 |
| |
| Attack Level: 40 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 48 |
| Strength Experience Gain: 28364 |
| Strength Level Gain: 4 |
| |
| Defence Level: 40 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 46 |
| Hitpoints Experience Gain: 9371 |
| Hitpoints Level Gain: 2 |
| |
|______________________________________________________________________|
Successfully executed
this got me a lot of feathers for fishing…. witch is what i wanted! Thank you.
P.s. this is fox 1.1
Pure1993
2009-08-16 01:04:10
Alright, updated to Version 1.1!
Updates:
-The forum background picture is now online, so it is now a .scar file, which i guess is more userfriendly than a .rar file… Thanks go to Hermen for supplying the database and the needed function! :D
-The attacking is now pretty much flawless… no more false attack recognition after a missed click.
Enjoy
xSaintias
2009-08-18 15:44:53
this is truly amazing… one suggestion though. it keeps saying player is false even though i am actually still in the pen. it would only go for 6 hours. but when i have it set on 2 players ( both the same RS account) it ran for more time… about 11 hours! idk.
awesom
2009-08-18 16:31:30
Line 661: [Error] (22229:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar
??
loony383
2009-08-18 21:07:04
From: awesom
Line 661: [Error] (22229:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar
??
I got the exact same error.
Pure1993
2009-08-18 22:23:52
From: xSaintias
this is truly amazing… one suggestion though. it keeps saying player is false even though i am actually still in the pen. it would only go for 6 hours. but when i have it set on 2 players ( both the same RS account) it ran for more time… about 11 hours! idk.
Hmm, I'll have a look at it… what does the debug say before the proggies? Thanks for testing. :)
From: awesom
Line 661: [Error] (22229:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar
??
From: loony383
I got the exact same error.
When the Path of the script in which the error occurs isn't my script, then the problem isn't my script…. "C:\Program Files\SCAR 3.21\includes\SRL\SRL\" gives ya a pointer that the problem is in the includes… try re-downloading the reflection… but remember, you need the dev ref to run this script… ;)
ShowerThoughts
2009-08-18 23:46:12
Did you add my downloading?
Pure1993
2009-08-18 23:49:21
From: Hermen
Did you add my downloading?
download and find out, but I think I did credit you somewhere… oh wait, I forgot to add that to the main post… (credited you on the update post) sorry, will add it to the main post right now. But you could have just downloaded it to find out… ;)
ShowerThoughts
2009-08-18 23:54:54
From: Pure1993
download and find out, but I think I did credit you somewhere… oh wait, I forgot to add that to the main post… (credited you on the update post) sorry, will add it to the main post right now. But you could have just downloaded it to find out… ;)
I did but it fails it gives scar acces violation.
Pure1993
2009-08-18 23:57:23
From: Hermen
I did but it fails it gives scar acces violation.
No it doesn't… you only have to press "allow all" in the firewall options…
ShowerThoughts
2009-08-19 00:05:05
From: Pure1993
No it doesn't… you only have to press "allow all" in the firewall options…
ThreadSafeCall('Form', v);
^Gives the error.
xSaintias
2009-08-19 00:13:29
From: Pure1993
Hmm, I'll have a look at it… what does the debug say before the proggies? Thanks for testing. :)
it wil say that the player is false (even though he is still in the pen and running fine) and itll log him out. Then it will go to the second player ( which is the exact same account) and it will work. it finds my player false for no aparent reason.
xSaintias
2009-08-19 00:17:27
From: Hermen
ThreadSafeCall('Form', v);
^Gives the error.
:garfield: thats not really telling us much about what the error is. Be a little more specific?
Runescapian321
2009-08-19 20:11:58
Running this at the moment, just saw a bug happen. A chicken was off the MS, so it tried walking to it via MM. It ended up walking outside the pen on the west side and tried attacking chickens there, which didn't work. Even though it was outside -
Are InPen : True
i_reklaw
2009-08-19 22:17:49
The scripts seems to compile fine, only response it gives after compileing is:
Successfully compiled (3760 ms)
Line 49: [Hint] (27963:1): Variable 'BMP' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Chickens\TheFox 1.1.scar
After starting the script it gives me this:
Smart Style Changing…
FR[0] = 1
FR[1] = 11
FR[2] = 1
FR[3] = -1
FR[4] = 88
FR[5] = -1
High = 4
Players[0].Strings[1] = Defence
Setting fight mode…
Fight Mode Set!
Smart Style Changing Completed!
Acting…
Setting fight mode…
Fight Mode Set!
Looking for fight…
Attacking the chicken…
>>InPen Check<<
Chicken Found: 0
Are InPen : True
I have my char placed in the chicken pen below Falador, but it doesent ever seem to be able to find a chicken. Any idea's why its not working?
Pure1993
2009-08-19 22:31:15
From: i_reklaw
The scripts seems to compile fine, only response it gives after compileing is:
After starting the script it gives me this:
I have my char placed in the chicken pen below Falador, but it doesent ever seem to be able to find a chicken. Any idea's why its not working?
The first part is just a hint saying that I haven't used a variable, this doesn't cause any problems what so ever. ^^
Hmm, the chicken in Fallador may have a different ID… I'll check it out now, if they do, expect a quick fix. :)
Until then, I would suggest you use the chicken pen in lumbridge, it is flawless there, well at least for me…. :S
From: Tad
Running this at the moment, just saw a bug happen. A chicken was off the MS, so it tried walking to it via MM. It ended up walking outside the pen on the west side and tried attacking chickens there, which didn't work. Even though it was outside -
Quick question: where were you running the script? Lumby or somewhere else?
Anyway, let me see if I got this right: it clicked on the MM to get to a chicken, but it ended up clicking too far to the west, so you exited the pen, and then the script tried to attack chicken there but failed? What exactly do you mean? Did it click the chicken, but it was not detected as an attack (debug: "Attacked Chicken: False")? Or did it not even click on a chicken?
The problem is, that this script is flawless for me… so I am having problems fixing bugs, because for some reason they don't appear when I am running a script… :(
Oh well, I'll try to fix anything that has potential to go wrong. Thanks for testing guys.
Runescapian321
2009-08-19 23:21:15
From: Pure1993
\
Quick question: where were you running the script? Lumby or somewhere else?
Anyway, let me see if I got this right: it clicked on the MM to get to a chicken, but it ended up clicking too far to the west, so you exited the pen, and then the script tried to attack chicken there but failed? What exactly do you mean? Did it click the chicken, but it was not detected as an attack (debug: "Attacked Chicken: False")? Or did it not even click on a chicken?
Yeah, I was running it at Lumby. You have it right, and what I mean by it couldn't attack the chickens from there is that when it clicked to attack a chicken it automatically just walked next to the fence and stood there mirroring the chicken. I think this occurred because in the time it took to walk over to the west, somebody closed the gate (otherwise it should have automatically walked to the chicken around the pen, right?).
My suggestion for a fix: When you click to walk to a chicken, use GetFlag(Tile : TPoint): boolean which returns true if a flag is present and also stores the flag's tile in Tile (Not sure if I got that completely right, check it out in the include). Then check if Tile is in the chicken pen; if not, automatically recalibrate to the pen by going to the center tile or something. Nice script though (<3 the form) ;)
EDIT: Another bug. After going through all my 6 players once -
[Runtime Error] : Out Of Range in line 2080 in script C:\Program Files\SCAR 3.21\Scripts\Pure's The Fox.scar
Your NextTruePlayer function
function NextTruePlayer: Integer;
var
i : integer;
begin
if AllPlayersInactive then
begin
Writeln('All Players are false!');
Proggy;
TerminateScript;
end;
i := CurrentPlayer + 1;
while Players[i].Active = False do
begin
if i = High(Players) then
i := 0 else
Inc(i);
end;
Result := i;
end;
That won't work because as soon as it gets to the end of the player array it will continue to add on, causing an out of range. What you need to do is
function NextTruePlayer: Integer;
var
i : integer;
begin
if AllPlayersInactive then
begin
Writeln('All Players are false!');
Proggy;
TerminateScript;
end;
if CurrentPlayer < HowManyPlayers - 1 then
i := CurrentPlayer + 1
else
i := 0;
while Players[i].Active = False do
begin
if i = High(Players) then
i := 0 else
Inc(i);
end;
Result := i;
end;
;)
xSaintias
2009-08-20 04:19:38
From: Tad
Yeah, I was running it at Lumby. You have it right, and what I mean by it couldn't attack the chickens from there is that when it clicked to attack a chicken it automatically just walked next to the fence and stood there mirroring the chicken. I think this occurred because in the time it took to walk over to the west, somebody closed the gate (otherwise it should have automatically walked to the chicken around the pen, right?).
My suggestion for a fix: When you click to walk to a chicken, use GetFlag(Tile : TPoint): boolean which returns true if a flag is present and also stores the flag's tile in Tile (Not sure if I got that completely right, check it out in the include). Then check if Tile is in the chicken pen; if not, automatically recalibrate to the pen by going to the center tile or something. Nice script though (<3 the form) ;)
EDIT: Another bug. After going through all my 6 players once -
Your NextTruePlayer function
function NextTruePlayer: Integer;
var
i : integer;
begin
if AllPlayersInactive then
begin
Writeln('All Players are false!');
Proggy;
TerminateScript;
end;
i := CurrentPlayer + 1;
while Players[i].Active = False do
begin
if i = High(Players) then
i := 0 else
Inc(i);
end;
Result := i;
end;
That won't work because as soon as it gets to the end of the player array it will continue to add on, causing an out of range. What you need to do is
function NextTruePlayer: Integer;
var
i : integer;
begin
if AllPlayersInactive then
begin
Writeln('All Players are false!');
Proggy;
TerminateScript;
end;
if CurrentPlayer < HowManyPlayers - 1 then
i := CurrentPlayer + 1
else
i := 0;
while Players[i].Active = False do
begin
if i = High(Players) then
i := 0 else
Inc(i);
end;
Result := i;
end;
;)
just wondering… is that why it is causing my players to become false even though they are not?
Runescapian321
2009-08-20 04:40:54
From: xSaintias
just wondering… is that why it is causing my players to become false even though they are not?
Probably not. What's the debug say when they get set false?
Pure1993
2009-08-21 01:40:18
From: Tad
Yeah, I was running it at Lumby. You have it right, and what I mean by it couldn't attack the chickens from there is that when it clicked to attack a chicken it automatically just walked next to the fence and stood there mirroring the chicken. I think this occurred because in the time it took to walk over to the west, somebody closed the gate (otherwise it should have automatically walked to the chicken around the pen, right?).
My suggestion for a fix: When you click to walk to a chicken, use GetFlag(Tile : TPoint): boolean which returns true if a flag is present and also stores the flag's tile in Tile (Not sure if I got that completely right, check it out in the include). Then check if Tile is in the chicken pen; if not, automatically recalibrate to the pen by going to the center tile or something. Nice script though (<3 the form) ;)
EDIT: Another bug. After going through all my 6 players once -
Your NextTruePlayer function
function NextTruePlayer: Integer;
var
i : integer;
begin
if AllPlayersInactive then
begin
Writeln('All Players are false!');
Proggy;
TerminateScript;
end;
i := CurrentPlayer + 1;
while Players[i].Active = False do
begin
if i = High(Players) then
i := 0 else
Inc(i);
end;
Result := i;
end;
That won't work because as soon as it gets to the end of the player array it will continue to add on, causing an out of range. What you need to do is
function NextTruePlayer: Integer;
var
i : integer;
begin
if AllPlayersInactive then
begin
Writeln('All Players are false!');
Proggy;
TerminateScript;
end;
if CurrentPlayer < HowManyPlayers - 1 then
i := CurrentPlayer + 1
else
i := 0;
while Players[i].Active = False do
begin
if i = High(Players) then
i := 0 else
Inc(i);
end;
Result := i;
end;
;)
Thanks for all the input. <3 :D
Yeah, I have fixed that in my new version already.. quite obvious error, but it took a while for me to get the error to occure… rofl at 20 player army… xD
I'll fix the chicken gate before releasing the new version though. give me 14 hours, since I just got back forom the GamesCom in Cologne and I am about to collaps due to sleepyness. ;)
@xsaintias: I'll take a look at that too… but I'd be helpful to copy paste the last lines of the debug (before the proggies), that way I would know in which function it occured… Thanks. :)
blulightning
2009-08-21 02:35:55
When i'm in the chicken pen by Lumby, it doesn't attack any chickens, and gives this message:
Creating the NickTPA.
Staff = 0
>>InPen Check<<
Chicken Found: 0
You do not seem to be in or by a chicken pen!
This might be due to the hooks having updated,
Or you are simply not there… attempting Deathwalk…
the gate is open and there are plenty of chickens walking around. What could the issue be?
Pure1993
2009-08-21 11:46:44
From: blulightning
When i'm in the chicken pen by Lumby, it doesn't attack any chickens, and gives this message:
Creating the NickTPA.
Staff = 0
>>InPen Check<<
Chicken Found: 0
You do not seem to be in or by a chicken pen!
This might be due to the hooks having updated,
Or you are simply not there… attempting Deathwalk…
the gate is open and there are plenty of chickens walking around. What could the issue be?
Try updating your relfection folder. It should currently be on rev 152. To do this, simply open includes/srl/srl/ and right click on the reflection folder and click on "update".
Well, I'll start improving the script now. :)
Pure1993
2009-08-22 01:56:50
Version 1.2 Released!!!
New Features:
-Opens chicken gates if we can't reach chicken (at all possible chicken locations)
-Added the NpcTypes of the fally chicken, which opens up a new location
-The proggy now includes a reason why a player is false, which will make the problem fixing easier
Improved Features:
-Deathwalk
-Chicken gate opening
-Chicken attacking
blulightning
2009-08-22 02:31:21
Thanks! I'll post proggies for v1.2 later
Rison
2009-08-22 16:06:13
Here is a proggy i got, only stopped because SMART messed up.
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 3 Hours, 3 Minutes and 47 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ult |
| Active: True |
| Total Feathers: 6995 |
| |
| Attack Level: 28 |
| Attack Experience Gain: 3804 |
| Attack Level Gain: 4 |
| |
| Strength Level: 29 |
| Strength Experience Gain: 4568 |
| Strength Level Gain: 5 |
| |
| Defence Level: 29 |
| Defence Experience Gain: 4912 |
| Defence Level Gain: 5 |
| |
| Hitpoints Level: 29 |
| Hitpoints Experience Gain: 4372 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
Havn't seen any bugs yet, I have it running again so will let you know how it goes.
Pure1993
2009-08-22 16:57:34
From: Rison
Here is a proggy i got, only stopped because SMART messed up.
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 3 Hours, 3 Minutes and 47 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ult |
| Active: True |
| Total Feathers: 6995 |
| |
| Attack Level: 28 |
| Attack Experience Gain: 3804 |
| Attack Level Gain: 4 |
| |
| Strength Level: 29 |
| Strength Experience Gain: 4568 |
| Strength Level Gain: 5 |
| |
| Defence Level: 29 |
| Defence Experience Gain: 4912 |
| Defence Level Gain: 5 |
| |
| Hitpoints Level: 29 |
| Hitpoints Experience Gain: 4372 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
Havn't seen any bugs yet, I have it running again so will let you know how it goes.
Great, good to hear that it works, thanks a lot for the proggy. :)
blulightning
2009-08-22 22:04:11
Pretty good proggy, just wondering what the chicken timer bit is about, I'm assuming it's the amount of time it waits when there are no chickens running around, is there any way to make it longer? Couldn't find it in the script, but i'm pretty new to scripting still…
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 16 Minutes and 41 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: eape |
| Active: False |
| Reason: Chicken Attack Timer Ran Out |
| Total Feathers: 355 |
| |
| Attack Level: 12 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 9 |
| Strength Experience Gain: 52 |
| Strength Level Gain: 0 |
| |
| Defence Level: 8 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 14 |
| Hitpoints Experience Gain: 17 |
| Hitpoints Level Gain: 0 |
| |
| Prayer Level: 9 |
| Prayer Experience Gain: 18 |
| Prayer Level Gain: 0 |
|______________________________________________________________________|
| |
| Player 2 : |
| Nick: llpe |
| Active: False |
| Reason: Chicken Attack Timer Ran Out |
| Total Feathers: 600 |
| |
| Attack Level: 6 |
| Attack Experience Gain: 52 |
| Attack Level Gain: 1 |
| |
| Strength Level: 6 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 6 |
| Defence Experience Gain: 388 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 12 |
| Hitpoints Experience Gain: 143 |
| Hitpoints Level Gain: 1 |
| |
| Prayer Level: 5 |
| Prayer Experience Gain: 229 |
| Prayer Level Gain: 2 |
|______________________________________________________________________|
Successfully executed
Pure1993
2009-08-22 22:41:32
From: blulightning
Pretty good proggy, just wondering what the chicken timer bit is about, I'm assuming it's the amount of time it waits when there are no chickens running around, is there any way to make it longer? Couldn't find it in the script, but i'm pretty new to scripting still…
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 16 Minutes and 41 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: eape |
| Active: False |
| Reason: Chicken Attack Timer Ran Out |
| Total Feathers: 355 |
| |
| Attack Level: 12 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 9 |
| Strength Experience Gain: 52 |
| Strength Level Gain: 0 |
| |
| Defence Level: 8 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 14 |
| Hitpoints Experience Gain: 17 |
| Hitpoints Level Gain: 0 |
| |
| Prayer Level: 9 |
| Prayer Experience Gain: 18 |
| Prayer Level Gain: 0 |
|______________________________________________________________________|
| |
| Player 2 : |
| Nick: llpe |
| Active: False |
| Reason: Chicken Attack Timer Ran Out |
| Total Feathers: 600 |
| |
| Attack Level: 6 |
| Attack Experience Gain: 52 |
| Attack Level Gain: 1 |
| |
| Strength Level: 6 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 6 |
| Defence Experience Gain: 388 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 12 |
| Hitpoints Experience Gain: 143 |
| Hitpoints Level Gain: 1 |
| |
| Prayer Level: 5 |
| Prayer Experience Gain: 229 |
| Prayer Level Gain: 2 |
|______________________________________________________________________|
Successfully executed
Hmpf, problems never seem to stop, now do they? :(
The code which is causing your players to turn false is in lines 1863 and 1864:
if (TimeFromMark(t) > 25000) and (not Result) then
Writeln('Could not attack a chicken!');
Techincally, this is a failsafe which activates if we have tried to attack a chicken for 25 seconds, but have not been successfull… now, unless the chicken pen is completely flooded, this should never need to be triggered… Feel free to delete those two lines, or to exchange the "25000" with something higher like "60000" (those are miliseconds btw).
Good luck and thanks for posting.
Rison
2009-08-23 01:32:19
From: Pure1993
Hmpf, problems never seem to stop, now do they? :(
Not for me :D
Here is my proggie from last night
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 1 Minutes and 30 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ult |
| Active: False |
| Reason: Were ot logged in |
| Total Feathers: 29535 |
| |
| Attack Level: 35 |
| Attack Experience Gain: 9056 |
| Attack Level Gain: 4 |
| |
| Strength Level: 36 |
| Strength Experience Gain: 8316 |
| Strength Level Gain: 4 |
| |
| Defence Level: 36 |
| Defence Experience Gain: 8368 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 36 |
| Hitpoints Experience Gain: 8490 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
All Players are false!
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 1 Minutes and 30 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ult |
| Active: False |
| Reason: Were ot logged in |
| Total Feathers: 29535 |
| |
| Attack Level: 35 |
| Attack Experience Gain: 9056 |
| Attack Level Gain: 4 |
| |
| Strength Level: 36 |
| Strength Experience Gain: 8316 |
| Strength Level Gain: 4 |
| |
| Defence Level: 36 |
| Defence Experience Gain: 8368 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 36 |
| Hitpoints Experience Gain: 8490 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
My net DC'ed so that's why i couldn't log in, Very nice script. The only suggestion is my inventory filled up with uncooked chickens so when randoms where done i missed out on the boxes. Not a big problem but maybe something that could be looked at?
Thanks again for the script.
sam1022
2009-08-23 06:00:57
hey this script is great and requires no knowledge of SCAR to work. this is awesome!!! anyone looking for a free autofighter, this is it
Pure1993
2009-08-23 14:38:28
From: Rison
Not for me :D
Here is my proggie from last night
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 1 Minutes and 30 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ult |
| Active: False |
| Reason: Were ot logged in |
| Total Feathers: 29535 |
| |
| Attack Level: 35 |
| Attack Experience Gain: 9056 |
| Attack Level Gain: 4 |
| |
| Strength Level: 36 |
| Strength Experience Gain: 8316 |
| Strength Level Gain: 4 |
| |
| Defence Level: 36 |
| Defence Experience Gain: 8368 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 36 |
| Hitpoints Experience Gain: 8490 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
All Players are false!
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 1 Minutes and 30 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ult |
| Active: False |
| Reason: Were ot logged in |
| Total Feathers: 29535 |
| |
| Attack Level: 35 |
| Attack Experience Gain: 9056 |
| Attack Level Gain: 4 |
| |
| Strength Level: 36 |
| Strength Experience Gain: 8316 |
| Strength Level Gain: 4 |
| |
| Defence Level: 36 |
| Defence Experience Gain: 8368 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 36 |
| Hitpoints Experience Gain: 8490 |
| Hitpoints Level Gain: 4 |
| |
|______________________________________________________________________|
My net DC'ed so that's why i couldn't log in, Very nice script. The only suggestion is my inventory filled up with uncooked chickens so when randoms where done i missed out on the boxes. Not a big problem but maybe something that could be looked at?
Thanks again for the script.
Ah, great Idea, I'll make it drop an uncooked chicken and pick up the random box after a random has been detected and solved. :)
Oh, and while I am at it, I'll fix the spelling mistakes in the "We are not logged in" reason… xD
Edit:
A little proggy of my own, manual stop, skipped the first char on purpose. ^^
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 3 Hours, 30 Minutes and 5 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ise |
| Active: True |
| Total Feathers: 0 |
| |
| Attack Level: 0 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 0 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 0 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 0 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
| |
| Player 2 : |
| Nick: ovee |
| Active: True |
| Total Feathers: 6455 |
| |
| Attack Level: 19 |
| Attack Experience Gain: 1312 |
| Attack Level Gain: 3 |
| |
| Strength Level: 19 |
| Strength Experience Gain: 1272 |
| Strength Level Gain: 2 |
| |
| Defence Level: 19 |
| Defence Experience Gain: 1180 |
| Defence Level Gain: 3 |
| |
| Hitpoints Level: 21 |
| Hitpoints Experience Gain: 1234 |
| Hitpoints Level Gain: 2 |
| |
|______________________________________________________________________|
| |
| Player 3 : |
| Nick: uyoe |
| Active: True |
| Total Feathers: 4020 |
| |
| Attack Level: 16 |
| Attack Experience Gain: 904 |
| Attack Level Gain: 3 |
| |
| Strength Level: 17 |
| Strength Experience Gain: 984 |
| Strength Level Gain: 3 |
| |
| Defence Level: 16 |
| Defence Experience Gain: 1012 |
| Defence Level Gain: 3 |
| |
| Hitpoints Level: 19 |
| Hitpoints Experience Gain: 947 |
| Hitpoints Level Gain: 3 |
| |
|______________________________________________________________________|
| |
| Player 4 : |
| Nick: uque |
| Active: True |
| Total Feathers: 3800 |
| |
| Attack Level: 15 |
| Attack Experience Gain: 944 |
| Attack Level Gain: 4 |
| |
| Strength Level: 16 |
| Strength Experience Gain: 1148 |
| Strength Level Gain: 4 |
| |
| Defence Level: 15 |
| Defence Experience Gain: 768 |
| Defence Level Gain: 3 |
| |
| Hitpoints Level: 18 |
| Hitpoints Experience Gain: 931 |
| Hitpoints Level Gain: 3 |
| |
|______________________________________________________________________|
| |
| Player 5 : |
| Nick: knue |
| Active: True |
| Total Feathers: 4270 |
| |
| Attack Level: 16 |
| Attack Experience Gain: 724 |
| Attack Level Gain: 2 |
| |
| Strength Level: 17 |
| Strength Experience Gain: 872 |
| Strength Level Gain: 3 |
| |
| Defence Level: 16 |
| Defence Experience Gain: 860 |
| Defence Level Gain: 2 |
| |
| Hitpoints Level: 19 |
| Hitpoints Experience Gain: 802 |
| Hitpoints Level Gain: 2 |
| |
|______________________________________________________________________|
| |
| Player 6 : |
| Nick: klem |
| Active: True |
| Total Feathers: 3215 |
| |
| Attack Level: 14 |
| Attack Experience Gain: 556 |
| Attack Level Gain: 2 |
| |
| Strength Level: 15 |
| Strength Experience Gain: 756 |
| Strength Level Gain: 3 |
| |
| Defence Level: 14 |
| Defence Experience Gain: 692 |
| Defence Level Gain: 2 |
| |
| Hitpoints Level: 17 |
| Hitpoints Experience Gain: 653 |
| Hitpoints Level Gain: 1 |
| |
|______________________________________________________________________|
| |
| Player 7 : |
| Nick: ciam |
| Active: True |
| Total Feathers: 3295 |
| |
| Attack Level: 14 |
| Attack Experience Gain: 72 |
| Attack Level Gain: 0 |
| |
| Strength Level: 15 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 15 |
| Defence Experience Gain: 108 |
| Defence Level Gain: 1 |
| |
| Hitpoints Level: 17 |
| Hitpoints Experience Gain: 58 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
| |
| Player 8 : |
| Nick: wid |
| Active: True |
| Total Feathers: 0 |
| |
| Attack Level: 0 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 0 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 0 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 0 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
| |
| Player 9 : |
| Nick: ubro |
| Active: True |
| Total Feathers: 0 |
| |
| Attack Level: 0 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 0 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 0 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 0 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
| |
| Player 10 : |
| Nick: oobre |
| Active: True |
| Total Feathers: 0 |
| |
| Attack Level: 0 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 0 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 0 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 0 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
Alligaattor
2009-08-25 00:47:16
EDIT: sry… reflection had to be rev.152
______________________ ___________________________
:confused::confused::confused:
Line 661: [Error] (22229:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar
…
657 Result.IsMoving := (SmartGetFieldInt(TheNPC, CharMotion)>0);
658 Result.Animation := SmartGetFieldInt(TheNPC, CharAnim);
659 Result.TurnDirection := Round(SmartGetFieldInt(TheNPC,TurnDirection)div256 * 90);
660 if TileOnMS(TileToPoint(Result.Tile), Result.Height * 2 / 3) then
661 Result.MS := TileToMS(Result.Tile, Result.Height * 2 / 3);
662 Result.MM := TileToMM(TileToPoint(Result.Tile)); // If they're not on the minimap then we won't pick them up anyway
663 SmartFreeObject(TheNPC);
…
AzureDragon
2009-08-27 08:24:42
Great Script, but is it suppose to continually spin around while fighting chickens?
Pure1993
2009-08-27 16:55:51
From: AzureDragon
Great Script, but is it suppose to continually spin around while fighting chickens?
It's suppossed to rotate the compass and the camera angle every now and again while fighting… :)
I'll be testing and fixing it again this weekend, if anything needs to be fixed.
xSaintias
2009-08-28 02:17:10
Proggy GREAT!
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 12 Hours, 2 Minutes and 14 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: ie |
| Active: False |
| Total Feathers: 35695 |
| |
| Range Level: 58 |
| Range Experience Gain: 20800 |
| Range Level Gain: 1 |
| |
| Defence Level: 40 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 53 |
| Hitpoints Experience Gain: 6889 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
| |
| Player 2 : |
| Nick: ie |
| Active: False |
| Total Feathers: 43980 |
| |
| Range Level: 59 |
| Range Experience Gain: 12124 |
| Range Level Gain: 1 |
| |
| Defence Level: 40 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 53 |
| Hitpoints Experience Gain: 4014 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
P.s. Both player 1 and 2 are the same person
Pure1993
2009-08-29 16:11:26
New version released! Now it drops a raw chicken and picks up the reward box after a random, if the inventory was full. Also, I added a few more reasons why players are false. A player should no longer be able to go false without a reason. PLEASE post proggies if a player has gone false! I really want to fix all bugs which you guys are encountering. :)
Gu3st...
2009-08-29 21:53:55
When I first tested the script then it just loaded smart and then said All players inactive.
I fixed it by setting changeplayers (false ) in S_Setup to ChangePlayers(True);
Edit: Expect a proggy soon :)
Pure1993
2009-08-30 02:02:49
Yeah, sorry, I used that for my testing, since I wanted it to skip player one, forgot to edit that out, my fault. Thanks for letting me know. :(
fixed version uploaded :)
Gu3st...
2009-08-30 10:01:42
Code:
[LEFT]
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: [COLOR=#000080]9[/COLOR] Hours, [COLOR=#000080]45[/COLOR] Minutes [COLOR=#000000][B]and[/B][/COLOR] [COLOR=#000080]3[/COLOR] Seconds |
|______________________________________________________________________|
| |
| Player [COLOR=#000080]1[/COLOR] : |
| Nick: |
| Active: False |
| Reason: Chicken Attack Timer Ran Out |
| Total Feathers: [COLOR=#000080]14645[/COLOR] |
| |
| Attack Level: [COLOR=#000080]25[/COLOR] |
| Attack Experience Gain: [COLOR=#000080]8284[/COLOR] |
| Attack Level Gain: [COLOR=#000080]25[/COLOR] |
| |
| Strength Level: [COLOR=#000080]26[/COLOR] |
| Strength Experience Gain: [COLOR=#000080]8828[/COLOR] |
| Strength Level Gain: [COLOR=#000080]26[/COLOR] |
| |
| Defence Level: [COLOR=#000080]26[/COLOR] |
| Defence Experience Gain: [COLOR=#000080]8768[/COLOR] |
| Defence Level Gain: [COLOR=#000080]26[/COLOR] |
| |
| Hitpoints Level: [COLOR=#000080]26[/COLOR] |
| Hitpoints Experience Gain: [COLOR=#000080]9562[/COLOR] |
| Hitpoints Level Gain: [COLOR=#000080]26[/COLOR] |
| |
| Prayer Level: [COLOR=#000080]24[/COLOR] |
| Prayer Experience Gain: [COLOR=#000080]7177[/COLOR] |
| Prayer Level Gain: [COLOR=#000080]24[/COLOR] |
|______________________________________________________________________|
[/LEFT]
One player, it was false because of the drill demon random
EDIT: Ok, what the f*** is this? Now it is not working?! the error is in Login.scar
line 337 "if (not(Players[CurrentPlayer].Active)) then"
Pure1993
2009-08-30 16:39:52
From: Zyt3x
Code:
[LEFT]______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: [COLOR=#000080]9[/COLOR] Hours, [COLOR=#000080]45[/COLOR] Minutes [COLOR=#000000][B]and[/B][/COLOR] [COLOR=#000080]3[/COLOR] Seconds |
|______________________________________________________________________|
| |
| Player [COLOR=#000080]1[/COLOR] : |
| Nick: |
| Active: False |
| Reason: Chicken Attack Timer Ran Out |
| Total Feathers: [COLOR=#000080]14645[/COLOR] |
| |
| Attack Level: [COLOR=#000080]25[/COLOR] |
| Attack Experience Gain: [COLOR=#000080]8284[/COLOR] |
| Attack Level Gain: [COLOR=#000080]25[/COLOR] |
| |
| Strength Level: [COLOR=#000080]26[/COLOR] |
| Strength Experience Gain: [COLOR=#000080]8828[/COLOR] |
| Strength Level Gain: [COLOR=#000080]26[/COLOR] |
| |
| Defence Level: [COLOR=#000080]26[/COLOR] |
| Defence Experience Gain: [COLOR=#000080]8768[/COLOR] |
| Defence Level Gain: [COLOR=#000080]26[/COLOR] |
| |
| Hitpoints Level: [COLOR=#000080]26[/COLOR] |
| Hitpoints Experience Gain: [COLOR=#000080]9562[/COLOR] |
| Hitpoints Level Gain: [COLOR=#000080]26[/COLOR] |
| |
| Prayer Level: [COLOR=#000080]24[/COLOR] |
| Prayer Experience Gain: [COLOR=#000080]7177[/COLOR] |
| Prayer Level Gain: [COLOR=#000080]24[/COLOR] |
|______________________________________________________________________|
[/LEFT]
One player, it was false because of the drill demon random
EDIT: Ok, what the f*** is this? Now it is not working?! the error is in Login.scar
line 337 "if (not(Players[CurrentPlayer].Active)) then"
Thanks for the proggy. :D I though reflection solved pretty much all randoms though? Or wasn't it even detected?
As for the error, what kind is it? access viloation, unknown identifier, etc? Does it come up when compiling or while running the script? Maybe try deleting and downloading the things again? I have never had that error, so I can't really help you with it… :(
Gu3st...
2009-08-30 17:21:40
From: Pure1993
Thanks for the proggy. :D I though reflection solved pretty much all randoms though? Or wasn't it even detected?
As for the error, what kind is it? access viloation, unknown identifier, etc? Does it come up when compiling or while running the script? Maybe try deleting and downloading the things again? I have never had that error, so I can't really help you with it… :(
The random weren't detected, it said something like "Mouse Inv…" in debug so I think It was trying to bury bones or something.
About the error: It's an access violation error. The only sense I get from this is that CurrentPlayer is higher than HowManyPlayers or something like that
ShowerThoughts
2009-08-30 17:50:05
Restart Scar, in most cases the problem will be/is fixed. ;)
Gu3st...
2009-08-30 18:03:53
From: Hermen
Restart Scar, in most cases the problem will be/is fixed. ;)
Yeah, I know that, I even tried reinstalling SCAR and SRL :o
I really cannot figure out why this happened? I had it running for 2 minutes before the random came…
I tried to restart the computer too.
Pure1993
2009-08-30 20:20:02
Thanks, I'll add a random check in the burying procedure. :)
I'll take a look at all functions changing the current player… hoping to fix it today. thanks for the report on the bugs
Gu3st...
2009-08-31 00:36:45
From: Pure1993
Thanks, I'll add a random check in the burying procedure. :)
I'll take a look at all functions changing the current player… hoping to fix it today. thanks for the report on the bugs
I figured out the problem. It was a problem with some updates I did to the script :p
Solved now.
Pure1993
2009-08-31 00:42:50
From: Zyt3x
I figured out the problem. It was a problem with some updates I did to the script :p
Solved now.
rofl, and I searched like a mad man through my script without any result… xD
Got a tiny question though: what did you update yourself? if there is anything people might want to have improved, I would really appreciate if people would let me know. I don't my rs that often anymore, so I may not know what people want to have added… ^^
Gu3st...
2009-08-31 00:50:54
From: Pure1993
rofl, and I searched like a mad man through my script without any result… xD
Got a tiny question though: what did you update yourself? if there is anything people might want to have improved, I would really appreciate if people would let me know. I don't my rs that often anymore, so I may not know what people want to have added… ^^
No, I see now that it did not actually improve the script at all :p
I'll do a over-nighter tonight and get you another proggy :)
Coolerthanauto
2009-08-31 04:47:13
If any of my characters are in a random I get an out of range error for line 1759 and the script quits, rather than solving the random or switching characters
pinlop
2009-08-31 10:54:40
I just got this error "/
first time running the script
"Line 318: [Error] (27182:1): Unknown identifier 'WaitForMenu' in script C:\Program Files (x86)\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar"
Pure1993
2009-08-31 15:30:37
From: pinlop
I just got this error "/
first time running the script
"Line 318: [Error] (27182:1): Unknown identifier 'WaitForMenu' in script C:\Program Files (x86)\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar"
Download the newest dev reflection, not the public one… download link is in the first post.
From: Coolerthanauto
If any of my characters are in a random I get an out of range error for line 1759 and the script quits, rather than solving the random or switching characters
Must be an error in the deathwalk… can you post the last 10 lines of the debug (leave out the proggy) please? It means there is a random detection missing somewhere, and unless it is in the burrying function, I don't know where else it is missing… thanks :)
pinlop
2009-08-31 22:11:19
From: Pure1993
Download the newest dev reflection, not the public one… download link is in the first post.
I already have downloaded the newest version…. I did SVN checkout on reflection folder with
http://scardevreflection.googlecode.com/svn/trunkit says everything is okay "/
comando346
2009-09-01 13:45:52
[Runtime Error] : Out Of Range in line 2210 in script C:\Documents and Settings\James Bills\Desktop\TheFox 1.3.scar
line :
while Players[i].Active = False do
any ideas?
cheers,
Gu3st...
2009-09-01 14:52:46
comando346: right before that line write WriteLn('CurrentPlayer: ' + IntToStr(CurrentPlayer) + '. HowManyPlayers: ' + IntToStr(HowManyPlayers) + '. I: ' + IntToStr(I)); and then try to run the script, then tell us what it says in the debug :)
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 6 Hours, 1 Minutes and 54 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: clad |
| Active: False |
| Reason: We are not logged in |
| Total Feathers: 27725 |
| |
| Attack Level: 39 |
| Attack Experience Gain: 6972 |
| Attack Level Gain: 3 |
| |
| Strength Level: 39 |
| Strength Experience Gain: 7576 |
| Strength Level Gain: 2 |
| |
| Defence Level: 39 |
| Defence Experience Gain: 6176 |
| Defence Level Gain: 2 |
| |
| Hitpoints Level: 39 |
| Hitpoints Experience Gain: 6863 |
| Hitpoints Level Gain: 2 |
| |
| Prayer Level: 36 |
| Prayer Experience Gain: 6102 |
| Prayer Level Gain: 2 |
|______________________________________________________________________|
I was there when it logged out and saw everything when it happened, it suddenly logged out, it's not banned or anything so I can't really figure out why it logged out :/
Pure1993
2009-09-01 15:04:41
Did the script log him out, or did runescape suddenly log him out? If it's the second one, then that finally explains why my account is logged out after 6 to 7 hours of botting, even though the script shouldn't let him log out for no reason…
Thanks a lot for the proggy, glad that at least someone is getting it to run. And there I thought this version was completely stable/flawless. xD
comando346
2009-09-01 15:08:47
Thanks Zyt3x,
It's currently running fine, however the previous error was an hour or so into running the script, so I'll keep you updated :)
cheers,
Gu3st...
2009-09-01 15:37:00
From: Pure1993
Did the script log him out, or did runescape suddenly log him out? If it's the second one, then that finally explains why my account is logged out after 6 to 7 hours of botting, even though the script shouldn't let him log out for no reason…
Thanks a lot for the proggy, glad that at least someone is getting it to run. And there I thought this version was completely stable/flawless. xD
It was the second one :)
I have edited some of your stuff so that it will work better on my computer :p
Pure1993
2009-09-01 15:42:24
From: Zyt3x
It was the second one :)
I have edited some of your stuff so that it will work better on my computer :p
THANKS A LOT FOR THAT INFORMATION! FINALLY!!!! :D
I'll make an update which logs a character back in before it is false, if he is not logged in. :D
Gu3st...
2009-09-01 16:40:41
From: Pure1993
THANKS A LOT FOR THAT INFORMATION! FINALLY!!!! :D
I'll make an update which logs a character back in before it is false, if he is not logged in. :D
Lmao no problem dude :)
I set the attack timer to 10 and login timer to .. erm.. 10 I think :P
EDIT:
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 16 Hours, 48 Minutes and 9 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: clad |
| Active: True |
| Total Feathers: 27685 |
| |
| Attack Level: 43 |
| Attack Experience Gain: 16736 |
| Attack Level Gain: 4 |
| |
| Strength Level: 44 |
| Strength Experience Gain: 18428 |
| Strength Level Gain: 4 |
| |
| Defence Level: 43 |
| Defence Experience Gain: 19712 |
| Defence Level Gain: 4 |
| |
| Hitpoints Level: 43 |
| Hitpoints Experience Gain: 18180 |
| Hitpoints Level Gain: 4 |
| |
| Prayer Level: 41 |
| Prayer Experience Gain: 16418 |
| Prayer Level Gain: 5 |
|______________________________________________________________________|
One player, no breaks :S
I found it inside a random, I think it has been there for a long time
p s u d
2009-09-02 15:46:30
looks good i might download it later.
Coolerthanauto
2009-09-03 02:48:13
From: p s u d
looks good i might download it later.
SPAM, lol.
Anyways I want to thank you for you're script, its really usefull. But for some reason when I run it it runs fine for a player or to and then throws up a
Runtime Error: Out of range line 1759
Or something to that degree. Any Suggestions?
And thanks again, this script has leveled many a level three to less suspicious levels for me.
MagicMushroomKillaMMK
2009-09-03 07:55:06
Going to use this. I'm back at the forums I'm trying to get my posts up so I'm posting whatever I think in attempt of not spamming. I'll use this while I have low posts and bot my account up to 30 CB. :)
Pure1993
2009-09-04 15:38:07
Well, it's weekend again, that means I'll start working on a new update again… things you can definately expect:
-A failsafe if you are not logged in
-A fix on the deathwalk
Things I might add:
-Mouse detection if the attack mouse is there…
freefree
2009-09-06 04:54:42
I downloaded your script last night, and it is the first script I've ever tried to use… So I got it to compile correctly, and then a window will pop up to enter my acc/pass/nick/pin etc… So I put in all the information and tell it to start.. well it says "Script running", but nothing is happening.. My character is in a chicken pen near Varrok. The script isn't giving me any errors, its just not doing anything.
Any help would be appreciated since I'd love to try out this script. :)
xSaintias
2009-09-06 06:34:37
From: freefree
I downloaded your script last night, and it is the first script I've ever tried to use… So I got it to compile correctly, and then a window will pop up to enter my acc/pass/nick/pin etc… So I put in all the information and tell it to start.. well it says "Script running", but nothing is happening.. My character is in a chicken pen near Varrok. The script isn't giving me any errors, its just not doing anything.
Any help would be appreciated since I'd love to try out this script. :)
Runescape just updated and changed A LOT. did you get the new smart and new functions?
If not nothing will work.
mormonman
2009-09-06 06:36:11
From: xSaintias
Runescape just updated and changed A LOT. did you get the new smart and new functions?
If not nothing will work.
plus reflection is still not updated.
From: mormonman
plus reflection is still not updated.
If reflection isn't updated how will SCAR work?
mormonman
2009-09-06 07:36:58
Scar/SRL don't need reflection to work. It is completely independent of it.
From: mormonman
Scar/SRL don't need reflection to work. It is completely independent of it.
So then what is reflection used for, if it is completely independent of SCAR?
freefree
2009-09-06 09:13:40
From: xSaintias
Runescape just updated and changed A LOT. did you get the new smart and new functions?
If not nothing will work.
Where could I find all the new things I need to download? I downloaded all the Reflection stuff from the link on the first page of this thread, I'm not sure if that is all the new functions I need or not. :confused:
I tried looking around but wasn't able to find what I needed to download. :duh:
Thanks for the help. :D
Gweth
2009-09-07 05:40:55
just downloaded and updated reflection…dunno if it works yet…
okay i get through the form, and then it says "running script" down at the bottom. but it doesn't look like it's doing anything…
what's wrong? i'm on vista, but i disabled user account control…anything else i'm forgetting to do? i have the reflections folder, along with open dev.
plus rep if you can help!
mormonman
2009-09-07 06:32:32
Well… Gweth there is this problem with reflection not being updated atm…
Gweth
2009-09-07 18:30:00
okay so it's not just me! good that's what i wanted to know…does anybody know when reflection's going to be updated again?
Pure1993
2009-09-07 19:47:47
Few things I need to say heads up…
1.) Reflection isn't updated, this script won't work atm
2.) I have not made any updates to the script yet, because on scar 3.22, my form returns an access violation error I need to look into first… may take a while…
From: Gweth
okay so it's not just me! good that's what i wanted to know…does anybody know when reflection's going to be updated again?
no, but about that form: it downloads it from the internet, which takes a couple of seconds, on viste, it will say that the programm isn't responding. Simply wait 10 seconds and the form will be loaded. ^^
Gweth
2009-09-07 20:49:05
no, but about that form: it downloads it from the internet, which takes a couple of seconds, on viste, it will say that the programm isn't responding. Simply wait 10 seconds and the form will be loaded. ^^
yeah the form came up fine, but then it didn't do anything. cuz reflection doesn't work i guess…i'll just wait till it's updated…
xSaintias
2009-09-08 04:52:44
From: A_D
So then what is reflection used for, if it is completely independent of SCAR?
check
here
Najorin
2009-09-12 02:03:11
Ahh, damn reflection d: oh well… We'll have to deal with it. Reserve for proggy (: Also, I found your script semi-confusing ):
'Melee' : begin
FStyle.Clear;
FStyle.Text := 'Attack';
FStyle.Items.Add('Attack');
FStyle.Items.Add('Strength');
FStyle.Items.Add('Controlled');
FStyle.Items.Add('Defence');
TrainTo1.Text := '40';
TrainTo2.Text := '40';
TrainTo3.Text := '1';
TrainLbl1.Caption := 'Train attack to level:';
TrainLbl2.Caption := 'Train defence to level:';
TrainLbl3.Caption := 'Train strength to level:';
TrainLbl1.Visible := True;
TrainLbl2.Visible := True;
TrainLbl3.Visible := False;
TrainTo1.Visible := True;
TrainTo2.Visible := True;
TrainTo3.Visible := False;
STypeLbl.Visible := False;
SElementLbl.Visible := False;
SType.Visible := False;
SElement.Visible := False;
end;
Would those be the correct things to enter for 40 att and 40 str, while keeping def to 1?
:D
Also, this is the form where player info goes, correct?
l := high(Players);
if l = cp then
begin
NumberOfPlayers( length(players) +1);
Inc(cp);
Name.Text := '{c0rrupt flr3}';
Pass.Text := '{xxxxx}';
Nick.Text := '{flr3}';
Pin.Text := '';
CbType.Clear;
CbType.Text := 'Melee';
CbType.Items.Add('Melee');
CbType.Items.Add('Range');
CbType.Items.Add('Magic');
FStyle.Clear;
FStyle.Text := 'Attack';
FStyle.Items.Add('Attack');
FStyle.Items.Add('Strength');
FStyle.Items.Add('Controlled');
FStyle.Items.Add('Defence');
TrainTo1.Text := '40';
TrainTo2.Text := '99';
TrainTo3.Text := '1';
TrainLbl1.Caption := 'Train attack to level:';
TrainLbl2.Caption := 'Train defence to level:';
TrainLbl3.Caption := 'Train strength to level:';
TrainLbl1.Visible := True;
TrainLbl2.Visible := True;
TrainLbl3.Visible := True;
TrainTo1.Visible := True;
TrainTo2.Visible := True;
TrainTo3.Visible := True;
STypeLbl.Visible := False;
SElementLbl.Visible := False;
SType.Visible := False;
SElement.Visible := False;
PF.Checked := True;
PAF.Checked := False;
PA.Checked := False;
PBB.Checked := False;
Cup.Caption := IntToStr(CP+1);
Top.Caption := IntToStr(length(Players));
end else
Thank you very much! I appreciate your script, and I hope to see its potential soon (:
Revelations
2009-09-12 21:12:10
Hey, this script is really good work, got me to level 40 in all four stats (Attack, Str, Def, and Prayer) in no time. Only complaint is it randomly picks up feathers and chicken meat even if you don't want it too.
Pure1993
2009-09-13 23:02:59
From: c0rrupt f1r3
Ahh, damn reflection d: oh well… We'll have to deal with it. Reserve for proggy (: Also, I found your script semi-confusing ):
'Melee' : begin
FStyle.Clear;
FStyle.Text := 'Attack';
FStyle.Items.Add('Attack');
FStyle.Items.Add('Strength');
FStyle.Items.Add('Controlled');
FStyle.Items.Add('Defence');
TrainTo1.Text := '40';
TrainTo2.Text := '40';
TrainTo3.Text := '1';
TrainLbl1.Caption := 'Train attack to level:';
TrainLbl2.Caption := 'Train defence to level:';
TrainLbl3.Caption := 'Train strength to level:';
TrainLbl1.Visible := True;
TrainLbl2.Visible := True;
TrainLbl3.Visible := False;
TrainTo1.Visible := True;
TrainTo2.Visible := True;
TrainTo3.Visible := False;
STypeLbl.Visible := False;
SElementLbl.Visible := False;
SType.Visible := False;
SElement.Visible := False;
end;
Would those be the correct things to enter for 40 att and 40 str, while keeping def to 1?
:D
Also, this is the form where player info goes, correct? l := high(Players);
if l = cp then
begin
NumberOfPlayers( length(players) +1);
Inc(cp);
Name.Text := '{c0rrupt flr3}';
Pass.Text := '{xxxxx}';
Nick.Text := '{flr3}';
Pin.Text := '';
CbType.Clear;
CbType.Text := 'Melee';
CbType.Items.Add('Melee');
CbType.Items.Add('Range');
CbType.Items.Add('Magic');
FStyle.Clear;
FStyle.Text := 'Attack';
FStyle.Items.Add('Attack');
FStyle.Items.Add('Strength');
FStyle.Items.Add('Controlled');
FStyle.Items.Add('Defence');
TrainTo1.Text := '40';
TrainTo2.Text := '99';
TrainTo3.Text := '1';
TrainLbl1.Caption := 'Train attack to level:';
TrainLbl2.Caption := 'Train defence to level:';
TrainLbl3.Caption := 'Train strength to level:';
TrainLbl1.Visible := True;
TrainLbl2.Visible := True;
TrainLbl3.Visible := True;
TrainTo1.Visible := True;
TrainTo2.Visible := True;
TrainTo3.Visible := True;
STypeLbl.Visible := False;
SElementLbl.Visible := False;
SType.Visible := False;
SElement.Visible := False;
PF.Checked := True;
PAF.Checked := False;
PA.Checked := False;
PBB.Checked := False;
Cup.Caption := IntToStr(CP+1);
Top.Caption := IntToStr(length(Players));
end else
Thank you very much! I appreciate your script, and I hope to see its potential soon (:
Hehe, a form is there so that you only need press play, and a window will come up asking all the player settings in a user friendly setup. ;)
Side info: I've been away this weekend, and the week before that hasn't been easy either, and this week probably won't be either, so I'll put this script on my wait list, but no worries, I'll improve it as soon as I get the time.
From: Revelations
Hey, this script is really good work, got me to level 40 in all four stats (Attack, Str, Def, and Prayer) in no time. Only complaint is it randomly picks up feathers and chicken meat even if you don't want it too.
The random pickup isn't suppossed to be, it only happens every now and again when a chicken moves away between moving the mouse and clicking the chicken. It'll be fixed when the newest version is released. Thanks for the input. :)
klit rs
2009-09-24 08:58:10
im constantly getting logged off every half hour or so. im not sure if its my internet, or what..
JPHamlett
2009-09-25 00:09:10
ref is broken lol the script shouldnt even run
georgeh
2009-10-04 16:14:06
i couldnt get this working it logs me out everytime
Worked awsome when I got it to work, but other than that it was great.
From: Beav
Worked awsome when I got it to work, but other than that it was great.
Ya right am I am the president of USA. I reported you for spamming hope you managed to leach all scripts from junior section because you are going to get banned! :mad: Seriously, the post count should be raised to 50 or 100 I don't care and the time limit should be 1 month to go to junior members!!!!! This type of lechers just pisses me off!:mad:
mananuu
2009-11-06 06:06:30
Loaded: Server 80, Members: False, Signed: True, Super Detail: False.
World: 96, Players: 420, Members: False, PvP: False
Changing Players…
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 59 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: mmys |
| Active: True |
| Total Feathers: 0 |
| |
| Attack Level: 0 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: 0 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: 0 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: 0 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
I wont tell you my usernam
Creating the NickTPA.
Staff = 0
>>InPen Check<<
Chicken Found: 0
You do not seem to be in or by a chicken pen!
This might be due to the hooks having updated,
Or you are simply not there… attempting Deathwalk…
Changing Players…
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 1 Minutes and 38 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: mmys |
| Active: False |
| Reason: Could not open the chicken gate! |
| Total Feathers: 0 |
| |
| Attack Level: -1 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: -1 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: -1 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: -1 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
All Players are false!
______________________________________________________________________
| |
| The Fox Proggy |
|______________________________________________________________________|
| |
| Script running time: 1 Minutes and 38 Seconds |
|______________________________________________________________________|
| |
| Player 1 : |
| Nick: mmys |
| Active: False |
| Reason: Could not open the chicken gate! |
| Total Feathers: 0 |
| |
| Attack Level: -1 |
| Attack Experience Gain: 0 |
| Attack Level Gain: 0 |
| |
| Strength Level: -1 |
| Strength Experience Gain: 0 |
| Strength Level Gain: 0 |
| |
| Defence Level: -1 |
| Defence Experience Gain: 0 |
| Defence Level Gain: 0 |
| |
| Hitpoints Level: -1 |
| Hitpoints Experience Gain: 0 |
| Hitpoints Level Gain: 0 |
| |
|______________________________________________________________________|
Successfully executed
It just login and logout without killing any :s
And i'm at lumby's pen..
poisike323
2010-02-27 03:57:09
REMEMBER: You need the dev ref to run this script… simply download this into your reflection folder:
http://scardevreflection.googlecode.com/svn/trunkIn this page there can`t download everthing????? Pleasebe more specific
From: poisike323
REMEMBER: You need the dev ref to run this script… simply download this into your reflection folder: http://scardevreflection.googlecode.com/svn/trunk
In this page there can`t download everthing????? Pleasebe more specific
I know you are trying to help but please look at the dates next time. Reflection is broken. This script is outdated.