P1nky
2008-11-21 21:44:56
well, like people know im making/updating a PC'er. and i wanna use reflection walking inside Pest Control(mini game).
To walk to the center.
well for some odd reason i cant get the tiles to WORK :s
i went to google, and googled pest control got the inside game map and used in sumilion's pathmaker. didnt work.
than i used Nava's Tile Recorder or w/e. and that didnt work…
whats up w/ this :S
please tell me what else can i do to get the tiles.
thanks
edit:
here is the walking proc, i dont see anything wrong w/ this….(used in other scripts same format and works perfect.)
i called it too:
To walk to the center.
well for some odd reason i cant get the tiles to WORK :s
i went to google, and googled pest control got the inside game map and used in sumilion's pathmaker. didnt work.
than i used Nava's Tile Recorder or w/e. and that didnt work…
whats up w/ this :S
please tell me what else can i do to get the tiles.
thanks
edit:
here is the walking proc, i dont see anything wrong w/ this….(used in other scripts same format and works perfect.)
Function WalkPath(Path: TPointArray; Tol, R_FFlag: Integer): Boolean;
Var
Count: Integer;
Begin
Count := 0;
Repeat
Result := WalkToTile(Path[Count], Tol, R_FFlag);
If (Not Result) Then
Result := WalkToTile(Path[Count], tol, R_FFlag);
Count := Count + 1;
Until (Not Result) Or (Count > High(Path));
End;
Function WalkingPath(Which: String): TPointArray;
Begin
Case Lowercase(which) Of
'center':
Begin
SetLength(Result, 4);
Result[0] := Point(2851, 3450);
Result[1] := Point(2853, 3445);
Result[2] := Point(2851, 3441);
Result[3] := Point(2851, 3438);
end;
end;
end; i called it too:
WalkPath(WalkingPath('center'), 2, 3)