SRL Archive - Archive

R1ch - SRL Member Application


Rich

2009-05-11 20:14:40

How Long have You Played Runescape?
3 Year(s)


Are you affilated in anyway with Jagex LTD?
No

Were you Referred to SRL?



What is your general programming knowledge?
I have no other knowledge of programming other than SCAR.


Are you a member of any other communities?
GamerzPlanet (http://www.gamerzplanet.net/)
Freddy1990 (http://freddy1990.com/)


Tell us about yourself…
From: R1ch
My name is Richard, and I am 13 years old. I come from Essex, in England. I am currently in Year 9, and have some very good levels/grades. I have a level 7+ in Maths, 7- in Science, 6+ in English, and 7 in History. I recently chose my option subjects for Year 10, and I chose: History, Geography and Hospitality. My hobbies are coming here on SRL, cooking, and in general, just relaxing.



Please show us one (or multiple) of your scripts.
program SteelPlateHighAlcher;
{.include SRL/SRL.scar}
{.include SRL/srl/skill/magic.scar}

{ To use: - Fill in DeclarePlayers
- Places your player(s) in the chosen bank(s)
- Have everything visible in your bank ~ NOT INVENTORY
- Press play}

var
X, Y, Staff, FRune, NRune, Plate, PlateNote, NoteOn, LevelUps, T, R, M, A : Integer;
DonePerAcc, DonePerLoad : TIntegerArray;
Act : Boolean;

const
Rest = 7; // Minutes rest between characters
RRest = 4; // Randomness of ^
Amount = 200; // Amount of plates to alch before swiching (will stay active)
UseResponder = True; // Use the auto responder?

{Valid arguments for the bank are: - 'feb' - Falador East Bank
'fwb' - Falador West Bank
'veb' - Varrock East Bank
'vwb' - Varrock West Bank
'akb' - Al Kharid Bank
'db' - Draynor Bank
'eb' - Edgeville Bank}
procedure DeclarePlayers;
begin
HowManyPlayers := 1; // How many players to use
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0; //Player to start with

Players[0].Name := 'Username'; // Username of account
Players[0].Pass := 'Password'; // Password of account
Players[0].Nick := 'sern'; // 3-4 lowercase letters of username
Players[0].Active := True; // Use this account?
Players[0].Integers[0] := 1000; // Total amount to make
Players[0].Integers[1] := 0000; // Bank PIN if any
Players[0].Strings[0] := 'vwb'; // The bank to alch at
Players[0].Strings[1] := 'staff'; // Use Fire Staff or Runes (staff, runes)

{Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Active := True;
Players[1].Integers[0] := ;
Players[1].Integers[1] := ;
Players[1].Strings[0] := '';
Players[1].Strings[1] := ;

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Active := True;
Players[2].Integers[0] := ;
Players[2].Integers[1] := ;
Players[2].Strings[0] := '';
Players[2].Strings[1] := ;

Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := '';
Players[3].Active := True;
Players[3].Integers[0] := ;
Players[3].Integers[1] := ;
Players[3].Strings[0] := '';
Players[3].Strings[1] := ;

Players[4].Name := '';
Players[4].Pass := '';
Players[4].Nick := '';
Players[4].Active := True;
Players[4].Integers[0] := ;
Players[4].Integers[1] := ;
Players[4].Strings[0] := '';
Players[4].Strings[1] := ;}
end;

procedure LoadDTMs;
begin
Staff := DTMFromString('78DA63E4636060106640012BEB45C1342394C' +
'F0892E76240038CA86A4480040B013592408295801A3120C14D40' +
'0DC8CD2204D470020929026A406E9127A0861948C812619738013' +
'5BC98E18CAE0600076E02BC');

FRune := DTMFromString('78DA6314626060106640012B5544190481342' +
'310FF0702463920838F010D302291405A1648481250230E24E409' +
'A8E107120A04D4B0126117339010C0AF0600F62F0621');

NRune := DTMFromString('78DA631462606010614001423D620C82409A1' +
'188FF0301A30C9021C38006189148202D0E24E409A8E104127204' +
'D43063BA07430D0B90E021A006E41641026A6481042F7E35009F5' +
'30615');

Plate := DTMFromString('78DA6314626060E06340010DE5E5609A11CA6' +
'75400125C0C688011558D3C901022A0461C48481050C30F242409' +
'A8E10612E204D4B011610E2B90E027A086194870E3570300B2700' +
'2BE');

PlateNote := DTMFromString('78DA631466606010614001F919E90CFC409A1' +
'188FF0301A31C9021C98006189148202D03241408A8110012F204' +
'D470000939026A9881840401352C40828F801A905BB8F1AB01003' +
'C7A06A7');

NoteOn := DTMFromString('78DA6314666060E06100032E08C510166207A' +
'61981F83F10308A0019CC0C6880118904D2A240829B801A212021' +
'44400DC82DC204D43013610E480D3B01359C408285801A01C27E0' +
'7005ED005E1');
end;

procedure FreeDTMs;
begin
FreeDTM(Staff);
FreeDTM(FRune);
FreeDTM(NRune);
FreeDTM(Plate);
FreeDTM(PlateNote);
FreeDTM(NoteOn);
end;

function LevelUp : Boolean; //Thanks Wizzup?
var
Lev : Integer;
begin
Result := FindNPCChatText('gratu', Nothing) or
FindNPCChatText('atio', Nothing);
if Result then
begin
while ClickContinue(True, True) do
Wait(500 + Random(250));
WriteLn(Players[CurrentPlayer].Name + ' leveled up');
Lev:= GetSkillInfo('magic', False);
WriteLn(Players[CurrentPlayer].Name + '''s Magic level is now ' + IntToStr(Lev));
LevelUps:= LevelUps + 1;
end;
end;

procedure Responder;
var
HiChats, NoobChats, AutoChats, HiChatR, NoobChatR, AutoChatR, UpChats,
UpChatR, AlchChats, AlchChatR, LevelChats, YesChats : TStringArray;
I, RL : Integer;

begin
if not (LoggedIn) then
begin
Players[CurrentPlayer].Active:= False;
Exit;
end;
HiChats:= ['hi', 'yo', 'sup', 'ello', 'wassup', 'll right', 'hey', 'hai'];
HiChatR:= ['hi', 'hello there', 'sup', 'yo', 'hello', 'hey', 'howdy', 'hai'];
NoobChats:= ['noob', 'froob', 'neeb', 'choob', 'loser', 'you are a'];
NoobChatR:= ['u are', 'you r', 'u r', 'i aint', 'how am i??', 'looked in the mirror lately?'];
AutoChats:= ['autoer', 'bot', 'auto', 'cheater', 'autoing', 'cheat'];
AutoChatR:= ['no im not', 'im not a bot', 'i dont cheat!', 'me?!', 'r u serious?!', 'bots can talk??'];
UpChats:= ['gratz', 'well done', 'congratulations', 'grats', 'congratz'];
UpChatR:= ['thanks', 'ty', 'thank you', 'thx', 'thanx'];
AlchChats:= ['alchin?', 'wot u alc', 'what are you alc', 'lching?', 'lchemy on'];
AlchChatR:= ['steel pl8s', 'steel plates', 'steel bodies', 'steel pl8bodies', 'steel platebodies'];
LevelChats:= ['age lv', 'agic lv', 'age lev', 'agic lev'];
YesChats:= ['Yes', 'Ye', 'Yeah', 'Yea', 'Yup', 'Uh huh', 'Yep'];

for I:= 0 to High(HiChats) do
begin
if InChat(HiChats[i]) then
TypeSend(HiChatR[i]);
R:= R + 1;
end;
for I:= 0 to High(NoobChats) do
begin
if InChat(NoobChats[i]) then
TypeSend(NoobChatR[i]);
R:= R + 1;
end;
for I:= 0 to High(AutoChats) do
begin
if InChat(AutoChats[i]) then
TypeSend(AutoChatR[i]);
R:= R + 1;
end;
if LevelUp then
begin
for I:= 0 to High(UpChats) do
begin
if InChat(UpChats[i]) then
TypeSend(UpChatR[i]);
R:= R + 1;
end;
end;
for I:= 0 to High(AlchChats) do
begin
if InChat(AlchChats[i]) then
TypeSend(AlchChatR[i]);
R:= R + 1;
end;
for I:= 0 to High(LevelChats) do
begin
if InChat(LevelChats[i]) then
begin
R:= R + 1;
RL:= GetSkillInfo('magic', False);
case Random(10) of
0: TypeSend(IntToStr(RL));
1: TypeSend('lvl '+IntToStr(RL));
2: TypeSend(IntToStr(RL) + ' over here');
3: TypeSend('level '+IntToStr(RL));
4: TypeSend('I''m ' + IntToStr(RL) + ' smithin');
5: TypeSend('only ' + IntToStr(RL));
6: TypeSend('meh, only ' + IntToStr(RL));
7: begin
case Random(5) of
0: TypeSend('onky ' + IntToStr(RL));
1: TypeSend('omly ' + IntToStr(RL));
2: TypeSend('inly ' + IntToStr(RL));
3: TypeSend('onlu ' + IntToStr(RL));
4: TypeSend('om;y ' + IntToStr(RL));
end;
case Random(5) of
0: TypeSend('only*');
1: TypeSend('*only');
2: TypeSend('Sorry, *only');
3: TypeSend('I meant "only"');
4: TypeSend('*only ' + IntToStr(RL));
end;
end;
8: case Random(3) of
0: TypeSend('My magic is ' + IntToStr(RL));
1: TypeSend('My mage is ' + IntToStr(RL) + '...8-)');
2: TypeSend('It''s ' + IntToStr(RL));
end;
9: begin
TypeSend('Me?');
Wait(2500 + Random(1500));
for I:= 0 to High(YesChats) do
if InChat(YesChats[i]) then
TypeSend(IntToStr(RL));
end;
end;
end;
end;
end;

function SwitchNote(on_or_off : string) : Boolean;
var
X, Y : Integer;

begin
Result:= False;
if BankScreen then
begin
if (on_or_off = 'on') then
begin
if FindDTM(NoteOn, X, Y, MSX1, MSY1, MSX2, MSY2) then
Result:= True;
end else
begin
if FindDTM(NoteOn, X, Y, MSX1, MSY1, MSX2, MSY2) then
begin
Mouse(X, Y, 5, 5, True);
Result:= True;
end;
end;
end;
end;


procedure AntiBan;
var
X, Y : Integer;

begin
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Exit;
end;
case Random(125) of
0: RandomRClick;
1: BoredHuman;
2: HoverSkill('Magic', False);
3: PickUpMouse;
4: begin
case Random(5) of
0: MakeCompass('E');
1: MakeCompass('S');
2: MakeCompass('W');
3: SetAngle(False);
4: begin
case Random(3) of
0: begin
MakeCompass('E');
SetAngle(False);
end;
1: begin
MakeCompass('S');
SetAngle(False);
end;
2: begin
MakeCompass('W');
SetAngle(False);
end;
end;
Wait(1500 + Random(1000));
MakeCompass('N');
SetAngle(True);
end;
end;
end;
5: begin
GameTab(1 + Random(13));
Wait(1500 + Random(1000));
GameTab(4);
end;
6: begin
case Random(4) of
0: MouseBox(MSX1, MSY1, MSX2, MSY2, 3);
1: MouseBox(MMX1, MMY1, MMX2, MMY2, 3);
2: MouseBox(MIX1, MIY1, MIX2, MIY2, 3);
3: MouseBox(MCX1, MCY1, MCX2, MCY2, 3);
end;
end;
7: RandomMovement;
8: begin
Mouse(Random(X), Random(Y), 150, 150, False);
Wait(1337 + Random(1000));
if (not(ChooseOption('xamine'))) then
ChooseOption('ancel');
end;
9: HoverSkill('Random', False);
end;
end;

procedure AntiRandoms;
begin
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Exit;
end;
if UseResponder then
Responder;
FindNormalRandoms;
if FindFight then
begin
SetRun(True);
RunAway('N', True, 1, 5000 + Random(2500));
end;
if UseResponder then
Responder;
end;

procedure Report;
var
I : Integer;
begin
WriteLn('///////////////|\\\\\\\\\\\\\\\');
WriteLn(' ~ R1ch''s Steel Pl8 Alcher ~');
WriteLn('\\\\\\\\\\\\\\\|///////////////');
for I:= 0 to High(Players) do
WriteLn(Players[i].Name + ' ~ Alched ' + IntToStr(DonePerAcc[i]) + ' Steel Plates ~ Made ' + IntToStr(DonePerAcc[i] * 1200) + 'GP');
WriteLn('Worked for a total of ' + TimeRunning);
WriteLn('Alched a total of ' + IntToStr(A) + ' Steel Plates');
WriteLn('Made a total of ' + IntToStr(M) + 'GP');
WriteLn('Leveled up a total of ' + IntToStr(LevelUps) + ' times');
WriteLn('///////// Please Post Proggies \\\\\\\\\');
end;

procedure ScriptTerminate;
begin
Report;
end;

procedure DepositStuff;
begin
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Exit;
end;
AntiRandoms;
AntiBan;
OpenBankQuiet(Players[CurrentPlayer].Strings[0]);
if PINScreen then
begin
InPIN(IntToStr(Players[CurrentPlayer].Integers[1]));
Wait(1000 + Random(500));
if FindNPCChatText('ncorrect', Nothing) then
begin
WriteLn('Wrong PIN for ' + Players[CurrentPlayer].Name);
Wait(5000 + Random(2500));
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end else
begin
if BankScreen then
begin
DepositAll
Mouse(433, 308, 12, 7, True);
end else
begin
WriteLn(Players[CurrentPlayer].Name + ' couldn''t open the bank');
if LoggedIn then Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
if (T > 0) then
Exit else
CloseBank;
end;
end;
end;

procedure WithdrawStuff;

begin
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Exit;
end;
AntiRandoms;
AntiBan;
OpenBankQuiet(Players[CurrentPlayer].Strings[0]);
if PINScreen then
begin
InPIN(IntToStr(Players[CurrentPlayer].Integers[1]));
Wait(1000 + Random(500));
if FindNPCChatText('ncorrect', Nothing) then
begin
WriteLn('Wrong PIN for ' + Players[CurrentPlayer].Name);
Wait(5000 + Random(2500));
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end else
begin
if BankScreen then
begin
if FindDTM(Plate, X, Y, MSX1, MSY1, MSX2, MSY2) then
begin
SwitchNote('on');
MMouse(X, Y, 7, 7);
Wait(500 + Random(250));
if IsUpText('latebod') then
begin
GetMousePos(X, Y);
Mouse(X, Y, 0, 0, False);
Wait(500 + Random(250));
ChooseOption('ithdraw-X');
Wait(500 + Random(250));
TypeSend(IntToStr(Players[CurrentPlayer].Integers[0] - DonePerAcc[CurrentPlayer]));
end else
begin
WriteLn('Couldn''t find Steel Platebodies');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end else
begin
WriteLn('Couldn''t find Steel Platebodies');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
if FindDTM(NRune, X, Y, MSX1, MSY1, MSX2, MSY2) then
begin
SwitchNote('off');
MMouse(X, Y, 7, 7);
Wait(500 + Random(250));
if IsUpText('ature') then
begin
GetMousePos(X, Y);
Mouse(X, Y, 0, 0, False);
Wait(500 + Random(250));
ChooseOption('ithdraw-X');
Wait(500 + Random(250));
TypeSend(IntToStr(Players[CurrentPlayer].Integers[0] - DonePerAcc[CurrentPlayer]));
end else
begin
WriteLn('Couldn''t find Nature Runes');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end else
begin
WriteLn('Couldn''t find Nature Runes');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
if (Players[CurrentPlayer].strings[1] = 'staff') then
begin
if FindDTM(Staff, X, Y, MSX1, MSY1, MSX2, MSY2) then
begin
SwitchNote('off');
MMouse(X, Y, 7, 7);
Wait(500 + Random(250));
if IsUpText('taff') then
begin
GetMousePos(X, Y);
Mouse(X, Y, 0, 0, True);
end else
begin
WriteLn('Couldn''t find Fire Staff');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end else
begin
WriteLn('Couldn''t find FireStaff');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end else
if FindDTM(FRune, X, Y, MSX1, MSY1, MSX2, MSY2) then
begin
SwitchNote('off');
MMouse(X, Y, 7, 7);
Wait(500 + Random(250));
if IsUpText('une') then
begin
GetMousePos(X, Y);
Mouse(X, Y, 0, 0, True);
end else
begin
WriteLn('Couldn''t find Fire Runes');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end else
begin
WriteLn('Couldn''t find FireRunes');
Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end else
begin
WriteLn(Players[CurrentPlayer].Name + ' couldn''t open the bank');
if LoggedIn then Logout;
Players[CurrentPlayer].Active := False;
Exit;
end;
end;
end;
CloseBank;
AntiRandoms;
AntiBan;
end;

procedure AlchDaPl8s;
var
X, Y : Integer;

begin
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Exit;
end;
AntiRandoms;
AntiBan;
if (Players[CurrentPlayer].Strings[1] = 'staff') and
not (FindDTM(Staff, X, Y, MIX1, MIY1, MIX2, MIY2)) then
begin
WriteLn('Something went wrong with getting the staff out');
T:= T + 1;
if (T = 2) then
begin
if LoggedIn then Logout;
Players[CurrentPlayer].Active := False;
Exit;
end else
begin
WriteLn('Trying to withdraw again');
DepositStuff;
end;
end;
if (Players[CurrentPlayer].Strings[1] = 'runes') and
not (FindDTM(FRune, X, Y, MIX1, MIY1, MIX2, MIY2)) then
begin
WriteLn('Something went wrong with getting the fire runes out');
T:= T + 1;
if (T = 2) then
begin
if LoggedIn then Logout;
Players[CurrentPlayer].Active := False;
Exit;
end else
begin
WriteLn('Trying to withdraw again');
DepositStuff;
end;
end;
if not (FindDTM(NRune, X, Y, MIX1, MIY1, MIX2, MIY2)) or
not (FindDTM(PlateNote, X, Y, MIX1, MIY1, MIX2, MIY2)) then
begin
WriteLn('Something went wrong with getting the Plates/Nature Runes out');
T:= T + 1;
if (T = 2) then
begin
if LoggedIn then Logout;
Players[CurrentPlayer].Active := False;
Exit;
end else
begin
WriteLn('Trying to withdraw again');
DepositStuff;
end;
end;
AntiRandoms;
AntiBan;
if FindDTM(Staff, X, Y, MIX1, MIY1, MIX2, MIY2) then
Mouse(X, Y, 5, 5, True);
Wait(1000 + Random(500));
if FindDTM(PlateNote, X, Y, MIX1, MIY1, MIX2, MIY2) then
begin
MMouse(X, Y, 0, 0);
GetMousePos(X, Y);
end;
DonePerLoad[CurrentPlayer]:= 0;
repeat
Cast('high level alchemy');
Wait(500 + Random(250));
Mouse(X, Y, 5, 5, True);
AntiRandoms;
AntiBan;
Inc(DonePerLoad[CurrentPlayer]);
Inc(DonePerAcc[CurrentPlayer]);
M:= M + 1200;
if (DonePerAcc[CurrentPlayer] = Players[CurrentPlayer].Integers[0]) or
not (FindDTM(PlateNote, X, Y, MIX1, MIY1, MIX2, MIY2)) or
not(FindDTM(NRune, X, Y, MIX1, MIY1, MIX2, MIY2)) or
(Players[CurrentPlayer].Strings[1] = 'runes') and
not(FindDTM(FRune, X, Y, MIX1, MIY1, MIX2, MIY2)) then
begin
AntiRandoms;
Act:= False;
DepositStuff;
Logout;
Break;
end;
if (DonePerLoad[CurrentPlayer] = Amount + Random(25)) then
begin
AntiRandoms;
Act:= True;
DepositStuff;
Logout;
Break
end;
until(False);
end;

begin
SetupSRL;
SetupMagic;
ActivateClient;
LoadDTMs;
if (not LoggedIn) then LoginPlayer;
repeat
begin
WithdrawStuff;
AlchDaPl8s;
Wait(Rest * 60000 + Random(RRest * 60000));
if Act then
NextPlayer(True) else
NextPlayer(False);
end;
until(AllPlayersInactive);
end.

footballjds

2009-05-11 20:26:21

good, i s'pose…
no walking. and not very complex… sorry….

Gu3st...

2009-05-11 20:38:52

Tip: Do not use global DTMs. Try to not use global vars.

Also In your procedure WithdrawStuff; What if the user does not have a pin? It wouldn't work..
I wont vote on this one

Rich

2009-05-11 20:49:04

Thanks guys. I will remember these tips for when I make another script. Zyt3x, I see what you mean, however, I have been unable to test this script for various reasons, but I can see where I went wrong; I just need one of the
end;
s from the bottom to be put before
    begin
if BankScreen then
begin
Thank you for taking your time to view my script and post,
Richard.

marpis

2009-05-11 23:14:39

only one openbank procedure, no failsafes for that one? nonono!
hmm this is a tough decision, the script kinda has potential, but im not sure if its 100% ready yet… maybe you rushed a bit to send a new apply as soon as possible? ;) i think you applied like 2 months ago, but thats good attitude, keep on trying!

a few things i'd like to point out:

ChooseOption('ithdraw-X');
Wait(500 + Random(250));
TypeSend(IntToStr(Players[CurrentPlayer].Integers[0] - DonePerAcc[CurrentPlayer]));
if chooseoption fails, this will send the number to the main chat, which is not good


case Random(4) of
0: MouseBox(MSX1, MSY1, MSX2, MSY2, 3);
1: MouseBox(MMX1, MMY1, MMX2, MMY2, 3);
2: MouseBox(MIX1, MIY1, MIX2, MIY2, 3);
3: MouseBox(MCX1, MCY1, MCX2, MCY2, 3);
end;
is same as
MMouse(0, 0, MMX2, MCY2);


4: begin
case Random(5) of
0: MakeCompass('E');
1: MakeCompass('S');
2: MakeCompass('W');
3: SetAngle(False);
4: begin
case Random(3) of
0: begin
MakeCompass('E');
SetAngle(False);
end;
1: begin
MakeCompass('S');
SetAngle(False);
end;
2: begin
MakeCompass('W');
SetAngle(False);
end;
end;
Wait(1500 + Random(1000));
MakeCompass('N');
SetAngle(True);
end;
end;
end;
do need for this complex cases. they are not bad in any way, but the same thing (well almost same) can be done a lot easier:

case random(4) of
0: MakeCompass('N');
1: MakeCompass('E');
2: MakeCompass('S');
3: MakeCompass('w');
end;
SetAngle(false);
MoveMouseAndSleep(randomrange(1000, 2000));
SetAngle(true);

I don't vote because this is kinda 50/50 situation :-\

Floor66

2009-05-11 23:17:03

Good script, but not complex enough =\
You should have a script with walking and TPA's/T2DPA's.

Rich

2009-05-11 23:21:26

Ok, thank you guys. Marpis, this is my first application, so you must be thinking of someone else applying two months ago :). Floor66, I do know how to use TPAs, and I wanted to use them to show I could do more, but I could not find a way to incorporate them into the script. Even still, I'll take in everything you said for future scripts.

Many thanks,
Richard

Pure1993

2009-05-12 00:13:04

Yes, you seem eager to learn, this script has potential, and I believe you will be a nice addition to these forums. Just promise to continue learning the way you have. DON'T stop here, there are still lots of things to achieve. :)

Rich

2009-05-12 00:21:35

Of course I want to learn more, as there is so much more to learn. I have been a member of these forums for almost 2 years (I'm almost an Old Timer!) and I have met loads of fantastic people, and I want to extend my knowledge of the forums and SCAR/SRL.

EDIT: I just remembered that earlier on I had a thought: I am going to turn this script into an "all platebody, all longbow(u) and all longbow" alcher. I know what I'll have to do for that, but I currently don't have access to a Runescape Member's account.

Many thanks,
Richard

P1nky

2009-05-12 00:49:00

No DDtms/Tpas/RRW/Walking…
main stuff missing, you show you know how to use DTM's and most basics.

Next time dude, sorry NO.

Rich

2009-05-12 01:02:17

Ok, thanks mate. I'm not going to hold it against you, because obviously I've not done something quite right.

Thanks,
Richard

Griff

2009-05-12 01:53:10

It looks pretty good, but it's missing some essentials that show you are ready for members. You should learn to walk smoothly, and then apply again in one month. Try learning ddtms and radialwalk backup. Don't stop scripting though, you're really close, but I'm going to have to vote no for now.

footballjds

2009-05-12 02:13:00

{.include SRL/skill/magic.scar}
needs to be:

{.include SRL/srl/skill/magic.scar}

WT-Fakawi

2009-05-12 02:32:42

Looks pretty original to me….so yes!

Rich

2009-05-12 10:33:56

Fakawi said yes! :):):):):) You don't know how happy that makes me feel.

NiCbaZ

2009-05-12 12:28:02

Yes its fine, you don't need to know how to use RRW to get in, anyone can learn that, you show cases, loops, and that you can code pascal.

Yes ofc.

Kave

2009-05-12 13:04:46

You are very active on forums i know that for sure you post useful comments and seem to have a friendly attitude it as stated above you are missing a few things but it worked quite well for me.

yes.

Hugolord

2009-05-12 13:18:15

Yes.

Richard

2009-05-12 13:54:56

Yes, we need more people that are willing to learn from members rather than get it and leave…

Nadeem

2009-05-12 17:05:52

Hi,

Great attitude, I love it! :) Script seems pretty good, though it good use some extra features for good look and reliability, but I'll vote YES, I think you'll be a great asset to this community if you keep up the hard work!



~NS

NCDS

2009-05-12 17:21:51

I dont usually see too many TSA's in member apps. I like that.

for this:

case Random(5) of
0: TypeSend('onky ' + IntToStr(RL));
1: TypeSend('omly ' + IntToStr(RL));
2: TypeSend('inly ' + IntToStr(RL));
3: TypeSend('onlu ' + IntToStr(RL));
4: TypeSend('om;y ' + IntToStr(RL));
end;
Do you know about AddMistakes();?

You really need to look into FailSafe's more.

I can see your code need's quite a bit of improvement, but it's clear you know what your doing.

I'll vote yes, mainly because of a great attitude.

Dont disappoint me! keep coding :)

EvilChicken!

2009-05-12 17:39:07

I'm going to vote no on this one, for two basic reasons;
- I've seen apps far better than this get rejected recently (no offence to you, r1ch..)
- I've not seen you been active too much in the general boards, other than your functions and you asking for help. Again, I really do not want you to take this as an offense, I like you and if you had a tad bit better script, you'd get a yes from me. But for now, you do not seem to know too much about SRL's includes, at least not enough to be considered above a member's standard knowledge level. Try exploring - browse through the includes and I can guarantee you that you'll find over a dozen functions which will help you drastically improve all your scripts and simplify the process of making them.

And remember, if you ever heed help with anything or if you're insecure about how a procedure/function works, I'm ready to help.
Or, if you don't like me, try the help section. :p

Naike

2009-05-12 17:45:55

I say yes purly becuase your active, the flaws you can pick up afterwards..

Rich

2009-05-12 18:51:00

Guys, I appreciate all of the feedback, especially EvilChicken's. Even though you said "no", you said it in a constructive way, and I really am grateful for that. Also to everyone else, "thank you".

Many thanks,
Richard

EDIT: I just thought after seeing the "keep coding" replies: I am going to keep coding 100%. I am going to improve this script, because it was only after applying I thought of some. The next script I am going to make is a…Well I suppose I had better look in the "Script Requests" section ;)

Thanks again guys (especially EC),
Richard

EDIT2: Just a quick question, well 2 actually: When does the voting stop, and what percentage do I need to get it?

Thanks,
Richard

Home

2009-05-12 22:52:22

Yes from me, because i think it is enough! Welcome to elite club! :D

~Home

Pure1993

2009-05-13 00:26:51

This poll will close on 05-25-2009 at 07:14 PM

Well, yeah, there is pretty much your first answer, unless it is obvious that you will get in/get rejected, then the decision is made before the closing date.
And, as far as I am aware of the voting system, you simply need a majority of the votes, meaning 50,01%+ although it used to be that mods could still deny you/accept you, even if that decision didn't quite match with the poll. Not sure how it works now though… although you should be pretty much on the safe side if you have 50%+ :)
SO it's looking good so far ;)

Rich

2009-05-13 00:30:16

Thanks Home and Pure. Pure, where did you find the closing date, because I hunted for that for longer than I needed to? :)

Thanks,
Richard

senrath

2009-05-13 00:31:41

From: R1ch
Thanks Home and Pure. Pure, where did you find the closing date, because I hunted for that for longer than I needed to? :)

Thanks,
Richard


It's shown at the top of the poll.

Rich

2009-05-13 00:46:08

From: senrath
It's shown at the top of the poll.


Not on my screen. It's probably something to do with I'm the one getting voted about…

Thanks,
Richard

Pure1993

2009-05-13 01:01:57

ah well, if it is suppossed to stay secret, then I blew it… oh well, happens :p

Rich

2009-05-15 19:10:52

Has anyone else got anything to say?

Blumblebee

2009-05-15 22:14:36

I'm sorry but its just not advanced enough. The script is quite simple, aside from a few things like your autoresponder. You have a willingness to learn, but I just feel everything is just a bit too basic. Make a script with walking and you have a yes from me. so this time, its a no, but its a great start (and I think your in anyways ;)).

Rich

2009-05-15 22:24:31

Ok, thank you BlumbleBee. I appreciate you saying no as much as yes…Well, nearly as much :)

Thank you,
Richard

WT-Fakawi

2009-05-15 23:15:26

In! GJ.

WT