SRL Archive - News and General

CreatePath Idea.


FuruChan

2009-04-29 03:11:21

If Reflection is able to pinpoint your character on the world map, wouldn't it be possible to set points in cities such as Varrock, Falador, Draynor, ect. and then make a script that automatically makes a path of its own for getting your character from FoundPoint(a) to SetPoint?

Sandstorm

2009-04-29 03:30:01

Yes, I believe there is an RSBot script to do it. The only problem is that the calculations needed are massive, and even then it's not accurate (taking into account walls, pens, etc.), which I believe the script does.

~Sandstorm

Da 0wner

2009-04-29 03:39:02

This has been thought of many times. And also, this would require lots of work.

Shady?

2009-04-29 04:00:20

But there's a tool made by Sumillion (correct me if bad spelling :D) wich allows you to easily make a Reflection Path (Also correct me if it's outdated).
Check in the Reflection development section.

EDIT: http://www.villavu.com/forum/showthread.php?t=33855

ZaSz

2009-04-29 06:23:55

I made a script that does it, but it only walks towards the point, no failsafes. I'm going to use in my hill giants fighter/banker.
Cause as long as there is nothing in your way. It works.

Ontopic: Its possible.

FuruChan

2009-04-29 06:55:59

I see. So taking into consideration of walls and whatnot, some unlucky person would have to find every exact place that was "Unwalkable" and make that apparent in the script. And even then the script may still have problems walking to certain places?

EDIT: I looked over Sumillion's script and it pretty much does what I was asking. Although, if someone had the time and wanted to put fourth the effort, Path Making would be almost perfect if every not walkable or touchable place were discovered. Or even if it could detect those places from the current area you were standing (Meaning if you couldn't get to the place it wouldn't click it and find another route. Like GPS! :p). I could imagine the length and complexity of the script O_o

Method

2009-04-29 08:41:54

The map used with Sumilion's tool is fairly outdated and not entirely accurate, so I'd suggest picking tiles with reflection (using GetMe) or with RSBot's debug tools.

senrath

2009-04-29 08:49:44

From: Method
The map used with Sumilion's tool is fairly outdated and not entirely accurate, so I'd suggest picking tiles with reflection (using GetMe) or with RSBot's debug tools.


It worked fine for me when I used it. Although I think one of the offsets is a bit off. By like, 1.

Method

2009-04-29 17:31:56

From: senrath
It worked fine for me when I used it. Although I think one of the offsets is a bit off. By like, 1.


Some areas seem to work fine, but others are off by more than one tile, I believe. If you can surmount the possible inaccuracy by picking tiles closer together, that can work as well.