I've found this script to be one of the better prayer levers out there. I love how it rotates, picks-up the bones, and when full, starts burying them. Handles randoms quite nicely, due to SRL. Since I use this script for my main character, I keep a close eye on it, and rarely leave it running alone for more than 5 minutes at a time (I'm paranoid ;) ). I've used it to gain l0+ levels (several hours total), so I can testify this script runs great. However, I do have a few suggestions, that aren't necessary, but would definitely make it more efficient:
1. I noticed that it doesn't bury a FULL inventory (28) of bones. It always leaves out the last one. Not a huge deal, but when you do the math with the script running for a few hours, that extra 4.5 XP on each load makes a difference.
2. Although I haven't found a script that does this, but have heard of them, it would be nice if it had a failsafe that it would occasionally return to where it started after each load or a defined amount of time. Sometimes, my character will even walk into a building and get stuck (can't open door, etc.). The ability to open doors and gates so he can leave would be really nice.
3. A couple of times it accidentally clicked on something to attack it (standing too close to bones). It would be nice to incorporate in the script to either continue to attack until it's dead or flee far enough away to be safe. Adding an option like this to the beginning of the script would be really terrific. Also, I got attacked by the Evil Chicken once, and he didn't flee. Not sure if changing the script to where all of my chats were turned "Off" or "Hide" had anything to do with this. Fleeing from fights is a must, especially if Auto-Retaliate is turned off.
The rest of my suggestions can be found in other scripts, especially mining scripts:
4. Instead of just rotating the screen counter-clockwise, it would also be nice if it would zoom-in/zoom-out and rotate both directions randomly. For 2 reasons:
a. Make it appear more "random" to the game (as if someone is actually doing it)
b. Sometimes, items (such as bones) can be spotted in the distance further when zoomed-in rather than zoomed-out. This works very well with this script, until it automatically zooms-out.
5. Randomly walk around a little to find more bones, but within a small area. Refer to suggestion #2.
6. Once your inventory becomes almost full, randomly say something. I've seen a mining script where it would pick from a small list of 10 things to say, and you could easily edit this list to whatever you want. People tend to leave you alone more when you seem a little "chatty". But if you prefer not to say anything, simply leave these "blank". Also, an auto-responder is good, if it's not already incorporated in SRL (I've had my public chats turned "Off" or "Hide" most of the time, so unsure if it has one).
7. Since I watch the script carefully, I would like to see my level progression while it's running. It quickly switches back and forth from the inventory view to the skills view, but too quick to actually see what the current level of your prayer is. It would be nice to slow down this delay time a little (to about 5 seconds), and maybe even move the mouse over the prayer skill for about 5 seconds to actually see how much experience is needed for the next level. I'm sure most people would find this useless and even annoying, so perhaps add this delay towards the top of the script so that this delay time can be easily edited.
8. Slow the delay while the script is burying the bones. Since the best places to run the script is on heavy populated worlds (and heavy populated areas), sometimes the lag will cause the script to be a little "impatient", trying to bury the same bones a couple of times before actually burying them. Slowing the delay down to a few seconds may help this.
Sorry for all of the "input", but I really do like this script! Keep-up the fantastic job and can't wait for any future additions and features!
- DrkStlkr
Online Gaming