Awkwardsaw
2009-03-21 18:45:39
program New;
{.include SRL/SRL.scar}
const
anumber = 1000; //number of alchs
atype = true; // if high alching true, false if low alch
procedure alch(alchnumber: integer; highalch: boolean);
var
Counter : integer;
begin
if highalch = true then
repeat
GameTab(7);
mouse(575, 350, 0, 0, true);
wait(150+ random (200));
mouse(575, 350, 0, 0, true);
wait(2200+ random (100));
Counter:=counter+1;
until Counter= alchnumber;
if highalch = false then
repeat
GameTab(7);
mouse(856, 314, 0, 0, true);
wait(150+ random (200));
mouse(856, 314, 0, 0, true);
wait(2200+ random (100));
Counter:=counter+1;
until Counter= alchnumber;
end;
begin
alch(anumber, atype);
end.i know, its simple, i wouldnt use it to be honest, but im bored and it i can always work on it later. every thing seems to be self explanitory.. type in the number of alchs you want to do as a const, and true if you want to high alch.
go ahead and use it, or modify it. give me feed back on how i can make it better, even though im probobly going to add in a little antiban, it can never hurt =D. i think the failsafe is good enough, after every alch it makes sure that its on gametab(7) and if it isnt, it goes to it then continues alching. if it cant get to the mage tab, it stops alching