trojan
2008-12-18 17:08:20
Edgeville Bucket Filler And Clay Softner
The Walking to the bank needs some serious help for the bucket filler but the clay softner is working quite well.
INFORMATION
This script gets your empty buckets from the bank in Edgeville and fills them. Then after filling them it withdraws clay and water from the bank and makes soft clay.
The reason for this is because clay in g.e. is around 90gp
and soft clay is around 180gp.
which is 90gp profit per clay.
and 90k profit per 1000 clay
but the good thing is that no skills are needed, so a level 3 could do this.
Known Bugs
o Very Poor Banking (need new DTM but when i make one it doesnt work)
o Doesnt Send SrlStats properly
o Poor Walking to well
INSTRUCTIONS
set your bank in that order (soft clay doesnt matter)
Start your character here. (important for the autocolor)
p.s. Bucket filler now has auto road color :)
The Walking to the bank needs some serious help for the bucket filler but the clay softner is working quite well.
INFORMATION
This script gets your empty buckets from the bank in Edgeville and fills them. Then after filling them it withdraws clay and water from the bank and makes soft clay.
The reason for this is because clay in g.e. is around 90gp
and soft clay is around 180gp.
which is 90gp profit per clay.
and 90k profit per 1000 clay
but the good thing is that no skills are needed, so a level 3 could do this.
Known Bugs
o Very Poor Banking (need new DTM but when i make one it doesnt work)
o Doesnt Send SrlStats properly
o Poor Walking to well
INSTRUCTIONS
set your bank in that order (soft clay doesnt matter)
Start your character here. (important for the autocolor){.Script Info:
# ScriptName = Edgeville Bucket Filler
# Author = Trojan
# Description = Fills Buckets In Bank In Edgeville
# Version = 0.2
# Date = 17/12/2008
# Comments = First Script :P
/Script Info}
////////////////////////////////////////////////////////////////////////////////
// _______ ______ ______ _____ _ _____ ___ //
// |_ _| | O _| | _ | |_ _| /O\ | |\ \ | | //
// | | | |\ \ | |_|| __|| / _ \ | | \ \| | //
// |_| |_| \_\ |____| |__| /_/ \_\ |_| \___| Bucket Filler //
////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////-INFORMATION-/////////////////////////////////
// This script will get your empty buckets from the bank and then fill them //
// with water. //
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////-SETUP-////////////////////////////////////
// 1.Load Runescape 32-bit low detail. //
// 2.Place your character in Edgeville bank with empty buckets in the first //
// slot, Full Buckets 2nd slot and then clay 3rd slot. //
// 3.Must start your character in the southern 2 bank slots. //
// 4.Drag the crosshair onto the client. //
// 5.Run the script. //
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////-Later Versions-////////////////////////////////
// Better Walking //
// Multiplayer //
// More Functions
////////////////////////////////////////////////////////////////////////////////
Program EdgevilleBucketFiller;
{.Include SRL/SRL.Scar}
var
EBucketDTM, BankDTM :integer;
SClayDTM, ClayDTM :integer;
FBucketDTM :integer;
LoadsDoneB, LoadsDoneC :integer;
x, y :integer;
TimeM, TimeS :integer;
ERoadColor :integer;
Const
LoadsToDoB = 2; //How many Loads to do 28 buckets per load
WellColour = 2768714; //If doesnt work, change to new colour on well
LoadsToDoC = 5; //Loads of soft clay to make 14 per load
YourSRLID = ''; //PLEASE FILL THIS find at [url]http://www.stats.srl-forums.com/[/url]
YourSRLPassword = '';
version = '0.02'; //DONT TOUCH
Procedure DeclarePlayers;
Begin
HowManyPlayers:=1;
CurrentPlayer:=0;
NumberOfPlayers(HowManyPlayers);
Players[0].Name := 'username'; //your username
Players[0].Pass := 'password'; //your password
Players[0].Nick := 'olly'; //3-4 letters of username
Players[0].Active := True; //use this player?
Players[0].Strings[1] := ''; //bank pin?
end;
Procedure Signature;
begin
ClearDebug
WriteLn('Hello');
Wait(200)
WriteLn(' _______ ______ ______ _____ _ _____ ___ ');
Wait(200);
WriteLn(' |_ _| | O _| | _ | |_ _| /O\ | |\ \ | | ');
Wait(200);
WriteLn(' | | | |\ \ | |_|| __|| / _ \ | | \ \| | ');
Wait(200);
WriteLn(' |_| |_| \_\ |____| |__| /_/ \_\ |_| \___| ');
Wait(1000);
end;
procedure LoadDTM;
begin
EBucketDTM := DTMFromString('78DA6314626060906040015D85F60CFF81342' +
'310FF0702466920831F22C70C57C5C820005503E681CCE124A086' +
'0348881150C305241409A8910412F2F8D500001B900796');
BankDTM := DTMFromString('78DA630C66606088624001FFFFFF67F80FA41' +
'921ECFF8C31404638448E19AAE6E5D72F0CFC503520C0988A3007' +
'A79A04201142404D1C904824A0C61548C41050E305241208A8090' +
'512F1F8D50000588C21D6');
SClayDTM := DTMFromString('78DA632C65606050604001F9217C0CFF81342' +
'310FF0702C63220430C22C70C57C5C8C00F5503E61501092D026A' +
'3281842A0135B940428A809A3A20A142404D3D9090C4AF0600783' +
'F0A59');
ClayDTM := DTMFromString('78DA635CC0C0C0A0CC80021675C532FC07D28' +
'C40FC1F08186720D430C3553132F043D58079B381843C01358B80' +
'841A0135CB80842C11E6481150B394B09B01CEE30C4C');
FBucketDTM := DTMFromString('78DA636C666060F06440011D050E0CFF81342' +
'310FF0702C62A841A66B82A46067EA81A30AF1748381150D30924' +
'8209A8A901124104D4F400096FFC6A00FD6B0B7E');
end;
procedure getroadcolor;
begin
ERoadColor := GetColor(595, 74);
writeln('MMap Road Color = ' + IntToStr(ERoadColor) + '');
end;
procedure Setup;
begin
SetUpSrl;
ScriptID := '1120';
SRLID := YourSRLID;
SRLPassword := YourSRLPassword;
if (SRLID = '') or (SRLPassword = '') then
begin
SRLID := '2391'
SRLPassword := 'default';
end;
ActivateClient;
declareplayers;
wait(1000);
makecompass('N');
if not InvEmpty then
begin
OpenBankFast('eb');
DepositAll;
end;
end;
procedure antirandom;
begin
findnormalrandoms;
if (FindFight) then
begin
runaway('S', true, 1, 5000+random(1000));
end;
end;
procedure antiban;
begin
if not loggedin then exit;
case Random(20) of
0: RandomRClick;
1: BoredHuman;
2: HoverSkill('random', False);
3: DoEmote(1 + Random(10));
4: PickUpMouse;
end;
end;
procedure CloseBS;
begin
if bankscreen then
begin
CloseBank;
antirandom;
end;
end;
procedure WithdrawEBuckets;
begin
if not bankscreen then
OpenBankFast('eb');
if PinScreen then
InPin(Players[CurrentPlayer].Strings[1]);
if bankscreen then
begin
if(FindDTM(EBucketDTM, x, y, 32, 88, 75, 128))then
Withdraw(1,1,28);
if not(FindDTM(EBucketDTM, x, y, 32, 88, 75, 128)) then
begin
if(FindDTM(EBucketDTM, x, y, MSx1, MSy1, MSx2, MSy2)) then
Withdraw(x, y, 28);
if not(FindDTM(EBucketDTM, x, y, MSx1, MSy1, MSx2, MSy2)) then
logout;
writeln ('Couldn''t Find Empty Buckets in Bank So Logging out!!');
end;
end;
end;
procedure DepositInv;
begin
If not LoggedIn then
Exit;
antirandom;
OpenBankFast('eb');
wait(500+random(500));
If Not(BankScreen) or Not(PinScreen)Then
begin
wait(2000+random(1000));
If Not(BankScreen) or Not(PinScreen)Then
begin
logout;
writeln('couldn''t open bank');
end;
if PinScreen then
InPin(Players[CurrentPlayer].Strings[1]);
if bankscreen then
begin
DepositAll;
ReportVars[0] := 28;
ReportVars[1] := 1;
ReportVars[2] := (GetTimeRunning/60000);
SrlRandomsReport;
SendSrlReport;
end;
end;
end;
procedure DepositInv2;
begin
If not LoggedIn then Exit;
antirandom;
OpenBankFast('eb');
wait(500+random(500));
If Not(BankScreen) or Not(PinScreen)Then
begin
wait(2000+random(1000));
If Not(BankScreen) or Not(PinScreen)Then
begin
logout;
writeln('couldn''t open bank');
end;
if PinScreen then
InPin(Players[CurrentPlayer].Strings[1]);
if bankscreen then
begin
DepositAll;
ReportVars[2] := (GetTimeRunning/60000);
ReportVars[3] := 14;
SrlRandomsReport;
SendSrlReport;
end;
end;
end;
procedure Proggy;
begin
writeln('====================================');
writeln('TROJANS EDGEVILLE BUCKET FILLER VERSION = ' + Version + '!');
writeln('Made ' + IntToStr(LoadsDoneC*14) + ' Soft Clay');
writeln('Filled ' + IntToStr(LoadsDoneB*28) + ' Buckets');
TimeM := (GetTimeRunning/60000);
TimeS := (GetTimeRunning-(TimeM*60000))/1000;
writeln('Ran For ' + IntToStr(TimeM) + ' Minutes And ' + IntToStr(TimeS)+ ' Seconds');
writeln('====================================');
end;
procedure WalkToBank;
begin
if not findsymbol(x, y, 'Bank') then
begin
writeln('Couldnt find bank Symbol');
proggy;
exit;
end else
begin
mouse(x, y, 3, 3, true);
flag;
if finddtm(BankDTM, x, y, MMx1, MMy1, MMx2, MMy2) then
begin
mouse(x, y, 3, 3, true);
flag;
end;
end;
end;
procedure FillBuckets;
begin
If not LoggedIn then
begin
Writeln('Not logged on...');
Exit;
end else
begin
RadialWalk(ERoadColor, 270, 290, 35, 0, 5);
Flag;
RadialWalk(ERoadColor, 359, 1, 50, 0, 0);
Flag;
if finddtm(EBucketDTM, x, y, MIX1, MIY1, MIX2, MIY2) then
mouse(x, y, 3, 3, true);
wait(200+random(100));
if FindObjCustom(x, y, ['ell'], [WellColour], 5)then
mouse(x, y, 3, 3, true);
wait(18000+random(1000));
writeln('Filled all buckets, going back to bank');
end;
end;
procedure withdrawclaybucket;
begin
if not bankscreen then
OpenBankFast('eb');
if PinScreen then InPin(Players[CurrentPlayer].Strings[1]);
if bankscreen then
begin
DepositAll;
if(FindDTM(FBucketDTM, x, y, 79, 88, 114, 126))then
Withdraw(2,1,14);
if not(FindDTM(FBucketDTM, x, y, 32, 88, 75, 128)) then
begin
if(FindDTM(FBucketDTM, x, y, MSx1, MSy1, MSx2, MSy2)) then
Withdraw(x, y, 14);
if not(FindDTM(FBucketDTM, x, y, MSx1, MSy1, MSx2, MSy2)) then
logout;
writeln ('Couldn''t Find Full Buckets in Bank So Logging out!!');
end;
end;
begin
if(FindDTM(ClayDTM, x, y, 123, 89, 147, 121))then
Withdraw(3, 1, 14);
if not(FindDTM(ClayDTM, x, y, 123, 89, 147, 121)) then
begin
if(FindDTM(ClayDTM, x, y, MSx1, MSy1, MSx2, MSy2)) then
Withdraw(x, y, 28);
if not(FindDTM(ClayDTM, x, y, MSx1, MSy1, MSx2, MSy2)) then
logout;
writeln ('Couldn''t Find Clay in Bank So Logging out!!');
end;
end;
end;
procedure MakeSoftClay;
begin
if (FindDTM(FBucketDTM, x, y, MIx1, MIy1, MIx2, MIy2))then
begin
Mouse(x, y, 3, 3, true);
wait(100+random(200))
if (FindDTM(ClayDTM, x, y, 562, 211, 725, 464))then
begin
Mouse(662, 337, 3, 3, true);
wait(500+random(500));
Mouse(256, 412, 3, 3, false);
ChooseOption('ll');
wait(14000+random(1000));
end;
end;
end;
begin
Signature;
Setup;
LoadDTM;
if not loggedin then
begin
LoginPlayer;
end;
GetRoadColor;
repeat
WithdrawEBuckets;
CloseBS;
AntiBan;
AntiRandom;
FillBuckets;
AntiBan;
AntiRandom;
WalkToBank;
DepositInv;
LoadsDoneB := LoadsDoneB + 1;
until(LoadsDoneB = LoadsToDoB);
FreeDTM(EBucketDTM);
FreeDTM(BankDTM);
proggy;
SrlRandomsReport;
SendSrlReport;
repeat
WithdrawClayBucket;
CloseBS;
AntiBan;
MakesoftClay;
AntiRandom;
AntiBan;
DepositInv2;
LoadsDoneC := LoadsDoneC + 1;
until(LoadsDoneC = LoadsToDoC);
Proggy;
FreeDTM(FBucketDTM);
FreeDTM(ClayDTM);
FreeDTM(SClayDTM);
SrlRandomsReport;
SendSrlReport;
end.
p.s. Bucket filler now has auto road color :)