benjaa's PowerMiner
benjaa
2008-12-05 06:08:48
Fully Functional, and Ready for vigorous testing.Any Ore PowerMiner V1.5 MULTI-PlayerCompletely Re-written!What it does; - Mines any ore
- Pick axe can be equipped or in inventory
- When inventory is full, it drops all
- Finds the closest rock to the center of the screen
- Please set up lines 8-21
Features; - ColorFinding
- Sleeps
- Checks if pick exists
- Runs away from enemies
- Up to date Random Checking
- AntiBan
- Gas finding
- Good use of includes' procedures
- MultiPlayer
- Finds pickaxe, finds and attaches broken pickaxe
Soon to come; - More Accurate Progress Reporting
- Granite and Limestone mining
]
Known Bugs; None knownSuggested Mining Locations (F2P)Falador Mine - Iron, Coal, Gold - Combat of around 50 should stop the King Scorpion from attacking.
Al Kharid Mine - Iron, Silver, Copper, Coal, Gold - Highly suggested that you have a combat of at least 30. This will stop the scorpions attacking.
Rimmington Mine - Iron, Copper, Clay, Tin, Gold - No combat level required, but DON'T auto at level 3.
Mining Guild - Coal, Mith - Requires 60 Mining
Progress Report
Single Player, taking rests approximately every 9 minutes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Multiplayer (5)~~~
Player[0] Active: True
Time Running: 7 Hours, 18 Minutes and 26 Seconds
Loads: 43
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 54 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Mormonman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Multiplayer (2)~~~
0. gent Active: True
1. enja Active: False
Time Running: 2 Hours, 32 Minutes and 22 Seconds
Loads: 19
Ran Away: 3 time/s
Took: 9 rest/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
** without any interference
REASON FOR STOPPING: [Single Player]Tried to pause the script to check proggy, but accidently stopped it.
[MultiPlayer] "It has been 3 minutes and Runescape is not yet ready… Terminating.
Successfully executed"
Please post progress reports, and any suggestions would be greatly appreciated.
Updating to Smart and ReflectionThanks to Lee Lok Hin and Death-Magnetic
Lee Lok Hin
2008-12-05 07:12:56
Nice! You've really improved a lot.
A few points:
FindNormalRandoms can easily be put into Underattack
until (FindGas(x, y))or(FindBlackChatMessage('anage'))or(TimeFromMark(f) > 6500);
If it finds the Gas, it still doesn't do anything =/
for i := DropStyle to 28 do
?
Don't see DropStyle used anywhere else. Can't you just do for i:= 1 to 28 do?
And another thing. Take a look at Mining.scar in /skill.
function FindObjRockEx(var cx, cy: Integer; RockIndex: Integer; QuickSorting, RGBXYZCheck: Boolean): Boolean;
By: Sumilion
Description:
Finds the rocks using SRL's Rock Records
function FindObjRock(var cx, cy: Integer; RockIndex: Integer): Boolean;
By: Sumilion
Description:
Finds the rocks using SRL's Rock Records
procedure LoadRockRecords;
By: Sumilion
Description:
Loads the records for FindObjRock
But this is a great, better than your former ones.
You might like to take a look at adding multiplayer and srl stats in there.
Nielsie's Adding Multiplayer Tutorial:
http://www.villavu.com/forum/showthread.php?t=12858Hy's Multiplayer Tut
http://www.villavu.com/forum/showthread.php?t=27772?t=30258&highlight=statsGood luck!
benjaa
2008-12-05 07:29:43
THANKyou so much Lee
@ randoms - I will put the Randoms into UnderAttack, can't believe i didn't think of that
@ FindGas - it *kinda* does something, it makes the character search for another rock, but this time sees the gas
but i should really re-organise it to do something a little better
… maybe run a short distance away?
@ dropstyle - woops, forgot to fix that :p that was my lazy way of stopping the script from dropping the pick axe
@ mining.scar - i did have a look in this before i started, but i couldnt quite understand which to call, how and when… so i left it
ill have another look at it tonight
thankyou so much for the links to multiplayer, ill definately look into it and put it in
also, thankyou so much for having a look at it :)
your comments are greatly appreciated
EDIT: Fixed;
Randoms, FindGas (maybe) and Added Multiplayer
Death-Magnetic
2008-12-05 13:44:33
Reserved for proggy
(If i make it run) :p
~D-M
benjaa
2008-12-05 18:01:57
From: Death-Magnetic
Reserved for proggy
(If i make it run) :p
~D-M
Thanks for the helpful reply Death-Magnetic.
EDIT: 6 views and 1 helpful comment… thanks leechers
Death-Magnetic
2008-12-06 07:44:43
From: benjaa
Thanks for the helpful reply Death-Magnetic.
EDIT: 6 views and 1 helpful comment… thanks leechers
You ment my post were helpful or were you ironic? Cuz i ment it, if i make it run i'll post a proggy. Haven't tried yet, will soon :p :p
EDIT: Ive been running this script a few times, and the antiban and antirandom sucks, sorry.
But when i get something to solve it log out and nothing more happens or if someone speaks to me or say my name it doesnt respond.
The script wouldn't run for a long time untill i get banned or gets a random to solve.
But except from that it's quite good.
(And improve the gas finder, or actually the finder is good but it just start mine at the gas again)
benjaa
2008-12-06 16:32:44
ut when i get something to solve it log out and nothing more happens or if someone speaks to me or say my name it doesnt respond.
The script wouldn't run for a long time untill i get banned or gets a random to solve.
But except from that it's quite good.
(And improve the gas finder, or actually the finder is good but it just start mine at the gas again)
there we go, thats more helpful :)
ok, which randoms isnt it solving exactly? because i think i might have to custom make them - srl antirandoms really aren't working for me
also, i removed the autoresponder because in my opinion its a joke. i think its antibans like that that confirm someone is autoing - they arent complex enough
ill have a look at the gas finder, i dont think mine has actually encountered one, because whenever i come back my pickaxe is always ok, so i guess it either avoids it or hasnt seen one
Smarter Child
2008-12-06 18:23:19
I will defienetly run this if i don't get too busy and try to get an awesome proggy for this.
>>>>>>>RESERVED FOR PROGGY<<<<<<<<<<<<<
Death-Magnetic
2008-12-06 18:29:17
From: benjaa
there we go, thats more helpful :)
ok, which randoms isnt it solving exactly? because i think i might have to custom make them - srl antirandoms really aren't working for me
also, i removed the autoresponder because in my opinion its a joke. i think its antibans like that that confirm someone is autoing - they arent complex enough
ill have a look at the gas finder, i dont think mine has actually encountered one, because whenever i come back my pickaxe is always ok, so i guess it either avoids it or hasnt seen one
The antirandoms it have problems with is the box you get from Old Man, when you have to choose like for example what number is the square.
And when it find gas and run away and waits to short before mining on gas again…
And it finds ores a little slow.
But actually it's a good script ;)
Keep it up :p
benjaa
2008-12-06 19:03:53
The antirandoms it have problems with is the box you get from Old Man, when you have to choose like for example what number is the square.
And when it find gas and run away and waits to short before mining on gas again…
And it finds ores a little slow.
But actually it's a good script
Keep it up
the box problem is not actually my fault
all i have to do is open the display, if its not solving it properly, its the includes that need updating
during testing, my character also failed these occasionally
ohk, i see the problem with gas
ill have a look at the scripting - but i dont actually no what to do when it sees gas, i might make it just walk away and wait for a while
if by "finding ores slow" you mean finding a rock to mine, i added in a Wait to try to make it less robotic, so that can easily be changed
thankyou for you thorough input
much better than your first post :)
update should be coming in the next 2 days
EDIT: Added in a responder to greetings and "mining levels"-style questions, testing now
Lee Lok Hin
2008-12-07 05:02:29
Benjaa, What to do when it finds gas:
If it's looking for a rock, just call that procedure again until gas is gone. FindObjRock should ignore a rock if there's gas on it anyway.
Flag;
MarkTime(f);
Disguise('Mining rock...');
repeat
Wait(400 + Random(200));
RandomsCheck;
case (Random(3))of
0: AntiBan;
end;
until (FindGas(x, y))or(FindBlackChatMessage('anage'))or(TimeFromMark(f) > 8000);
This bit. You've hit upon the crux of the matter: It's horribly hard to follow a rock. What do I mean by follow?
When you first find a rock, it returns the x,y of the rock, yes? But that flag means there's a real possiblility that you have moved to mine the rock, which means the x,y are no longer useful anymore. Which means you've got to try and find the rock you're mining, and put that in x,y for FindGas to use.
This is the hardest part of making an autominer, IMO. Making the FollowRock procedure. Take a look at TheClaw's lumbridge miner to see how it follows the rock.
for i := DropStyle to 28 do
Still?
for i:=0 to i=HowManyPlayers -1 do
I'm surprised this didn't error, actually. It should be:
for i:= 0 to howmanyplayers - 1
until false; //AllPlayersInactive didn't work properly
I don't htink it's AllPlayersInactive's problem. Have a look at nextplayer, there'a an infinite loop in there.
for i := 1 to 7 do
begin
case I of
1: if(SolveNonTalkingRandoms)then break;
2: if(FindMod)then break;
3: if(FindTalk)then break;
4: if(FindDead)then break;
5: if(FindLamp(LampSkill))then break;
6: if(FindBox)then
begin
SolveBox;
break;
end;
7: if(RC)then break;
end;
end;
FindNormalRandoms; ?
I don't really understand MoveAway;, really. Unless you're running from a fight. To make a guy stop mining an ore, just click on the minimap.
Mouse(MMCX,MMCY,5,5,true);
Works fine.
Incidentally, Sorry about the above error in my post. Hy's tutorial wasn't a multiplayer one, but it teaches how to add srl-stats.
Hy's srl-stats Tut
http://www.villavu.com/forum/showthread.php?t=27772?t=30258&highlight=statsThanks for reading through my slightly rambling post ;)
As usual, Good luck!
benjaa
2008-12-07 07:02:27
ok - so next update will include;
- rock following (no idea how im going to handle at the moment) but i understand why [
Not Yet]
- dropstyle > i tried to fix this
twice with dtm's and bmp's, but i think i finally have a solution which calls a variable from FindPick.Wielding [
Fixed]
- i = howmanyplayers- 1 > thanks for that, shoulda picked that up [
Fixed]
- FindNormalRandoms > i was trying to change the LampSkill, because i got a report saying one failed, but i found it in SetupSRL afterwards, mustve forgotten to change it back [
Fixed]
- MoveAway madness > Ahh, didn't think of that, thanks for making it easier :) [
Fixed]
Thanks for reading through my slightly rambling post
no T H A N K Y O U
its really helping me improve the script :)
the more help the better, all these changes (except maybe rock following) will be sub'ed in tonight
thanks again bud
Death-Magnetic
2008-12-07 07:48:15
Wow! Yeah, you really made improvement in the new release.
Good job Benjaa.
I'm going to run it now, and i will post a proggy when done ;)
benjaa
2008-12-07 08:20:20
thanks for sticking by death :)
ive got a copy on my harddrive with the latest updates, if you're still on, otherwise i need to fix up Rock following - then ill upload it
comee on good proggy! i hit another 2 hour one today… was going nicely until my little sister decided to mess with it
Death-Magnetic
2008-12-07 13:54:33
Here you go:
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 1 Hours, 0 Minutes and 4 Seconds
Loads: 4
Ran Away: 0 time/s
Took: 6 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
benjaa
2008-12-07 17:08:07
1 hour …it's a start
what made it stop?
i tried for a proggy last night, but i think i broke some kind of record!! i got 3 mordauts in 48 minutes
Death-Magnetic
2008-12-08 10:05:45
From: benjaa
1 hour …it's a start
what made it stop?
i tried for a proggy last night, but i think i broke some kind of record!! i got 3 mordauts in 48 minutes
I actually wanted it to run alot longer, but it stoped.
I dont know why it stoped, but i really suggest to make the AntiRandom and AntiBan better.
Still doesn't respond when someone says ''Mining lvl?''.
I only used one player, may run better and longer if you got more players.
~D-M
kensaurus
2008-12-08 10:08:51
working… thanks alot..
just tested a while.
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 5 Minutes and 50 Seconds
Loads: 1
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
benjaa
2008-12-08 10:10:04
hmm… Ill look into responder, it wasnt working perfectly for me either
randoms have been updated in V1.7
are you sure the script finished? or was it just resting?
ill look into my failsafes
edit: kensaurus, thankyou for testing :)
could you tell me what happened after 5 mins
mr n0obie2
2008-12-11 20:19:50
i run it and its so laggy that it dusnt get to the rs window…
Death-Magnetic
2008-12-12 19:38:41
From: mr n0obie2
i run it and its so laggy that it dusnt get to the rs window…
Did you drag the Cross thingy on SCAR to the Runescape window?
If not, that should solve it, i think :p
~D-M
poopy2177
2008-12-14 14:01:18
It starts then the mouse freezes and this keeps flashing on the script:
Player[0] Active: True
Time Running: 54 Seconds
Loads: 0
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
I Pk I Ko I
2008-12-17 19:51:20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 3 Minutes and 30 Seconds
Loads: 0
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Successfully executed
I stopped this manually after 1 load of iron I just wanted to prove it works. It mined a load of iron and dropped it not bad only 3 and a half mins. I'll do a longer proggy later if I have time. Nice script.
benjaa
2008-12-19 21:28:14
From: mr n0obie2
i run it and its so laggy that it dusnt get to the rs window…
did you drag crosshair?
and thankyou I PK for testing… if only i could get some more testers
kensaurus
2008-12-20 03:52:19
benjaaa u moved it to this section!!!!!!!!!! i will test rigorously for u :)
Yeah It worked got about 2 loads then slept but gas finder is needed bad blew my pick really fast
benjaa
2008-12-24 01:47:32
yes, i need to update when i get time
naryasha
2008-12-24 21:09:06
uhh how long dose it rest? I waited for 5 minutes and it still hasn't logg back in after the intial sleep. I am using firefox and this problem also happened with munk's forefeather… anyone know how to fix??/
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 15 Minutes and 36 Seconds
Loads: 3
Ran Away: 2 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 0 time/s
got about 4 of these but got stopped by security guard, old man, and rick turpentine, this script really needs anti randoms
kensaurus
2008-12-26 05:39:47
no update??? have been waiting -.-
benjaa
2008-12-27 06:03:57
From: naryasha
uhh how long dose it rest? I waited for 5 minutes and it still hasn't logg back in after the intial sleep. I am using firefox and this problem also happened with munk's forefeather… anyone know how to fix??/
update loginplayer, lee lok hin has a fix
Kensaurus, working on it
RIGHT now
@goldrush, it has anti-randoms - either im not calling them regularly enough, or it's the antirandom itself that is inaccurate
kensaurus
2008-12-27 09:29:05
orite patiently waiting for you :)
benjaa
2008-12-27 18:11:56
So far:
Fixed dropping
Adding reflection
Fixed player changing
Rock following
Not quite ready for release
Hmm it could also be the revision well i hope to see more from you!
noobifier
2009-01-06 01:10:05
I'm using it atm in Ardy at the coal and it's working great. One thing I spotted though is the amount of times it hovers over the mining skill, I find that a little too common and detecable.
So otherwise all good, no probs so far. ;D
benjaa
2009-01-06 02:29:01
Thanks Noob, maybe a proggy?
This script will be going reflection in 2 weeks
noobifier
2009-01-06 03:07:42
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 1 Hours, 0 Minutes and 48 Seconds
Loads: 8
Ran Away: 0 time/s
Took: 6 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There's a proggy. I did also see that it never solved one random. I had to solve them. I know it never solved box random twice and other talking ones is maybe because I never had the correct nick so it couldn't pick them up.
Otherwise all good. Got me a lvl from 63-64. Keep it up! :D
benjaa
2009-01-06 08:59:48
Edit:
I never had the correct nick so it couldn't pick them up.
yes, that is defs why
Update is ready..but it's on my computer which crashed
may need to rewrite (…yay!)
ran a 4 hour proggy on Reflection
Now solves antirandoms better
Srl stats
Better Resting
Fixed Multiplayer
Better ore counting
Faster Ore mining
Exp checks
Rock following function (near floorless)
Better gas finding using tiles
Annoyed that I can't release for further testing :(
noobifier
2009-01-08 01:49:25
Aww sorry to hear.
I redid my nick and it seemed to work. Here is a proggy. Got me from 64-65.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 2 Hours, 26 Minutes and 46 Seconds
Loads: 18
Ran Away: 2 time/s
Took: 6 rest/s
Changed player: 0 time/s
Responded: 4 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Successfully executed
Stopped manully.
benjaa
2009-01-08 04:50:57
Thankyou so much noob
Im rewriting all the script
mynameisjoe
2009-01-11 23:08:04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 1 Hours, 57 Minutes and 39 Seconds
Loads: 23
Ran Away: 0 time/s
Took: 12 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Excellent script! The sleeping pretty much stops randoms!
jamesrex100
2009-01-12 20:29:50
looks good. will try now..
jamesrex100
2009-01-12 20:54:45
shitt..
marpis
2009-01-14 15:47:05
It just popped out "99" to mainchat. I mean my char said "99", which is not very good
DANGEROUS SCRIPT?
Otherwise looked like a nice script! Maybe too much random prevention like level checking and gametab swapping
1337w33d
2009-01-14 16:01:10
Players[0].Nick :=''; //if you don't know what to write here, press Alt + F4
Lol'd when I saw this.
From: jamesrex100
shitt..
Rage'd when I saw this.
Ultra
2009-01-15 08:47:30
My rune pick head flyed off and it didnt even check if pickaxe is missing o.o.
A suggestion, when the text message appears that said you need a pickaxe to mine. Make it look after that.
benjaa
2009-01-17 04:17:33
@ MynameisJoe - thankyou very much :) it's a little outdated atm, but should work ok
@jamesrex - ???
@marpis - that's a response to 'mining lvl?' i'm pretty sure
@ U L T R A - yeah it's a bit flawed there… you're welcome to fix it
—————————————————————-
This script is up for grabs, I've given up on it
Anyone who wants it, PM me, and I'll give permission to update and claim as their own (not to be used for SRL Application though)
ceapy
2009-01-20 13:25:44
Hm, this script is ok. It doesn't pick the right answer for boxes, usually doesn't last for more than 3 hours unless I supervise it, and somehow ends up in the lumbridge castle basement. Constructive criticism lol.
benjaa
2009-01-20 17:33:55
boxes - not my fault, that's the antirandom.scar
3 hours - i havent updated in a while
lumbridge basement - misses rick turpentine or jekyll
thanks for test =]
scar_operater
2009-01-20 23:50:13
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 24 Minutes and 23 Seconds
Loads: 5
Ran Away: 1 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Successfully executed
Couldn't find gas and had problems with puzzle box.
benjaa
2009-01-21 07:07:36
scar_operater & ceapy - if you guys are still using ill do an update
i'm a little better at scripting now
1337w33d
2009-01-21 19:54:31
I'm going to use it, computer hasn't been working well lately but I think I have fixed the problem. I will post progress reports too, of course.
benjaa
2009-01-21 20:52:58
kk, it may still miss some randoms though… so i do not suggest running overnight
scar_operater
2009-01-22 21:21:51
I'll continue using it as long as it can handle some more randoms, it misses lots of randoms, but great script.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 15 Minutes and 8 Seconds
Loads: 2
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Successfully executed
infested999
2009-01-27 19:44:35
I tried this out, When i take Tin it thinks my iron/steel pickaxe is a ore.
When i take Copper it finds nothing at does nothing at all.
EDIT: Works very well with iron!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 31 Minutes and 46 Seconds
Loads: 4
Ran Away: 0 time/s
Took: 3 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stopped it myself.
benjaa
2009-01-29 03:37:19
haha, let it be true i only really tested on iron
infested999
2009-01-30 15:06:11
Well, are you gonna try to make it more compatible with tin?
JPHamlett
2009-03-02 18:33:02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 1 Hours, 43 Minutes and 7 Seconds
Loads: 21
Ran Away: 0 time/s
Took: 3 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
mormonman
2009-03-03 00:58:21
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 1.5
~~~ Multiplayer (3)~~~
Player[0] Active: True
Time Running: 2 Hours, 27 Minutes and 32 Seconds
Loads: 20
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 18 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sweet script benjaa!!! hope you come back sometime soon so you can update! Add this to first page when you actually get on!
another proggy… best yet!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Multiplayer (5)~~~
Player[0] Active: True
Time Running: 7 Hours, 18 Minutes and 26 Seconds
Loads: 43
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 54 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
issamawan
2009-03-03 14:08:19
really nice script benjaa…i just thot there was one small problem (i kno its outdated but still thot id say it)…i think its abbit slooowww on the mining and abit too much time on antiban and calibrating the screen etc etc etc…it also just clicks on the rocks and sometimes right clicks which is gud because its like both and not just right click->mine…it sometimes clicks too soon…i didn kno where to change that or else i wudve done it manually…sry didnt get proggy…scar closed…but tbh it wasnt really THAT long :P…anyways all-in-all gud script,
issamawan
Dark Arcana
2009-03-04 02:26:14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Time Running: 2 Hours, 56 Minutes and 14 Seconds
Loads: 49
Ran Away: 0 time/s
Took: 0 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Works perfectly! Nice job:D
benjaa
2009-03-05 09:08:45
@ issa, whenever i use my own scripts, i make it bypass antiban altogether… all it has is Rest
i personally think antiban makes it more bannable, but i dont want to be blamed for accounts being lost so i leave it in for SRL. it's also just to uphold the rules of posting a script
Tickyy
2009-03-05 09:09:58
WOOOT, Benjaa you're online sup girl :D?
mormonman
2009-03-05 15:25:50
Hey Benjaa… look at my proggy on the last page.
Then kiss and love me (not gay).
Then put it on first post(its longest yet).
Then get on more!
tom43
2009-03-06 18:47:25
Thanks bro. Looking good so far, I will post a proggie when I get a good one. Works like a charm!
lysolman00
2009-03-06 21:21:57
A Little slow but that's okay. 9/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 50 Minutes and 55 Seconds
Loads: 10
Ran Away: 0 time/s
Took: 5 rest/s
Changed player: 0 time/s
Responded: 0 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Successfully executed
benjaa
2009-03-07 18:35:50
Hey Tickky, yeah i'm back
and i'm thinking this script needs a make-over
Mormonman… (8) You are so beautiful to me can't you see-ee?(8)
Thanks for another sick proggy
CowFish
2009-03-29 17:27:00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 50 Minutes and 57 Seconds
Loads: 2
Ran Away: 0 time/s
Took: 2 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I wasn't watching the whole time but it logged out a LOT. Maybe more than it needed? Otherwise it mined and dropped good.
bugger0001
2009-03-29 17:41:50
The logging out is called 'random killing'. If you log out after every 15 minutes then it's quite hard to get randoms. This script does it every 9+Random 2 minutes ;)
CowFish
2009-03-29 17:48:53
Hmmm I see but for me it was logging out each time it mined an iron and it would log back in lol, so I had to help it by typing the details even though I had put them in the script.
Scar Newbie v1
2009-04-05 14:29:40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PowerMiner by Benjaa
Version 0.5
~~~ Single Player ~~~
Player[0] Active: True
Time Running: 9 Hours, 38 Minutes and 36 Seconds
Loads: 131
Ran Away: 0 time/s
Took: 64 rest/s
Changed player: 0 time/s
Responded: 1 time/s
Please give feedback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Successfully executed
Kryptic
2009-04-14 15:39:56
Testing will post proggies soon =)
~Kryptic
remyXcore
2009-04-22 07:07:19
It worked for me for a short period of time and then I tried starting it again and I got this error
Line 85: [Error] (17621:46): Type mismatch in script C:\Program Files (x86)\SCAR 3.20\Scripts\Runescape\benjaa PowerMiner V1.5.scar
snoker
2009-04-22 10:01:37
thanks for the script.. testing
EDIT: i got this error :(
Failed when compiling
Line 85: [Error] (17621:46): Type mismatch in script C:\Documents and Settings\*****\Desktop\benjaa PowerMiner V1.5.scar
same with me,
Line 85: [Error] (17621:46): Type mismatch in script C:\DOCUME~1\*****\LOCALS~1\Temp\benjaa PowerMiner V1.5.scar
now i have a TINY experience in programming, im taking c++ in computer programming class in school, id say something isnt defined right in line 85 for scar 3.20…. just a guess tho, for i:=0 to i= GetArrayLength(MiningQuestion)do thats the problem there…
benjaa
2009-05-17 12:23:09
i didn't do any testing for 3.20, so i have no idea
haven't looked at it in ages
too much school work niggs
mormonman
2009-05-17 12:34:07
benjaa!!!!!!!!!!!!!/spam
how you been bud!?
This script was sweet… 1-40 mining in less than a day.
From: benjaa
i didn't do any testing for 3.20, so i have no idea
haven't looked at it in ages
too much school work niggs
alright when u get the time, please look at it lol
benjaa
2009-12-07 21:53:26
cheers mormonman =] glad it worked all sweet
Blumblebee
2009-12-07 21:54:17
From: benjaa
cheers mormonman =] glad it worked all sweet
hey! Welcome back.