SRL Archive - Archive

Tickyy - SRL Member Application Form


Tickyy

2009-01-25 04:16:27

<!– BEGIN TEMPLATE: formanswers –>
Tickyy - SRL Member Application Form
Tickyy

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
a bit of Java

Other Communitys
rsbot, but i don't really visit the forums there.

How Long have You Played Runescape
since 2005 now.

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Well, my name is adriatik and i'm 15.

I really love this community, and i would like to stay forever.
My first script was a autotalker(with form), i learned a lot of things.
The competition gave me the final kick, i won a lot of experience and now i want to be a Member because i think i deserve it :P.

~ Tickyy.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted


{------------------------------------------------------------------------------]
___________ __ __ Ver 0.1
\__ ___/|__| ____ | | __ ___ __ ___ __
| | | |_/ ___\ | |/ /< | |< | |
| | | |\ \___ | < \___ | \___ |
|____| |__| \___ >|__|_ \ / ____| / ____|
\/ \/ \/ \/

Rimmington Miner
By Tickyy

[------------------------------------------------------------------------------]
[- DESCRIPTION ]
[------------------------------------------------------------------------------]

This Script will Mine And Bank at falador or Mine And Sell at General Store
All Ores(Copper, Tin, Iron, Gold.) are Possible.
Start it At Rimmington Mine.
Note: I used this script for the J Competition.
[------------------------------------------------------------------------------}

program RimmingtonMiner;
{.include SRL\SRL.scar}
{.Include SRL\SRL\Skill\Mining.scar}


procedure DeclarePlayers;
begin
HowManyPlayers := 2;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := '';
Players[0].Pin := ''; // Bankpin
Players[0].Active := True;
Players[0].Booleans[0] := True; // Bank or Sell ( True = Bank | False = Sell )
Players[0].Integers[1] := 60; // How many Loads
Players[0].Strings[1] := ''; // Ore Type - See Line 17.

Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Pin := ''; // Bankpin
Players[1].Active := False;
Players[1].Booleans[0] := True; // Bank or Sell ( True = Bank | False = Sell )
Players[1].Integers[1] := 60; // How many Loads
Players[1].Strings[1] := ''; // Ore Type - See Line 17.

end;

Const
RunDir = 's'; // Run when at fight.
newcopper = rimmington_Copper;
newtin = rimmington_Tin;
newiron = rimmington_Iron;
newgold = rimmington_Gold;
nub1 = 5865372;
nub2 = 3097926;

var
Loads, Antiban, Ores, x, y, Gasses : Integer;

{==============================================================================]

- DON'T HAVE TO TOUCH ANYTHING BELOW HERE -

[==============================================================================}

function WhichOre : integer;
begin
case Lowercase(Players[CurrentPlayer].Strings[1]) of
'tin' : Result := newtin;
'copper' : Result := newcopper;
'iron' : Result := newiron;
'gold' : Result := newgold;
end;
end;

{ -------------------------------------------------- }

function DeadTree: Integer;
var
arP: TPointArray; // Thanks to ACA2
arC: TIntegerArray;
tmpCTS, i, arL: Integer;
H, S, L: Extended;
X, Y, Z: Extended;
begin
tmpCTS := GetColorToleranceSpeed;
ColorToleranceSpeed(1);

FindColorsSpiralTolerance(MMCX, MMCY, arP, 1518397, MMX1, MMY1, MMX2, MMY2, 43);
if (Length(arP) = 0) then
begin
Writeln('Failed to find the color, no result.');
ColorToleranceSpeed(tmpCTS);
Exit;
end;

arC := GetColors(arP);
ClearSameIntegers(arC);
arL := High(arC);

for i := 0 to arL do
begin
ColorToHSL(arC[i], H, S, L);

if (H >= 1.96) and (H <= 15.27) and (S >= 30.21) and (S <= 100.02) and (L >= 7.82) and (L <= 26.29) then
begin
ColorToXYZ(arC[i], X, Y, Z);

if (X >= 1.14) and (X <= 6.10) and (Y >= 0.98) and (Y <= 5.99) and (Z >= 0.12) and (Z <= 3.33) then
begin
Result := arC[i];
Writeln('AutoColor = ' + IntToStr(arC[i]));
Break;
end;
end;
end;

ColorToleranceSpeed(tmpCTS);

if (i = arL + 1) then
Writeln('AutoColor failed in finding the color.');
end;

{ -------------------------------------------------- }

function DTMs(DTM: String): Integer;
begin
case Lowercase(DTM) of
'copper': Result := DTMFromString('78DA63B4676460C86600034608C570BDC6828' +
'11D89CFE8096465A0AAE9C8F74355E3026415A2AA5914A785AAC6' +
'1AC82A43555391E882AA461FC8CA4155E36AA18EAAC600C82A415' +
'5036221AB0100167509FF');

'tin': Result := DTMFromString('78DA63CC616460C86500034608C5D0D3DCC4C' +
'005E5FF0702C612202B03554D5B8E0F5C0D58BC10C82A40559399' +
'9488AA261DC82A43555391E882AA2616C8CA475593146081AA260' +
'6C82A4155036221AB010087290F63');

'gold': Result := DTMFromString('78DA634C61606098C100068C108AE1DA7A690' +
'62E28FF3F10306603195351D554A7B8C1D580C5B380C45C543527' +
'9748A1AA8903120B51D514C53AA2AA890012D350D5240558A0AA0' +
'903127350D55424BAA0AA0901120B50D58058C86A00B5CA1292');

'iron': Result := DTMFromString('78DA639CCEC8C090C300068C108AC1D740858' +
'10BCAFF0F048C7381AC025435D62AD2703560F18540563AAA9A8E' +
'7C3F54359380AC32543545B18EA86A3A81AC5C5435A1AE06A86A3' +
'A80AC1254352016B21A00D6FA0E9E');
end;
end;

procedure FreeThem(DTM: Integer);
begin
FreeDTM(DTM);
end;

{ -------------------------------------------------- }

Procedure ProgressReport;
begin
cleardebug;
WriteLn('============= Rimmington Miner V0.1 ==============|');
WriteLn('|| Loads Done: ' + IntToStr(Loads) + 'Times ');
WriteLn('|| Performed AntiBan: ' + IntToStr(AntiBan) + 'Times ');
WriteLn('|| Ores Banked or Sold: ' + IntToStr(Ores));
WriteLn('|| Ran For: ' + TimeRunning);
WriteLn('==================================================|');
end;


{ -------------------------------------------------- }

Procedure TehStarting;
Begin
ClearDebug;
Wait(1000)
WriteLN(' Rimmington Miner ')
Wait(1500)
WriteLN(' Made By ')
WriteLN('___________ __ __ ')
Wait(250)
WriteLN('\__ ___/|__| ____ | | __ ___ __ ___ __ ')
Wait(250)
WriteLN(' | | | |_/ ___\ | |/ /< | |< | |')
Wait(250)
WriteLN(' | | | |\ \___ | < \___ | \___ |')
Wait(250)
WriteLN(' |____| |__| \___ >|__|_ \ / ____| / ____|')
Wait(250)
WriteLN(' \/ \/ \/ \/ ')
Wait(2000)
End;

{ -------------------------------------------------- }

Procedure OutOfStuck;
Begin
if(not(FindObjRock(x, y, WhichOre)))then
begin
repeat
SetAngle(False);
MakeCompass(Inttostr(Random(360)));
Until FindObjRock(x, y, WhichOre);
end;
end;

{ -------------------------------------------------- }

Procedure RandomCheck;
begin
FindNormalRandoms;
if FindFight then
begin
MakeCompass('n');
mouse(630, 154, 5, 5, True);
fflag(0);
SleepAndMoveMouse(15000+random(5000));
Mouse(630, 15, 5, 5, True);
SleepAndMoveMouse(2000 + random(2000));
fflag(0);
end;
end;

{ -------------------------------------------------- }

procedure AntiBanz;
begin
If(not LoggedIn)then Exit;
Case Random(22) of
0: MMouse(Random(MSX2),Random(MSY2),0,0);
1: HoverSkill('random',false);
2: PickupMouse;
3: GameTab(1+Random(12));
4: SleepAndMoveMouse(400+Random(1500));
5: if Random(2) = 1 then MMouse(1, 338, 515, 165);
6: if Random(2) = 1 then MMouse(515, 1, 250, 503);
7: RandomMovement;
8:
begin
case Random(3) of
0:
begin
KeyDown(VK_RIGHT);
Wait(500+Random(2000));
KeyUp(VK_RIGHT);
end;
1:
begin
KeyDown(VK_Left);
Wait(500+Random(2000));
KeyUp(VK_Left);
end;
2:
begin
case Random(2) of
0:
begin
KeyDown(VK_RIGHT);
Wait(500+Random(1400));
KeyUp(VK_RIGHT);
end;
1:
begin
KeyDown(VK_Left);
Wait(500+Random(1400));
KeyUp(VK_Left);
end;
end;
end;
end;
end;
end;
Gametab(4);
AntiBan := Antiban + 1;
ProgressReport;
end;

{ -------------------------------------------------- }

procedure HandleGas;
begin
Mouse(MMCX + 10, MMCY + 10, 5, 5, True);
SaveScreenshot(ScriptPath + 'Found gas ' + TimeRunning + '.bmp');
Flag;
Inc(Gasses);
end;

{ -------------------------------------------------- }

Procedure WalkToMine;
begin
MakeCompass('n');
RadialRoadWalk(FindFallyRoadColor, 270, 115, 60, 1, 1);
flag;
RadialRoadWalk(FindFallyRoadColor, 145, 205, 73, -1, 1);
flag;
if not RadialRoadWalk(FindRoadColor, 220, 140, 70, 1, 1) then
begin
Writeln('Using Failsafe 2-1!');
Disguise('Using Failsafe!');
RadialWalk(FindRockColor, 210, 150, 73, 2, 2);
end;
if not RadialRoadWalk(FindRoadColor, 220, 140, 73, 2, 2) then
begin
Writeln('Using Failsafe 2-2!');
Disguise('Using Failsafe!');
RadialWalk(FindRockColor, 310, 200, 69, 1, 1);
end;
if not RadialRoadWalk(FindRoadColor, 310, 230, 71, 1, 1) then
begin
Writeln('Using Failsafe 2-3!');
Disguise('Using Failsafe!');
RadialWalk(FindRockColor, 300, 220, 70, 2, 2);
end;
if not RadialWalk(FindRoadColor, 180, 330, 72, 1, 1) then
begin
Writeln('Using Failsafe 2-4!');
Disguise('Using Failsafe!');
RadialWalk(FindRockColor, 145, 295, 73, 2, 2);
end;
RadialWalk(DeadTree, 220, 140, 71, 1, 1);
if not RadialWalk(FindStoneColor, 210, 150, 70, 2, 2) then
begin
Disguise('Using Failsafe!');
RadialWalk(FindRoadColor, 180, 330, 60, 1, 1);
RadialWalk(FindStoneColor, 210, 150, 70, 2, 2);
end;
if (FindSymbol(x, y, 'Mining spot')) then
Begin
Disguise('We are back...');
Mouse(x, y, 5, 5, True);
end;
OutOfStuck;
end;

{ -------------------------------------------------- }

procedure Bank;
var
Tries: Byte;
begin
wait(randomRange(1000, 2000));
SetAngle(True);
if (not(Loggedin)) then exit;
Inc(Tries);
repeat;
OpenBank('veb', True, True);
until (BankScreen) or (PinScreen) or (Tries > 30);
if (PinScreen) then
InPin(Players[CurrentPlayer].Strings[0]);
if (BankScreen) then
begin
Deposit(2, 28, True);
CloseBank
end;
ProgressReport;
WalkToMine;
end;

{ -------------------------------------------------- }

Procedure WalkToBank;
Begin
if (FindSymbol(x, y, 'Mining spot')) then
Begin
Mouse(x, y, 5, 5, True);
end;
MakeCompass('W');
wait(1111);
if not RadialWalk(FindStoneColor, 70, 160, 70, 1, 1) then
begin
Writeln('Using Failsafe 1-1!');
Disguise('Using Failsafe!');
RadialWalk(FindRockColor, 70, 160, 35, 1, 1);
end;
if not RadialRoadWalk(FindRoadColor, 160, 40, 70, 1, 1) then
begin
Writeln('Using Failsafe 1-2!');
Disguise('Using Failsafe!');
RadialWalk(DeadTree, 70, 110, 70, 1, 1);
end;
MakeCompass('n');
wait(1111);
RadialRoadWalk(FindRoadColor, 120, 10, 70, 2, 2);
Wait(RandomRange(100, 300));
RadialRoadWalk(FindRoadColor, 20, 135, 70, 0, 1);
flag;
MakeCompass('W');
wait(randomRange(600, 800));
if not RadialRoadWalk(FindRoadColor, 65, 115, 70, 0, 1) then
begin
Writeln('Using Failsafe 1-3!');
Disguise('Using Failsafe!');
RadialWalk(FindRockColor, 65, 115, 70, 1, 1);
end;
RadialRoadWalk(FindRoadColor, 70, 115, 60, 0, 1);
flag;
RadialRoadWalk(FindRoadColor, 70, 115, 60, 0, 1);
flag;
RadialRoadWalk(FindFallyRoadColor, 30, 120, 70, 1, 2);
if RadialRoadWalk(FindFallyRoadColor, 110, 60, 70, 2, 2) then
begin
SymbolAccuracy := 0.5;
If FindSymbol(x, y, 'Bank') Then
MouseFlag(x, y, 0, 0, 0)
else
SymbolAccuracy := 0.45;
end;
Bank;
end;

{ -------------------------------------------------- }

Procedure ToMinez;
Begin
ProgressReport;
Disguise('Walking to Mine!');
if (FindSymbol(x, y, 'Portal')) then
begin
Writeln('We Found the Portal Symbol');
Mouse(x, y, 2, 2, True);
flag;
end;
RadialWalk(FindRoadColor, 100, 30, 70, 1, 1);
Mouse(808, 222, 1, 1, True);
if (FindSymbol(x, y, 'Mining spot')) then
Begin
Mouse(x, y, 5, 5, True);
Disguise('Found Teh Mine!');
end;
OutOfStuck;
end;

{ -------------------------------------------------- }

function RemainingOres(var X, Y: Integer): String;
var
I: Integer;
begin
for I:= 0 to 3 do
begin
case I of
0: Result:= 'copper';
1: Result:= 'tin';
2: Result:= 'iron';
3: Result:= 'gold';
end;
if(FindDTM(DTMs(Result), X, Y, MIX1, MIY1, MIX2, MIY2)) then
Exit;
end;
Result:= '';
end;

{ -------------------------------------------------- }

procedure SellShit;
var
X, Y, Sold : Integer;
B: TBox;
RO: String;
begin
repeat
Wait(RandomRange(250, 500));
RO:= RemainingOres(X, Y);
Writeln('Remaining Ore = "' + RO + '"');
if(not(RO = '')) then
begin
Writeln('Found ' + Capitalize(RO) + ' at slot ' + IntToStr(CoordsToItem(X, Y)));
B:= InvBox(CoordsToItem(X, Y));
MouseBox(B.X1, B.Y1, B.X2, B.Y2, 2);
Wait(200 + Random(300));
ChooseOption('50');
Wait(1000 + Random(500));
end;
until(RO = '');
ToMinez;
end;

{ -------------------------------------------------- }

Procedure WalkToShop;
begin
if(not LoggedIn)then Exit;
if(InvFull)then
begin
Disguise('Walking to the shop!');
if (FindSymbol(x, y, 'Mining spot')) then Mouse(x, y, 2, 2, True);
MakeCompass('n')
flag;
if not RadialRoadWalk(FindRoadColor, 225, 180, 73, 1, 1) then
begin
Writeln('Using Failsafe!');
Disguise('Using Failsafe!');
Mouse(576, 141, 1, 1, True);
flag
Mouse(581, 131, 1, 1, True);
end;
flag;
RadialRoadWalk(FindRoadColor, 290, 250, 40, 2, 2);
if (FindSymbol(x, y, 'Portal')) then
begin
Writeln('We Found the Portal Symbol');
Mouse(x, y, 5, 5, True);
flag;
end;
if not RadialWalk(FindLadderColor, 300, 200, 70, 1, 1) then
begin
Writeln('Using Failsafe!');
Disguise('Using Failsafe!');
if (FindSymbol(x, y, 'shop')) then
Mouse(x, y, 1, 1, true);
end;
flag;
repeat
Wait(6000);
until (FindObjCustom(x, y, ['hop'], [nub1, nub2], 3));
Wait(Random(150));
Mouse(x, y, 0, 0, False);
ChooseOption('Trade');
wait(2000 + Random(6000));
end;
Sellshit;
end;

{ -------------------------------------------------- }

Procedure Starting;
Begin
Disguise('Setting up.');
Wait(6000);
Setrun(true);
GameTab(4);
SetAngle(false);
if (FindSymbol(x, y, 'Mining spot')) then
Begin
Mouse(x, y, 5, 5, True);
end;
Wait(2500);
if(not(FindObjRock(x, y, WhichOre)))then
begin
MakeCompass('S');
Wait(Random(500));
end;
OutOfStuck;
end;

{ -------------------------------------------------- }

procedure MineOre;
var
f : integer;
begin
Wait(Random(500))
if(not LoggedIn)then Exit;
x := MSCX;
y := MSCY;
if FindObjRock(x, y, WhichOre)then
begin
if(not FindGas(x, y))then
begin
Disguise('Found teh rock... Attempting to mine');
Case (Random(3)) of
0, 2: begin
Wait(random(100));
Mouse(x, y, 2, 2, False);
ChooseOption('Mine');//otherwise it may Examine
end;
1: Mouse(x, y, 2, 2, True);
end;
if(not(FindObjRock(x, y, WhichOre)))then
begin
OutOfStuck;
end;
Wait(Random(50));
Flag;
MarkTime(f);
Disguise('Mining rock...');
Wait(Random(50));
repeat
Wait(Random(200));
RandomCheck;
Wait(Random(50));
case (Random(3))of
0: AntiBanz;
end;
Wait(Random(50));
until (FindGas(x, y))or(FindBlackChatMessage('anage'))or(TimeFromMark(f) > 8000)or(InvFull);
if(FindGas(x, y))then
HandleGas;
end;
if(InvFull) then
begin
if (Players[CurrentPlayer].Booleans[0] = True) then
begin
Disguise('Walking to Bank');
Ores := Ores + 28;
Loads := Loads + 1;
ProgressReport;
WalkToBank;
end else
Disguise('Walking to Shop');
WalkToShop
end;
end;
RandomCheck;
end;

{ -------------------------------------------------- }

Procedure MainLoop;
var
Loads : integer;
begin
Wait(222);
repeat
if(not LoggedIn)then LoginPlayer;
repeat
MineOre;
wait(100);
MineOre;
RandomCheck;
until (Loads >= (Players[CurrentPlayer].Integers[1])) or (not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active);
until false;
end;

{ -------------------------------------------------- }

begin
SetupSRL;
SetupMining;
TehStarting;
DeclarePlayers;
LoginPlayer;
Starting;
Mainloop;
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Quickmarch

2009-01-25 04:20:17

Yes. Good standards and the script looks really good. :)

He's also a nice person. :)

Naum

2009-01-25 04:44:18

Omg I dont believe this, I marked this script aswell ;). Yes!

Dervish

2009-01-25 05:50:26

Some ACA…

Good standards…

Grade : 80/100

Yes.

Rubix

2009-01-25 10:13:37

Yes.

Magiic

2009-01-25 10:38:29

yes, although is there a need for 4 ore DTM's? why not jus set it to a tolerance of 255 or w/e?

Tickyy

2009-01-25 10:51:01

From: SandoS
yes, although is there a need for 4 ore DTM's? why not jus set it to a tolerance of 255 or w/e?


i think dtms are highly recommended for srl application and i need it for the sellshit procedure and the rimmingtonOres function, take another look… deeply this time ;).

–

Thanks to everybody who voted Yes :)

Dervish

2009-01-25 10:55:13

We mean that you could make an universal DTM for ores.

Naum

2009-01-25 10:58:27

Yeah, a DTM with main-point tolerance set at 255 :)

sirlaughsalot

2009-01-25 11:09:20

Looks good, this is just aestetics but for your progress report learn to use Padr

Edit : Yes

Tickyy

2009-01-25 11:15:20

aha! i understand now… Btw, i know how to use padr… i mentioned it at the competition i did something like this
// lazy to add padr


:p :D

sirlaughsalot

2009-01-25 11:17:18

From: Tickyy
aha! i understand now… Btw, i know how to use padr… i mentioned it at the competition i did something like this
// lazy to add padr


:p :D


lol okay just thought you might wanna learn it (makes you look more pro than you really are, how do you think i got my scripter cup? ;))

Torrent of Flame

2009-01-25 11:25:15

Yeah. :D

Nice walking failsafes ^^

Kave

2009-01-25 11:34:14

Script seems good to me. Yes

Naike

2009-01-25 11:41:54

Yes.

Tickyy

2009-01-25 11:51:23

From: Torrent of Flame
Yeah. :D

Nice walking failsafes ^^


its a long way to the bank and back from it… so i used radialwalking only, with DDTMS the script would be something like 3k lines..

i personally did over 15 loads…
—-

Thanks guys for all the votes, btw i would like to see who votes yes who no… please post :)

Torrent of Flame

2009-01-25 11:53:09

From: Tickyy
its a long way to the bank and back from it… so i used radialwalking only, with DDTMS the script would be something like 3k lines..



Yeaah. I know.. I complimented you on your walking..?

boberman

2009-01-25 12:14:44

Yes from me. For the most part it looks like a pretty good script. Some miner issues that I detected.

procedure FreeThem(DTM: Integer);
begin
FreeDTM(DTM);
end;

That is a useless procedure. Get rid of it and replace all the FreeThem's with FreeDTM(DTM); (if you are only calling another proc, you are just adding overhead).

     if(InvFull) then
begin
if (Players[CurrentPlayer].Booleans[0] = True) then
begin
Disguise('Walking to Bank');
Ores := Ores + 28;
Loads := Loads + 1;
ProgressReport;
WalkToBank;
end else
Disguise('Walking to Shop');
WalkToShop
end;

There is a bug here, do you see it? probably not. You end else doesn't have a begin following it. Every time the inventory is full, it calls WalkToShop. It doesn't call Disguise('Walking to Shop'); every time. This can be bad. Especially if you are in the bank already.

I would consider splitting MineOre into three different parts. First, find the rock. Second, mine the rock (looking for randoms.) and finally one to handle what goes on when you inventory is full (not so important, it could stay in as it is and wouldn't look too bad)

Like I said, the script looks pretty good as is. These are just suggestions to make it a little bit better.

Tickyy

2009-01-25 12:25:07

From: boberman
Yes from me. For the most part it looks like a pretty good script. Some miner issues that I detected.

procedure FreeThem(DTM: Integer);
begin
FreeDTM(DTM);
end;

That is a useless procedure. Get rid of it and replace all the FreeThem's with FreeDTM(DTM); (if you are only calling another proc, you are just adding overhead).

     if(InvFull) then
begin
if (Players[CurrentPlayer].Booleans[0] = True) then
begin
Disguise('Walking to Bank');
Ores := Ores + 28;
Loads := Loads + 1;
ProgressReport;
WalkToBank;
end else
Disguise('Walking to Shop');
WalkToShop
end;

There is a bug here, do you see it? probably not. You end else doesn't have a begin following it. Every time the inventory is full, it calls WalkToShop. It doesn't call Disguise('Walking to Shop'); every time. This can be bad. Especially if you are in the bank already.

I would consider splitting MineOre into three different parts. First, find the rock. Second, mine the rock (looking for randoms.) and finally one to handle what goes on when you inventory is full (not so important, it could stay in as it is and wouldn't look too bad)

Like I said, the script looks pretty good as is. These are just suggestions to make it a little bit better.


the first one that really make suggestions and take a deep look on it .. rep+ ;)

Tniffoc

2009-01-25 13:10:54

Looks like you know your stuff. I really like your attitude.. YES

P1nky

2009-01-25 13:17:02

Yes sir.

Kyle Undefined

2009-01-25 15:26:05

Yes. Very good script and GREAT personality. He has clearly shown his ability of SRL. Good luck and keep it up ;)

~Camo

Tickyy

2009-01-25 15:58:02

thanks guys, i think i will release this soon, after this application is completed. :D

Scaper

2009-01-26 03:05:49

yes

Gu3st...

2009-01-26 15:36:44

I'll vote yes on this one too, it was hard to choose but it seems like you know SRL. What about TPAs?

Griff

2009-01-26 21:09:32

I'm going vote yes. I didn't like your object finding, TPAs could have been better, but that's not one of the requirements anyways. Good work! :)

-Griff

Blumblebee

2009-01-26 21:15:04

yes.

Tickyy

2009-01-27 08:51:55

i have problems with my PC atm, i'll see for TPA's later. :)

Shuttleu

2009-01-27 09:02:13

yes
but try to sort out WalkToMine and WalkToBank
it uses RRW ind if that doesnt work then it will try RW
but RRW and RW do the exact same thing so if it doesnt work the first time then it wont work the second time
try symbold or DDTM's as a backup

~shut

Tickyy

2009-01-27 11:08:30

ummmm, well its my second script :).

i'll try to make it perfect when i try to release it… thanks for your suggestions :D

MasterKill

2009-01-27 13:01:50

Big yes, good job!

Gu3st...

2009-01-27 13:16:16

Let him in already! :p

benjaa

2009-01-27 17:05:48

Tickyy, you're my boy!

I vote yes for sure, this guy is a great help on the forums

tarajunky

2009-01-28 08:59:12

Approved! Congrats.