SRL Archive - News and General

Random Accounts - Needed


Naum

2009-01-29 12:24:21

Hey, as some of you know me and iroki (manfromczech - who has recently been de-memberized) are developing random solvers for the last three unsolvable randoms of SRL.
We are really close, I mean it. Full Lists and things:

Mordaut
–>All SCAR part working and done
–>All but a few 'what comes next' questions solved.
–>Plugin is 40% done.

Mime
–>All work is done plugin-wise
–>SCAR part needs to be tweaked

ScapeRune
–>A full working solver
–>Some reported errors which need to be sorted out (failsafes).

Summary: 2/3 randoms are basically been given a structure-based solver which needs improvement.
Mordaut is still to be done.

The reason why I made this thread is that - we need accounts in those randoms. It's not going to be easy, all we need are accounts for 1-2 hours so we can check and test visa-versa.

Just to say that most urgently: ScapeRune and Mime are needed, we have alot of mordauts. Thanks to tarajunky and EvilChicken for there lending of accounts, and anyone else I may have frogotten.
We really want to get this finished before my exams start. And we need your help, really we do.You help us then we can help you :).
So the message is simple - If you have an account in any of those randoms, please PM me.

Also If you have any accounts in EvilBob please do not hesitate to PM Markus as he is 'fix'-ing his solver :)

Note : I also made a thread in general section as the main one was in members :)

Thanks In Advance.

Dervish

2009-01-29 12:28:30

Ask a mod to move the other thread ?

Naum

2009-01-29 14:48:25

No I want two, One in there and one here :)

Pierre14

2009-01-29 16:29:43

Great to see you helping out the community like this.

tarajunky

2009-01-29 16:37:35

#23 is in mime now.

Iroki

2009-01-29 16:47:00

Nauman, its mime solver (scar part) you should improve it :)



program New;
{.include srl/srl.scar}


procedure MakeAnimation;
var
x, y: integer;
Animation: string;
begin
repeat
Wait(1);
until FindColoredAreaTolerance(x, y, 7047581, 314, 138, 380, 240, 400, 100);
Wait(300);
Animation := Mime_AnalyzeAnimation(GetClientCanvas.Handle);
WriteLn(Animation);
Wait(RandomRange(2200, 2800));
FindNPCChatText(Animation, ClickLeft);
end;


procedure MakeCamera;
var
x, y: integer;
KeyDowned: boolean;
begin
KeyDowned := False;
repeat
if not (KeyDowned) then KeyDown(VK_LEFT);
KeyDowned := True;
until FindColoredAreaTolerance(x, y, 4079171, 500, 5, 514, 35, 20, 100);
KeyUp(VK_Left);
end;


procedure SolveMime;
begin
MakeCompass('N');
SetAngle(True);
MakeCamera;
repeat
MakeAnimation;
until FindNPCChatText('ontinue', Nothing) or TabExists(4);
WriteLn('Mime random solved :) by ManFromCzech, inc(his_reputation_points) - joke :P');
FindNPCChatText('ontinue', ClickLeft);
end;


begin
SetUpSRL;
ActivateClient;
SolveMime;
end.





Btw, today i end "What comes next?" solver xD its working but i must find out faster way to analyze objects( now it's takeing 21 seconds to analyze 7 objects) i know how to shorter it in to 3 seconds :)

Full list of solved "questions":


{

1. Scimitar - Sword - Battle Axe
Tiara - Arrows - Staff - *Mace*

2. Shortbow - Arrows - Crossbow
*Longbow* - Pickaxe - Mind talisman - Spear

3. Sq shield - Wooden shield - Antidragon shield
*Kiteshield* - Ore - Some drink - Cake

4. Boots - Boots - Boots
*Fighing boots* - Platelegs - cape - poison

5. Sword - Full helm - Kite shield
Fire rune - Earth rune - Bullseye lantern - *Platebody*

6. Necklace - Tiara - Holy symbol
Pickaxe - Hammer - Fish - *Ring*

7. Thieve mask - Lederhosen hat - Captain hat
Logs - *jester hat* - Cake - pickaxe

8. Banana - Strawberry - Pineapple
Arrows - Sword - *Berry's* - Hammer

9. Bread - Cake - Pizza
Arrows - *Apple pie* - Bowl - Earth rune

10. Cup - Beer - Rum
*Gnome cocktail* - Lederhosen hat - Fish - Apple pie

11. Banana - Garlic - Watermelon?
*Pineapple* - Feather - Fish - Bar

12. Fish - Harpoon - Swordfish
PickAxe - Pie - Drink - *Fish*

13. Shrimp - Sardine - trout
*swordfish*, earth rune, ore, pineapple

14. Pickaxe - Ore - Hammer
Gnome cocktail - Empty vial - *Bar* - Watering Can

15. Platebody - Bar - Ore
Some bottle - Fish - *Pickaxe* - Cape

16. Thinderbox - Logs - Candle
Pickaxe - *Bullseye lantern* - Harpoon - Arrows

17. Air rune - Fire rune - Staff
Arrows - Hammer - Logs - *Earth rune*

18. Rake - Watering can - Spade
Cake - Gloves - *Gardening Trowel* - Earth rune

19. Cooking hat - White approw - Bread
Ore - Rake - *Cake* - Sword
}

Naum

2009-01-30 03:00:35

Cool, I'll check it out. Do you still have account in Mime??

traitors

2009-01-30 04:13:13

gw man really frustrating getting unsolvable randoms all the time