ZaSz
2009-05-12 08:49:44
Great for antiban. Checks if skill is flashing (for when you level up) and clicks waits a random amount of time as if your looking at what you can now do, then exits.
2009-05-12 08:49:44
2009-05-12 19:40:25
2009-05-12 19:48:15
2009-05-12 19:53:05
2009-05-12 21:18:34
2009-05-12 21:21:39
2009-05-12 23:23:20
2009-05-12 23:37:05
2009-05-12 23:45:59
2009-05-12 23:47:53
From: DeSnob
It's also great for counting level ups for proggies. :)
2009-05-13 00:27:55
function IsSkillFlashing(skill: string): boolean;
var
SkillOffPut, SkillPoint : TPoint;
OriginalColor, i : Integer;
SkillColor : TIntegerArray;
begin
if GameTab(2) then
begin
case skill of
'attack', 'hitpoints','hp',
'mining', 'strength', 'agility',
'smithing', 'defence', 'herblore',
'fishing', 'range','ranged',
'thieving', 'cooking', 'prayer',
'crafting', 'firemaking', 'woodcutting',
'runecrafting', 'slayer', 'farming': SkillOffPut:= Point(10, 10);
'magic': SkillOffPut:= Point(10, 9);
'fletching': SkillOffPut := Point(10, 8);
else begin
Writeln('Incorrect Skill');
exit;
end;
end;
case skill of
'attack': OriginalColor := 11053479;
'hitpoints','hp': OriginalColor := 143297;
'mining': OriginalColor := 7829622;
'strength': OriginalColor := 5669024;
'agility': OriginalColor := 3692653;
'smithing': OriginalColor := 3357758;
'defence': OriginalColor := 8882557;
'herblore': OriginalColor := 25088;
'fishing': OriginalColor := 12568251;
'range','ranged': OriginalColor := 607086;
'thieving': OriginalColor := 2827562;
'cooking': OriginalColor := 202813;
'prayer': OriginalColor := 10666673;
'crafting': OriginalColor := 603476;
'firemaking': OriginalColor := 3239099;
'magic': OriginalColor := 10619427;
'fletching': OriginalColor := 949280;
'woodcutting': OriginalColor := 949280;
'runecrafting': OriginalColor := 937437;
'slayer': OriginalColor := 11447468;
'farming': OriginalColor := 16732742;
end;
SkillPoint:= SkillToCoords(True, skill);
SetArrayLength(SkillColor, 31);
for i:=0 to 30 do
begin
SkillColor[i]:= GetColor(SkillPoint.x - SkillOffPut.x, SkillPoint.y - SkillOffPut.y);
Wait(100);
end;
for i:=0 to 30 do
begin
if (not(OriginalColor = SkillColor[i])) then
begin
Result:= True;
exit;
end;
end;
end;
end;:)2009-05-13 00:55:19
2009-05-13 01:03:02
function IsSkillFlashing(skill: string): boolean;
var
SkillOffPut, SkillPoint : TPoint;
OriginalColor, i, xx, yy : Integer;
SkillColor : TIntegerArray;
Scroll : Boolean;
begin
if GameTab(2) then
begin
case skill of
'attack', 'hitpoints','hp',
'mining', 'strength', 'agility',
'smithing', 'defence', 'herblore',
'fishing', 'range','ranged',
'thieving', 'cooking', 'prayer',
'crafting', 'firemaking', 'woodcutting',
'runecrafting', 'slayer', 'farming'
'construction', 'summoning': SkillOffPut:= Point(10, 10);
'magic': SkillOffPut:= Point(10, 9);
'fletching': SkillOffPut := Point(10, 8);
'hunting', 'hunter': SkillOffPut := Point(9, 10);
else begin
Writeln('Incorrect Skill');
exit;
end;
end;
case skill of
'attack': OriginalColor := 11053479;
'hitpoints','hp': OriginalColor := 143297;
'mining': OriginalColor := 7829622;
'strength': OriginalColor := 5669024;
'agility': OriginalColor := 3692653;
'smithing': OriginalColor := 3357758;
'defence': OriginalColor := 8882557;
'herblore': OriginalColor := 25088;
'fishing': OriginalColor := 12568251;
'range','ranged': OriginalColor := 607086;
'thieving': OriginalColor := 2827562;
'cooking': OriginalColor := 202813;
'prayer': OriginalColor := 10666673;
'crafting': OriginalColor := 603476;
'firemaking': OriginalColor := 3239099;
'magic': OriginalColor := 10619427;
'fletching': OriginalColor := 949280;
'woodcutting': OriginalColor := 949280;
'runecrafting': OriginalColor := 937437;
'slayer': OriginalColor := 11447468;
'farming': OriginalColor := 16732742;
'construction': OriginalColor := 2768209;
'hunting', 'hunter': OriginalColor := 3748925;
'summoning': OriginalColor := 15261406;
end;
case skill of
'construction', 'hunting', 'hunter', 'summoning': Scroll:= True;
else
Scroll:= False;
end;
if Scroll then
begin
MMouse(721, 440, 5, 5);
GetMousePos(xx, yy);
HoldMouse(xx, yy, True);
Wait(500+Random(500));
ReleaseMouse(xx, yy, True);
end;
SkillPoint:= SkillToCoords(True, skill);
SetArrayLength(SkillColor, 31);
for i:=0 to 30 do
SkillColor[i]:= GetColor(SkillPoint.x - SkillOffPut.x, SkillPoint.y - SkillOffPut.y);
for i:=0 to 30 do
begin
if (not(OriginalColor = SkillColor[i])) then
begin
Result:= True;
exit;
end;
end;
end;
end;;)2009-05-13 03:29:25
function SkillFlashing(Skill: Variant; All, Click: Boolean): Boolean;
var
I, J: Integer;
Coord, X, Y, A, B, XH, YH, F: TIntegerArray;
CTP: array [0..2] of array [0..6] of TBox;
C: TPoint;
begin
Result := False;
case Skill of
'att', 0 : Coord := [0, 0];
'str', 1 : Coord := [0, 1];
'def', 2 : Coord := [0, 2];
'ran', 3 : Coord := [0, 3];
'pra', 4 : Coord := [0, 4];
'mag', 5 : Coord := [0, 5];
'run', 6 : Coord := [0, 6];
'con', 7 : Coord := [0, 6];
'hit', 8 : Coord := [1, 0];
'agi', 9 : Coord := [1, 1];
'her', 10 : Coord := [1, 2];
'thi', 11 : Coord := [1, 3];
'cra', 12 : Coord := [1, 4];
'fle', 13 : Coord := [1, 5];
'sla', 14 : Coord := [1, 6];
'hun', 15 : Coord := [1, 6];
'min', 16 : Coord := [2, 0];
'smi', 17 : Coord := [2, 1];
'fis', 18 : Coord := [2, 2];
'coo', 19 : Coord := [2, 3];
'fir', 20 : Coord := [2, 4];
'woo', 21 : Coord := [2, 5];
'far', 22 : Coord := [2, 6];
'sum', 23 : Coord := [2, 6];
end;
X := [MIX1, MIX2, MIX2, MIX1];
Y := [MIY1, MIY1, MIY2, MIY2];
if(not(AbstractMotion(X[0],Y[0],X[1],Y[1],X[2],Y[2],X[3],Y[3],False)))then
Exit;
XH := [553, 609, 663, 573, 629, 683];
YH := [229, 260, 293, 323, 356, 388, 420, 249, 280, 313, 343, 376, 408, 440];
for J := 0 to 2 do
for I := 0 to 6 do
CTP[J][I] := IntToBox(XH[J], YH[I], XH[3+J], YH[7+I]);
if All then
begin
for J := 0 to 2 do
begin
for I := 0 to 6 do
begin
X := [CTP[J][I].x1, CTP[J][I].x2, CTP[J][I].x2, CTP[J][I].x1];
Y := [CTP[J][I].y1, CTP[J][I].y1, CTP[J][I].y2, CTP[J][I].y2];
if AbstractMotion(X[0],Y[0],X[1],Y[1],X[2],Y[2],X[3],Y[3],False) then
begin
F := [X[0], Y[0]];
Result := not Result;
Break;
end;
end;
end;
end else
begin
case Skill of
'con', 'hun', 'sum', 7, 15, 23 : SkillToCoords(True, 'construction');
end;
with C do
begin
x := Coord[0];
y := Coord[1];
A := [CTP[x][y].x1, CTP[x][y].x2, CTP[x][y].x2, CTP[x][y].x1];
B := [CTP[x][y].y1, CTP[x][y].y1, CTP[x][y].y2, CTP[x][y].y2];
end;
if AbstractMotion(A[0], B[0], A[1], B[1], A[2], B[2], A[3], B[3], False)then
begin
F := [A[0], B[0]];
Result := not Result;
end;
end;
if Result and Click then
begin
MMouse(F[0], F[1], 20, 20, True);
Wait(RandomRange(500, 2000));
CloseWindow;
end;
end;
2009-05-13 04:35:45
2009-05-13 04:40:32
2009-05-13 04:50:51
2009-05-13 04:53:07