Scaper
2009-03-03 21:29:14
well i got leo today and i attempted 1 grave then went back to talk to him and he asked if i wanted to guve up :)
so this 1 can be solved quite easily imo
tarajunky
2009-03-03 21:36:09
I believe that if you opt out of the random, it teleports you to a random place on the map, and disables your home teleport for a little while.
So, it might "work" to get you out of the random, but I'm not sure you would be able to continue autoing effectively.
if you do this it will make you get more randoms :\
(according to what the new CEO said..)
mormonman
2009-03-03 21:48:51
From: tarajunky
I believe that if you opt out of the random, it teleports you to a random place on the map, and disables your home teleport for a little while.
So, it might "work" to get you out of the random, but I'm not sure you would be able to continue autoing effectively.
no… it lets you try again.
Da 0wner
2009-03-03 22:59:43
Well then, what's the point of it :p.
mormonman
2009-03-03 23:02:38
From: Da 0wner
Well then, what's the point of it :p.
it actually gives you a choice to give up lol :duh:
mormonman
2009-03-03 23:32:14
no… i bet it gives you that random more :)
lol exactly why we actually have to SOLVE the randoms.. :p
Da 0wner
2009-03-05 01:54:25
Oh I saw someone say that if you choose to say it's to hard or whatever then you do it again with a different combination, task, or whatever it is. I forgot lol.
thedetro125
2009-03-05 13:08:13
All auto random solvers will be created EVENTUALLY. There is no such thing as an un-solveable random, each can be taken apart and solved piece by piece, it just takes time and effort.
~thed
Maybe we should add a boolean if the player wants to "solve" random or "fail" for different kind of macroing.
but you gotta wait for like half a hour before they (the randoms) give you the option to "fail"
Wizzup?
2009-03-06 08:26:28
It was already solvable, and solved. Now we just need to see how compatible the old solver is.