SRL Archive - Archive

shadeslayer - SRL Member Application Form


shadeslayer

2008-11-09 08:15:28

<!– BEGIN TEMPLATE: formanswers –>
shadeslayer - SRL Member Application Form
shadeslayer

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?



Programming Knowledge
C, C++, LSL(linden scripting language)

Other Communitys
Sythe

How Long have You Played Runescape
2+ years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Hi
I am shadeslayer, was playing runescape since long, got into srl before sometime………. started using scripts, talking to good people of slr………..
Posted Proggies and now at last developed a script……….

I like being more on srl now than playing rs, (as scar plays for me now)……. learning scripting and maybe learned lil bit already :)

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

{-------------------------------------------------------------------------------
-----------------------Instuction For Using This--------------------------------
1. U need to have atleast 50 runecrafting
2. Need water altar tele tab from runecrafting guild
place them in first inventory slot
3. Need explorer ring (3)......to be put in 2nd inventory slot
4. Player Start at draynor bank.......
5. Ess must be anywhere in bank but visible
6. Need to be supervised, not ment for overnight use.....
7. Water tiera should be worn(Strictly)... no tally used
-------------------------------------------------------------------------------}

//Made by SHADESLAYER............... its my first script

//Special thanks to EvilChicken for helping me out on errors......
// and to n3ss3s to pointing me to talk to EvilChicken

//Does not have proggie or srl stats...... will be in future updates


program TabRuneCrafter;
{.Include SRL/SRL/Misc/SMART.SCAR}
{.Include SRL/SRL.SCAR}
{.Include SRL/SRL/Reflection/Reflection.SCAR}
{.Include SRL/SRL/Misc/WorldSwitcher.SCAR}

Var
//ObjectRecord, ObjectRecordss, ObjectRecordsss : TAutoColorInfo;
Path: TPointArray;
I, DTMTiara, DTMwaterTab, DTMeXplorer, DTMRune, DTMstile, TX, TY, rX, rY, sX, sY, Ess, BX, BY, Tries,
SleepFor, SleepTime, A, DST, SF, WX, WY,
SSLvl, SSEXP, EssLeft, RandC, FESS, FX, FY, PS : Integer;
Run, SST, SSD : String;

Const
MSpeed = 11; // Mouse Speed
WantToSleep = True;
SleepEvery = 40; // This Loads Out CurrentPlayer Sleeps For 30 - 60 Secs WantToSleep = True; // Use Player Sleep
DeBug = True;
Version = '1.0';

Procedure DeclarePlayers;
Begin
CurrentPlayer := 0; // First Player
HowManyPlayers := 1; // How many Players
NumberOfPlayers( HowManyPlayers );

Players[0].Name := ''; // RuneScape UserName
Players[0].Pass := ''; // RuneScape PassWord
Players[0].Nick := 'ror'; // 3 To 4 Letters Of UserName Not The First
Players[0].Pin := '0000'; // RuneScape Bank Pin Leave As 0000 If Got None
Players[0].Integers[0] := 10000; // How Much Ess This Player Has Got (or u want to craft)
Players[0].Active := True; // Use This Player

WriteLn( IntToStr ( HowManyPlayers ) + ' Player[s]' );
End;

Function FindTiara : Boolean;
Begin
Result := False;
DTMTiara := DTMFromString('78DA63D4646060106240017FFFFE65F80FA41' +
'981F83F10309A02199C0C6880118904D2D244A8D100123C04D4A8' +
'030971DC6A9841B411901021A04616D35FE86A00D91C0994');
Gametab(5);
If FindDTM(DTMTiara, TX, TY, MIX1, MIY1, MIX2, MIY2) Then Result := True;
If Result = False Then
Begin
Gametab(4);
If FindDTM(DTMTiara, TX, TY, MIX1, MIY1, MIX2, MIY2) Then
Begin
Mouse(TX, TY, 0, 0, False);
ChooseOption('ear');
Result := True;
End;
End;
FreeDTM(DTMTiara);
End;

Procedure SRandoms;
Begin
LampSkill := 'Runecrafting';
FindNormalRandoms;
SRLRandomsReport;
Inc(RandC);
End;

Procedure ChatsOffAll;
Begin
WriteLn('Setting Chats Off...');
ChatsOff;
SetChat('on',1); //Normal Chat if kept on, as here u can c what ppl are saying in normal chat, rest are all off
End;

Procedure PlayerEXP;
Begin
SSLvl := GetSkillInfo('runecrafting', False);
SSEXP := GetXP('runecrafting');
End;

Procedure SetupPlayer;
Begin
EssLeft := Players[CurrentPlayer].Integers[0]
If Not FindTiara Then TerminateScript;
SRandoms;
ChatsOffAll;
SetChat('on',1);
PlayerEXP;
End;

Procedure SGametab;
Begin
Case Random(14) Of
0 : Gametab(1);
1 : Gametab(2);
2 : Gametab(3);
3 : Gametab(4);
4 : Gametab(5);
5 : Gametab(6);
6 : Gametab(7);
7 : Gametab(8);
8 : Gametab(9);
9 : Gametab(10);
10 : Gametab(11);
11 : Gametab(12);
12 : Gametab(13);
13 : Gametab(14);
End;
End;

Function FindEss : Boolean;
Begin
FESS := DTMFromString('78DA635CC4C0C050C78002AE754833FC07D28' +
'C40FC1F0818AF0119D5A86AAEB623D48000E37520D180AAE64A1B' +
'9A9AF3986A30CC3943845D2730CD39592981AAE60890A84555730' +
'A5DCD5E4CBF9FAE42B36B2BA65D77BA3450D5AC0712F504CC598C' +
'E92F0C736612113ED389089F0944A8E9C57433869A49986A30C2B' +
'01348D41030A71553CD157435ED987EC76A17A1F001C57905AA9A' +
'CBE86A1A31D560A49F4622ED2294E6EB31D321865D20F92A026EA' +
'EC54CAB97DBB0E41D3C699E13445FC35483EC66901A001AE06B56' +
'');
MoveMouse(BX, BY);
If FindDTM(FESS, FX, FY, MSX1, MSY1, MSX2, MSY2) Then Result := True;
FreeDTM(FESS);
End;

Procedure SetupDefalts;
Begin
MouseSpeed := MSpeed;
MakeCompass('n');
SetAngle(True);
End;

procedure PlayersNonActive(Reason:string);
begin
Players[CurrentPlayer].Active:=false;
Players[CurrentPlayer].Loc:=reason;
logout;
end;

function GiveAnim:integer;
var
Tx:TMe;

begin
Tx:= Getme;
Result:= Tx.Animation;
end;

procedure DeHighlight;
var
TPe:TPointArray;
TP:TPoint;

begin
FindColorsTolerance(TPe, 16777215,MIX1,MIY1,MIX2,MIY2,1);
if Length(TPe) <= 0 then Exit;
try
TP:= MiddleTPA(TPe);
except
TP:= TPe[0];
end;
Mouse(TP.x, TP.y,4,4,true);
end;

Procedure SAntiban;
Begin
Case random(3) of
0 : Begin
MouseSpeed := 20;
BoredHuman;
SRandoms;
SetupDefalts;
End;
1 : Begin
MouseSpeed := 20;
SGametab;
SGametab;
SRandoms;
SetupDefalts;
End;
2 : Begin
MouseSpeed := 10;
hoverSkill('random', false);
SRandoms;
SetupDefalts;
End;
End;
End;

Procedure CheckRun;
Begin
If(GetMMLevels('run', Run) > 75)Then SetRun(True);
If(GetMMLevels('run', Run) < 15)Then SetRun(False);
End;

Procedure SetupSRLnSMART;
begin
Writeln('Setting Up SRL...');
SetupSRL;
SST := TheTime;
SSD := TheDate(3);

Writeln('Setting Up SMART...');
LoadSMART(40, True, True);
Wait(1000);
SetTargetDC(SmartGetDC);
Writeln('Waiting For Smart To Load...');
While Not RSReady Do Wait(100);
Writeln('Loading SRL Randoms Report...');
SRLRandomsReport;
Writeln('Setting Custom Mouse Speed');
MouseSpeed := MSpeed;
Writeln('Declaring Players...');
DeclarePlayers;
Writeln('Sorting Out Music To Off...');
LoginScreenMusic(True);
Login_SetAudio(1, 1, 1, Mono);
end;

Procedure PlayerSleep;
Begin
Inc(PS);
If Not PS = SleepEvery Then Exit;
If PS = SleepEvery Then
Begin
PS := 0;
Writeln('---------------------------------------------------------------------');
Writeln('Player Sleep');
Writeln('---------------------------------------------------------------------');
SleepTime := 0
Writeln('Getting Random Sleep MS...');
SleepFor := RandomRange(30000, 60000);
Writeln('Choose To Sleep For '+IntToStr(SleepFor)+'MS...');
SRandoms;
Logout;
Writeln('Sleeping For '+IntToStr(SleepFor)+'MS...');
LoginScreenMusic(False);
LoginScreenMusic(True);
MarkTime(SleepTime);
Wait(SleepFor);
Repeat
DST := TimeFromMark(SleepTime);
Wait(1);
Until(SleepTime > SleepFor);
Writeln('Sleeping Over Swiching To Random World');
SF := DST + SF
Players[CurrentPlayer].Integers[0] := EssLeft;
NextPlayer(True);
Writeln('---------------------------------------------------------------------');
End;
End;

function GiveAltarCoords(which:integer;inside:integer):TPoint;
var
Temp:TPoint;
begin
case which of
0:begin {AIR}
case Inside of
0:Temp:= Point(2985,3293); //Outisde Altar
2:Temp:= Point(2844,4834); //Inside Altar
1:begin //Near Inside Altar
Result:= Point(2843,4832);
Exit;
end;
3:begin
Result:= Point(2841,4828); //Portal MM
Exit;
end;
4:Temp:= Point(2841,4828); //Portal MS
end;
end;
1:begin {MIND}
case Inside of
0:Temp:= Point(2982,3514); //Outisde Altar
2:Temp:= Point(2786,4841); //Inside Altar
1:begin //Near Inside Altar
Result:= Point(2788,4839);
Exit;
end;
3:begin
Result:= Point(2793,4827); //Portal MM
Exit;
end;
4:Temp:= Point(2793,4827); //Portal MS
end;
end;
2:begin {WATER}
case Inside of
0:Temp:= Point(3185,3165); //Outisde Altar
2:Temp:= Point(3484,4836); //Inside Altar
1:begin //Near Inside Altar
Result:= Point(3486,4835);
Exit;
end;
3:begin
Result:= Point(3495,4832); //Portal MM
Exit;
end;
4:Temp:= Point(3495,4832); //Portal MS
end;
end;
3:begin {EARTH}
case Inside of
0:Temp:= Point(3306,3474); //Outisde Altar
2:Temp:= Point(2658,4841); //Inside Altar
1:begin //Near Inside Altar
Result:= Point(2658,4839);
Exit;
end;
3:begin
Result:= Point(2655,4829); //Portal MM
Exit;
end;
4:Temp:= Point(2655,4829); //Portal MS
end;
end;
4:begin {FIRE}
case Inside of
0:Temp:= Point(3313,3255); //Outisde Altar
2:Temp:= Point(2585,4838); //Inside Altar
1:begin //Near Inside Altar
Result:= Point(2583,4839);
Exit;
end;
3:begin
Result:= Point(2576,4846); //Portal MM
Exit;
end;
4:Temp:= Point(2576,4846); //Portal MS
end;
end;
5:begin {BODY}
case Inside of
0:Temp:= Point(3053,3445); //Outisde Altar
2:Temp:= Point(2523,4840); //Inside Altar
1:begin //Near Inside Altar
Result:= Point(2521,4840);
Exit;
end;
3:begin
Result:= Point(2521,4833); //Portal MM
Exit;
end;
4:Temp:= Point(2521,4833); //Portal MS
end;
end;
end;
if TileOnMS(Temp,0) then
Result:=TileToMS(Temp,0);
end;

Function GetAlterText : Boolean;
Begin
If (Pos('owerful', GetBlackText(8)) > 0) Then Result := True;
End;

procedure CraftEss;
var
Tp:TPoint;
i,x,y:integer;

begin
if not(LoggedIn) then Exit;
Dehighlight;
repeat
TP:= GiveAltarCoords(2,2);
if (Tp.x <> 0) or (TP.y <> 0) then
begin
Mouse(Tp.x, Tp.y,4,4,true);
Flag;
Marktime(i);
repeat
writeln('Animation is currently '+inttostr(GiveAnim));
if TimeFromMark(i) > 6000 then
begin
if FindDTM(DTMRune,x,y,MIX1,MIY1,MIX2,MIY2) then Exit;
PlayersNonActive('Took Longer than 6 to craft');
Exit;
end;
wait(50);
SRandoms;
until (GiveAnim = 791)
while (GiveAnim = 791) do
wait(200);
end else
WalkToTile(GiveAltarCoords(2,1),2,0);
until(FindDTM(DTMRune,x,y,MIX1,MIY1,MIX2,MIY2))
SRandoms;
end;

procedure GoInAltar(which:integer);
var
TP, Center :TPoint;
c,a,b, acol, ax, ay:Integer;
begin
if not(LoggedIn) then Exit;
inc(c);
acol := 6972209;
Center := Point(2985,3293);
TP:= GiveAltarCoords(2,0);
DeHighlight;
SRandoms;
wait(1000 +random(500));
If FindObjCustom(ax, ay, ['erious', 'ruins', 'uins', 'Mysteri'], [acol], 5) Then
begin
if IsUpTextMultiCustom(['Mysteri','Enter Mys','erious ru']) then //is the uptext correct?
begin
Writeln('Found Altar Enterance with SortATPASize MiddleTPA');
Mouse(ax,ay,4,4,true);
end;
end;
wait(200);
FFlag(0);
if FindText(a,b,'oading',SmallChars,6,6,135,26) then
repeat
wait(25);
until not(FindText(a,b,'oading',SmallChars,6,6,135,26));
end;

Procedure CabagePort;
Begin
Gametab(4);
DTMeXplorer := DTMFromString('78DA637462626078CC80024E6F9202D38C503' +
'EA31950CD330634C088AAC61CA8E6110135764035B709A87106AA' +
'B943408D0F50CD43026A7C8970B31750CD1B026A5C806ADEA1AAF' +
'8F3BC11558D2350CD7B02E65812B60B00B0AF10E0');
If FindDTM(DTMeXplorer, rX, rY, MIX1, MIY1, MIX2, MIY2) Then
Begin
Mouse(rX, rY, 0, 0, False);
ChooseOption('abbage-port');
End;
FreeDTM(DTMeXplorer);
End;

Procedure Bank;
Begin
Tries := 0;
Ess := DTMFromString('78DA63D4646060906240016101010C2780342' +
'310FF07024673204398010D302291401AA44686801A3920214F40' +
'8D0C1176A9000915026A7481842A013526404209BF1A002E45080' +
'E');
Tries := Tries - Tries;
Repeat
OpenBankFast('db');
If PinScreen Then InPin(+Players[CurrentPlayer].Pin);
Inc(Tries);
Until((BankScreen) Or (Tries = 5));
If Tries > 5 Then
Begin
FreeDTM(Ess);
TerminateScript;
End;
If BankScreen Then
Begin
Wait(250+Random(250));
FixBankTab;
Deposit(3,28,true);
If FindDTM(Ess, BX, BY, MSX1, MSY1, MSX2, MSY2) Then
Begin
If FindEss Then
Begin
Writeln('Found Ess...');
Mouse(BX, BY, 7, 7, False);
Wait(500+Random(500));
ChooseOption('ll');
End;
End;
CloseBank;
End;
FreeDTM(Ess);
End;

function ToStile: TPointArray;
begin
SetLength(Result, 2);

Result[0] := Point(3054, 3290);
Result[1] := Point(3063, 3284);
end;

Function ToDraynorBank : TPointArray;
Begin
Case Random(6) Of
0 : Begin
SetLength(Result, 8);
Result[0] := Point(3063, 3282);
Result[1] := Point(3072, 3277);
Result[2] := Point(3078, 3272);
Result[3] := Point(3078, 3266);
Result[4] := Point(3081, 3258);
Result[5] := Point(3082, 3252);
Result[6] := Point(3089, 3249);
Result[7] := Point(3093, 3244);
End;
1 : Begin
SetLength(Result, 8);
Result[0] := Point(3063, 3282);
Result[1] := Point(3072, 3276);
Result[2] := Point(3073, 3269);
Result[3] := Point(3079, 3265);
Result[4] := Point(3081, 3258);
Result[5] := Point(3084, 3250);
Result[6] := Point(3092, 3249);
Result[7] := Point(3093, 3243);
End;
2 : Begin
SetLength(Result, 7);
Result[0] := Point(3063, 3282);
Result[1] := Point(3072, 3274);
Result[2] := Point(3080, 3264);
Result[3] := Point(3081, 3254);
Result[4] := Point(3086, 3248);
Result[5] := Point(3092, 3248);
Result[6] := Point(3093, 3243);
End;
3 : Begin
SetLength(Result, 7);
Result[0] := Point(3063, 3282);
Result[1] := Point(3073, 3277);
Result[2] := Point(3074, 3270);
Result[3] := Point(3080, 3264);
Result[4] := Point(3080, 3253);
Result[5] := Point(3088, 3249);
Result[6] := Point(3093, 3243);
End;
4 : Begin
SetLength(Result, 7);
Result[0] := Point(3063, 3282);
Result[1] := Point(3075, 3274);
Result[2] := Point(3078, 3266);
Result[3] := Point(3081, 3256);
Result[4] := Point(3086, 3249);
Result[5] := Point(3092, 3248);
Result[6] := Point(3092, 3244);
End;
5 : Begin
SetLength(Result, 7);
Result[0] := Point(3063, 3282);
Result[1] := Point(3072, 3275);
Result[2] := Point(3078, 3266);
Result[3] := Point(3081, 3259);
Result[4] := Point(3082, 3251);
Result[5] := Point(3091, 3249);
Result[6] := Point(3093, 3243);
End;
End;
End;

Procedure WalkToBank;
Begin
Path := ToDraynorBank;
For I := 0 To High(Path) Do
Begin
SRandoms;
WalkToTile(Path[I], 0, 0);
FFLag(0);
Flag;
End;
End;

Procedure WalkToStile;
Begin
Path := ToStile;
For I := 0 To High(Path) Do
Begin
SRandoms;
WalkToTile(Path[I], 0, 0);
FFLag(0);
Flag;
End;
End;

Procedure JumpStile;
Begin
DTMstile := DTMFromString('78DA63FCCEC0C0F08A0105C406D9836946289' +
'FF13390B883AA26C0DD0C55CD5F4C358E563AA86AFE0189AFA86A' +
'92C39D51D5FC00123F50D5E42579A3AAF984694E57551C8A1A009' +
'5C2113C');
If FindDTM(DTMstile, sX, sY, MIX1, MIY1, MIX2, MIY2) Then
Begin
Mouse(rX, rY, 0, 0, False);
ChooseOption('limb-over');
End;
FreeDTM(DTMstile);
End;

Procedure ToAltar;
Begin
Gametab(4);
DTMwaterTab := DTMFromString('78DA637462626078C680020444DB198C80342' +
'310FF07024647A09AEB0C6880118904D2BE40353709A80900AA79' +
'48408D3350CD27026A4C816ADE13A1E63E7E3500A4F30D01');
if FindDTM(DTMwaterTab,WX,WY,MIX1,MIY1,MIX2,MIY2) then
begin
Mouse(WX,WY,4,4,true)
end;
FreeDTM(DTMwaterTab);
End;

procedure VOIDMAIN;
Begin
Repeat
Inc(Tries);
Writeln('Banking...');
Bank;
Wait(2000+Random(1000));
Until((Invfull) Or (Tries >= 5));
Tries := 0;
Inc(Tries);
Writeln('Teleporting To Water Altar...');
Wait(1000+Random(500));
ToAltar;
SRandoms;
Wait(3000+Random(500));
Writeln('Entering Alter...');
GoInAltar(2);
Wait(2000+Random(500));
Writeln('Crafting Runes...');
CraftEss;
Wait(2000+Random(500));
Writeln('Cabage port now...');
CabagePort;
Wait(2000+Random(500));
Writeln('Walking back to Draynor bank........');
WalkToStile;
Wait(2000);
JumpStile;
Wait(2000);
WalkToBank;
End;



begin
ClearDebug;
{DTMRune := DTMFromString('78DA63CC676260F8C38002C4645631C800694' +
'620FE0F048C894035FF18D000231209A4416A5819F1ABC904AAE1' +
'23A0A618A8869F809A2AA01A6E026A6A816AFEE3773300F11D0B4' +
'5'); }
Writeln('---------------------------------------------------------------------');
Writeln('Script Setup');
Writeln('---------------------------------------------------------------------');
Writeln('Setting Up Script...');
SetupSRLnSMART;
Writeln('Logging In Player...');
LoginPlayer;
Writeln('Setting Angle To Highest...');
SetAngle(True);
Writeln('Setting Up Player...');
SetupPlayer;
Writeln('---------------------------------------------------------------------');
Repeat
Writeln('---------------------------------------------------------------------');
Writeln('Main Loop');
Writeln('---------------------------------------------------------------------');
Writeln('Checking Run...');
CheckRun;
VOIDMAIN;
Inc(a);
SAntiBan;
Writeln('---------------------------------------------------------------------');
If WantToSleep Then PlayerSleep;
ClearDebug;
If (AllPlayersInActive) Then Break;
Until((AllPlayersInActive));
end.

——————————————————
<!– END TEMPLATE: formanswers –>

EvilChicken!

2008-11-09 08:21:39

He's a really nice kid.
And, he knows a lot more than the average jr. member.

YES.

boberman

2008-11-09 08:48:32

No, for a couple of reasons

Procedure SGametab;
Begin
Case Random(14) Of
0 : Gametab(1);
1 : Gametab(2);
2 : Gametab(3);
3 : Gametab(4);
4 : Gametab(5);
5 : Gametab(6);
6 : Gametab(7);
7 : Gametab(8);
8 : Gametab(9);
9 : Gametab(10);
10 : Gametab(11);
11 : Gametab(12);
12 : Gametab(13);
13 : Gametab(14);
End;
End;

The use and understanding of functions seems to be low. For the above, why couldn't you have just said Gametab(Random(14) + 1);

Reflections is used without any sort of color finding backup.

Failsafes are pretty much non-existent as are anti-bans/anti-randoms.

The script is really hard to read as is. you used quotes when posting it, you should have used scar wrappers. While not really a reason for me to vote no, it affects my decision.

Gu3st...

2008-11-09 09:58:43

Please post in SCAR tags… That way, we can actually see if you got the standars.. :)

Method

2008-11-09 10:06:07

No, sorry.

  • You have little to no failsafes or backups in any procedure in the script, especially important ones. I know you're using reflection, but this application is really to show off your knowledge of scripting with SRL.
  • There's some odd procedure calls in there. Why are you using MoveMouse?
  • As boberman said, the way you posted it makes it quite challenging to read. Please fix that by using scar tags.

Laur€ns

2008-11-09 12:32:29

Nuh uh.

TViYH

2008-11-09 13:15:34

Meh.

It's alright. Uses dtms, that I saw.
It also uses reflection..I don't like reflection..

Not enough usage of SRL functions. Use of the same ones over and over again is what I saw.

Also, not enough failsafes.
MoveMouse is a no-no.

I can't vote, but if I could, I'd vote no.
Keep this in mind, try harder next time :)

jakeyboy29

2008-11-09 13:22:58

From: Laur€ns
Nuh uh.


same. sorry no.

shadeslayer

2008-11-09 13:33:23

Thank u all ;) , i am done………… working on next script…………

but i really like to say that its the only runecrafter that uses tele tabs to craft runes and come back with cabbage port using explorer's ring (3)….

And i dont think too many antirandom required in runecrafting script as we get least amount of randoms while rcing………. and for fail safe, its addable, actually was going for all rune crafter but ended up with water so didnt add anything much………….

Thanks for all ur support and feedback, it will help me improve……..
And sorry for wasting your time. :o

Naum

2008-11-09 13:35:00

Your not wasting your time mate, these apps are mainly so you can improve. Im not voting btw.

markuska815

2008-11-09 13:36:50

Ehh it's decent but imo not good enough for members… I personally hate reflection and you didnt back it up so thats a problem. Plus you have a ton of global variables, idk if you need all them, they can cause problems.

Overall, no from me.

Tniffoc

2008-11-09 18:53:01

From: Method
No, sorry.

  • You have little to no failsafes or backups in any procedure in the script, especially important ones. I know you're using reflection, but this application is really to show off your knowledge of scripting with SRL.
  • There's some odd procedure calls in there. Why are you using MoveMouse?
  • As boberman said, the way you posted it makes it quite challenging to read. Please fix that by using scar tags.


My thoughts exactly. Plus, I wouldn't use Reflection in apps or it will fail (like my first one did.) Sorry.:) No. gl Next time!

boberman

2008-11-09 19:50:09

From: shadeslayer
Thank u all ;) , i am done………… working on next script…………

but i really like to say that its the only runecrafter that uses tele tabs to craft runes and come back with cabbage port using explorer's ring (3)….

And i dont think too many antirandom required in runecrafting script as we get least amount of randoms while rcing………. and for fail safe, its addable, actually was going for all rune crafter but ended up with water so didnt add anything much………….

Thanks for all ur support and feedback, it will help me improve……..
And sorry for wasting your time. :o


Hey, no, don't take it the wrong way when I say no. I would rather hope that what I have said would be useful for you to get you to the point of being a good enough programmer to get in. I don't criticize to tear down, but to try and help the scriptwriter to improve and do better.

You have talent, so don't give up. It just needs some more refining. You aren't far off so don't give up.

NiCbaZ

2008-11-10 02:01:10

Yes, Good script you show you knwo how everything works, good use of , try except, finally, Array of Tpoints in there also, you have a good style ,

Yes.

shadeslayer

2008-11-10 03:58:01

Thank u all, i am already working on other useful script…… that is GE firemaker…………………. and i m surely gonna add lot of failsafe and randoms and radial walk……. as in ge we work between many ppl online around u to detect if u are bot or not…….. hope this goes well……..

thank u for ur support and help……. have a nice day

Magiic

2008-11-10 12:49:03

i like the attitude and the script's ok im voting yes.

0wn 4 skill

2008-11-10 18:49:13

I like his attitude and the script is good. Unfortuantely I cant vote :(

Tniffoc: Liking the quote in your sig ^^ :D

Naike

2008-11-11 11:58:41

I don't know what the people that voted no was thinking.
This guys script is way better then other peoples, he got a great attitude and he's just started on another script?

I vote yes.

For you other voters, Remember what Fakawi posted a while back?
This guy is a perfect example of that.

Also, If you don't like the reflection include then don't post it, nobody cares
if you do it or not, So save it for yourself.