Cazax
2008-09-24 20:41:40
I have been inactive and busy for a while, so i haven't got time to spend on scar, but im back after all, bringing this TPA monster finder:
Just input the color and the tolerance and this will attack the monster. ONLY attacks, it just click over the monster. Creates boxes for you, design the CTS for you, and use a TPA function for you.
Function FightNPC(Color, Tol : Integer): Boolean;
Var
TPA,TPA2 : TPointArray;
I,X,Y : Integer;
W, H : TIntegerArray;
Begin
If Not LoggedIn Then
Exit;
FindColorsSpiralTolerance(MSCX, MSCY, TPA, Color, MSX1, MSY1, MSX2, MSY2, Tol);
SetArrayLength(W, Length(TPA));
SetArrayLength(H, Length(TPA));
For I := 1 To High(TPA) Do
Begin
If (GetColor(TPA[I].X + 1, TPA[I].Y) = GetColor(TPA[I].X, TPA[I].Y)) Or (GetColor(TPA[I].X - 1, TPA[I].Y) = GetColor(TPA[I].X, TPA[I].Y)) Then
Begin
W[I] := 2;
H[I] := 1;
End;
If (GetColor(TPA[I].X, TPA[I].Y + 1) = GetColor(TPA[I].X, TPA[I].Y)) Or (GetColor(TPA[I].X, TPA[I].Y - 1) = GetColor(TPA[I].X, TPA[I].Y)) Then
Begin
W[I] := 1;
H[I] := 2;
End;
If (GetColor(TPA[I].X + 1, TPA[I].Y) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X, TPA[I].Y + 1) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X + 1, TPA[I].Y + 1) = GetColor(TPA[I].X, TPA[I].Y)) Or (GetColor(TPA[I].X + 1, TPA[I].Y) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X, TPA[I].Y - 1) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X + 1, TPA[I].Y - 1) = GetColor(TPA[I].X, TPA[I].Y)) Or (GetColor(TPA[I].X - 1, TPA[I].Y) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X, TPA[I].Y + 1) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X - 1, TPA[I].Y + 1) = GetColor(TPA[I].X, TPA[I].Y)) Or (GetColor(TPA[I].X - 1, TPA[I].Y) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X, TPA[I].Y - 1) = GetColor(TPA[I].X, TPA[I].Y)) And (GetColor(TPA[I].X - 1, TPA[I].Y - 1) = GetColor(TPA[I].X, TPA[I].Y)) Then
Begin
W[I] := 2;
H[I] := 2;
End;
FindColorsTolerance(TPA2, GetColor(TPA[I].X, TPA[I].Y), TPA[I].X - 2, TPA[I].Y - 2, TPA[I].X + 2, TPA[I].Y + 2, 0);
If Length(TPA2) = 25 Then
Begin
W[I] := 5;
H[I] := 5;
End;
If (W[I] = 0) And (H[I] = 0) Then
Begin
W[I] := 1;
H[I] := 1;
End;
End;
For I := 1 To High(TPA) Do
Begin
If FindObjTPA(X, Y, GetColor(TPA[I].X, TPA[I].Y), Tol, 1, W[I], H[I], 1, ['ttack']) Then
Begin
Mouse(X, Y, 3, 3, True);
FFlag(0);
Wait(250 + Random(250));
If IsChatBlackTextAnyLine('lready') Then
Begin
Writeln('Couldn''t attack monster');
Exit;
End;
Result := True;
Exit;
End Else
Begin
Writeln('Couldn''t find monster');
Exit;
End;
End;
End;Just input the color and the tolerance and this will attack the monster. ONLY attacks, it just click over the monster. Creates boxes for you, design the CTS for you, and use a TPA function for you.