Seroko
2008-10-15 20:35:10
There is currently a major update to world of warcraft which is my main game, and I am currently unable to spend the needed time to do the needed stuff to finish everything needed with this system. Here is the results of my short work, the tile to ms ex function has been fixed and works on all the monsters i tested it on, was a simple fix after I tried completely rewriting the function kinda funny how i wasted hours thinking through it then seen a flaw in the currently formula and reverted everything back and it worked. Anyway goodluck and lets hopefully clean this up just a bit.
Either include it separately or add it to the reflection core. Goodluck and feel free to rep / what ever. Goodluck SRL I should still be around just not nearly as much.
Edit: I apologize for the poor explanation was in a raid at the time of the post but basically the bottom left hand corner is (x.0, y.0) and the close it gets to one of the opposite sides the higher it gets until it finally rolls over to the next tile. A very horrid visual is…

Basically single tiled things will show up as (x.5, y.5) unless they are in mid movement, 4 tiled things tend to show up in the general range of .9 to .2 on the either bottom left hand corner of the tile or the very top right hand corner. I adjusted the height of the npcs because i was finding lower creatures close to the ground it was right on their upper back if this is an issue change the formula for the npcs MS position to
Either include it separately or add it to the reflection core. Goodluck and feel free to rep / what ever. Goodluck SRL I should still be around just not nearly as much.
Edit: I apologize for the poor explanation was in a raid at the time of the post but basically the bottom left hand corner is (x.0, y.0) and the close it gets to one of the opposite sides the higher it gets until it finally rolls over to the next tile. A very horrid visual is…

Basically single tiled things will show up as (x.5, y.5) unless they are in mid movement, 4 tiled things tend to show up in the general range of .9 to .2 on the either bottom left hand corner of the tile or the very top right hand corner. I adjusted the height of the npcs because i was finding lower creatures close to the ground it was right on their upper back if this is an issue change the formula for the npcs MS position to
Result[i].MS := TileToMSEx(Result[i].Tile, Result[i].Height / 2);