Why2u
2008-12-10 15:29:53
<!– BEGIN TEMPLATE: formanswers –>
Why2u - SRL Member Application Form
Why2u
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
C++
Other Communitys
Sythe, Voide, Script-O-Matic, Habbox, HabboZ, Chebwa..
How Long have You Played Runescape
4 Years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
Ok uhm…
I'm 14. from Michigan Usa.
I enjoy playing online games.
I think I enjoy learning more about them though, how they work, the language used, etc.
I'm 6/10 on C++.
I'm pretty good at writing scripts for scar aswell ;D
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
——————————————————
<!– END TEMPLATE: formanswers –>
Why2u - SRL Member Application Form
Why2u
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
C++
Other Communitys
Sythe, Voide, Script-O-Matic, Habbox, HabboZ, Chebwa..
How Long have You Played Runescape
4 Years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
Ok uhm…
I'm 14. from Michigan Usa.
I enjoy playing online games.
I think I enjoy learning more about them though, how they work, the language used, etc.
I'm 6/10 on C++.
I'm pretty good at writing scripts for scar aswell ;D
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
//Credits: Wizzup?'s - w_GasCheck
// Wt-Fakawi - FindFastRandoms;
program Miner;
{.include SRL/SRL.scar}
{.include SRL/SRL/Skill/Mining.scar}
const
LoadsPerPlayer =10; //Amount of loads per player before switching.
RockColor = 2569302; //Add the color of the rock here.
WaitPerRock = 5000; //The time to wait while we are mining a rock in ms.(5000ms = 5 seconds)
RunAway = 'N'; // If in a fight, this is the direction you will run. (Choose N, S, E or W)
WaitAfter = 10000; //Amount of time to wait before coming back after a fight. (10000ms = 10 seconds)
Version = '1.0'; //This is for me to control the version number, please don't change.
var
clicks, loads, ran, chat, GasesHandled : integer;
procedure DeclarePlayers;
begin
HowManyPlayers:= 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
(*----- Player 1 -----*)
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := ''; //3-4 lower case letters from your name DON'T use the first letter
Players[0].Integers[0]:= 0; //Leave at 0
Players[0].Active := True;
(*----- Player 2 -----*)
{Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3-4 lower case letters from your name DON'T use the first letter
Players[1].Integers[0]:= 0; //Leave at 0
Players[1].Active := True;
(*----- Player 3 -----*)
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3-4 lower case letters from your name DON'T use the first letter
Players[2].Integers[0]:= 0; //Leave at 0
Players[2].Active := True;}
Writeln(IntToStr(HowManyPlayers)+' Player(s).');
CheckUserNicks;
end;
procedure Signature;
begin
ClearDebug;
writeln(' Hope You Enjoy The Script! ');
wait(3000 + random(750));
end;
procedure Setup;
begin
HighestAngle;
SetRun(True);
end;
function FindFastRandoms: Boolean; //By Wt-Fakawi
var
i: Integer;
begin
for i := 1 to 12 do
begin
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
8: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
9: begin
if FindFight then
begin
RunTo(RunAway, False);
Wait(WaitAfter + random(3000));
Runback;
Ran:=Ran+1;
end;
end;
10: if FindTalk then
Result := True;
11: if ClickToContinue then
Result := True;
end;
end;
end;
function w_GasCheck(gx, gy: integer): boolean;
Var
x1, y1, x2, y2, I, time, c: Integer;
R, G, B: Integer;
H, S, L: ExtEnded;
X, Y, Z: ExtEnded;
Gas, Gas2: TPointArray;
Colors, C2: TIntegerArray;
begin
Try
x1 := gx - 35;
If x1 < 0 Then
x1 := 0;
y1 := gy - 35;
If y1 < 0 Then
y1 := 0;
x2 := gx + 35;
If x2 > 515 Then
x2 := 515;
y2 := gy + 35;
If y2 > 336 Then
y2 := 336;
Time := GetSystemTime;
Result := False;
c := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2ModIfiers(0.2, 0.2);
FindColorsTolerance(Gas, 8886170, x1, y1, x2, y2, 20);
ColorToleranceSpeed(c);
If length(Gas) < 10 Then
Exit;
Colors := GetColors(Gas);
C2 := Colors;
ClearSameIntegers(C2);
//writeln('w_Colors Length: ' + inttostr(length(colors)));
// writeln('w_C2 Length: ' + inttostr(length(C2)));
If Length(C2) < 40 Then
Exit;
For I := 0 To High(Gas) Do
Begin
ColorToRGB(Colors[i], R, G, B);
If Abs(R - G) <= 10.0 Then
Begin
ColorToHSL(Colors[i], H, S, L);
If (H > 11.5) And (H < 16.0) And (S < 12.0) Then
Begin
ColorToXYZ(Colors[i], X, Y, Z);
If (Abs(X - Y) < 5.0) And (Abs(X - Z) < 5.0) And (Abs(Y - Z) < 5.0) Then
Begin
SetLength(Gas2, Length(Gas2) + 1);
Gas2[High(Gas2)] := Gas[i];
End;
End;
End;
End;
WriteLn('w_time: ' + IntToStr(GetSystemTime - Time));
WriteLn('w_gas2 length: ' + IntToStr(Length(Gas2)));
Result := (Length(Gas2) > 30); // The only number you might want to tweak.
//debugtpa(Gas2, '');
If Result Then
Begin
GasesHandled := GasesHandled + 1;
WriteLn('*** GAS FOUND ***');
End;
Except WriteLn('w_gasCheck ERROR: No window selected'); End;
End;
procedure DoAntiRandoms;
var
x, y : integer;
begin
FindTalk;
FindNormalRandoms;
FindFastRandoms;
FindLamp('mining');
FindPick;
if w_GasCheck(x, y) then
Wait(5000+Random(500));
end;
procedure AutoChat1;
var
ChatTime : Integer;
ChatInitiated : Boolean;
begin
if not ChatInitiated then
begin
if (InChatMulti('ell', 'yo', 'hi')) then
begin
Wait(500 + Random(500));
TypeSend('whats up?');
ChatInitiated := True;
MarkTime(ChatTime);
Chat:=Chat+1;
end;
end else
begin
if (TimeFromMark(ChatTime) >= 60000) then
begin
if (InChatMulti('llo', 'yo', 'hi')) then
begin
Wait(500 + Random(500));
TypeSend('whats up?');
MarkTime(ChatTime);
Chat:=Chat+1;
end;
end;
end;
end;
procedure AutoChat2;
var
ChatTime : Integer;
ChatInitiated : Boolean;
begin
if not ChatInitiated then
begin
if (InChatMulti('lvl', 'inin', 'evel')) then
begin
Wait(500 + Random(500));
TypeSend('why?');
ChatInitiated := True;
MarkTime(ChatTime);
Chat:=Chat+1;
end;
end else
begin
if (TimeFromMark(ChatTime) >= 60000) then
begin
if (InChatMulti('lvl', 'inin', 'evel')) then
begin
Wait(500 + Random(500));
TypeSend('why?');
MarkTime(ChatTime);
Chat:=Chat+1;
end;
end;
end;
end;
procedure AntiBan;
begin
DoAntiRandoms;
AutoChat1;
AutoChat2;
case Random(30) of
2: MouseBox(MSX1, MSY1, MSX2, MSY2, True);
4: HoverSkill('Random', False);
8: MouseBox(MMX1, MMY1, MMX2, MMY2, False);
15: BoredHuman;
20: HoverSkill('Mining', False);
27: PerfectNorth;
29: RandomRClick;
30: SleepAndMoveMouse(600000+random(300000));
end;
end;
procedure MineRock;
var
x, y, MyMark : integer;
begin
if not Loggedin then Exit;
MarkTime(MyMark);
repeat
if FindColorSpiralTolerance(x, y, RockColor, 5, 5, 512, 334, 4) then
MMouse(x, y, 2, 2);
if GetUpText = 'ock' then
wait(100+random(50));
Mouse(x,y,1,1,true);
Wait(WaitPerRock+random(100));
AntiBan;
Clicks:=Clicks+1;
if TimeFromMark(MyMark) > (2 * 60 * 100) then
begin
Logout;
Exit;
end;
until(InvFull);
end;
procedure Drop;
begin
DropToPosition(2, 28);
Loads:=Loads+1;
if Loads mod LoadsPerPlayer = 0 then
begin
NextPlayer(True);
end;
end;
procedure ProgressReport;
begin
ClearDebug;
Writeln('------------->Miner ver ' + Version + '<------------');
Writeln('---------------->By: Why2u<---------------');
Writeln('-------------------------------------------');
Writeln(' Time Ran: ' + TimeRunning + ' ');
Writeln(' Mined ' + IntToStr(Clicks) + ' Rock(s)' + ' ');
Writeln(' Completed ' + IntToStr(Loads) + ' Load(s)' + ' ');
Writeln(' Avoided ' + IntToStr(Ran) + ' Fight(s)' + ' ');
Writeln(' Handled ' + IntToStr(GasesHandled) + ' Gas(es)' + ' ');
Writeln(' Responded ' + IntToStr(chat) + ' Time(s) to Players' + ' ');
Writeln('-------------------------------------------');
end;
begin
SetupSRL;
DeclarePlayers;
Signature;
if LoggedIn then Logout;
LoginPlayer;
Setup;
repeat
MineRock;
Drop;
ProgressReport;
if not Loggedin then NextPlayer(False);
until false
end.
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<!– END TEMPLATE: formanswers –>