SRL Archive - Archive

tniffoc - SRL Member Application Form


Tniffoc

2008-10-03 23:35:27

<!– BEGIN TEMPLATE: formanswers –>
tniffoc - SRL Member Application Form
tniffoc

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
Java, PHP, a little C++, HTML, some CSS

Other Communitys
none

How Long have You Played Runescape
A few years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

A few years back, I started learning Java, which I used to build GUI applications and even some client-server applications. After that, I went on to build a few websites using Apache, MySQL, PHP, and HTML. Included in one of the sites was CSS. Because of my interest in MMORPGs, I found SRL and quickly got interested.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted


//----------------------------------------------------------------------------\\
{Tniffoc's WillowOnAPillow

DESCRIPTION: This script cuts willows in Draynor. It will drop or bank depending on the option you chose.

INSTRUCTIONS: Fill out the DeclarePlayers section. Then place you players in the
area of the Draynor Willows. Press run.

NOTES: This is not a REFLECTION script. I want to keep it old-school.
Munk, you inspired me to do this with your "forefeathers". If you want to borrow a
function/procedure, you can, but only if you credit me! If you don't understand
why or how that function/procedure works, just pm me.

WORLD SETUP NOTICE:
Autoresponding and talking to others will not work on the default quickchat world.
I am working to add that in 3.2

CREDITS: sirlaughsalot -- You helped me alot!
NiCbaZ -- You gave me constructive feedback on my previouse scripts!
MasterKill -- You brought the NumberOfActive function!
Munk -- Forefeathers showed my short scripts were possible!
Nielsie95 -- You were patient with all my requests of you Admin powers.
Zytex! -- You helped at every corner!
All others -- You all helped in one way or another.

If I forgot you, Please pm me and I'll add ya!
\\----------------------------------------------------------------------------//
}

program TniffocsWillowOnAPillow;
{.include SRL/SRL/misc/Smart.scar}
{.include SRL/srl.scar}
{.include SRL/SRL/skill/Woodcutting.scar}

const
//Customize Anti-Ban
AutoRespond = true; // Do you want to AutoRespond?
TalkToOthers = false; // Do you want to talk to others?

//SRL STATS
YourID = 'id'; // Your stats id here
YourPW = 'pw'; //Your stats pw here

var
x,y,loads: Integer;
CurrentTolerance: Integer;

procedure DeclarePlayers;
begin
HowManyPlayers:= 1; // How many players are you using? VERY IMPORTANT!!!!!
NumberOfPlayers(HowManyPlayers);

Players[0].Name:= 'username'; // Your character's username.
Players[0].Pass:= 'password'; // Your character's password
Players[0].Nick:= 'nic'; // 3-4 letters out of you character's username.
Players[0].Active:= true; // Are you going to use this player?
Players[0].Loc:= 'Draynor Willows'; //Leave this alone!!!!
Players[0].Integers[0]:= 5; // Loads to do with this player
Players[0].Integers[1]:= 5; // Sleeping time, in mins. Doesn't apply if not sleeping
Players[0].Booleans[0]:= true; //Sleep?
Players[0].Booleans[1]:= true; // True for banking false for powercutting
Players[0].Booleans[2]:= false; // Run to bank
Players[0].Booleans[3]:= false; // Run while at the trees.
{
Players[1].Name:= 'username'; // Your character's username.
Players[1].Pass:= 'password'; // Your character's password
Players[1].Nick:= 'nic'; // 3-4 letters out of you character's username.
Players[1].Active:= True; // Are you going to use this player?
Players[1].Loc:= 'Draynor Willows'; //Leave this alone!!!!
Players[1].Integers[0]:= 2; // Loads to do with this player
Players[1].Integers[1]:= 5; // Sleeping time, in mins. Doesn't apply if not sleeping
Players[1].Booleans[0]:= true; //Sleep?
Players[1].Booleans[1]:= true; // True for banking false for powercutting
Players[1].Booleans[2]:= false; // Run to bank
Players[1].Booleans[3]:= false; // Run while at the trees.

Players[2].Name:= 'username'; // Your character's username.
Players[2].Pass:= 'password'; // Your character's password
Players[2].Nick:= 'nic'; // 3-4 letters out of you character's username.
Players[2].Active:= True; // Are you going to use this player?
Players[2].Loc:= 'Draynor Bank'; //Leave this alone!!!!
Players[2].Integers[0]:= 5; // Loads to do with this player
Players[2].Integers[1]:= 30; // Sleeping time, in mins. Doesn't apply if not sleeping
Players[2].Booleans[0]:= true; //Sleep?
Players[2].Booleans[1]:= true; // True for banking false for powercutting
Players[2].Booleans[2]:= false; // Run to bank
Players[2].Booleans[3]:= false; // Run while at the trees.
}
end;

procedure AntiBan;
var
antiBanInteger: Integer;
text: string;
begin
if(AutoRespond)then
begin
if(not GetLastChatText(text))then
begin
// Writeln('Error while getting chat text. Will contine working.');
end else
begin
//Writeln('Chat text: ' + text);
if(InChat('bot') and InChat(Players[CurrentPlayer].Nick))then
begin
antiBanInteger:= random(4);
case antiBanInteger of
0: TypeSend('No bot here!');
1: TypeSend('I''m not a bot!');
2: TypeSend('Not a bot!');
end;
end;
if(text = 'woodcut lvls?') or (text = 'wc lvls?') or (text = 'wc lvls') or (text = 'woocutting lvls?')then
begin
SayCurrentLevels('woodcutting');
end;
end;
end;
antiBanInteger:= random(20);
case antiBanInteger of
0: RandomRClick;
1: if(TalkToOthers)then
TypeSend('Woodcut lvls?');
2: PickUpMouse;
end;
end;

procedure Randoms;
var
hpstring: string;
hpint,BADTM: Integer;
begin
if(not LoggedIn)then
Exit;
FindNormalRandoms;
FTWait(4);
FindTalk;
FindEnt(MSCX,MSCY,true);
if(FindFight)then
begin
Writeln('Avoiding a fighting random!');
RunAway('E',true,1,15000 + random(2000));
Writeln('Successfully avoided the fight!');
end;
GetMMLevels('hp',hpstring);
if(hpstring = 'Red')then
begin
RunAway('E',true,2,1000);
repeat
if(FindFight)then
begin
Writeln('Player ' + Players[CurrentPlayer].Name + ' is in a fight that ' +
'just won''t go away!');
Writeln('We are going to die.');
Writeln('If any of you SRL people know a fix to this... Please post ' +
'in my thread. Thanks!');
end;
FTWait(4);
FindNormalRandoms;
wait(4000);
GetMMLevels('hp',hpstring);
hpint:= random(3);
case hpint of
0: RandomRClick;
1: MakeCompass(IntToStr(360));
2: MMouse(MSCX,MSCY,100,100);
end;
until(not (hpstring = 'Red'));
FindTalk;
MakeCompass('N');
RunAway('E',true,3,1000);
end;
AntiBan;
BADTM:= DTMFromString('78DA63BCCFC4C0B09991011530229140FA115' +
'0CD4A026AEE00D51C22A0E61D11E6BC01AA594B40CD7BA09A0D04D4B' +
'C20C22E90BFB6E3570300FF450CE5');
if(FindDTM(BADTM,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Writeln('We broke and axe!');
NextPlayer(false)
end;
FreeDTM(BADTM);
end;

function SetWillowWalkDDTM: Integer; forward;

function FindWillowWalkDDTM: Boolean; forward;

function SetWillowTreeWalkDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..3] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 758;
dtmMainPoint.y := 301;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 15673;
dtmMainPoint.Tolerance := CurrentTolerance;

dtmSubPoints[0].x := 758;
dtmSubPoints[0].y := 301;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 15673;
dtmSubPoints[0].Tolerance := CurrentTolerance;

dtmSubPoints[1].x := 755;
dtmSubPoints[1].y := 298;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 475929;
dtmSubPoints[1].Tolerance := CurrentTolerance;

dtmSubPoints[2].x := 758;
dtmSubPoints[2].y := 304;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 142647;
dtmSubPoints[2].Tolerance := CurrentTolerance;

dtmSubPoints[3].x := 759;
dtmSubPoints[3].y := 300;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 1074992;
dtmSubPoints[3].Tolerance := CurrentTolerance;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function FindWillowTreeWalkDDTM: Boolean;
var
theDDTM: Integer;
begin
CurrentTolerance:= 20;
repeat
theDDTM:= SetWillowTreeWalkDDTM;
CurrentTolerance:= CurrentTolerance+2;
until(CurrentTolerance > 61) or (FindDTM(theDDTM,x,y,MMX1,MMY1,MMX2,MMY2));
if(CurrentTolerance > 61)then
begin
Result:= false;
end else
begin
Result:= true;
end;
FreeDTM(theDDTM);
end;


procedure WalkToWillowSpot;
var
foundTheSymbol: boolean;
willowWalkDDTM: Integer;
begin
Players[CurrentPlayer].Loc:= 'Waling to Willows';
foundTheSymbol:= FindSymbol(x,y,'fishing spot');
if(foundTheSymbol)then
begin
Writeln('Found the trees with symbol!');
Mouse(x,y,2,2,true);
end else begin
Writeln('Symbol failed... Crud.');
if(not WaterWalk(180,205,65,0,1,1,1,0))then
begin
willowWalkDDTM:= SetWillowWalkDDTM;
if(FindWillowWalkDDTM)then
begin
wait(500+random(500));
Mouse(x,y,2,2,true);
Writeln('OMGOSH, I found the willows with a DDTM, thank goodness!');
end else
begin
willowWalkDDTM:= SetWillowTreeWalkDDTM;
if(FindWillowTreeWalkDDTM)then
begin
wait(500+random(500));
Mouse(x,y,2,2,true);
FFlag(0);
Writeln('OMGOSH, I found the willows with a DDTM 2, thank goodness!');
end else
begin
Writeln('Player ' + Players[CurrentPlayer].Name + ' couldn''t find the willows again!');
NextPlayer(false);
end;
end;
FreeDTM(willowWalkDDTM);
end else begin
Writeln('Found the trees with WaterWalk!');
end;
end;
FFlag(0);
end;

{*******************************************************************************
function FindWillow: boolean;
By: Tniffoc
Description: Attempts to find a willow tree.
*******************************************************************************}
function FindWillow: boolean;
var
CTS,tpaHigh,i: integer;
TPA: TPointArray;
ATPA: T2DPointArray;
midPoint: TPoint;
begin
CTS:= GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(0.35,0.69);
FindColorsSpiralTolerance(MSCX,MSCY,TPA,4287583,MSX1,MSY1,MSX2,MSY2,14);
ColorToleranceSpeed(CTS);
SetColorSpeed2Modifiers(0.2,0.2);
if(Length(TPA) > 0)then
begin
ATPA:= SplitTPAEx(TPA,25,25);
tpaHigh:= High(ATPA);
for i:=0 to tpaHigh do
begin
if(Length(ATPA[i]) > 0)then
begin
midPoint:= MiddleTPA(ATPA[i]);
x:= midPoint.x;
y:= midPoint.y;
MMouse(x,y,2,2);
if(IsUpText('illow'))then
begin
GetMousePos(x,y);
if(FindEnt(x,y,true))then
begin
Writeln('Avoided an Ent!');
Exit;
end else
begin
Mouse(x,y,2,2,true);
Result:= true;
Exit;
end;
end;
end;
end;
end;
Result:= false;
end;

function FindWillowEx(count: Integer): boolean;
var
foundTree: Boolean;
findCount: Integer;
begin
findCount:= 0;
repeat
foundTree:= FindWillow;
findCount:= findCount+1;
until(foundTree) or (findCount > count);
Result:= foundTree;
end;

procedure FindWillowSure;
var
hasFoundWillow: boolean;
trys: Integer;
begin
Players[CurrentPlayer].Loc:= 'Draynor Willows';
repeat
hasFoundWillow:= FindWillowEx(5);
if(hasFoundWillow)then
Exit;
Randoms;
wait(1000 + random(500));
Randoms;
wait(1000 + random(500));
hasFoundWillow:= FindWillowEx(5);
if(hasFoundWillow)then
Exit;
trys:= trys+1;
WalkToWillowSpot;
until(hasFoundWillow) or (trys > 10);
if(not (hasFoundWillow))then
begin
Writeln('Player ' + Players[CurrentPlayer].Name + ' couldn''t find the willow!');
NextPlayer(false);
end;
end;

procedure GetFullInv;
var
i: Integer;
begin
if(Players[CurrentPlayer].Booleans[3])then
SetRun(true);
KeyDown(VK_DOWN);
wait(2000 + random(1000));
KeyUp(VK_DOWN);
repeat
if(not LoggedIn)then
LoginPlayer;
Randoms;
FindWillowSure;
i:= 0;
repeat
Randoms;
i:= i+1;
until(i = 10);
until(InvFull);
if(Players[CurrentPlayer].Booleans[3])then
SetRun(false);
end;

procedure Proggify;
var
countint: Integer;
begin
Writeln('Tniffoc''s WillowOnAPillow');
Writeln('------------------------------------------------------------------');
Writeln('Currently using: ' + Players[CurrentPlayer].Name);
Writeln('Has done ' + IntToStr(loads) + ' loads');
Writeln('Has been running for: ' + TimeRunning);
Writeln('Players:');
for countint:=0 to High(Players) do
begin
Writeln(' ' + Players[countint].Nick + ': ' + Players[countint].Loc + ' : Active: ' + BoolToStr(Players[countint].Active));
end;
Writeln('If you don''t use SRL STATS, please begin to do so.');
Writeln('It takes only a few minutes and makes scripting/autoing a ton better!');
Writeln('------------------------------------------------------------------');
SRLRandomsReport;
end;

function AutoColorDB: Integer;
var
DbColor: Integer;
begin
DbColor:= 4473929;
if(FindColorSpiralTolerance(x,y,DbColor,642,29,673,61,60))then
begin
Writeln('Found the draynor bank color!');
Result:= GetColor(x,y);
Writeln(IntToStr(Result));
end else begin
Writeln('DB Auto Color FAILED!');
end;
end;

function SetWillowWalkDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..3] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 708;
dtmMainPoint.y := 304;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2848370;
dtmMainPoint.Tolerance := CurrentTolerance;

dtmSubPoints[0].x := 708;
dtmSubPoints[0].y := 304;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2848370;
dtmSubPoints[0].Tolerance := CurrentTolerance;

dtmSubPoints[1].x := 737;
dtmSubPoints[1].y := 297;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := FindRockColor;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 694;
dtmSubPoints[2].y := 303;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := FindWaterColor;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 717;
dtmSubPoints[3].y := 264;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 6382184;
dtmSubPoints[3].Tolerance := CurrentTolerance;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function FindWillowWalkDDTM: Boolean;
var
WillowWalkDDTMWalker: Integer;
begin
CurrentTolerance:= 20;
repeat
WillowWalkDDTMWalker:= SetWillowWalkDDTM;
CurrentTolerance:= CurrentTolerance+2;
until(CurrentTolerance > 60) or (FindDTM(WillowWalkDDTMWalker,x,y,MMX1,MMY1,MMX2,MMY2));
if(CurrentTolerance > 60)then
begin
Result:= false;
end else
begin
Result:= true;
end;
FreeDTM(WillowWalkDDTMWalker);
end;

function SetBankWalkDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..3] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 742;
dtmMainPoint.y := 201;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 3552827;
dtmMainPoint.Tolerance := CurrentTolerance;

dtmSubPoints[0].x := 742;
dtmSubPoints[0].y := 201;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 3552827;
dtmSubPoints[0].Tolerance := CurrentTolerance;

dtmSubPoints[1].x := 728;
dtmSubPoints[1].y := 208;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 5789791;
dtmSubPoints[1].Tolerance := CurrentTolerance;

dtmSubPoints[2].x := 745;
dtmSubPoints[2].y := 204;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 3552827;
dtmSubPoints[2].Tolerance := CurrentTolerance;

dtmSubPoints[3].x := 741;
dtmSubPoints[3].y := 198;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 3552827;
dtmSubPoints[3].Tolerance := CurrentTolerance;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function FindBankWalkDDTM: Boolean;
var
theDDTM: Integer;
begin
CurrentTolerance:= 20;
repeat
theDDTM:= SetBankWalkDDTM;
CurrentTolerance:= CurrentTolerance+2;
until(CurrentTolerance > 61) or (FindDTM(theDDTM,x,y,MMX1,MMY1,MMX2,MMY2));
if(CurrentTolerance > 61)then
begin
Result:= false;
end else
begin
Result:= true;
end;
FreeDTM(theDDTM);
end;


procedure DealWithStuffBank;
var
i,bankWalkDDTM: Integer;
begin
Players[CurrentPlayer].Loc:= 'Banking Willows';
if(FindSymbol(x,y,'bank'))then
begin
Mouse(x,y,2,2,true);
FFlag(0);
KeyDown(VK_UP);
wait(2000 + random(1000));
KeyUp(VK_UP);
OpenBankQuiet('db');
wait(1000);
i:= 0;
while(not BankScreen) and (not (i > 3)) do
begin
OpenBankQuiet('db');
wait(1000 + random(500));
i:=i+1;
end;
if(not (BankScreen))then
begin
i:= 0;
while(not BankScreen) and (not (i > 3)) do
begin
OpenBank('db',false,false);
wait(1000+random(500));
Inc(i);
end;
Writeln('Player ' + Players[CurrentPlayer].Name + ' couldn''t open the bank!');
NextPlayer(false);
end;
end else begin
bankWalkDDTM:= SetBankWAlkDDTM;
if(FindBankWalkDDTM)then
begin
Mouse(x,y,2,2,true);
wait(1000+random(500));
Writeln('OMGOSH, A DDTM Worked for the bank!');
FFlag(0);
i:= 0;
while(not BankScreen) and (not (i > 3)) do
begin
OpenBankQuiet('db');
wait(1000 + random(500));
i:=i+1;
end;
if(not (BankScreen))then
begin
i:= 0;
while(not BankScreen) and (not (i > 3)) do
begin
OpenBank('db',false,false);
wait(1000+random(500));
Inc(i);
end;
Writeln('Player ' + Players[CurrentPlayer].Name + ' couldn''t open the bank!');
NextPlayer(false);
end;
end else
begin
Writeln('Couldn''t find the bank using a DDTM either!');
NextPlayer(false);
end;
FreeDTM(bankWalkDDTM);
end;
Deposit(2,28,true);
CloseBank;
wait(1000+random(500));
WalkToWillowSpot;
FFlag(0);
end;

{*******************************************************************************
procedure DropTo(arg0, arg1: Integer)
By: tniffoc
Description: It will drop items from inventory from
position # arg0 to arg1
*******************************************************************************}

procedure DropTo(arg0, arg1: Integer);
begin
repeat
DropItem(arg0);
arg0:= arg0 + 1;
until(arg0 = (arg1 + 1))
end;

procedure Dropem;
begin
Writeln('Dropping');
DropTo(2,28);
Writeln('Dropped');
end;

procedure DealWithStuff;
begin
Players[CurrentPlayer].Loc:= 'Dropping Willows';
Writeln('We have finished a load!');
if(Players[CurrentPlayer].Booleans[1])then
DealWithStuffBank;
if(not (Players[CurrentPlayer].Booleans[1]))then
Dropem;
Writeln('Finished processing stuff!');
end;

// By: MasterKill
// -- Taken From Mine and Banker.
Function NumberOfActive(WriteLin: boolean): Integer;
var
R: Integer;
begin
Result := 0;
for R := 0 To HowManyPlayers - 1 do
if (Players[R].active = True) then
Result := Result + 1;
If WriteLin Then
If (Result = 0) Then WriteLn('No More Players Active.')
Else WriteLn('Still ' + IntToStr(Result) + ' players of the ' + IntToStr(howManyPlayers) + ' players are active.');
end;

begin
ActivateClient;
SetupSRL;
SetupWoodcutting;
DeclarePlayers;
ReportVars[0]:= 0;
loads:= 0;
ScriptID:= '1022'; //DONT TOUCH THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!! =D
SRLID:= yourID;
SRLPassword:= yourPW;
SmartSetup('world161',true,false,false);
SetTargetDC(SmartGetDC);
wait(10000);
repeat
Players[CurrentPlayer].Integers[2]:= 0;
repeat
Disguise('Loads with CurrentPlayer: ' + IntToStr(Players[CurrentPlayer].Integers[2]));
if(not LoggedIn) and (not LoggedIn) and (not LoggedIn)then
LoginPlayer;
GetFullInv;
Players[CurrentPlayer].Integers[2]:= Players[CurrentPlayer].Integers[2]+1;
ReportVars[0]:= 1;
loads:= loads+1;
Proggify;
DealWithStuff;
until(Players[CurrentPlayer].Integers[0] <= Players[CurrentPlayer].Integers[2]);
Writeln('Finished with loads for player: ' + Players[CurrentPlayer].Name);
if(Players[CurrentPlayer].Booleans[0])then
begin
Logout;
Writeln('Sleepz0r!');
wait((Players[CurrentPlayer].Integers[1]*60*1000) + (random(5)*60*1000));
Writeln('End of Sleepz0r');
end;
NextPlayer(true);
until(NumberOfActive(false) = 0);
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Blumblebee

2008-10-04 00:34:04

looks good, your scrip has
> DDTMs
> Failsafes
> AutoColoring
> Custom TPA's

thats just a small list, I'm not allowed to vote yet, but the script looks good, only reccomendation is your set up is a bit long and confusing.

Nava2

2008-10-04 01:16:08

Sloppy, a lot can be shortened. We will see how it plays out. :)

Tniffoc

2008-10-04 02:02:18

From: Nava2
Sloppy, a lot can be shortened. We will see how it plays out. :)


What is sloppy?
EDIT: Answered on IRC.

TravisV10

2008-10-04 08:34:31

Leaning toward yes. I'll hold my vote.

Negaal

2008-10-04 08:40:38

Yes, Yes, Yes! In, In ,Innnn!!!

Heavenzeyez1

2008-10-04 08:47:44

You have the skills,
Yes.
~Eerik~

Tniffoc

2008-10-04 08:51:15

From: Negaal
Yes, Yes, Yes! In, In ,Innnn!!!

Thank you!
From: heavenzeyez1
You have the skills,
Yes.
~Eerik~

Thanks!

TravisV10

2008-10-04 08:53:12

I don't want to, but yes.

Tniffoc

2008-10-04 08:57:40

From: born2code
I don't want to, but yes.

Thank you!

Markus

2008-10-04 10:12:17

Yes :)

ZephyrsFury

2008-10-04 10:50:35

I voted yes btw. :D

Nava2

2008-10-04 11:36:29

I'm going to be that one jerk. Sorry :(

Check the votes. NUBBBB

Tniffoc

2008-10-04 11:39:48

From: Nava2
I'm going to be that one jerk. Sorry :(

Check the votes. NUBBBB


I understand. :(

EDIT: Lol Nava, nice joke!

Nava2

2008-10-04 11:40:53

*asks him to read the votes*

Sorry, I shouldn't have been mean! Well, sneaky more or less.

Tniffoc

2008-10-04 12:17:31

From: Nava2
*asks him to read the votes*

Sorry, I shouldn't have been mean! Well, sneaky more or less.


Thanks for the vote. Wow, this is a lot better than my last app. :) I think I learned a few things.

Laur€ns

2008-10-04 15:16:03

Yes, offcourse. You passed the checklist :) And I like the script name :)

noidea

2008-10-04 15:19:19

From: tniffoc
Thanks for the vote. Wow, this is a lot better than my last app. :) I think I learned a few things.


* I didn't vote * See what happens when you apply with a colour based script :)

Tniffoc

2008-10-04 17:00:04

From: noidea
* I didn't vote * See what happens when you apply with a colour based script :)


Wow. You're right.

if(reflectionInApp) {
System.out.println("You fail.");
}
:D

Magiic

2008-10-04 17:44:44

yes,
you can script it's obvious and you pass everything needed.
but reflection without color is ftl.
gl

Scaper

2008-10-04 18:50:31

From: sandos1234
yes,
you can script it's obvious and you pass everything needed.
but reflection without color is ftl.
gl


reflection ftl anyway if ya ask me

BTW yes lots of the code could be shortned tho but yes alot better than ya last app definatly

YES

Tniffoc

2008-10-04 18:50:41

From: sandos1234
yes,
you can script it's obvious and you pass everything needed.
but reflection without color is ftl.
gl

Thanks for the yes.

Laur€ns

2008-10-05 06:57:36

Welcome to the family? :)

sirlaughsalot

2008-10-05 08:30:04

:p sorry i never voted, just now looked at it, yes :D i cant remember when i helped you or who you are on MSN >_< (i have helped a lotta people im sorry ;_;)

Tniffoc

2008-10-05 08:40:53

From: sirlaughsalot
:p sorry i never voted, just now looked at it, yes :D i cant remember when i helped you or who you are on MSN >_< (i have helped a lotta people im sorry ;_;)


Thanks for the yes. Sorry, I don't use MSN, just IRC. :(. Well, I'm kind of hoping an Admin will stumble upon this soon…

Magiic

2008-10-05 09:09:37

nah idk if they'll close it just yet but if you keep going like this id give it 3 days tops ;)

nielsie95

2008-10-05 10:03:27

Welcome, sir.