SRL Archive - Research & Development Lounge

Mime Solver [color based]


Iroki

2009-01-16 15:56:30

Hey, i decided to release this solver to public (second solver), I tested it ( always solving mime) but it needs some improvements (SCAR part). Guys you only need to test it on your accounts :) I hope that i helped.

Special thanks to Tarajunky who lend me his accounts with mime random.

Attached dll plugin and SCAR part.

Dervish

2009-01-16 16:53:46

Are you like a random solving machine..?

Thanks alot :) I'll try it out.

Do you still need some stuff (screenies) ?

bullzeye95

2009-01-16 17:11:30

How does it work? (I mean literally, how does it work, not how good does it work)

Kasi

2009-01-16 17:30:46

omg so there is only 1 random that is currently unsolveble by srl???

NCDS

2009-01-16 17:37:57

From: pur3b100d
omg so there is only 1 random that is currently unsolveble by srl???


Theres atleast 2 because Pillory doesnt work either.

Back on topic tho, once again, thank you very much for this :)
I would hope Admins would reward you and Nauman Respectably.

Kasi

2009-01-16 17:39:47

pillory dont work??? lol it says in ur siggy there are only 3 unsolved randoms in srl

Iroki

2009-01-17 10:06:31

From: bullzeye95
How does it work? (I mean literally, how does it work, not how good does it work)


Umm this is very easy:
dll plugin is scanning screen per 2 seconds and it is getting Max, min colored area ( i mean white color of mime gloves, mask etc. and max and min box area, its analyzing values and result of function in plugin is animation name :)

boberman

2009-01-17 11:10:29

From: manfromczech
Umm this is very easy:
dll plugin is scanning screen per 2 seconds and it is getting Max, min colored area ( i mean white color of mime gloves, mask etc. and max and min box area, its analyzing values and result of function in plugin is animation name :)


So, you are recording where the gloves and box are moving, and comparing that motion to a set of known animations? Pretty clever if you ask me. (I'd love to see the source code for this little wonder).

*edit* BTW, for anyone wondering, I scanned through the DLL to check for potentially malicious codes, While I am no ASM expert, I didn't see anything that would constitute a password stealer/trojan, You should still use at you own risk as it could do other damaging behavior (IE delete random system files), however, I can say with 90% certainty that it is not a password stealer. (it doesn't have the code to dial home in it)

Iroki

2009-01-17 11:14:29

From: boberman
So, you are recording where the gloves and box are moving, and comparing that motion to a set of known animations? Pretty clever if you ask me. (I'd love to see the source code for this little wonder)


No, look at the code, cuz i dont know ho to explain this, source is in member section :)

boberman

2009-01-17 11:24:20

From: manfromczech
No, look at the code, cuz i dont know ho to explain this, source is in member section :)


Ah, didn't know that, thanks :).

mastaraymond

2009-01-17 11:30:13

The scar source is quite detectable (repeat keydown(vk_left).. only needed onec).. Btw, do you solve from above, or from the ground (camera high or low?).

When I thought of a possible solver for this I came into problems because the mime's position wasn't static.

Iroki

2009-01-18 07:56:06

From: mastaraymond
The scar source is quite detectable (repeat keydown(vk_left).. only needed onec).. Btw, do you solve from above, or from the ground (camera high or low?).

When I thought of a possible solver for this I came into problems because the mime's position wasn't static.


I think that Nauman'll made better SCAR part of this solver.