SRL Archive - RuneScape News and General

[BTS] February 2009


Markus

2009-02-02 11:35:54

Quoted from the frontpage, small summary below



This month we welcome a few new faces to RuneScape’s “who’s who” list in the form of giant Slayer beasts. These avatars just happen to be the main focus of our new safe, conflict minigame…Soul Wars! We will also be waving goodbye to a few of our old random events, adding a new feature that will let you sort your quests, building price-checking inventory options for your items, and adding a new distraction and diversion (whose bark is far worse than his bite).


Soul Wars
On the deepest, darkest, most mysterious of our backwater islands, an eternal struggle rages, unknown to the residents of RuneScape until now. Structured much like Castle Wars, this will be a “quick to access, tough to master” conflict-based minigame. The avatars of Destruction and Creation vie for control of the Soul Obelisk, an ancient and powerful artefact used to harvest the souls of the weak and unready. Get ready to grab your blade, staff or bow and battle through Slayer creatures, collecting fragments of their souls to feed to the ever-hungry obelisk. Rewards include combat XP while playing the game, Pest Control-style XP rewards and a few new pets for you to lead.


Random event update
Over the last year we've been very keen to make changes to RuneScape's system of random events. After all, no one likes being forced through a long dialogue with a desperate doctor or an over-enthusiastic security guard while they're surrounded by aggressive monsters.
The most obvious change in the update will be to the rewards. At the end of most random events, you'll be handed a random event gift box. When you open the box, you'll get the chance to choose a reward from a selection of items including coins, runes, ore, seeds, charms and perhaps even a genie lamp. If the random event previously offered emotes or costumes, you'll be able to choose those from the random event gift box's menu. So whatever kind of reward you want, there should be something in there for you.


We're also making a major change to the rate at which random events appear, basing it on your skill total and your record of successfully passing random events. So, if you correctly solve every event you encounter, you'll experience fewer events in the future. On a related topic, the game will remember which random events you get, so it can aim to give you a greater variety of events, rather than always giving you the same random events over and over again.


Some random events will be removed from the game. Poison-gas chests, smoking rocks, broken pickaxes and ents will become things of the past. The Drunken Dwarf will be retired as a random event, but he'll still be free to roam the world, handing out kebabs to his mateys. You'll still be able to obtain shade robes, strange fruit and security books; we do not intend to discontinue any existing rewards.
Other improvements include allowing you to have more than one set of costumes, giving value to old frog tokens (so don’t throw them away!), stopping run energy from draining in the maze and even giving the Sandwich Lady her own café!


Price check
Ever found yourself at the bottom of a lonely, dark, depressing dungeon, with only the sound of your Summoning beast to keep you company, when suddenly out of the bleakness come the infamous words ”price check plz”?. Quite often you’ll want to know how much something is worth, even if you are holding back the forces of darkness at the same time. Because of this often-heard request, we have decided to add it as a permanent feature. So you’ll be able to click on a button beneath your worn items to open a new price-check interface, into which you’ll be able to place objects from your inventory (including stacks) to see their trade value.


Quest list interface
This month we will also be adding a new filtering option to the quest list in game. This means that you will be able to filter out all the quests you don’t yet have the level to do, or filter the list so it displays all your completed quests last – to name just a few options.


Evil Tree
Also this month we will be bringing you a new distraction and diversion affectionately known as the Evil Tree. This twice-a-day event will focus on providing an alternative to your Woodcutting, Firemaking and Farming training. During this event, a small, innocent leprechaun will be appearing in a variety of locations, using his magical divining rod to try to discover the whereabouts of an exciting new species of plant. He knows that the plant grows into a tree at an alarmingly fast rate, and that budding farmers will be able to use their skills to coax it out even faster; but Farming’s not the only skill you will be using…since this tree is EVIL!


Well, perhaps for us that twist wasn’t so surprising (the name kind of gives it away) but for anyone who hasn’t read this it will be quite a shock to see the innocent, naive sapling turn into a menacing and malevolent fiend! Prepare to grab your tinderboxes and axes (the leprechaun has spares), and go toe-to-branch with this new challenge. Evil trees will come with similar level requirements to their less evil counterparts, and will range from normal, simple trees all the way up to elder trees…evil elder trees, of course. Rewards include generous XP in the aforementioned skills, and access to some unique services to complement your Woodcutting training.


Future Content
Mobilising Armies

Work continues on this tactical minigame, and we’ve been busily adding new features and continuously developing the game engine to support this new content. Recent additions include:
  • Altering the effect that different races of troops can have on your rewards.
  • Changing the way in which catapults are loaded.
  • Improving the way in which the camera moves around the battlefield.
  • Improving the on-screen information so you know what all of your troops are doing.
  • Updating the tutorial to be more interactive and straightforward.
  • Changing one of the scenarios to feature TzHaar.
As we have said before, this minigame is different from anything ever seen before in RuneScape. The more we test and play through the content, the more features we know we need to add to make the game work the way we want it to. This means that we’ve not been able to launch it as early in the year as we had initially hoped, but we will give you more news as soon as it is available.
Have fun!
Mod Mark
Lead Designer – RuneScape


Summary
  • New minigame! Conflict-based castle wars style, but also with strategy.
  • Other random event rewards, and other rates at which they appear
  • Pricecheck button
  • Quests can be sorted
  • Evil Tree which will help you with farming/wc/fm etc
  • Mobilising Armies (yet again) delayed

TheChineseMan

2009-02-02 17:33:38

wow the only update that concerns me is the new randoms…

but i still cant wait for the new stratigical mini game it sounds cool!

ZephyrsFury

2009-02-02 19:53:01

From: Markus
Some random events will be removed from the game. Poison-gas chests, smoking rocks, broken pickaxes and ents will become things of the past.


Aww where's the fun in that…

Main

2009-02-02 20:17:57

I am going to miss them:(
Unless they are going to make them appear more often (WHICH THEY NEVER MENTIONED THEY ARE GOING TO MAKE THEM LESS)…
then fuck jagex.

Press Ctrl+F and type in LESS in this topic…

noidea

2009-02-02 21:03:17

Broken pick as in pick head flying off, or gass breaking it? edit- nvm

Aser

2009-02-02 21:05:47

It says they will be removed… = less.

Runescapian321

2009-02-02 21:24:04

CRAP! Not good at all. Anybody notice the -

We're also making a major change to the rate at which random events appear, basing it on your skill total and your record of successfully passing random events.

Unsolvables == Bad. Very bad….

ian.

2009-02-02 21:38:02

you could just play legit! :o! oh noes! legit rs play?!?! >.>

ZaSz

2009-02-02 21:39:03

Well auto-miners = A+ now since no picks could fly/break!

Will the pick handles/heads become worth millions? or will they just attach them for u and leave them in your bank/inv???

Narcle

2009-02-02 21:47:31

That new mini-game makes me want to script it.

Main

2009-02-02 21:51:12

hope the new pc button won't affect gametab

Runescapian321

2009-02-02 22:44:11

From: 99_
you could just play legit! :o! oh noes! legit rs play?!?! >.>


On each of my 6 accounts, 4 of which are autoers? >_<

From: zasz
Well auto-miners = A+ now since no picks could fly/break!

Will the pick handles/heads become worth millions? or will they just attach them for u and leave them in your bank/inv???


#1 - The unsolvables every hour or so will kill it though.
#2 - I don't know. But they mentioned they don't want to add any discontinued items to the game. I'm guessing they might make them untradeable.

Main

2009-02-02 23:02:55

Btw, if any remember that back in the day you could still trade the varra shield pieces. Well I had a f2p account with shit loads of them (bout 4k),jagex turned them ALL to HALF certificate for both side gang (Half of them are the other HALF)…(:

the shields are bout 5-20k a piece when it was tradble(:

Baked0420

2009-02-02 23:13:47

I think I have a pick handle, that'd be cool to make a few mills off it, but how logical does that sound, like OMG you have rune pcik head? I'll buy for 100m, it'll never happen because P Hat and Santa you can wear, pick heads you can't, although you MIGHT be able to equip a pick handle, I think you can but not sure, but still it doesn't look valuable, it looks like junk, noone would want it for millions.

Main

2009-02-03 00:17:20

they'll fix it for you, dw.

firefoxx

2009-02-03 03:07:12

We're also making a major change to the rate at which random events appear, basing it on your skill total and your record of successfully passing random events.
—————–

I wonder what they mean with this, if my bot logs out at mordaut random and I come back later and solve it correctly. will it count that the random isnt solved correctly?

ian.

2009-02-03 03:09:26

:\

if you solve it, it's solved correctly.. unless I don't know how Brits think :o

Runescapian321

2009-02-03 05:59:41

From: firefoxx
We're also making a major change to the rate at which random events appear, basing it on your skill total and your record of successfully passing random events.
—————–

I wonder what they mean with this, if my bot logs out at mordaut random and I come back later and solve it correctly. will it count that the random isnt solved correctly?


That's a good point. Maybe afk army autoing won't be dead yet :D

Heysus

2009-02-03 16:57:59

From: Runescapian
That's a good point. Maybe afk army autoing won't be dead yet :D

Why would it die? We can solve most of the randoms anyway.

I'm guessing the randoms they are going to add will be like prison pete or mordaunt…but aren't those impossible to fail cuz you can't leave until you complete it?

Macros

2009-02-03 17:08:14

From: zasz
Will the pick handles/heads become worth millions? or will they just attach them for u and leave them in your bank/inv???


When they got rid of the axe handle/breakage event they made the heads/handles either re-attach or made them disappear. I dunno what Jagex has against discontinued items…

WT-Fakawi

2009-02-03 17:31:00

I bought 4k Pick Handles :), and 1k Rune Pick Heads… and counting See if they remove them else they become very rare.

noidea

2009-02-03 17:36:14

From: WT-Fakawi
I bought 4k Pick Handles :), and 1k Rune Pick Heads… and counting See if they remove them else they become very rare.


Did they mean handels/heads or Broken picks?
I think broken picks because they removed gas :confused:

Main

2009-02-03 18:14:48

They don't want more party hats.

Runescapian321

2009-02-03 18:34:33

From: Heysus
Why would it die? We can solve most of the randoms anyway.

I'm guessing the randoms they are going to add will be like prison pete or mordaunt…but aren't those impossible to fail cuz you can't leave until you complete it?


Jagex knows what we can't/haven't solved. Along with that, SRLs unsolvables/not solved are pretty much identical to RSBot's. They'd kill two birds with one stone if they made those occur much more often, which is what they'd probably do. But as people mentioned, when bots can't solve it, they log out, and the user successfully solves it later. And the ones that need done immediately can be done by pretty much any bot.

On another note - I got 3 temp bans out of 4 accounts today :(

Markus

2009-02-04 12:35:07

From: WT-Fakawi
I bought 4k Pick Handles :), and 1k Rune Pick Heads… and counting See if they remove them else they become very rare.

They removed axe handles and axe heads. Seems very likely they'll do the same with pickaxes.

kensaurus

2009-02-21 07:20:07

gonna buy pickaxe handle too!!!