From: Wizzup?
What script? If a script does not have correct random handling, SRL cannot help finding the random.
i was using Ultra Cut n Bank v1.83
this is the random handling
function CheckForAllRandoms: boolean;
begin
if FindNormalRandoms then result := true;
if FindFight then
begin
Case lowercase(Players[CurrentPlayer].Strings[2]) of
'edgeville' : CustomEdRunAway((Random(9000) + 3000));
'tree gnome stronghold - magic' : RunAway('E', true, 1, 3000);
'catherby yews' : RunAway('E', true, 1, 3000);
end;
end;
end;
i left the script running while i went out into town and when i came out it was logged out
i logged it in and it was in a prison pete random and when i spoke to prison pete he said "you can leave now because you have served your time"
so i walked out through the doors and in the message box at the bottom it said "If you had solved the random correctly then you would have been returned to where you originally were" and i have been moved to the top floor of falador castle.
then i looked at the debug box or scar and it said
***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****
i have attached the log of what was in the debug box
~shut