SRL Archive - Reflection Development

ScapeRune Stuff


pwnaz0r

2008-11-26 14:20:40

Well I just got ScapeRune, for those who want to solve it with Reflection..

Good Key ID(inv)= 6966
LeverID = 26191
PeteID= 3118
Exit floor object ID (its an object on the floor next to the exit) = 10823

DogID= 3119
CatId= 3120
Hippo ID = 3121
RAM id = 3122

Nava2

2008-11-27 19:41:04

Aw man, thats useful, but I just wish you had it still. As, what we need, is the model id of the Animal after pulling the lever! :(

Well thanks, I will put this in my records ;)

n3ss3s

2008-11-29 05:11:02

Nava2, open up RSBot on your Prison Pete character, go to the screen it spins the wanted animal in and run the Interface Explorer script. Then, first try searching (or filtering, can't remember), any text it says there. When you found the right class, click the children until the yellow frame is on the animal. Remember to extend the Interface Explorer script quite a lot to the right or you'll miss the index I think. Then in SCAR, keep in mind the Parent and Child, do GetModelID(Parent, Child) and voila. Then! Substract 7630 from the ModelID and you get the animal's NPC ID (Or Object type, try this after NPC ID) :)

ruler

2008-12-01 21:44:16

From: n3ss3s
Nava2, open up RSBot on your Prison Pete character, go to the screen it spins the wanted animal in and run the Interface Explorer script. Then, first try searching (or filtering, can't remember), any text it says there. When you found the right class, click the children until the yellow frame is on the animal. Remember to extend the Interface Explorer script quite a lot to the right or you'll miss the index I think. Then in SCAR, keep in mind the Parent and Child, do GetModelID(Parent, Child) and voila. Then! Substract 7630 from the ModelID and you get the animal's NPC ID (Or Object type, try this after NPC ID) :)

Very interesting i might look into this.