SRL Archive - SRL Suggestions

Change in Random Solver


Blender

2009-05-07 17:41:17

Yeah I just got a pretty odd idea, but I think that it could work.

I forgot the name of this random (it has spinning objects and its not Mr. Mordaut), but here it goes:
The script would convert the selected area where the items are spinning into a mask (black and white) and just monitor it.

While the script is monitoring the item, finds the minimum and maximum areas of the spinning object. Then it divides them (since each object must have different minimum and maximum areas).

When the script finds the ratio, it can just compare the ratio to a list of ratios and whatever ratio comes closest, that must be the object!

That was hard to explain, but I think this is much faster than the current solver that just stares at the object for 20 seconds.

Any comments?
:confused::confused::confused::confused:

footballjds

2009-05-07 18:30:59

ur talking about certer?
and maybe it'd work, try to make it :D

Blender

2009-05-07 22:18:48

I can't seem to get the random…
Any idea on how to get randoms?

footballjds

2009-05-07 22:22:00

YES!!!!!
auto fight for 30 mins to 1 hr in chicken pen. WITHOUT logging out bury a bone u had in your inv. Have a FULL inv b4 u start auto killing the chickens… bury all ur bones. if u don't get a random you can sue me!!!!


P.S. i work at a law firm so i don't suggest suing ;)

Floor66

2009-05-07 22:23:18

There are ways to provoke randoms.
I believe this is one:

Stand still for ~15 minutes, then do something like bury a bone, attack a monster, cast a spell, etc.

But JaGeX said this:
If you solve more randoms faster you get less randoms.

Blender

2009-05-07 23:02:51

Ok, I will try that.

If anyone gets one, can you take some screen shots please?

footballjds

2009-05-08 00:02:57

also, face north, and NEVER use the arrow keys… DON"T do anti ban stuff ;)

Nava2

2009-05-08 01:20:47

Hehe, you now know several of the randoms are solved!

Its called scanning.

You repeatedly get counts of colours in the area, then, because each item is different, the area, density, w, l are all different per item. :)

Try checking out some of the plugin sources

Blender

2009-05-08 01:25:19

Ok.
I'll try to check it out.

So to get randoms, I go to a good autoing place and make a script that uses FindColor(), makes the mouse move win MoveMouse(), and does a loop?

ZephyrsFury

2009-05-08 12:36:35

Wait are you talking about the certer randoms with Miles, Giles and Niles? If so thats already solved. :o (You need to have the dev svn though).

Nava2

2009-05-08 15:47:47

Hehe, you may want to look into the new scripters section. :)