SRL Archive - RS3 Outdated / Broken Scripts

Rune Mysteries Solver


ian.

2009-01-27 04:35:02

sorry.. my ref got messed up.. someone else is working on one I think..

radiclerobby

2009-01-27 04:40:07

yeah camo stole my idea when i told him cause hes a noob ;) hope you guys like stealing ideas

ian.

2009-01-27 04:41:30

whatwhat?!

this was me and Benjaa's idea..

benjaa had to leave due to school stuff, so he told camo to help me..

>.<

Gu3st...

2009-01-27 08:38:18

Is this something you forgot to un-comment?

function AtLocation(Place:string) : Boolean;
begin
case (Place) of
'lumby' : Result := TileOnMM(Point(3222, 3219));
{'duke' : Result := TileOnMM(Point(3210, 3221));
'aubury' : Result := TileOnMM(Point(3253, 3401));
'wizard' : Result := TileOnMM(Point(3102, 9570));}
end
end;

And you failed at begins/ends here
function SymbolIsThere : Boolean;
var
X, Y : Integer;
begin
if not LoggedIn then
Exit;
SetAngle(True);
if FindSymbol(x, y, 'spin') then
Result := True;
Status('Found Symbol. Player Loc = Up Stairs');
Disguise(GetStatus);
WriteLn(GetStatus);
end;
And check ChatToWizzy; too, I THINK there is a begin/end fail there too..

Omg.. lol! I was like "OMG HE IS HIDING CODE!" and then I started searching and found this:
{INFO}                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         {
hee hee ^_^

Baked0420

2009-01-27 08:50:17

wow nice, I'll test this when I get home looks good, hopefully it'll work good. :)

radiclerobby

2009-01-27 09:56:21

no no camo stole my idea

mormonman

2009-01-27 09:59:59

Nice! One thing though, if you include reflection why not make your script a little more reliable and use it more(not saying it always is more reliable, but it is if they use findobjcustom…), because you have some things that probably won't be that reliable(IMO your find npc isn't very good, sorry camo). That is just my opinion

noidea

2009-01-27 12:15:19

Thanks so Much! I will definatly test this. I havE 14 CHARACTER TO RUN THIS CURRENTLY AND more to come.

(Sorry about the caps)

ian.

2009-01-27 18:18:07

:o didn't think anyone would look at this..

Camo was doing color stuff and so I let him..

tell me what happens with this script as I've been at school and only had time to post then get yelled at :p

Thanks for the feedback, and Camo didn't take this idea.. me and benjaa thought of it :p

Dani Bolton

2009-01-27 18:23:33

I tryed using briefly but it didn't work for me…
But if you get this working and keep on top of the glitchs you will become very famous on this site because I see a lot of people in need of this script because the others don't work atm…
Plus ess mining is a key money maker for new auto's

Thanks again,

ian.

2009-01-27 18:29:28

what problems are you getting? :)

I'll fix asap

and zyt3x, I was getting bugs with that, because tiles from floor to floor are they same, so it kept thinking it was at duke D:

senrath

2009-01-27 18:41:13

From: 99_

and zyt3x, I was getting bugs with that, because tiles from floor to floor are they same, so it kept thinking it was at duke D:


Oh, that's easy to fix. In addition to checking the tile, have it search for the Duke himself.

Shuttleu

2009-01-27 18:44:12

it said it was the same tiles because we need the latest hooks

~shut

ian.

2009-01-27 18:44:33

yeah.. I wanna get the script to actually finish the quest :p

then I'll add more fail safes and everything..

Kyle Undefined

2009-01-27 22:13:04

Yeah, I know I messed up on some things. Was in the process of fixing and now can't work on it due to hooks. As soon as they are updated I'll fix them :D

~Camo

Smarter Child

2009-01-28 15:10:48

Could this be done without reflection?
But i like it. It's a simple coded script(except for reflection)>

ian.

2009-01-28 23:47:54

:p I was actually going to do a reflection and a color one, because I don't want the hooks to mess it up :\

I'll see what I can do :)

William

2009-01-29 19:18:11

I dono wuts wrong like i log it in and it just stands there

ian.

2009-01-29 19:22:06

update reflection :)

William

2009-01-29 20:08:11

ill try that but i recently updated it..

EDIT: It says something about mind not being there checking 14 secs 4 it or something..

infested999

2009-01-29 20:13:41

Work with Rev #31? Testing tomoro ;)

ian.

2009-01-29 21:01:06

yes it does..

I can't test because my characters something got messed up.. reinstalled, used Shuttleu's file, tried everything.. doesn't work :\

I'll try to fix, and have Camo fix it up to..

post all errors so I can fix, but I won't be making any major updates..

working on a color script atm :)

(not a quester)

the mind thing is a fail safe.. let me see if my reflection works now..

I have scar 3.20, so if something is wrong just tell me :)

by the way, I fixed my reflection <3

the script is working a lot better.. now it will actually talk to duke ;D the walking should be perfect, so next thing I need to test is talking to wizzy..

should be done today :)

William

2009-02-02 17:59:02

[Runtime Error] : Type Mismatch in line 85 in script C:\Users\Willie\Desktop\IHasRune V1.0.scar

is all i get

ian.

2009-02-02 18:05:34

it compiles for me..

you have scar 3.15b (or 3.20), rev 31, updated reflection.. everything? :\

William

2009-02-02 18:19:39

From: 99_
it compiles for me..

you have scar 3.15b (or 3.20), rev 31, updated reflection.. everything? :\


Yeah new Revision has changed though ur gona need 2 change ur script =\

BTW: They changed something with the tiles…

ian.

2009-02-02 18:20:26

revision or reflection? >.>

William

2009-02-02 18:24:38

From: 99_
revision or reflection? >.>


reflection

ian.

2009-02-02 18:26:22

k, I'll update :)

one sec

William

2009-02-02 18:28:25

From: 99_
k, I'll update :)

one sec


Kk i Want this script to work don't want to do this quest 4 30 accs myself >.>

Dani Bolton

2009-02-17 16:56:40

Is this script working yet?
I have 26 accounts ready and rearing! hehe

ian.

2009-02-17 18:12:47

sorry I don't think I'm going to update this script any time soon.. my reflection got messed up really bad :\

marpis

2009-02-17 19:37:18

It didnt find stairs, i changed line 196 to look like this:
FindObjTPA(x, y, StairColors, 5, 1, 15, 15, 3, ['tair', 'Stai', 'air']);
It worked.

Then it talked to Duke, but the script didnt wait for the Click here to continue- text to appear, and it said "Successfully Talked to NPC" while the conversation was not finished! Now i added abit more waittime there, lets see if it works… (i edit this message)

Bug 1: mindrune checking is totally failing. It spammed

"Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune"

Like once every 2 seconds, and when the mindrune appeared, it started this:

"Mind Is There. Loc = Stairs
13 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
12 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs"

Once every 2 secs. When it reached 0, it said:

"Tried 15 times to find minds
Post this on the site so I can add more fail safes"

And started the countdown again from 14.

Bug 2: While trying to walk to stairs, it clicked outside the castle.
Bug 3: Add a failsafe to the Duketalking! When the script was leftclicking duke, he moved and mouse missed him. Still the script kept running and thought it was in the middle of conversation.

ian.

2009-02-17 20:41:33

yeah.. (no offence camo.. I rushed you :p) but those could've been a lot better.. and this script should be all or no reflection (probably all :p) if you want to update it you can..

mormonman

2009-02-17 20:47:15

From: 99_
and this script should be all or no reflection (probably all :p)


no… a hybrid is the best imo…
I am going start one of these after I finish application script(so close…), and I will probably use your walks cuz I'm lazy like that!

ian.

2009-02-18 01:33:40

haha and it works good :p just change the randomness.. like.. 1 instead of 2.. then you won't get lost.. :D

iJake

2009-02-18 10:51:37

It justs sits there xP

Welcome to Runescape.
MYUSERNAME
Creating the NickTPA.
Point(3233,3230)

and:

Max Attempts Used. Can't TeleHome. Logging Out
NextPlayer(Active: False);

and:

Point(3206,3210)
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
13 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
12 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
11 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
10 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
9 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
8 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
7 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
6 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
5 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
13 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
12 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
11 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
10 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
9 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Mind Is Not There. Waiting to See If It Appears
14 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
13 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
12 Seconds before checking for mind rune
Checking If Color Is the Mind
Mind Is There. Loc = Stairs
11 Seconds before checking for mind rune

blood1000

2009-02-18 19:20:34

it no work :( i got a compiling error