A G E N T
2008-12-16 22:35:32
A thought just popped into my head - in the mime random, wouldn't all the emotes have slightly different (thus, unique) running times? I don't have any guys in mime right now, so my research was mostly confined to hypercam videos on youtube :( I got some results, they don't seem to be very encouraging, but there are two glaring sources of error here:
a) Using a video as opposed to real client
b) Determining when the emote "ends" is a bit dodgy - I was going by when the floor is no longer 'lit up' by the spotlight, but I think this could be refined for greater precision…
I ran it a few times, with vary degrees of precision (i.e, Wait(30) vs Wait(15) vs Wait(2) in my loop).
Some things to note: laugh, lean, box, and wall are all very close (see above), whereas dance and scratch head are very easily differentiated.
Discuss?
a) Using a video as opposed to real client
b) Determining when the emote "ends" is a bit dodgy - I was going by when the floor is no longer 'lit up' by the spotlight, but I think this could be refined for greater precision…
I ran it a few times, with vary degrees of precision (i.e, Wait(30) vs Wait(15) vs Wait(2) in my loop).
Some things to note: laugh, lean, box, and wall are all very close (see above), whereas dance and scratch head are very easily differentiated.
CASE 1:
rope = 4156
wall = 4015
dance = 3000
laugh = 4000
box = 4078
laugh = 3984
lean = 3984
scratch = 3390
lean = 1125
box = 4094
CASE 2:
rope = 4125
wall = 4015
dance = 3016
laugh = 4000
box = 4093
laugh = 3984
lean = 4000
scratch = 3390
lean = 1125
box = 4078
CASE 2.5 :
rope = 4140
wall = 4000
dance = 3000
laugh = 4016
Discuss?
