Willow Chopper Plus
D1zl3
2008-11-24 00:14:27

Pretty basic, chops trees at draynor and banks them. Start the script in either the bank or at the trees.
More to come in future updates. Post some feedback on how to make this script better,
also post progress reports :) , or no updates! :eek: - Includes:
- *AntiBan *Talks
- *AntiRandom *Great Progress Report
- *Ent Detection *PlayerForm
- *Bird Nest Finder *TPA's
- *Axe Head Finder *PowerChop
Current Version Updates(V2.75):- PowerChops
- If Finds Broken Axe, Gets A New One(Obviously Not For PowerChopping)
- Better AntiBan
Top Progress Report: By: D1s3l
===================================================
---------------------------------------------------
|| Logs Chopped: 1121 ||
|| Experience Gained: 75107 ||
|| AntiBan: 251 ||
|| AntiRandoms: 1 ||
|| Ran For: 1 Hours, 17 Minutes and 23 Seconds ||
---------------------------------------------------
===================================================
This is from the next version, stopped from box random error.
=====================================================================
|| Willows Chopped: 306 ||
|| Experience Gained: 19890 ||
|| Loads Done: 11 ||
|| Nests Found: 0 ||
|| Anti Bans Performed: 145 ||
|| Randoms Completed: 2 ||
|| Times Slept: 10 ||
|| Ran For: 1 Hours, 2 Minutes and 3 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=============================Version 3.00============================
Next Version : 3.00
90% ##########What Will It Have?
- Option To Cut EdgeVille Yews
- Less Chance Of Dieing
- Better/More Detailed Progress Report
- Working Bird Nest Finder
- Sleep/Breaks
***To Retrieve A New Axe, Have It In Your First Bank Slot(Row 1 Column 1)***

Note: I Have Decided To Continue Making This Script, And Will Contain EdgeVille Yews, Not Draynor Yews, Should Be Done In A Couple Of Days, Thank You For Your Patience :)
D1zl3
2008-11-24 23:43:19
Added a new version despite no feedback in 24 hours. Now includes how much experience you gained and different types of responds to found texts, enjoy :)
mormonman
2008-11-24 23:50:45
… testing posting proggie when done!
D1zl3
2008-11-24 23:55:26
From: mormonman
… testing posting proggie when done!
I did something wrong can you wait 30 secs and I'll post another one?:)
Edit: added new version, if your testing old version, should still work, just not finding other talk.
mormonman
2008-11-25 00:23:10
From: d1s3l
I did something wrong can you wait 30 secs and I'll post another one?:)
Edit: added new version, if your testing old version, should still work, just not finding other talk.
idc about finding talk… i just want it to cut willows and bank em! nice script seems to kinda work! counting is off.. it counts how many you got in bank… exp was off too… idk y?
D1zl3
2008-11-25 00:27:47
From: mormonman
idc about finding talk… i just want it to cut willows and bank em! nice script seems to kinda work! counting is off.. it counts how many you got in bank… exp was off too… idk y?
lol yeah im trying to figure out how to subtract logs in bank from chopped logs, and willow experience is like 67.5 exp per log, and it wouldn't let me do logs chopped * 67.5, so I chose 67, so it would be a little less than what you actually got, and it also counted exp gained from already chopped logs :P…Lotta work still. Thanks for the feedback too!
edit: if you could find a way to change this:
WriteLn(Padr('|| Experience Gained: ' + IntToStr(CountLogs * 65), 49) + '||');
to this:
WriteLn(Padr('|| Experience Gained: ' + IntToStr(CountLogs * 65.5), 49) + '||');
then it would be accurate, if you know a way how let me know:)
senrath
2008-11-25 01:00:55
Try this:
WriteLn(Padr('|| Experience Gained: ' + FloatToStr(CountLogs * 65.5), 49) + '||');
ron1337
2008-11-25 12:49:18
I was in the process of trying out your script, when my video card melted, and froze my system.
The fan was actually hanging inside the case, melted…lol
I should have a new one in my hand tomorrow and will post feedback once it is running again.
Regards, Ron
Magiic
2008-11-25 13:46:28
yeah decimals aren't classed as integers and the simplest way of counting how many are cut is to do do countcolortolerance eg
procedure CountAndXp;
var
A: integer;
S: extended;
begin
if not(LoggedIn) then Exit;
A:=CountColorTolerance(willowcolor, mix1, miy1, mix2, miy2, 6); //logs cut
S:=A*65.5; //exp gained from logs.
WriteLn(FloatToStr(S));
end;
D1zl3
2008-11-25 15:30:24
@ron dam that sucks sorry to hear :P
@sandos yeah I get what your saying thanks.
@senrath thanks that made it work.
mormonman
2008-11-25 15:58:11
ok… walking to bank needs failsafes… it couldn't find bank!
D1zl3
2008-11-25 16:30:54
From: mormonman
ok… walking to bank needs failsafes… it couldn't find bank!
thats weird because if it cant find the bank, it does it again? were you in a filled world? like a lot of people at the bank?
mormonman
2008-11-25 16:36:04
well it would try to get to the bank and it would take like five minutes to figure out that it wasn't there and it was searching for the bankbooth. it was a moderately filled world.
D1zl3
2008-11-25 16:38:54
From: mormonman
well it would try to get to the bank and it would take like five minutes to figure out that it wasn't there and it was searching for the bankbooth. it was a moderately filled world.
hmm thats weird I have never had that problem. Im fixing the count logs procedure but after I'll take a look. I added some wait time because I noticed it would search the bank while it was still walking to the bank.
mormonman
2008-11-25 16:41:19
also.. i like just the normal openbank; not the openbankfast; its more reliable!
D1zl3
2008-11-25 16:47:55
From: mormonman
also.. i like just the normal openbank; not the openbankfast; its more reliable!
good to know I'll put that in aswell. I heard that openbankfast was the least detectable?
mormonman
2008-11-25 23:30:09
… omg had a 44 min proggy… accidentally deleted it.
problems…
ent detection made it log out and then the script never logged it back in.
banking is really slow.(mouse keeps jumpin all over screen trying to find booth)
good stuff…
i like the way it runs… idk y its just nice!
D1zl3
2008-11-26 00:20:56
From: mormonman
… omg had a 44 min proggy… accidentally deleted it.
problems…
ent detection made it log out and then the script never logged it back in.
banking is really slow.(mouse keeps jumpin all over screen trying to find booth)
good stuff…
i like the way it runs… idk y its just nice!
Lol thanks for always testing, Ima put you in my credits! Oh and I fixed that, Im putting up version 1.50 in about 1 minute, banking is much better=)(used openbank):P
Lol randoms dosnt work… Like sandwich ladie, magic box etc.
mormonman
2008-11-26 14:19:57
From: nimo
Lol randoms dosnt work… Like sandwich ladie, magic box etc.
that has nothing to do with the script… that is an srl include problem… and i think it is being worked on.
D1zl3
2008-11-26 17:57:33
From: mormonman
that has nothing to do with the script… that is an srl include problem… and i think it is being worked on.
hah good i thought it was just me :P
any suggestions for the next update?
mormonman
2008-11-26 18:00:13
idk… i like how it runs it just doesn't seem to run for as long as i want it to( like 12 hours… so my wcers can get to 65 wc and i can do yews…) but im just too greedy. it runs pretty nice!
Edit: lol you put me in your script!!! woot!
D1zl3
2008-11-26 19:18:42
From: mormonman
idk… i like how it runs it just doesn't seem to run for as long as i want it to( like 12 hours… so my wcers can get to 65 wc and i can do yews…) but im just too greedy. it runs pretty nice!
Edit: lol you put me in your script!!! woot!
haha ok so make it better and yes ofcourse you tested it alot :)
Edit: how come it points north when banking, couldnt find out in findbank; where it does that, thanks
mormonman
2008-11-26 22:52:07
===================================================
—————————————————
|| Logs Chopped: 486 ||
|| Experience Gained: 31590 ||
|| AntiBan: 259 ||
|| AntiRandoms: 0 ||
|| Ran For: 47 Minutes and 13 Seconds ||
—————————————————
===================================================
log count still just counted what i already had in bank… but i did get 41 wc!
D1zl3
2008-11-26 23:19:46
From: mormonman
===================================================
—————————————————
|| Logs Chopped: 486 ||
|| Experience Gained: 31590 ||
|| AntiBan: 259 ||
|| AntiRandoms: 0 ||
|| Ran For: 47 Minutes and 13 Seconds ||
—————————————————
===================================================
log count still just counted what i already had in bank… but i did get 41 wc!
What version were you using, that looks like 1.25, cause 1.5 shows up as less antiban
mormonman
2008-11-27 00:49:07
it was 1.50 i think…
D1zl3
2008-11-27 00:59:59
From: mormonman
it was 1.50 i think…
check the top, cause it should work
006786
2008-11-28 22:41:33
VERY good.
Only problem is that the random detection could be better.
I was checking in on it, and it was stuck in Mordaut, trying to click a brown thing.
—————————————————
|| Logs Chopped: 364 ||
|| Experience Gained: 23660 ||
|| AntiBan: 109 ||
|| AntiRandoms: 2 ||
|| Ran For: 24 Minutes and 27 Seconds ||
—————————————————
===================================================
D1zl3
2008-11-29 15:55:38
From: 006786
VERY good.
Only problem is that the random detection could be better.
I was checking in on it, and it was stuck in Mordaut, trying to click a brown thing.
—————————————————
|| Logs Chopped: 364 ||
|| Experience Gained: 23660 ||
|| AntiBan: 109 ||
|| AntiRandoms: 2 ||
|| Ran For: 24 Minutes and 27 Seconds ||
—————————————————
===================================================
yeah some randoms dont work because srl hasnt made them yet, like morduat, it isnt solvable yet, and thanks for the proggy :)
D1zl3
2008-12-01 00:28:16
Added Version 2.00! Maybe in return for my hard work, I could get some progress reports :) .
pianoman933
2008-12-01 19:01:04
Are there dwarf, and rick turpentine anti randoms? because everytime i get one it goes into the "fight" anti-random sequence; but those guys never go away.
D1zl3
2008-12-01 19:04:40
From: pianoman933
Are there dwarf, and rick turpentine anti randoms? because everytime i get one it goes into the "fight" anti-random sequence; but those guys never go away.
Is that for every script? because some randoms are broken. Also, while I wwas playing this script, and was being attacked it ran away then back, and I had a fight twice.
D1zl3
2008-12-02 20:45:02
My stats show my script has been running 14 hours and none which was by me, post progress reports or I wont release the next version ( including TPA's;) )
Oh yeah and sorry for double posting :)
006786
2008-12-04 16:51:11
I had a HUGE proggy (like 6 hours on a lvl 82 wc :)), but my mom turned off the computer D:
EDIT: proggy :D
=====================================================================
|| Logs Chopped: 137 ||
|| Experience Gained: 8905 ||
|| AntiBan: 68 ||
|| AntiRandoms: 0 ||
|| Ran For: 19 Minutes and 7 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
Stupid anti randoms ended up getting my guy sent to lumby basement.
But the script is good :D
D1zl3
2008-12-04 17:03:18
From: 006786
I had a HUGE proggy (like 6 hours on a lvl 82 wc :)), but my mom turned off the computer D:
Wow that is really really good thanks. Im adding the new version in about 10 seconds, check it out ;)
006786
2008-12-04 17:57:05
Stupid randoms! :(
=====================================================================
|| Logs Chopped: 84 ||
|| Experience Gained: 5460 ||
|| Loads Done: 6 ||
|| AntiBan: 50 ||
|| AntiRandoms: 0 ||
|| Ran For: 13 Minutes and 49 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
D1zl3
2008-12-04 19:25:28
From: 006786
Stupid randoms! :(
=====================================================================
|| Logs Chopped: 84 ||
|| Experience Gained: 5460 ||
|| Loads Done: 6 ||
|| AntiBan: 50 ||
|| AntiRandoms: 0 ||
|| Ran For: 13 Minutes and 49 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
your one of the many few who posted a progress report, so I put you in my credits, thanks
006786
2008-12-04 20:09:12
God does not want me to get you a good proggy D:
=====================================================================
|| Logs Chopped: 111 ||
|| Experience Gained: 7215 ||
|| Loads Done: 8 ||
|| AntiBan: 49 ||
|| AntiRandoms: 0 ||
|| Ran For: 13 Minutes and 37 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
WaterColor = 10258812
[Runtime Error] : Exception: Access violation at address 006D4E35 in module 'scar.exe'. Read of address 00000030 in line 239 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
D1zl3
2008-12-04 20:33:04
From: 006786
God does not want me to get you a good proggy D:
=====================================================================
|| Logs Chopped: 111 ||
|| Experience Gained: 7215 ||
|| Loads Done: 8 ||
|| AntiBan: 49 ||
|| AntiRandoms: 0 ||
|| Ran For: 13 Minutes and 37 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
WaterColor = 10258812
[Runtime Error] : Exception: Access violation at address 006D4E35 in module 'scar.exe'. Read of address 00000030 in line 239 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
wow I am getting that error too! hold tight I will find a fix soon
Edit: Fixed, download 2.50 for the fixed version.
pianoman933
2008-12-04 21:07:04
Hey, i've been using your script and it works well. Im trying out 2.5 atm and it seems very good. Once i figure out my SRL ID stuff you'll be getting more feedback from me. once again, great script! hope you keep updating it.
D1zl3
2008-12-04 21:17:35
From: pianoman933
Hey, i've been using your script and it works well. Im trying out 2.5 atm and it seems very good. Once i figure out my SRL ID stuff you'll be getting more feedback from me. once again, great script! hope you keep updating it.
the 2.5 might not work right now, but I am looking into the problem. Thankyou for such positive feedback, I am doing 2.75 as we speak, and has an option to powerchop willows anywhere. The only problem I am having is the antirandoms.scar
Edit: Ok I think I fixed it, let me know how it works people
006786
2008-12-04 21:35:29
Also, sometimes it opens the bank twice (just kind of inefficient, not really a problem).
Yay, I'm noted for throughout testing :D
D1zl3
2008-12-04 22:26:33
From: 006786
Also, sometimes it opens the bank twice (just kind of inefficient, not really a problem).
Yay, I'm noted for throughout testing :D
Yeah I noticed the banking thing too lol, I think its part of scar or something.
I still cannot get the antirandoms problem to stop =\
phantomking8
2008-12-04 23:14:55
A suggestion, you should make it withdraw axes if they brake. I came back from overnighting and it had only worked for 20 min before my axe had broke :(. Just a suggestion!
D1zl3
2008-12-04 23:16:08
From: phantomking8
A suggestion, you should make it withdraw axes if they brake. I came back from overnighting and it had only worked for 20 min before my axe had broke :(. Just a suggestion!
yes that will be in the next version, I didnt expect it to break considering the number of ents the script found :P , sorry about that.
Edit:Added what you said in the new version, and its on first page.
D1zl3
2008-12-06 15:31:00
Fixed an important bug and posted the good version.
006786
2008-12-06 18:29:21
Bug, similar to the lamp one:
[Runtime Error] : Exception: Access violation at address 006D5360 in module 'scar.exe'. Read of address 00000034 in line 24 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/AntiRandoms/Box.scar
D1zl3
2008-12-06 19:17:07
From: 006786
Bug, similar to the lamp one:
[Runtime Error] : Exception: Access violation at address 006D5360 in module 'scar.exe'. Read of address 00000034 in line 24 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/AntiRandoms/Box.scar
Where you using the version posted?
Edit: and that is for box, not lamp?
006786
2008-12-06 19:39:25
Draynor willows, newest version.
Yes, it is for the box, but only occurs if it actually finds a box.
D1zl3
2008-12-06 19:59:16
From: 006786
Draynor willows, newest version.
Yes, it is for the box, but only occurs if it actually finds a box.
paste the CTPA; procedure here.
006786
2008-12-06 20:03:34
procedure CTPA;
var
D1TPA : TPointArray;
D1Point : TPoint;
begin
FindColorsTolerance(D1TPA, 6391421, MSx1, MSy1, MSx2, MSy2, 5);
if Length(D1TPA) = 0 then FindColorsTolerance(D1TPA, 6391421, MSX1, MSY1, MSX2, MSY2, 5);
for d := 1 to Low(D1TPA)do
begin
D1Point := D1TPA[d]
MMouse (D1Point.x, D1Point.y, 1, 1);
if (IsUpTextMultiCustom(['hop', 'illow'])) then
begin
GetMousePos(x, y);
Mouse(x, y, 3, 3, True);
Wait(5500+random(250));
end;
Wait(5500+random(350));
end;
end;
D1zl3
2008-12-06 20:15:06
From: 006786
procedure CTPA;
var
D1TPA : TPointArray;
D1Point : TPoint;
begin
FindColorsTolerance(D1TPA, 6391421, MSx1, MSy1, MSx2, MSy2, 5);
if Length(D1TPA) = 0 then FindColorsTolerance(D1TPA, 6391421, MSX1, MSY1, MSX2, MSY2, 5);
for d := 1 to Low(D1TPA)do
begin
D1Point := D1TPA[d]
MMouse (D1Point.x, D1Point.y, 1, 1);
if (IsUpTextMultiCustom(['hop', 'illow'])) then
begin
GetMousePos(x, y);
Mouse(x, y, 3, 3, True);
Wait(5500+random(250));
end;
Wait(5500+random(350));
end;
end;
yeah its the same :S
Im doing the next version and I do not think its broken on this one, want to try it? The yews isnt done yet though.
006786
2008-12-06 20:16:30
Sure :)
I would love to :D
staffa
2008-12-06 20:58:37
Great Script.
=====================================================================
|| Logs Dropped: 231 ||
|| Experience Gained: 15015 ||
|| Loads Done: 16 ||
|| AntiBan: 114 ||
|| AntiRandoms: 1 ||
|| Ran For: 31 Minutes and 40 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
** Warning in GameTab: 0 is no valid GameTab**
D1zl3
2008-12-06 21:08:09
From: staffa
Great Script.
=====================================================================
|| Logs Dropped: 231 ||
|| Experience Gained: 15015 ||
|| Loads Done: 16 ||
|| AntiBan: 114 ||
|| AntiRandoms: 1 ||
|| Ran For: 31 Minutes and 40 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
** Warning in GameTab: 0 is no valid GameTab**
thank you very much :)
006786
2008-12-06 21:31:49
Yeah, I added a proggy saver, I can show you if you want.
D1zl3
2008-12-07 01:38:37
From: 006786
Yeah, I added a proggy saver, I can show you if you want.
oooh interesting, send me it, ill incorporate it into the next version :)
006786
2008-12-07 09:37:28
=====================================================================
|| Logs Chopped: 473 ||
|| Experience Gained: 30745 ||
|| Loads Done: 34 ||
|| AntiBan: 284 ||
|| AntiRandoms: 1 ||
|| Ran For: 1 Hours, 11 Minutes and 51 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
D1zl3
2008-12-07 15:37:50
From: 006786
=====================================================================
|| Logs Chopped: 473 ||
|| Experience Gained: 30745 ||
|| Loads Done: 34 ||
|| AntiBan: 284 ||
|| AntiRandoms: 1 ||
|| Ran For: 1 Hours, 11 Minutes and 51 Seconds ||
=====================================================================
Thanks For Using This Script, Please Post This In The Proper Thread !
=====================================================================
wow nice good job.
006786
2008-12-07 16:36:06
20%
Can't wait for it to be done! :D
D1zl3
2008-12-07 16:52:39
From: 006786
20%
Can't wait for it to be done! :D
70% done now :) all I need to do left is to fix up the walking to yews a tad, and banking them. Also, Im adding sleep/break times.
006786
2008-12-07 18:59:59
Awesome :)
I'm sure it's gonna be ownage.
D1zl3
2008-12-07 19:05:46
From: 006786
Awesome :)
I'm sure it's gonna be ownage.
lol I'll try to make it as good as possible
pianoman933
2008-12-08 21:17:53
are you gonna fix the randoms… because other people's anti randoms have been working. at least most of them…
senrath
2008-12-08 21:22:12
From: pianoman933
are you gonna fix the randoms… because other people's anti randoms have been working. at least most of them…
That's SRL's fault, not the individual scripters'.
006786
2008-12-08 21:49:20
I do have to admit, watching the script, the antirandoms are a little lacking.
Blumblebee
2008-12-08 21:53:09
theres a problem with solving talking randoms atm or maybe its been fixed in the new rev im not 100% sure.
D1zl3
2008-12-09 01:40:40
@ 006, thankyou for the feedback, be sure to check out the new antirandoms in the soon to be realeased version. I am going to make a new thread since it will not be called willow chopper plus anymore.
@blumblebee, thanks for that cause I wasnt sure if it was me or SRL.
006786
2008-12-09 19:27:47
If you need anyone to test, I'll be right here :)
D1zl3
2008-12-09 19:36:06
From: 006786
If you need anyone to test, I'll be right here :)
Sweet I actually do. Ill Pm you in about 10 minutes.
kitchenrange
2008-12-09 23:46:17
I havent tested it myself but from just reading posts, if you havent solved the sometimes banking thing, add
FFlag(0);
before the second or third try for the bank.
Dont do it before the first try, because if it can find it while moving, it is better antiban. But when it stops it is more likely to find it, also, in the script im writing use FindBank('bank name') which finds and opens the bank.
And if that doesnt work then i use the symbol to get close and try again.
If you have the time to check out my script and maybe you can help me fix the multiplayer in it, its in my sig.
Blumblebee
2008-12-09 23:53:08
From: kitchenrange
I havent tested it myself but from just reading posts, if you havent solved the sometimes banking thing, add
FFlag(0);
before the second or third try for the bank.
Dont do it before the first try, because if it can find it while moving, it is better antiban. But when it stops it is more likely to find it, also, in the script im writing use FindBank('bank name') which finds and opens the bank.
And if that doesnt work then i use the symbol to get close and try again.
If you have the time to check out my script and maybe you can help me fix the multiplayer in it, its in my sig.
FFlag() won't change anything, its just a way to walk with a bit of a better antiban, aswel as allow you to continue on walking due to how close the character is to the flag (in pixels) and it doesnt even work atm anyways :p
D1zl3
2008-12-09 23:54:33
From: kitchenrange
I havent tested it myself but from just reading posts, if you havent solved the sometimes banking thing, add
FFlag(0);
before the second or third try for the bank.
Dont do it before the first try, because if it can find it while moving, it is better antiban. But when it stops it is more likely to find it, also, in the script im writing use FindBank('bank name') which finds and opens the bank.
And if that doesnt work then i use the symbol to get close and try again.
If you have the time to check out my script and maybe you can help me fix the multiplayer in it, its in my sig.
thanks for the feedback, but RadialRoadWalk has that(which I am using) and if findbank cannot find the bank, it clicks the symbol :)
006786
2008-12-10 13:36:54
Hey, I think I can make a decent auto responder code :D
D1zl3
2008-12-10 17:25:21
From: 006786
Hey, I think I can make a decent auto responder code :D
haha sure go for it.
pianoman933
2008-12-14 00:03:21
the banking sequence in your versions 2+ scripts glitches out sometimes. It will completely miss the bank, or the mouse will go back and forth between my INV. and a white part of the wall in the bank. Hopefully itl be different in 3.0 =D. Still tho, keep up the good work, i really like these scripts.
D1zl3
2008-12-14 18:55:41
From: pianoman933
the banking sequence in your versions 2+ scripts glitches out sometimes. It will completely miss the bank, or the mouse will go back and forth between my INV. and a white part of the wall in the bank. Hopefully itl be different in 3.0 =D. Still tho, keep up the good work, i really like these scripts.
thanks alot and I will fix that glitch. The newest version will hopefully be released soon and will have a different name so look for the new thread soon :) And thanks for all the feedback!
PatrykP
2008-12-15 21:56:09
…
2 stupid ents destroyed my axes… Your script doesn't move away from ents..
006786
2008-12-16 15:11:09
If you fix the Yew walking, this might be one of the best freaking scripts I've ever seen.
pianoman933
2008-12-17 20:24:53
when is 3.0 coming out!?! lol =D
D1zl3
2008-12-17 20:32:57
K Im faced with a decision, my script is messed up with findsymbols, and apparently bitmaps(no one knows why) so what I can do is either 1.) just focus on the willows or 2.) continue to keep trying to get walking to work(oh and im doing it at edgeville now, not draynor.)
@piano I know sorry it has been taking a while
1337w33d
2008-12-19 23:06:00
Any updates on the status so far? :D
I'd like to use this script… Most woodcutting scripts aren't doing a steady job :o
D1zl3
2008-12-20 05:02:13
From: 1337w33d
Any updates on the status so far? :D
I'd like to use this script… Most woodcutting scripts aren't doing a steady job :o
I am fixing up the walking to bank a tad for edgeville, might add some failsafes to draynor, and I added more to the progress report, theres now a sleeping function…should be done soon. I was deciding whether or not to put the new version in the members section so more people would script to get it, but I decided to keep it here.
006786
2008-12-20 11:44:36
Hey, congrats on members!
Can't wait to use the Yew Banker :D
Also, for the rare tree symbol in SRL, I've found that the following works better:
'rare trees', 'tree':
begin
SymbolBitmap := BitmapFromString(9, 4, 'beNprYWTzZWTN4gChFkY' +
'4ktrFKNKPXQqCgFJQWRxSEFmgIUAElQIA8CISFg==');
Result := 99333;
end;
Luski14
2008-12-22 11:45:34
Don't know what it was, but I woke up and player died to an Ent.
Runescape was set to low detail, 32bit, full brightness, and was using the regular Runescape window. I didn't do any modifications to the script.
Edit: Oh I know it was an ENT because the window said so xD
hamish909
2008-12-22 15:05:00
Can't wait for this!
006786
2008-12-22 18:10:23
From: Luski14
Don't know what it was, but I woke up and player died to an Ent.
Runescape was set to low detail, 32bit, full brightness, and was using the regular Runescape window. I didn't do any modifications to the script.
Edit: Oh I know it was an ENT because the window said so xD
Ents don't kill people :\
When I DO die, it's from failure to run away.
Luski14
2008-12-23 03:47:40
From: 006786
Ents don't kill people :\
When I DO die, it's from failure to run away.
Uh, yes. I know.
Which means his Ent function is not working correctly.
Are you trying to start a flame war or something?
D1zl3 understands what I'm saying. And please don't post if it is not irrelvent to the topic.
@Topic: I'll run it again tonight, I can afford the dying its not like I'm losing much. Give you a proggy in the morning.
EDIT: I think I solved your problem. You have the if FindFight in the Procedure of the AntiRandoms. Now shouldn't that be placed in with the procedure of chopping willows?
Line 89-100
procedure AntiRandoms;
begin
FindTalk;
if FindNormalRandoms then
FindLamp('woodcutting');
if FindFight then
begin
RunAway('E', True, 1, 5000);
Wait(10000+random(2000));
Inc(AntiRandomz);
end;
end;
mormonman
2008-12-23 10:27:31
hey guys he posted the new version of this… its called "That Cutter", go check it out.
faster789
2009-01-30 17:29:34
good script….work on sandwich ladys and improve the look time
=====================================================================
|| Logs Chopped: 420 ||
|| Experience Gained: 27300 ||
|| AntiBan: 218 ||
|| AntiRandoms: 3 ||
|| Ran For: 1 Hours, 0 Minutes and 43 Seconds