BanditX
2009-01-04 13:06:10
A. There are 12 character classes. Each class is better at certain things and this makes the game more interesting and challenging. Unlike RS where people can go from doing lunar magics to wielding a rune crossbow instantly.
B. The game is turn-based and you have X amount of Movement and Action points. It can feel more like a chess game during intense battles. This makes the fights more involving. The outcome of a battle depends more on how wisely you make your moves than what armor you have or lvl you are.
C. You can only learn 3 professions, unlike runescape where you can have 99 everything, in dofus you pick your favorite skills and stick to them. This is another limit that actually makes the game more fun and realistic.
D. It looks like it would be easy to auto on! the game is simple in design and is also Java-based so SCAR should work on it just fine (only you have to make your own includes) I don't think that Dofus has any bot detection system at all. Also, unbalanced trades are possible!
The only thing I really don't like is that Dofus is kind of anime style. Sometimes you feel like you are in a cute little kids game more than an action-packed MMO. Some of the creatures resemble Neopets rather than aggressive monsters.
So my question is, does anyone else play this game or have an interest in it? Also do you know any other games that have the said advantages? (don't say WOW, its too expensive and has no FTP accept addicting trials) I would really like a game similar to runescape but with different character classes who have different advantages/disadvantages. You can build your characters in different ways and come up with surprising and unique outcomes.
EDIT: to further explain the game, I took a couple screen shots and compiled them all into one picture. Here you go:

That is one of my char's fighting. You can see him doing different attacks, firing a bow, turning invisible, and laying traps. Pretty neat huh? Keep in mind this is just one location, there are several different areas and stuff, and also different character classes as well.
Anyways, I also lied when I said it was written in java. It's flash, not java. I think you could still use coords to auto on it anyways (other people said they have).