spiralmouse just isnt in any of my includes, or scar help folder.
also, mouse is before antirandoms
one more thing, the antirandoms include was after all the other antirandom things, so thats probobly why the others didnt work(beekeeper)
//----------------------------------------------------------------------------//
//-- Scar Standard Resource Library --//
//----------------------------------------------------------------------------//
//-- by: Azeroth, Bebe, BenLand100, benleegt, Boreas, c0de, --//
//-- Cheesehunk, dakota, Dankness, driger1592, Flyboy, Freddy1990, --//
//-- Hobbit, inferno, Kernel Klink, Knightstreak, Krazy_Meerkat, --//
//-- Krichevskoy, Liquid, Lorax, Mad Cow, Markus, masquerader, --//
//-- mastaraymond, moparisthebest, Mutant Squirrle, n3ss3s nielsie95, --//
//-- phantombmx, pups, Pyro, RAM, realrune, Renax, Ron, RsN, --//
//-- SKy Scripter, solemn wishes, Spky, SRL, Starblaster100, S --//
//-- tupid3ooo, Sumilion, tarajunky, The Claw, The_Rs_Monkey, Zephyrsfury --//
//-- Wizzup?, WT-Fakawi, XxKanexX, Yakman, YoHoJo, _ChArMz, --//
//-- --//
//-- ....... and the SRL Community. --//
//----------------------------------------------------------------------------//
//----------------------------------------------------------------------------//
// -- SRL Level 1 Includes --//
// -- --//
// -- Low Level SCAR Math, Mouse Movement and Color Clicking routines. --//
//----------------------------------------------------------------------------//
{.include SRL/SRL/Core/Globals.scar}
{.include SRL/SRL/Core/Math.scar}
{.include SRL/SRL/Core/Mouse.scar}
{.include SRL/SRL/Core/Color.scar}
{.include SRL/SRL/Core/Players.scar}
{.include SRL/SRL/Core/Overwrite.scar}
//----------------------------------------------------------------------------//
// -- SRL Level 2 Includes --//
// -- --//
// -- Interface, Object and OCR routines. --//
//----------------------------------------------------------------------------//
{.include SRL/SRL/Core/Timing.scar}
{.include SRL/SRL/Core/GameTab.scar}
{.include SRL/SRL/Core/SRLLog.scar}
{.include SRL/SRL/Core/Text.scar}
{.include SRL/SRL/Core/Inventory.scar}
{.include SRL/SRL/Core/Object.scar}
//----------------------------------------------------------------------------//
// -- SRL Level 3 Includes --//
// -- --//
// -- MapWalking, AntiRandoms, Bank, Symbol and many more... --//
//----------------------------------------------------------------------------//
{.include SRL/SRL/Core/Bitmaps.scar}
{.include SRL/SRL/Core/FlagChat.scar}
{.include SRL/SRL/Core/Login.scar}
{.include SRL/SRL/Core/Mapwalk.scar}
{.include SRL/SRL/Core/Bank.scar}
{.include SRL/SRL/Core/Symbol.scar}
{.include SRL/SRL/Core/RC.scar}
{.include SRL/SRL/Core/AutoColor.scar}
{.include SRL/SRL/Core/Globalstats.scar}
{.include SRL/SRL/Core/CAutoRespond.scar}
{.include SRL/SRL/Core/AntiRandoms/AntiRandoms.scar}
{.include SRL/SRL/Core/AntiRandoms/Common.scar}
{.include SRL/SRL/Core/AntiRandoms/Certer.scar}
{.include SRL/SRL/Core/AntiRandoms/Demon.scar}
{.include SRL/SRL/Core/AntiRandoms/Forester.scar}
{.include SRL/SRL/Core/AntiRandoms/Quiz.scar}
{.include SRL/SRL/Core/AntiRandoms/Sandwich.scar}
{.include SRL/SRL/Core/AntiRandoms/EvilBob.scar}
{.include SRL/SRL/Core/AntiRandoms/Leo.scar}
{.include SRL/SRL/Core/AntiRandoms/Frog.scar}
{.include SRL/SRL/Core/AntiRandoms/Molly.scar}
{.include SRL/SRL/Core/AntiRandoms/Pillory.scar}
{.include SRL/SRL/Core/Antirandoms/Pinball.scar}
{.include SRL/SRL/Core/Antirandoms/Maze.scar}
{.include SRL/SRL/Core/Antirandoms/CapnArnav.scar}
{.include SRL/SRL/Core/Antirandoms/BeeKeeper.scar}
{.include SRL/SRL/Core/AntiRandoms/Abyss.scar}
{.include SRL/SRL/Core/AntiRandoms/Mordaut.scar}
{.include SRL/SRL/Core/AntiRandoms/PrisonPete.scar}
{.include SRL/SRL/Core/AntiBan.scar}
{.include SRL/SRL/Core/Amount.scar}
{*******************************************************************************
procedure SetupSRL;
by: SRL Dev Team
Description: Sets up all variables needed to run SRL.
*******************************************************************************}
procedure SetupSRL;
begin
MouseSpeed := 15;
CheckHPFirst := True;
Reincarnate := False;
TalkAfterRandoms := False;
RoadColor := 0;
WaterColor := 0;
BankColor := 0;
LampSkill := 'mining';
SetUpSRLReport;
LoadCosineArrays;
SymbolAccuracy:= 0.8;
LoadSRLBitMaps;
LoadTeleRandoms;
SolveSRLRandoms := True;
SetupSRLAutoResponder;
UseFindMod := True;
LogoutOnMod := True;
UseFindTrade := True;
UseAutoResponder := True;
Screenshots := False;
GraphicsSet := False;
AllowPVP := False;
WarnSensitivity := -2;
InitializeSRLLogFile;
Writeln ('SRL Compiled in '+ IntToStr(GetTimeRunning) + ' msec');
end;
and my mouse.scar(just incase you need it)
//-----------------------------------------------------------------//
//-- Scar Standard Resource Library --//
//-- » Mouse Routines --//
//-----------------------------------------------------------------//
// * procedure WindMouse(xs, ys, xe, ye, gravity, wind, minWait, maxWait, maxStep, targetArea: extended) // * by BenLand100
// * procedure MMouse(x, y, rx, ry: integer); // * by BenLand100
// * procedure Mouse(mousex, mousey, ranx, rany: Integer; left: Boolean); // * by Mutant Squirrle
// * procedure SleepAndMoveMouse(Time: Integer); // * by RsN
// * procedure IdleTime(Time, Rand: integer; Gravity: extended); // * by BenLand100
var
MouseSpeed: Integer;
{*******************************************************************************
procedure WindMouse(xs, ys, xe, ye, gravity, wind, minWait, maxWait, maxStep, targetArea: extended);
By: Benland100
Description:
*******************************************************************************}
procedure WindMouse(xs, ys, xe, ye, gravity, wind, minWait, maxWait, maxStep, targetArea: extended);
var
veloX, veloY, windX, windY, veloMag, dist, randomDist, lastDist, step: extended;
lastX, lastY: integer;
sqrt2, sqrt3, sqrt5: extended;
begin
sqrt2:= sqrt(2);
sqrt3:= sqrt(3);
sqrt5:= sqrt(5);
while hypot(xs - xe, ys - ye) > 1 do
begin
dist:= hypot(xs - xe, ys - ye);
wind:= minE(wind, dist);
if dist >= targetArea then
begin
windX:= windX / sqrt3 + (random(round(wind) * 2 + 1) - wind) / sqrt5;
windY:= windY / sqrt3 + (random(round(wind) * 2 + 1) - wind) / sqrt5;
end else
begin
windX:= windX / sqrt2;
windY:= windY / sqrt2;
if (maxStep < 3) then
begin
maxStep:= random(3) + 3.0;
end else
begin
maxStep:= maxStep / sqrt5;
end;
end;
veloX:= veloX + windX;
veloY:= veloY + windY;
veloX:= veloX + gravity * (xe - xs) / dist;
veloY:= veloY + gravity * (ye - ys) / dist;
if hypot(veloX, veloY) > maxStep then
begin
randomDist:= maxStep / 2.0 + random(round(maxStep) / 2);
veloMag:= sqrt(veloX * veloX + veloY * veloY);
veloX:= (veloX / veloMag) * randomDist;
veloY:= (veloY / veloMag) * randomDist;
end;
lastX:= Round(xs);
lastY:= Round(ys);
xs:= xs + veloX;
ys:= ys + veloY;
if (lastX <> Round(xs)) or (lastY <> Round(ys)) then
MoveMouse(Round(xs), Round(ys));
step:= hypot(xs - lastX, ys - lastY);
wait(round((maxWait - minWait) * (step / maxStep) + minWait));
lastdist:= dist;
end;
if (Round(xe) <> Round(xs)) or (Round(ye) <> Round(ys)) then
MoveMouse(Round(xe), Round(ye));
end;
{*******************************************************************************
procedure MMouse(x, y, rx, ry: integer);
By: Benland100
Description: Moves the mouse.
*******************************************************************************}
//Randomness is just added to the x,y. Might want to change that.
procedure MMouse(x, y, rx, ry: integer);
var
cx, cy: integer;
randSpeed: extended;
begin
randSpeed:= (random(MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
if randSpeed = 0.0 then
randSpeed := 0.1;
getMousePos(cx,cy);
X := x + random(rx);
Y := y + random(ry);
WindMouse(cx,cy,x,y,9.0,3.0,10.0/randSpeed,15.0/randSpeed,10.0*randSpeed,10.0*randSpeed);
end;
{*******************************************************************************
procedure Mouse(mousex, mousey, ranx, rany: Integer; left: Boolean);
By: Mutant Squirrle, with a small fix by hy71194
Description: Moves then clicks mouse.
*******************************************************************************}
procedure Mouse(mousex, mousey, ranx, rany: Integer; left: Boolean);
var
a, b, c: Integer;
begin
MMouse(mousex, mousey, ranx, rany);
Wait(60 + Random(30));
GetMousePos(b, c);
HoldMouse(b, c, left);
repeat
Wait(20 + Random(30));
a := a + 1;
until (a > 4);
GetMousePos(b, c);
ReleaseMouse(b, c, left);
Wait(100 + Random(100));
end;
{*******************************************************************************
procedure SleepAndMoveMouse(Time: Integer);
By: RSN
Description: Waits for specified time and moves mouse around like bored human would.
*******************************************************************************}
procedure SleepAndMoveMouse(Time: Integer);
var
Moving: Boolean;
mx, my: Integer;
x, y, xv, yv: Extended;
gx, gy: Extended;
T: Integer;
begin
GetMousePos(mx, my);
x := mx;
y := my;
if (Random(2) = 0) then
Moving := False
else
Moving := True;
gx := 130 + Random(500);
gy := 130 + Random(300);
T := GetTickCount;
repeat
Sleep(10);
if (Moving) then
begin
if (gx > x) then
xv := xv + 0.1
else
xv := xv - 0.1;
if (gy > y) then
yv := yv + 0.1
else
yv := yv - 0.1;
x := x + xv;
y := y + yv;
MoveMouse(Round(x), Round(y));
end;
if (Random(100) = 0) then
Moving := not Moving;
if (Random(30) = 0) then
begin
gx := 130 + Random(500);
gy := 130 + Random(300);
end;
until (Abs(GetTickCount - T) >= Time);
end;
{*******************************************************************************
procedure IdleTime(Time, Rand: integer; Gravity: extended);
By: BenLand100
Description: Randomly moves the mouse (Rand, and Gravity) for Time milliseconds
*******************************************************************************}
procedure IdleTime(Time, Rand: Integer; Gravity: Extended);
var
H, W, Cx, Cy, i, n, St: Integer;
Controls, Path: TPointArray;
LastC, LastP: TPoint;
begin
St := GetSystemTime;
GetClientDimensions(W, H);
SetArrayLength(Controls, 4);
GetMousePos(Cx, Cy);
LastP.x := Cx;
LastP.y := Cy;
LastC.x := LastP.x + (Random(Rand * 2) - Rand)
LastC.y := LastP.y + (Random(Rand * 2) - Rand)
repeat
Controls[0].x := LastP.x;
Controls[0].y := LastP.y;
Controls[1].x := LastP.x + -(LastC.x - LastP.x);
Controls[1].y := LastP.y + -(LastC.y - lastP.y);
Controls[2].x := Controls[1].x + (Random(Rand * 2) - Rand);
Controls[2].y := Controls[1].y + (Random(Rand * 2) - Rand);
Controls[3].x := Controls[2].x + (Random(Rand * 2) - Rand);
Controls[3].x := Controls[3].x + Round(-(Controls[3].x - (W / 2)) *
(Gravity));
Controls[3].y := Controls[2].y + (Random(Rand * 2) - Rand);
Controls[3].y := Controls[3].y + Round(-(Controls[3].y - (H / 2)) *
(Gravity));
LastC.x := Controls[2].x;
LastC.y := Controls[2].y;
LastP.x := Controls[3].x;
LastP.y := Controls[3].y;
Path := MakeSplinePath(Controls, 0.01);
Path := MidPoints(Path, 5);
n := GetArrayLength(Path);
for i := 0 to n - 1 do
begin
MoveMouse(Path[i].x, Path[i].y);
Wait(Random(2) + 2);
if (GetSystemTime - St >= Time) then Break
end;
until (GetSystemTime - St >= Time)
end;