Drakan
2009-03-01 14:03:30
Hey guys! I made a Bee Keeper solver! Its still in beta, but it should work just fine. There are two versions, color and reflection. Reflection is only used to detect the Bee keeper. Please note this isnt the FASTEST way to do it, or probably the most efficient, but it gets the job done fairly quickly. Also i need some more testers! My code might be a little sloppy, but oh well :P haha
jakeyboy29
2009-03-01 14:09:26
i think every one is geting random crazy.
but yeh it looks very nice. i cant wait for rev #32, gonna be mega updates
Drakan
2009-03-01 14:13:55
Haha ya, hopefully this will be implemented! Markus is gonna run a few chars through it to determine if he will :) So gimme some chars! haha
Iroki
2009-03-01 16:29:53
But i think that nielse made bee solver too :P
NiCbaZ
2009-03-02 04:50:59
From: drags111
O rly? Where is it?
Most likely in the Devs SNV.
Drakan
2009-03-02 06:39:05
Ah ok. Well oh well :/ Also i fixed the Reflection Mime Solver! :) (if that wasnt done already)
n3ss3s
2009-03-02 07:48:36
Reflection one could have used interfaces for sure :(
Nice job though, I hope they work, but the parts used to spin? Have they stopped spinning since your finding is so simple?
Drakan
2009-03-02 10:49:11
n3ss3s, i'm still learning about interfaces right now haha.
They spin from side to side, not up and down, so i just got a DTM of one side, and when it spins to that side the script detects it :)
n3ss3s
2009-03-02 13:12:33
They used to spin to every possible direction you can imagine, ofcourse back in the time when anyone autopicked flax :(
lysolman00
2009-03-02 17:21:47
Looks GREAT drags! Hopefully one of my army members will get the beekeepers random so I have a chance to test it out. I took a look at the code and it looks pretty good.
Drakan
2009-03-03 07:14:27
Thanks lyso! Please let me know how it goes! Thanks.