SRL Archive - RS has been updated.

new update hurts macroers


JPHamlett

2009-03-29 19:22:38

i know this is a little late but i havnt relebeen on rs so here it is the new moving update where u can put that little flag anywhere is hurting macroers even worse then before casue if u use fflag then your script will jsut stay there and not continue it suxs

xiaoina

2009-03-29 20:08:03

Hopefully some new flagchars will be developed and this problem will be sorted out

senrath

2009-03-29 20:19:29

I'm pretty sure someone already posted a fix to this problem.

Tniffoc

2009-03-30 01:12:58

I posted a FlagChat.scar fix… Look in the Public SVN -> Core Section.

Nose Smasher

2009-03-30 02:25:38

FFlag already has a failsafe in it… takes a few seconds, but after some time it clicks a few spots away from MMCX, MMCY

Blumblebee

2009-03-30 12:29:17

From: nose_smasher
FFlag already has a failsafe in it… takes a few seconds, but after some time it clicks a few spots away from MMCX, MMCY


more like 30 seconds, and it tries to reclick the flag does it not? rendering that failsafe somewhat useless because of the new update.

Ruroken

2009-03-30 18:12:54

sorry, but…

when has an update NOT hurt macroers? :p

Nose Smasher

2009-03-31 01:15:39

From: Blumblebee
more like 30 seconds, and it tries to reclick the flag does it not? rendering that failsafe somewhat useless because of the new update.


yea its close to 30 seconds… but no it doesn't click the flag, it jus clicks right next to where your player is currently standing… would be more of a fail than a failsafe if it tried to click the flag lol ;)