Sean[714]
2008-10-17 21:05:09
"If you are the victor in your combat, you will discover that your enemies drop items. These items are randomly generated by the game based on how much your opponent was carrying, how much you are carrying, the difference between your Combat level and your opponent's, how long you have survived outside safe zones on the PvP world, and how many other players you have killed recently. If you frequently enter safe zones, your drops will certainly not be as impressive as if you had spent the whole time in a hot zone. "
How can I increase my chances of getting good drops?
Several factors determine the value of the drops you can receive. These include, but are not limited to: your Combat level, your opponents' Combat level, the value of items you are carrying, the value of items your opponent was carrying, how long you have survived in a dangerous area on the PvP world, how many players you have killed on the PvP world recently, and whether you are in a hot zone.
Drops will improve if you are carrying at least 75,000 coins' worth of items (or 25,000 coins' worth on a free world) that you will lose if you die - your three most valuable items are not included in this. To get better drops, your victim must also lose at least 25,000 coins' worth of equipment.
As it says, the items are generated by the game. So a computer is generating it. A computer is definately not as smart as a human being. This is why I believe there is a possiblity that we can manipulate this computer, and play a scenario between two characters, minimize our losses and maximize our loot.
I've sufed Runescape Community, and i've seen quite a few pk's where they've gotten 10-50% of what the kill was actually worth. How do they do this? Can we replicate this?
http://www.zybez.net/community/index.php?showtopic=1133126
Second picture, He's wearing ahrim, whip n fury. maybe 6m of stuff.
Why is it that he gets 50M in return? Is it chance? or can you actually do it?
Comments?
Edit: Just realized this. for example two people are fighting. Person 1 and Person 2. Person 1 kills person 2. Person 2 was weilding a dragon scimitar. Person 1 does not receive that scimitar to sell back to other players. = dragon scimitar goes up in price. The person who die's items are taken completely out of the game. Which means the cycle of people killing other people, then selling their stuff back is ruined. Which means all Pking equptment supplies will inflate.
More Comments?
(I think i'm gonna go buy a few whips..)
How can I increase my chances of getting good drops?
Several factors determine the value of the drops you can receive. These include, but are not limited to: your Combat level, your opponents' Combat level, the value of items you are carrying, the value of items your opponent was carrying, how long you have survived in a dangerous area on the PvP world, how many players you have killed on the PvP world recently, and whether you are in a hot zone.
Drops will improve if you are carrying at least 75,000 coins' worth of items (or 25,000 coins' worth on a free world) that you will lose if you die - your three most valuable items are not included in this. To get better drops, your victim must also lose at least 25,000 coins' worth of equipment.
As it says, the items are generated by the game. So a computer is generating it. A computer is definately not as smart as a human being. This is why I believe there is a possiblity that we can manipulate this computer, and play a scenario between two characters, minimize our losses and maximize our loot.
I've sufed Runescape Community, and i've seen quite a few pk's where they've gotten 10-50% of what the kill was actually worth. How do they do this? Can we replicate this?
http://www.zybez.net/community/index.php?showtopic=1133126
Second picture, He's wearing ahrim, whip n fury. maybe 6m of stuff.
Why is it that he gets 50M in return? Is it chance? or can you actually do it?
Comments?
Edit: Just realized this. for example two people are fighting. Person 1 and Person 2. Person 1 kills person 2. Person 2 was weilding a dragon scimitar. Person 1 does not receive that scimitar to sell back to other players. = dragon scimitar goes up in price. The person who die's items are taken completely out of the game. Which means the cycle of people killing other people, then selling their stuff back is ruined. Which means all Pking equptment supplies will inflate.
More Comments?
(I think i'm gonna go buy a few whips..)