SRL Archive - Archive

born2code - SRL Member Application Form


TravisV10

2008-09-17 06:46:32

<!– BEGIN TEMPLATE: formanswers –>
born2code - SRL Member Application Form
born2code

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
DHTML (PHP, HTML, CSS, Javascript, Ajax, & XHTML)

Other Communitys
Just here! :)

How Long have You Played Runescape
Wayyy too long

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

My name is Travis V10. I live in Georgia. I am 14 and a freshman in High School. I love scripting. (Mostly SRL and Website Design)

I was a member a year ago until I made a "joke" that went wayyyy too far. I love this community so much and I only have good intentions for it! I have looked at my past posts and learned how bad my attitude was. I am wayyy more mature now and have a much better attitude. :)

Thank you for your time!
~Travis

Tutorials I made a while back:
Creating your first scar script - http://www.villavu.com/forum/showthread.php?t=16332?t=17925

Auto Woodcutting:
http://www.villavu.com/forum/showthread.php?t=13094?t=14492

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

Current script im working on (contains updated and advanced functions/procedures) >> LumbyNewbie (Tree chopper and seller near lumby guide)
Scripting types it includes: (even though thats really for you to decide xD)
RadialWalking, Custom TPAs, DDTMs, DTMs, MultiPlayer, DeathWalk, SymbolFinding, AntiBan, AntiRandoms, Failsafes, & Progress Reports + SMART :)

{******************************************************************************
LumbyNewbie V1.0
What does it do?
It chops trees near the Lumby WCing Guide and sells them.

Updates
-First Release: Worked.
-V0.1: Added DDTM for walk back to trees
-V0.5: Added custom TPA for chopping procedure, sell 50, and multiplayer
-V0.9: Added DeathWalk and comments + easier setup
-V1.0: Added SRL Ent Finder & FindBirdsNest and better proggies

*******************************************************************************}



program LumbyNewbie;
{.Include SRL\SRL\Misc\Smart.Scar}
{.Include SRL\SRL.Scar}
{.include SRL\SRL\Skill\Magic.scar}
{.include SRL\SRL\Skill\WoodCutting.scar}




const ChopWait = 2500; //Time between swings at tree (rec. 8000 for lvl 1)




var
x, y, LogDTM, CloseDTM: integer;
levelsgained, loadsdone: integer;

var DTMSubPoints: array[0..3] of TDTMPointDef;
var CGMainPoint: TDTMPointDef;
var GrassTDTM: TDTM;
var GrassDTM: Integer;

const Tolerance = 25;
const AreaSize = 10;
const AreaShape = 1;

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name := '3sillyman3';
Players[0].Pass := 'maniac';
Players[0].Nick := 'sil';
Players[0].Active := True;

{Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Active := True;

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Active := True;

Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := '';
Players[3].Active := True;

Players[4].Name := '';
Players[4].Pass := '';
Players[4].Nick := '';
Players[4].Active := True;}
end;






{******************************************************************************

DTM and DDTM procedures

******************************************************************************}



procedure LoadDTMs;
begin
LogDTM := DTMFromString('78DA63B4666260B8C380061819B8C02403C37' +
'F2060B405AAF988A9064102E940A09AE704D4B801D5BCC3AF0600' +
'501208CC');
CloseDTM := DTMFromString('78DA637CC6C8C0A0C58002B45464C1342394C' +
'FF808C8524355232A2C88AAE625116A40E6E8A2AA31D4524255F3' +
'820835F7802C25026ADE0259CAA86AB8B8B850D5DC07B20C09A87' +
'943580D0097AA0C52');
end;




procedure SetGrassDTM;
begin

CGMainPoint.x:=415;
CGMainPoint.y:=209;
CGMainPoint.areasize:=AreaSize;
CGMainPoint.areashape:=AreaShape;
CGMainPoint.color:=FindLumbyRoadColor;
CGMainPoint.tolerance:=Tolerance;

DTMSubPoints[0].x:=392;
DTMSubPoints[0].y:=186;
DTMSubPoints[0].areasize:=AreaSize;
DTMSubPoints[0].areashape:=AreaShape;
DTMSubPoints[0].color:=FindLumbyRoadColor;
DTMSubPoints[0].tolerance:=Tolerance;

DTMSubPoints[1].x:=436;
DTMSubPoints[1].y:=181;
DTMSubPoints[1].areasize:=AreaSize;
DTMSubPoints[1].areashape:=AreaShape;
DTMSubPoints[1].color:=FindLumbyRoadColor;
DTMSubPoints[1].tolerance:=Tolerance;

DTMSubPoints[2].x:=414;
DTMSubPoints[2].y:=181;
DTMSubPoints[2].areasize:=AreaSize;
DTMSubPoints[2].areashape:=AreaShape;
DTMSubPoints[2].color:=FindLumbyRoadColor;
DTMSubPoints[2].tolerance:=Tolerance;

DTMSubPoints[3].x:=424;
DTMSubPoints[3].y:=235;
DTMSubPoints[3].areasize:=AreaSize;
DTMSubPoints[3].areashape:=AreaShape;
DTMSubPoints[3].color:=FindLumbyRoadColor;
DTMSubPoints[3].tolerance:=Tolerance;

GrassTDTM.MainPoint := CGMainPoint;
GrassTDTM.SubPoints := DTMSubPoints;
GrassDTM := AddDTM(GrassTDTM);

end;










{******************************************************************************

Walking procedures

******************************************************************************}


procedure WalkToTrees;
var
DontGoTooLong: integer;
FoundIt: integer;
begin
if (not(LoggedIn)) then Exit;
SetGrassDTM;
MarkTime(DontGoTooLong);
FoundIt := 0;
repeat
if (not(LoggedIn)) then Exit;
Wait(1000);
if (DTMRotated(GrassDTM, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x + 50, y, 2, 2, true);
Wait(250 + random(50));
Flag;
FoundIt := 1;
end;
until (FoundIt = 1) or
(TimeFromMark(DontGoTooLong) >= 15000 + random(5550));
if (TimeFromMark(DontGoTooLong) >= 15000 + random(5550)) then Logout;
FreeDTM(GrassDTM);
FoundIt := 0;
end;


procedure WalkToStore;
var
Tries: integer;
begin
if (not(LoggedIn)) then Exit;
if (not(FindSymbol(x, y, 'store'))) then
begin
Tries := 0;
repeat
if (not(LoggedIn)) then Exit;
Wait(500 + random(500));
if (Tries = 30) then
begin
WriteLn('Could not find store!');
Logout;
Break;
end;
Tries := Tries + 1;
until (FindSymbol(x, y, 'store'));
end;
Mouse(x, y, 2, 2, True);
Flag;
Wait(550 + random(250));
FindNormalRandoms;
end;










{******************************************************************************

Randoms, Antiban, & Deathwalk procedures

******************************************************************************}


procedure AntiBan;
begin
if (not(LoggedIn)) then Exit;
case random(40) of
0: RandomRClick;
1: PickUpMouse;
2: HoverSkill('woodcutting', false);
3: BoredHuman;
4: RandomMovement;
5: SetRun(True);
6: SetRun(False);
7: HoverSkill('attack', false);
8: HoverSkill('mining', false);
9: GameTab(2+random(5));
end;
end;


function FailSafeRadialWalk(rad1, rad2, extend, roadtype: integer): boolean;
var
searchtime: integer;
begin
MarkTime(searchtime);
if (not(RadialWalk(roadtype, rad1, rad2, extend, 0, 0))) then
begin
repeat
rad1 := rad1 - 3;
rad2 := rad2 + 3;
if (TimeFromMark(searchtime) >= 15000 + random(5550)) then
begin
WriteLn('Player got lost... bummer');
Logout;
Break;
end;
until (RadialWalk(roadtype, rad1, rad2, extend, 0, 0));
end;
Flag;
Wait(550 + random(250)); //Just to be safe!
Result := true;
end;


function FindPlayerDead: boolean;
var
nux, nuy: integer;
begin
if (FindSymbol(nux, nuy, 'quest')) then
begin
Result := true;
end;
end;


procedure DeathWalk;
begin
SetAngle(True);
MakeCompass('N');
FailSafeRadialWalk(80, 100, 70, FindLumbyRoadColor);
FailSafeRadialWalk(310, 345, 70, FindLumbyRoadColor);
WalkToStore;
WalkToTrees;
end;

procedure LevelUp;
begin
if (not(LoggedIn)) then Exit;
if (FindNPCChatText('ongratulations', nothing)) then
begin
FindNPCChatText('lick here', ClickLeft);
levelsgained := levelsgained + 1;
end;
end;



procedure Randoms;
begin
if (not(LoggedIn)) then Exit;
if (FindPlayerDead) then DeathWalk;
FindNormalRandoms;
AntiBan;
LevelUp;
FindBirdsNest;
end;













{******************************************************************************

Chop procedure

******************************************************************************}



procedure Chop;
var
TPA: TPointArray;
TDPA: T2DPointArray;
I, H, Tries: Integer;
begin
if (not(LoggedIn)) then Exit;
FindColorsSpiralTolerance(MSCX, MSCY, TPA, 1060136, MSX1, MSY1, MSX2, MSY2, 2);
TDPA := TPAtoATPAEx(TPA, 30, 50);
SortATPAFromFirstPoint(TDPA, Point(MSCX, MSCY));
H := High(TDPA);
for i := 0 to H do
begin
MiddleTPAEx(TDPA[i], x, y);
MMouse(x, y, 2, 2);
if (isUpText('ree')) then
begin
GetMousePos(x, y);
if (not(FindEnt(x, y, false))) then
begin
Mouse(x, y, 0, 0, True);
Flag;
Wait((ChopWait / 2) + random(550));
Randoms;
Wait((ChopWait / 2) + random(550));
Randoms;
end;
end else
begin
Wait((ChopWait / 2) + random(550));
Randoms;
Wait((ChopWait / 2) + random(550));
Randoms;
Tries := Tries + 1;
if (Tries >= 2) then
begin
Cast('1');
Wait(16000 + random(3500));
DeathWalk;
Tries := 0;
end;
end;
end;
end;













{******************************************************************************

Find shop trader and sell procedures

******************************************************************************}



procedure FindShopTrader;
begin
if (not(LoggedIn)) then Exit;
repeat
if (not(LoggedIn)) then Exit;
if (FindObjTPA(x, y, 3750974, 4, -1, 5, 5, 6, ['hop'])) then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('rade');
Flag;
Wait(1550 + random(550));
end;
until (FindDTM(CloseDTM, x, y, MSX1, MSY1, MSX2, MSY2));
end;

procedure Sell;
begin
if (not(LoggedIn)) then Exit;
repeat
if (not(LoggedIn)) then Exit;
if (FindDTM(LogDTM, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
Mouse(x, y, 2, 2, false);
Wait(200 + random(95));
case random(4) of
0: ChooseOption('Sell 10');
1: ChooseOption('Sell 5');
2: ChooseOption('Sell 1');
3: ChooseOption('Sell 50');
end;
Wait(800 + random(550));
end;
until (not(FindDTM(LogDTM, x, y, MIX1, MIY1, MIX2, MIY2)));

repeat
if (not(LoggedIn)) then Exit;
if (FindDTM(CloseDTM, x, y, MSX1, MSY1, MSX2, MSY2)) then
begin
Mouse(x, y, 1, 1, True);
end;
until (not(FindDTM(CloseDTM, x, y, MSX1, MSY1, MSX2, MSY2)));
loadsdone := loadsdone + 1;
end;









{******************************************************************************

Sig and Proggy procedures

******************************************************************************}


procedure Proggy;
begin
WriteLn('(____________[B2C] LumbyNewbie V1.0_____________)');
WriteLn(' ');
WriteLn(' Ran for: ' + TimeRunning);
WriteLn(' Loads done: ' + IntToStr(loadsdone));
WriteLn(' Levels gained: ' + IntToStr(levelsgained));
WriteLn(' ');
WriteLn(' Post this progress report at: ');
WriteLn(' srl-forums.com/forum/b2c-lumbynewbie-t38192.html');
WriteLn(' ');
WriteLn('(_______________________________________________)');
end;

procedure Sig;
begin
ChangeReportWidth(220);
Status('Starting up...');
WriteLn(' __________________ ');
Wait(250);
WriteLn(' | | __ ');
Wait(250);
WriteLn(' |______ _____| |__| ');
Wait(250);
WriteLn(' | |__ _______ __ _____ _________ ');
Wait(250);
WriteLn(' | | |/__\ \ \ / / |/ ______/ ');
Wait(250);
WriteLn(' | | / ___ \ \ / /| | \______ ');
Wait(250);
WriteLn(' | | | | | \ \/ / | |\_____ \ ');
Wait(250);
WriteLn(' | | | |___| \ / | |______/ / ');
Wait(250);
WriteLn(' |_____|__|________/\__\__/ |__|\_______/ ');
Wait(250);
WriteLn(' [B2C] LumbyNewbie | Version V1.0 ');
Wait(3000);
end;










{******************************************************************************

Setup and Main loop procedures

******************************************************************************}


begin
SetupSRL;
Sig;
SmartSetup('world15', False, True, False);
Wait(1000);
SetTargetDC(SmartGetDC);

SymbolAccuracy := 0.4;
DeclarePlayers;
LoginPlayer;
LoadDTMs;

repeat
if (not(LoggedIn)) then NextPlayer(LoggedIn);
SetAngle(True);
MakeCompass('N');
repeat
Chop;
until (InvFull);
WalkToStore;
FindShopTrader;
Sell;
WalkToTrees;
Proggy;
until (false);
end.

RadialWalk to Draynor from Lumby

program LumbyToDraynorDeathWalk;
{.include srl/srl.scar}

function FailSafeRadialWalk(rad1, rad2, extend, roadtype: integer): boolean;
var
searchtime: integer;
begin
MarkTime(searchtime);
if (not(RadialWalk(roadtype, rad1, rad2, extend, 0, 0)) then
begin
repeat
rad1 := rad1 - 3;
rad2 := rad2 + 3;
WriteLn('Increading the radius');
Status('Increading the radius');
if (TimeFromMark(searchtime) >= 20000 + random(5550)) then
begin
WriteLn('Player got lost... bummer');
Status('Player got lost... bummer');
//Logout; You can change to whatever exit procedures you like
Break;
end;
until (RadialWalk(roadtype, rad1, rad2, extend, 0, 0));
end;
FFlag(0);
Wait(550 + random(250)); //Just to be safe!
Result := true;
end;

procedure Walk;
var
x, y, tries: integer;
begin
SetAngle(True);
MakeCompass('N');
SymbolAccuracy := 0.7;

FailSafeRadialWalk(74, 90, 70, FindLumbyRoadColor);
FailSafeRadialWalk(307, 332, 70, FindLumbyRoadColor);
FailSafeRadialWalk(341, 342, 70, FindLumbyRoadColor);
FailSafeRadialWalk(320, 359, 70, FindLumbyRoadColor);
FailSafeRadialWalk(340, 370, 70, FindLumbyRoadColor);
FailSafeRadialWalk(290, 230, 70, FindLumbyRoadColor);
FailSafeRadialWalk(295, 260, 70, FindLumbyRoadColor);
FailSafeRadialWalk(240, 302, 70, FindLumbyRoadColor);
FailSafeRadialWalk(300, 260, 70, FindLumbyRoadColor);
FailSafeRadialWalk(270, 230, 55, FindLumbyRoadColor);
FailSafeRadialWalk(285, 240, 70, FindRoadColor);
FailSafeRadialWalk(240, 200, 70, FindRoadColor);
FailSafeRadialWalk(190, 166, 70, FindRoadColor);
FailSafeRadialWalk(190, 150, 70, FindRoadColor);
FailSafeRadialWalk(240, 180, 40, FindRoadColor);

if (not(FindSymbol(x, y, 'bank'))) then
begin
Tries := 0;
repeat
Wait(500 + random(500));
if (Tries = 30) then
begin
WriteLn('Could not find bank sybmol. Add logout here!');
end;
Tries := Tries + 1;
until (FindSymbol(x, y, 'bank'));
end;
Mouse(x, y, 2, 2, True);
end;

begin
SetupSRL;
ActivateClient;
Walk;
end.

Rune Mysteries Quest Runner (reflection)

{
[-]--------------------------------------------------------------------------[+]
[-]--------------------------------------------------------------------------[+]
[-] [B2C][REFLECTION] RMQR V0.1 [+]
[-] by Born2Code AKA Travis V10 [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Description/Startup Info [+]
[-]--------------------------------------------------------------------------[+]
[-] Simple, runs Rune Mysteries Quest so you can mine ess or rc [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Features [+]
[-]--------------------------------------------------------------------------[+]
[-]~AntiBan [+]
[-]~AntiRandoms [+]
[-]~FailSafes [+]
[-]~Reflection Walking & SMART [+]
[-]~Will make sure you have completed a step! [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Coming Updates! [+]
[-]--------------------------------------------------------------------------[+]
[-]~Faster walking and more routes [+]
[-]~More after you complete options [+]
[-]~More failsafes [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Versions [+]
[-]--------------------------------------------------------------------------[+]
[-]~V0.1 First Release! - [+]
[-] Good. Basics are done [+]
[-]--------------------------------------------------------------------------[+]
[-]--------------------------------------------------------------------------[+]
}
program RMQR;
{.Include SRL\SRL\Misc\Smart.Scar}
{.Include SRL\SRL.Scar}
{.Include SRL\SRL\reflection\reflection.Scar}
{.include SRL/SRL/Skill/Magic.Scar}


const
DisguiseText = '[B2C][REFLECTION]RMQR';

var
x, y, ATDTM: integer;


procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := '';
Players[0].Active := True;
end;



{*******************************************************************************
AntiRandoms & AntiBan
*******************************************************************************}


procedure AntiBan;
begin
case Random(300) of
0: RandomRClick;
1: HoverSkill('Runecrafting', false);
2: HoverSkill('Mining', false);
3: PickUpMouse;
4: BoredHuman;
5: RandomMovement;
6: HoverSkill('Attack', false);
7: GameTab(1 + random(12));
end;
end;




procedure Randoms;
begin
AntiBan;
FindTalk;
FindNormalRandoms;
FindLamp('Mining');
FindNonInventoryRandoms;
end;



{*******************************************************************************
Load paths and walk functions
*******************************************************************************}

function LumbyToLadder: TPointArray;
begin
SetLength(Result, 4);

Result[0] := Point(3222, 3217);
Result[1] := Point(3215, 3217);
Result[2] := Point(3214, 3226);
Result[3] := Point(3207, 3226);
end;


function LumbyToTower: TPointArray;
begin
SetLength(Result, 70);

Result[0] := Point(3214, 3226);
Result[1] := Point(3215, 3219);
Result[2] := Point(3221, 3217);
Result[3] := Point(3226, 3217);
Result[4] := Point(3231, 3217);
Result[5] := Point(3235, 3219);
Result[6] := Point(3235, 3224);
Result[7] := Point(3232, 3228);
Result[8] := Point(3228, 3232);
Result[9] := Point(3225, 3235);
Result[10] := Point(3223, 3238);
Result[11] := Point(3222, 3241);
Result[12] := Point(3220, 3246);
Result[13] := Point(3219, 3250);
Result[14] := Point(3218, 3255);
Result[15] := Point(3217, 3259);
Result[16] := Point(3217, 3263);
Result[17] := Point(3217, 3267);
Result[18] := Point(3216, 3271);
Result[19] := Point(3213, 3277);
Result[20] := Point(3209, 3279);
Result[21] := Point(3204, 3279);
Result[22] := Point(3197, 3278);
Result[23] := Point(3193, 3280);
Result[24] := Point(3186, 3281);
Result[25] := Point(3184, 3284);
Result[26] := Point(3179, 3286);
Result[27] := Point(3175, 3286);
Result[28] := Point(3169, 3286);
Result[29] := Point(3164, 3287);
Result[30] := Point(3160, 3288);
Result[31] := Point(3155, 3291);
Result[32] := Point(3151, 3293);
Result[33] := Point(3146, 3294);
Result[34] := Point(3141, 3294);
Result[35] := Point(3135, 3293);
Result[36] := Point(3131, 3295);
Result[37] := Point(3125, 3296);
Result[38] := Point(3120, 3296);
Result[39] := Point(3115, 3294);
Result[40] := Point(3110, 3293);
Result[41] := Point(3110, 3290);
Result[42] := Point(3109, 3287);
Result[43] := Point(3108, 3284);
Result[44] := Point(3106, 3278);
Result[45] := Point(3105, 3275);
Result[46] := Point(3105, 3270);
Result[47] := Point(3104, 3266);
Result[48] := Point(3104, 3258);
Result[49] := Point(3104, 3252);
Result[50] := Point(3104, 3248);
Result[51] := Point(3104, 3244);
Result[52] := Point(3105, 3241);
Result[53] := Point(3105, 3234);
Result[54] := Point(3107, 3232);
Result[55] := Point(3110, 3228);
Result[56] := Point(3110, 3226);
Result[57] := Point(3110, 3221);
Result[58] := Point(3115, 3216);
Result[59] := Point(3118, 3212);
Result[60] := Point(3115, 3208);
Result[61] := Point(3114, 3202);
Result[62] := Point(3113, 3197);
Result[63] := Point(3112, 3189);
Result[64] := Point(3112, 3184);
Result[65] := Point(3113, 3180);
Result[66] := Point(3113, 3176);
Result[67] := Point(3113, 3171);
Result[68] := Point(3111, 3167);
Result[69] := Point(3108, 3166);
end;

function LumbyToVarrock: TPointArray;
begin
SetLength(Result, 65);

Result[0] := Point(3224, 3218);
Result[1] := Point(3228, 3217);
Result[2] := Point(3233, 3217);
Result[3] := Point(3237, 3219);
Result[4] := Point(3237, 3223);
Result[5] := Point(3243, 3224);
Result[6] := Point(3248, 3224);
Result[7] := Point(3253, 3224);
Result[8] := Point(3258, 3227);
Result[9] := Point(3260, 3232);
Result[10] := Point(3260, 3235);
Result[11] := Point(3260, 3239);
Result[12] := Point(3259, 3242);
Result[13] := Point(3255, 3247);
Result[14] := Point(3252, 3252);
Result[15] := Point(3249, 3257);
Result[16] := Point(3247, 3262);
Result[17] := Point(3244, 3267);
Result[18] := Point(3242, 3271);
Result[19] := Point(3240, 3277);
Result[20] := Point(3239, 3282);
Result[21] := Point(3240, 3290);
Result[22] := Point(3239, 3294);
Result[23] := Point(3239, 3300);
Result[24] := Point(3241, 3305);
Result[25] := Point(3244, 3310);
Result[26] := Point(3249, 3314);
Result[27] := Point(3251, 3316);
Result[28] := Point(3254, 3320);
Result[29] := Point(3260, 3322);
Result[30] := Point(3265, 3324);
Result[31] := Point(3268, 3328);
Result[32] := Point(3274, 3331);
Result[33] := Point(3280, 3332);
Result[34] := Point(3283, 3332);
Result[35] := Point(3289, 3332);
Result[36] := Point(3294, 3334);
Result[37] := Point(3299, 3334);
Result[38] := Point(3303, 3338);
Result[39] := Point(3301, 3343);
Result[40] := Point(3301, 3349);
Result[41] := Point(3300, 3356);
Result[42] := Point(3297, 3361);
Result[43] := Point(3294, 3366);
Result[44] := Point(3297, 3370);
Result[45] := Point(3298, 3376);
Result[46] := Point(3295, 3379);
Result[47] := Point(3293, 3386);
Result[48] := Point(3293, 3391);
Result[49] := Point(3292, 3397);
Result[50] := Point(3292, 3402);
Result[51] := Point(3291, 3406);
Result[52] := Point(3288, 3410);
Result[53] := Point(3287, 3415);
Result[54] := Point(3288, 3419);
Result[55] := Point(3285, 3423);
Result[56] := Point(3280, 3427);
Result[57] := Point(3273, 3427);
Result[58] := Point(3268, 3427);
Result[59] := Point(3265, 3422);
Result[60] := Point(3265, 3419);
Result[61] := Point(3264, 3414);
Result[62] := Point(3262, 3408);
Result[63] := Point(3259, 3405);
Result[64] := Point(3254, 3400);
end;


function VarrockToLumby: TPointArray;
begin
SetLength(Result, 56);

Result[0] := Point(3258, 3402);
Result[1] := Point(3259, 3407);
Result[2] := Point(3261, 3414);
Result[3] := Point(3265, 3416);
Result[4] := Point(3266, 3421);
Result[5] := Point(3268, 3427);
Result[6] := Point(3275, 3428);
Result[7] := Point(3282, 3427);
Result[8] := Point(3286, 3421);
Result[9] := Point(3287, 3415);
Result[10] := Point(3288, 3409);
Result[11] := Point(3292, 3405);
Result[12] := Point(3292, 3400);
Result[13] := Point(3293, 3392);
Result[14] := Point(3293, 3385);
Result[15] := Point(3295, 3380);
Result[16] := Point(3298, 3377);
Result[17] := Point(3296, 3369);
Result[18] := Point(3296, 3362);
Result[19] := Point(3299, 3357);
Result[20] := Point(3303, 3356);
Result[21] := Point(3305, 3351);
Result[22] := Point(3300, 3348);
Result[23] := Point(3302, 3342);
Result[24] := Point(3303, 3336);
Result[25] := Point(3298, 3333);
Result[26] := Point(3292, 3333);
Result[27] := Point(3286, 3332);
Result[28] := Point(3278, 3331);
Result[29] := Point(3272, 3331);
Result[30] := Point(3267, 3325);
Result[31] := Point(3262, 3323);
Result[32] := Point(3255, 3322);
Result[33] := Point(3251, 3317);
Result[34] := Point(3248, 3313);
Result[35] := Point(3242, 3309);
Result[36] := Point(3238, 3302);
Result[37] := Point(3238, 3294);
Result[38] := Point(3239, 3287);
Result[39] := Point(3240, 3279);
Result[40] := Point(3242, 3274);
Result[41] := Point(3246, 3267);
Result[42] := Point(3249, 3263);
Result[43] := Point(3251, 3257);
Result[44] := Point(3253, 3250);
Result[45] := Point(3258, 3245);
Result[46] := Point(3259, 3239);
Result[47] := Point(3260, 3232);
Result[48] := Point(3259, 3226);
Result[49] := Point(3254, 3225);
Result[50] := Point(3248, 3224);
Result[51] := Point(3241, 3224);
Result[52] := Point(3237, 3224);
Result[53] := Point(3234, 3218);
Result[54] := Point(3228, 3217);
Result[55] := Point(3220, 3217);
end;

function PathWalk(Path: array of TPoint; Tol, FlagD: integer): Boolean;
var
Count : integer;
begin
Count := 0;
repeat
Result := WalkToTile(Path[Count], Tol, FlagD);
if (not(Result)) then
begin
WriteLn('Path walk failed');
Exit;
end;
Count := Count + 1;
until (not(Result)) or (Count = GetArrayLength(Path))
end;





{*******************************************************************************
Main procedures
*******************************************************************************}


procedure ClimbLumby;
var
Pass: integer;
begin
SetAngle(True);
MakeCompass('N');
SetRun(True);
PathWalk(LumbyToLadder, 0, 0);
Randoms;
Pass := 0;
repeat
if (FindObj(x, y, 'limb', 6317928, 3)) then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('limb');
Wait(1000 +random(400));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
Wait(1550 + random(450));
WalkToTile(Point(3207, 3221), 1, 0);
Wait(650 + random(450));
SetAngle(False);
MakeCompass('E');
repeat
if (FindObj(x, y, 'oor', 3622225, 3)) then
begin
if isUpText('pen') then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('Open');
Flag;
Wait(1800 + random(400));
end;
Wait(550 + random(450));
FindSymbol(x, y, 'Quest');
Mouse(x, y, 3, 3, true);
Flag;
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
end;



procedure ClimbLumbyQuestDraynorCenter;
var
Pass: integer;
begin
ClimbLumby;
Randoms;
SetAngle(True);
MakeCompass('N');
repeat
if FindObj(x, y, 'uke', 1586757, 3) then
begin
repeat
Mouse(x, y, 1, 1, false);
ChooseOption('alk-to');
Flag;
Wait(2800 + random(500));
until(FindNPCChatText('eetings', nothing));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
Wait(550 + random(550));
FindNPCChatText('lick', ClickLeft);
Wait(550 + random(200));
FindNPCChatText('me', ClickLeft);
Wait(650 + random(200));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(900));
FindNPCChatText('lick here', ClickLeft);
Wait(350 + random(400));
FindNPCChatText('lick here', ClickLeft);
Wait(250 + random(200));
FindNPCChatText('lick here', ClickLeft);
Wait(450 + random(200));
FindNPCChatText('oblem', ClickLeft);
Wait(550 + random(200));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(200));
FindNPCChatText('lick here', ClickLeft);
Wait(250 + random(200));
FindNPCChatText('lick here', ClickLeft);
Wait(350 + random(500));
GameTab(4);

repeat
if FindDTM(ATDTM, x, y, 553, 209, 726, 458) then
begin
WriteLn('Found Air Talisman!');
Pass := 1;
end;
until(Pass = 1);

repeat
if FindObj(x, y, 'oor', 5532284, 2) then
begin
Mouse(x, y, 1, 1, false);
ChooseOption('Open');
Flag;
Wait(800 + random(400));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
WalkToTile(Point(3206, 3227), 1, 0);
Wait(1550 + random(250));

repeat
if FindObj(x, y, 'limb', 8291976, 3) then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('limb-down');
Wait(1000 +random(400));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
SetRun(true);
PathWalk(LumbyToTower, 1, 0);
Randoms;
end;

procedure ClimbWizzy;
var
Pass: integer;
begin
SetAngle(false);
MakeCompass('N');
Pass := 0;

repeat
if FindObjTPA(x, y, 3363948, 7, -1, 6, 6, 12, ['oor']) then
begin
if isUpText('pen') then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('Open');
Flag;
Wait(1800 + random(400));
end;
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
WalkToTile(Point(3108, 3161), 0, 0);
Wait(1550 + random(250));
MakeCompass('W');
Wait(550 + random(250));
repeat
if FindObjTPA(x, y, 3363948, 7, -1, 6, 6, 12, ['oor']) then
begin
if isUpText('pen') then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('Open');
Flag;
Wait(1800 + random(400));
end;
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
SetAngle(true);
WalkToTile(Point(3104, 3159), 0, 0);
Wait(550 + random(550));

repeat
if (FindObj(x, y, 'adder', 2311774, 3)) then
begin
Mouse(x, y, 2, 2, false);
ChooseOption('Climb-down');
Flag;
Wait(800 + random(400));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
Wait(880 + random(250));
WalkToTile(Point(3108, 9571), 1, 0);

repeat
if (FindObj(x, y, 'arge door', 2244683, 2)) then
begin
if (isUpText('pen')) then
begin
Mouse(x, y, 1, 1, false);
ChooseOption('Open');
Flag;
Wait(1800 + random(400));
end;
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
end;

procedure ClimbWizTowerP2;
var
Pass: integer;
begin
ClimbWizzy;
Randoms;

repeat
if FindObj(x, y, 'edridor', 13535515, 5) then
begin
repeat
Mouse(x, y, 1, 1, false);
ChooseOption('alk-to');
Flag;
Wait(1200 + random(500));
until(FindNPCChatText('elcome', nothing));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('head wizard', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('here you are', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('es', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Randoms;
end;


procedure ToVarrockAlmostDone;
var
Pass: integer;
begin
GameTab(7);
Cast('Home Teleport');
Randoms;
Wait(15500 + random(2450));
Randoms;
PathWalk(LumbyToVarrock, 1, 2);
Randoms;
Pass := 0;


repeat
if (FindObj(x, y, 'ubury', 1808866, 5)) then
begin
repeat
Mouse(x, y, 1, 1, false);
ChooseOption('alk-to');
Flag;
Wait(1200 + random(500));
until(FindNPCChatText('ant to', nothing));
Pass := 1;
end;
until (Pass = 1);
Pass := 0;
Randoms;
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('been sent', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);

repeat
if (FindObj(x, y, 'ubury', 1808866, 5)) then
begin
repeat
Mouse(x, y, 1, 1, false);
ChooseOption('alk-to');
Flag;
Wait(1200 + random(500));
until(FindNPCChatText('adven', nothing));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Randoms;
end;


procedure ToLumbyFinished;
var
Pass: integer;
begin
PathWalk(VarrockToLumby, 0, 0);
Randoms;
SetRun(true);
PathWalk(LumbyToTower, 1, 0);
Randoms;
ClimbWizzy;
Randoms;

repeat
if FindObj(x, y, 'edridor', 13535515, 5) then
begin
repeat
Mouse(x, y, 1, 1, false);
ChooseOption('alk-to');
Flag;
Wait(1200 + random(500));
until(FindNPCChatText('elcome', nothing));
Pass := 1;
end;
until(Pass = 1);
Pass := 0;
Randoms;
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);

if (IsChatBlackTextAnyLine('omplete')) then
begin
Writeln('The quest has been completed.');
end;
Randoms;
end;




{*******************************************************************************
Sig, DTMs & Loops
*******************************************************************************}

procedure LoadDTMs;
begin
ATDTM := DTMFromString('78DA63E4646060E06640038C482490E60012C' +
'204D4B0010939026AB880842C0135BC40428A801A4120214E408D' +
'28901024A006E42766026A5881040F1176A1A9111311415103000' +
'88A0193');
end;

procedure Signature;
begin
ChangeReportWidth(220);
Status('Starting Up...');
WriteLn(' __________________ ');
Wait(250);
WriteLn(' | | __ ');
Wait(250);
WriteLn(' |______ _____| |__| ');
Wait(250);
WriteLn(' | |__ _______ __ _____ _________ ');
Wait(250);
WriteLn(' | | |/__\ \ \ / / |/ ______/ ');
Wait(250);
WriteLn(' | | / ___ \ \ / /| | \______ ');
Wait(250);
WriteLn(' | | | | | \ \/ / | |\_____ \ ');
Wait(250);
WriteLn(' | | | |___| \ / | |______/ / ');
Wait(250);
WriteLn(' |_____|__|________/\__\__/ |__|\_______/ ');
Wait(250);
WriteLn(' [B2C][REFLECTION] RMQR | Version V0.1 ');
Wait(3000);
end;



procedure MainLoop;
begin
LoginPlayer;
ClimbLumbyQuestDraynorCenter;
ClimbWizTowerP2;
ToVarrockAlmostDone;
ToLumbyFinished;
end;




begin
SetupSRL;
LoadDTMs;
Disguise(DisguiseText);
Signature;
SymbolAccuracy := 0.6;
SmartSetup('world14', False, True, False);
Wait(1000);
SetTargetDC(SmartGetDC);

DeclarePlayers;
MainLoop;
end.


OUTDATED SpoonDynamite- Account creator/tut island runner, deathwalk to draynor through forest, chops all the way to yews!

(all 3 parts in 1 scar tag!)


var
CurrentCuttingTime, Loads, TLoads, WalkToBit, WalkToBit2, WalkToBit3, WalkBank, Ents, AutoRespondCount,
TreeBitmap, TreeBitmapAuto, PlayerTime, TreeCount, OakCount, WillowCount, YewCount, x, y: Integer;
TypeTree: string;

const

TreeColor = 662038; //Normal Tree Color
OakColor = 1191727; //Oak Tree Color
WillowColor = 1582886; //Willow Tree Color
YewColor = 857879; //Yew Tree Color




{...><> Sig and Proggie Procedures <><...}
procedure Signature;
begin
ChangeReportWidth(220);
Status('Starting Up...');
WriteLn(' __________________ ');
Wait(250);
WriteLn(' | | __ ');
Wait(250);
WriteLn(' |______ _____| |__| ');
Wait(250);
WriteLn(' | |__ _______ __ _____ _________ ');
Wait(250);
WriteLn(' | | |/__\ \ \ / / |/ ______/ ');
Wait(250);
WriteLn(' | | / ___ \ \ / /| | \______ ');
Wait(250);
WriteLn(' | | | | | \ \/ / | |\_____ \ ');
Wait(250);
WriteLn(' | | | |___| \ / | |______/ / ');
Wait(250);
WriteLn(' |_____|__|________/\__\__/ |__|\_______/ ');
Wait(250);
WriteLn(' SpoonDynamite | Version V0.1 ');
Wait(3000);
end;



procedure Proggie;
begin
Writeln('//==================Progress Report==================\\');
Writeln('Thank you for using SpoonDynamite!');
Writeln('Cut approx. ' + IntToStr(TLoads*27) + ' logs!');
Writeln('Walked to Yew Tree ' + IntToStr(YewCount) + ' times!');
Writeln('Walked to Willow Tree ' + IntToStr(WillowCount) + ' times!');
Writeln('Walked to Oak Tree ' + IntToStr(OakCount) + ' times!');
Writeln('Walked to Normal Tree ' + IntToStr(TreeCount) + ' times!');
Writeln('Auto Responded ' + IntToStr(AutoRespondCount) + ' times!');
Writeln('ENTs avoided ' + IntToStr(Ents) + '!');
Writeln('Please post this proggie at http://srl-forums.com!');
Writeln('\\=================End Progress Report================//');
Writeln('Script by: Travis AKA born2code!');
end;



{...><> Randoms Procedures <><...}
function FindFastRandoms: Boolean; //By WT-Fakawi.
var
i: Integer;
begin
for i := 1 to 8 do
begin
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8: RC;
end;
wait(1);
end;
end;


procedure Randoms;
begin
FindNormalRandoms;
FindFastRandoms;
if (FindFight) then
begin
Status('Running...');
RunAwayDirection('N');
Wait(8500 + random(3500));
RunBack;
end;
end;

{...><> Fix Client Procedure <><...}
procedure FixClient;
begin
if(not(LoggedIn)) then Exit;
SetChat('on', 1);
SetChat('off', 2);
SetChat('off', 3);
SetChat('off', 4);
HighestAngle;
MakeCompass('N');
end;

{...><> Banking Procedures <><...}

procedure Bank;
begin
if(not(LoggedIn)) then Exit;
FFlag(0);
Writeln('Banking');
Repeat
OpenBankFast('db');
Until(BankScreen);
FFlag(0);
wait(500 + random(500));
if PinScreen then
begin
InPin(IntToStr(Players[CurrentPlayer].Integers[2]));
end;
FixBank;
Deposit(2, 28, 2);
CloseBank;
FixClient;
Loads := Loads + 1;
Players[CurrentPlayer].Loc := 'bank';
Loads := Loads + 1
Tloads := Tloads + 1
Proggie;
end;




{...><> Chopping Procedures <><...}

procedure DecideWhatToChop;
var
LVL: integer;
begin
LVL := GetSkillLevel('woodcutting');
if (LVL >= 1) then
begin
TypeTree := 'Tree';
end;
if (LVL >= 15) then
begin
TypeTree := 'Oak';
end;
if (LVL >= 30) then
begin
TypeTree := 'Willow';
end;
if (LVL >= 60) then
begin
TypeTree := 'Yew';
end;
end;



function ChopAnyTree(Color, WaitTreeA, WaitTreeB: integer; Text: String): boolean;
var
a: integer;
begin
if(not(LoggedIn)) then Exit;
FixClient;
Randoms;
if (FindObj(x, y, Text, Color, 5)) then
begin
Result := True;
MMouse(x, y, 2, 2);
//ent procedures here
case Random(7) of
0, 1, 2, 3, 4, 5: begin
Mouse(x, y, 2, 2, true);
end;
6: begin
Mouse(x, y, 2, 2, false);
ChooseOption('hop');
end;
end;
Players[CurrentPlayer].Loc := 'tree';
repeat
a := a + 1;
Wait(WaitTreeB+random(270));
Randoms;
until(InvFull) or (a = WaitTreeA);
end;
end;


procedure SpecialYew;
begin
if (FindSymbol(x, y, 'rare trees')) then
begin
ChopAnyTree(YewColor, 10, 2550, 'ew');
end;
if (not(FindSymbol(x, y, 'rare trees'))) then
begin
WriteLn('Could not find Yews. Now lost!');
end;
end;

procedure Chop;
begin
if(not(LoggedIn)) then Exit;
case TypeTree of
'Tree': ChopAnyTree(TreeColor, 2, 3800, 'ree');
'Oak': ChopAnyTree(OakColor, 6, 3700, 'ak');
'Willow': ChopAnyTree(WillowColor, 4, 2000, 'illow');
'Yew': SpecialYew;
end;
end;


function TravSymbol(SymbolName: string): boolean;
begin
if(not(LoggedIn)) then Exit;
if (FindSymbol(x,y,SymbolName)) then
begin
Mouse(x, y, 4, 2, true);
Wait(550+random(550));
FFlag(2+random(7));
Result := True;
end;
end;

{...><> Walking and Figuiring Procedure <><...}

procedure WalkingBitmaps;
begin

TreeBitmap := BitmapFromString2(False, 'a7E6DE78DABD93410EC' +
'3200C04BF640CD8E25808F9FF936A43894009519BB4E5305A2D66' +
'040700DACA24F0C10939A090A2DFE8A8346BD0DD5866ECA20D1BC' +
'DAC028C9A2D92CDF48038703DA683090D0548F55E331BAE04C655' +
'DEB121B905726FAB7CC726994BC39B67627B3975320D44656F1B3' +
'CE7CED25FB4F5CE2E9FDB764C9E31C8B16CBDB107AF9BD91C7969' +
'F6AC9ECAD94C23FDD9F6097F6563F987CB4DDA66FBEE7A02E46');

end;



{...><> Amazing Death Walk Procedure DO NOT COPY! ASK MY PERMISSION <><...}

//by born2code

procedure TeleportToLumby;
begin
Cast('Home Teleport');
Wait(20000+random(3000));
end;

procedure DeathWalk;
var
Grass1, Grass1A, Dirt1A, Dirt2A, Dirt2, Dirt3, Dirt3A, T: integer;
begin
if(not(LoggedIn)) then Exit;
RoadColor := FindRoadColor;
Grass1 := BitmapFromString2(False, 'a50D3478DA333080010B472' +
'061E2640E24CD2D8D80A499B92188ED680C278D4D402206C6A660' +
'D2D5D4D0DCC0D01100B75');
Dirt2 := BitmapFromString2(False, 'a30FA278DA33308001736320' +
'6162610224CDDC2C4102964620D20924626C0A621B983982553A9' +
'B981A1B199A639200646');
Dirt3 := BitmapFromString2(False, 'aE0FB478DA33308001736320' +
'6162610224CDDC2C4102964620D20924626C069235307304AB743' +
'6B1343630B4C42401657');
SymbolAccuracy := 0.3;
if (FindSymbol(x,y,'water')) then
begin
SymbolAccuracy := 0.4;
RoadColor := FindRoadColor;
RadialWalk(RoadColor,80,90,60,2,2);
FFlag(0);
RadialWalk(RoadColor,320,330,70,2,2);
FFlag(0);
SymbolAccuracy := 0.6;
repeat
RadialWalk(RoadColor,305,325,55,2,2);
FFlag(0);
until(FindSymbol(x, y, 'store'));
TravSymbol('store');
MouseBox(575, 77,597, 100, true);
Wait(8000+random(3550));
FFlag(0);
Dirt1A := AutoColorThis(Dirt3, 80, MMX1, MMY1, MMX2, MMY2);
repeat
RadialWalk(Dirt1A, 295, 250, 70, 2, 2);
FFlag(0);
until(FindSymbol(x,y,'dungeon'));
TravSymbol('dungeon');
Dirt2A := AutoColorThis(Dirt2, 80, MMX1, MMY1, MMX2, MMY2);
repeat
RadialWalk(Dirt1A, 236, 180, 70, 2, 2);
FFlag(0);
RadialWalk(Dirt2A, 250, 195, 70, 2, 2);
FFlag(0);
until(FindSymbol(x, y, 'rare trees'));
Dirt2A := AutoColorThis(Dirt2, 80, MMX1, MMY1, MMX2, MMY2);
repeat
T := T + 1;
RadialWalk(Dirt2A, 285, 250, 70, 2, 2);
FFlag(0);
Dirt3A := AutoColorThis(Dirt3, 80, MMX1, MMY1, MMX2, MMY2);
RadialWalk(Dirt3A, 225, 260, 70, 2, 2);
FFlag(0);
until(T = 3);
RoadColor := FindRoadColor;
RadialWalk(RoadColor,295,340,70,2,2);
FFlag(0);
SymbolAccuracy := 0.3;
repeat
RadialWalk(RoadColor,310,335,70,2,2);
FFlag(0);
until(FindSymbol(x, y, 'bank'));
TravSymbol('bank');
Players[CurrentPlayer].Loc := 'bank';
end else
begin
Writeln('Oops! Not in lumby!');
end;
end;

procedure WalkTree;
begin
RoadColor := FindRoadColor;
RadialWalk(RoadColor,270,330,70,2,2);
FFlag(15);
RadialWalk(RoadColor,310,350,40,2,2)
FFlag(30);
TreeBitmapAuto := AutoColorThis(TreeBitmap,75,MMX1,MMY1,MMX2,MMY2);
RadialWalk(TreeBitmapAuto,330,385,70,2,2);
TreeCount := TreeCount + 1;
end;

//TY Fourscape for Walking!
Procedure BankDTMs;
begin

WalkToBit := DTMFromString('78DA638C676260506740012A0CEC0C5C409A1' +
'188FF030123488D1AAA9A2C3B690611A81A10608CC13407434D22' +
'116AE2806A34F0AB01006D340A3E');

WalkToBit2 := DTMFromString('78DA636464666098CC80024C1938195280342' +
'310FF0702C67F4C186AE2D5381934A06A4080919999B01A06A09A' +
'4944A899825F0D0030C20B70');

WalkToBit3 := DTMFromString('78DA636C626260306040010ECCEC0C1C409A1' +
'188FF0301633DA69A440B760611A81A10606C25420DC82E4322D4' +
'E8E3570300B6030AAD');

WalkBank := DTMFromString('78DA63DCC6C4C0A0C980027881425C409A118' +
'8FF030123488D1AAA9A78356E0639A81A1000ABD126A0663BA65D' +
'186AB612560300E9920B3C');
end;


Procedure WalkOak;
Var
CC, YY : Integer;
Begin
If FindDtm(WalkToBit3, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found Oak using DTM #3')
Mouse(CC + 42, YY + 46, 0, 0, True)
FFlag(0);
end else
If FindDtm(WalkToBit, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found Oak using DTM #1')
Mouse(CC + 42, YY + 44, 0, 0, True)
FFlag(0);
end else
If FindDtm(WalkToBit2, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found Oak using DTM #2')
Mouse(CC + 42, YY + 44, 0, 0, True)
FFlag(0);
end else
Begin
Players[CurrentPlayer].Loc := 'lost';
WriteLn('Could not find Oak!')
LogOut;
NextPlayer(False)
end;
OakCount := OakCount + 1;
end;


procedure WalkWillow;
var
WaterColor: integer;
begin
WaterColor := FindWaterColor;
RadialWalk(WaterColor,235,160,70,2,2);
FFlag(3+random(2));
WillowCount := WillowCount + 1;
end;

procedure WalkYew;
var
Grass1, Grass1A: integer;
begin
Grass1 := BitmapFromString2(False, 'a2118A78DA333080010B472' +
'061E2640E24CD2D8D80A499B92188ED680C278D4D402206662095' +
'06E6CEC62E26CE06584800D11');
SymbolAccuracy := 0.3;
RoadColor := FindRoadColor;
RadialWalk(RoadColor,310,285,50,2,2);
FFlag(0);
RadialWalk(RoadColor,285,325,50,2,2);
FFlag(0);
Grass1A := AutoColorThis(Grass1, 80, MMX1, MMY1, MMX2, MMY2);
RadialWalk(Grass1A, 330, 360, 70, 2, 2);
FFlag(0);
RadialWalk(Grass1A, 350, 360, 25, 2, 2);
FFlag(0);
RadialWalk(RoadColor,335,370,70,2,2);
FFlag(0);
if (not(FindSymbol(x, y, 'rare trees'))) then
begin
RadialWalk(RoadColor,260,285,70,2,2);
FFlag(0);
end;
TravSymbol('rare trees');
YewCount := YewCount + 1;
end;



//Now Banking
procedure FindElBank;
Begin
TravSymbol('bank');
end;


procedure WalkTreeBank;
begin
TravSymbol('quest');
RadialRoadWalk(FindRoadColor,180,120,70,2,2);
FFlag(0);
FindElBank;
end;

procedure WalkOakBank;
begin
FindElBank;
end;

procedure WalkWillowBank;
begin
FindElBank;
end;

procedure WalkYewBank;
var
Grass1, Grass1A: integer;
begin
Grass1 := BitmapFromString2(False, 'a2118A78DA333080010B472' +
'061E2640E24CD2D8D80A499B92188ED680C278D4D402206662095' +
'06E6CEC62E26CE06584800D11');
SymbolAccuracy := 0.3;
RoadColor := FindRoadColor;
RadialWalk(RoadColor,65,100,70,2,2);
FFlag(0);
Grass1A := AutoColorThis(Grass1, 50, MMX1, MMY1, MMX2, MMY2);
RadialWalk(Grass1A, 160, 175, 70, 2, 2);
FFlag(0);
RadialWalk(RoadColor,140,170,70,2,2);
FFlag(0);
RadialWalk(RoadColor,100,140,40,2,2);
FFlag(0);
FindElBank;
end;




procedure WalkToTree;
begin
if(HowManyPlayers>3)then
begin
WriteLn('MAX 3 PLAYERS! Become a SRL Member or PM me for Multiplayer!');
TerminateScript;
end;
case TypeTree of
'Tree': WalkTree;
'Oak': WalkOak;
'Willow': WalkWillow;
'Yew': WalkYew;
end;
end;

procedure WalkToBank;
begin
case TypeTree of
'Tree': WalkTreeBank;
'Oak': WalkOakBank;
'Willow': WalkWillowBank;
'Yew': WalkYewBank;
end;
end;

















p2










var
Shield,
Sword,Dagger,Hammer,BronzeB,
PAxe:integer;
tx, ty, Pot, Bucket, PlzWait, Arrow, Bow, Tin, Copper,
Dough, Accept1, MMArrow, TopMMArrow, MSArrow, TopMSArrow, Shrimp, LogDTM, TinderDTM: integer;

procedure LoadBitmaps;
begin

Arrow := DTMFromString('78DA63DCC7C4C0A0C5C8800CC24C3819FE036' +
'990E87F206004A95140550391859140FA2C116A8E00D5981350B3' +
'19A8C698809A8344D8B583B05D006F8E0C1C');

Bow := DTMFromString('78DA63746162600862644006B99EBC0CFF813' +
'448F43F10303A00D5F8A2AA81C8C248206D0254134E408D1F508D' +
'0B0135DE40357E04D4D803D584E1570300DE920950');


Shield := DTMFromString('78DA633CC8C4C0A0C3C8800C826D6519FE036' +
'990E87F2060DC0E54A386AA06220B2381F461A01A79026AB602D5' +
'181350730AA8C688809A9D4035A6F8D50000CE2D0B4A');

Sword := DTMFromString('78DA6374616260D06064400676FAB20CFF813' +
'448F43F10305A03D558A3AA81C8C24820ED0D54234B408D3B508D' +
'1A01350E40353A04D480DC6344408D13508D197E3500863D08B7');

Dagger := DTMFromString('78DA639CC5C4C0A0C6C8800CBCAD1419FE036' +
'990E87F20609C0B542387AA06220B2381F424A01A53026A7A816A' +
'2C08A8590054A34040CD44A01A6D026A40FE32C0AF0600E3F00B1' +
'8');

Hammer := DTMFromString('78DA63DCCFC4C0A0CBC8800C02CC3818FE036' +
'990E87F2060DC0B54A389AA06220B2381F431A01A75026A0E02D5' +
'C81150B30DA8C682809A9D40355604D480FC65885F0D006E330C2' +
'2');

BronzeB := DTMFromString('78DA639CCEC4C0A0C9C8800C7CAC9418FE036' +
'990E87F2060EC04AA31465503918591407A2A508D3201358B806A' +
'D409A8990554634640CD44C2E6000055930A4C');

PAxe := DTMFromString('78DA633CC0C4C0F09F0105C0B88C203610306' +
'E03AA11604455C4C0884402E9834035BF18F0AB390554C348C09C' +
'DD40357C04D46C06AAF987DF2E005E7A0CA1');

Tin := DTMFromString('78DA63CC636260D065644006DD4D8D0C46401' +
'A24FA1F081863816A0C50D540646124904E07AAB122A0A60AA846' +
'85809A0CA01A05026ACA806A4CF0AB0100F6020979');

Copper := DTMFromString('78DA6374616260D067644006D7AB4D198C803' +
'448F43F10301A03D5E8A0AA81C8C24820ED0954A340408D03508D' +
'150135B640358A04D40402D5A8E25703006EBD0862');

PlzWait := BitmapFromString(63, 2, 'z78DA33303030707373' +
'727474B27044212D1D4D2D0C0D3064A12260596412531CA708865' +
'D386DC12B82451C6217316C8A5D4EA60BF186214E1B8976272E73' +
'70B90DBFCB89F22972D862A41F9CE2148433A62CA9210F0080F3B' +
'0CA');


MMArrow := BitmapFromString(15, 14, 'z78DAEDD24B0E80200C84E' +
'12B3142425CB6E2DCFF485EC0C2E0236EECE25F7E49A129750672' +
'6707DCD97C89FACB8FC98D563DEAA7727851DC688551E56B1C384' +
'ABB5B80CE3597D9CA6F0E1A2B4CE9A57FC40BE6C0BF6D9EF8BA79' +
'00C3A2078F');

TopMMArrow := BitmapFromString(6, 5, 'z78DA737372B3343671C3' +
'4F3ABA991B3A52421A80802184C42B8B0C0C71C90200FB5828A4');

MSArrow := BitmapFromString(21, 23, 'z78DAEDD3310AC0200C85E' +
'12B456D1147A3E6FE472A38554A4B6A0D8112877FF47B0802700F' +
'35AA1838058163BAE90A7AA5929053D37FA6E7889C9ACEBAB350D' +
'E9B56FB04A7E59E9EA16FD88A742F2E0C1B905248127D740537B0' +
'DD7143A6E8FD974EB9E3BF5072E7DE61A9FB62C39DEB825B37C77' +
'15C8E7800DECE700D');

TopMSArrow := BitmapFromString(8, 5, 'z78DA737374333732721B' +
'04A40108184248A25522034362540200128F35BE');
end;

function FindMMArrow(var x, y: integer):Boolean;
var
c, tx, ty: integer;
begin
repeat
Wait(50);
c := c +1
until ((c > 50) or (FindBitmapToleranceIn(TopMMArrow, tx, ty, MMX1, MMY1, MMX2, MMY2, 10)));

if c > 50 then
begin
c := 0;
repeat
Wait(50);
c := c +1
until ((c > 50) or (FindBitmapToleranceIn(MMArrow, tx, ty, MMX1, MMY1, MMX2, MMY2, 10)));
if c > 50 then
begin
Status('Could not find the MMArrow');
Result := False;
Exit;
end
end

Result := True;
x := tx +4;
y := ty +6;
end;

function FindMSArrow(var x, y: integer):Boolean;
var
c, tx, ty: integer;
begin

repeat
Wait(50);
c := c +1
until ((c > 50) or (FindBitmapToleranceIn(TopMSArrow, tx, ty, MSX1, MSY1, MSX2, MSY2, 10)));

if c > 50 then
begin
c := 0;
repeat
Wait(50);
c := c +1
until ((c > 50) or (FindBitmapToleranceIn(MSArrow, tx, ty, MSX1, MSY1, MSX2, MSY2, 10)));
if (c > 50) then
begin
Status('Could not find the MSArrow');
Result := False;
Exit;
end
end

Result := True;
x := tx +4;
y := ty +6;
end;

function FindFastMSArrow(var x, y: integer):Boolean;
var
c, tx, ty: integer;
begin

repeat
Wait(50);
c := c +1
until ((c > 3) or (FindBitmapToleranceIn(TopMSArrow, tx, ty, MSX1, MSY1, MSX2, MSY2, 10)));

if c > 3 then
begin
c := 0;
repeat
Wait(50);
c := c +1
until ((c > 3) or (FindBitmapToleranceIn(MSArrow, tx, ty, MSX1, MSY1, MSX2, MSY2, 10)));
if c > 3 then
begin
Result := False;
Exit;
end
end

Result := True;
x := tx +4;
y := ty +6;
end;



{>> <<)
(>> Click Accept!(clothes XD) <<)
(>> <<}

procedure ClickAccept1;
var
b, a: integer;
begin

//DTMs for Accept
Accept1 := BitmapFromString2(False, 'a0ABAE78DAED953D0EC020' +
'0846AF847F684725F6FE472AB8B8591BB5699B32BC013E44C4280' +
'040F60C888AA163663A5B88B1322013B508D10551062B7E47C2BD' +
'468D9575D0176EA63239A62FA57C92DCA0C4AFB5D42A46D0B276F' +
'46946CBA26FECB4CD9EAC759A59AB5D9D290D9F2D74EC76AEF2EF' +
'F4CE4EFBEFE4F766FA9C4E57BF4834307DE8D6BCF1EF38B703920' +
'');

b := 100;
repeat
a := a + 1;
Wait(100);
until(a = b) or (FindBitmapToleranceIn(Accept1, x, y, MSX1, MSY1, MSX2, MSY2, 10));
Mouse(x, y, 2, 3, true);
end;




{>> <<)
(>> Begin Talk Procedures! <<)
(>> <<}



procedure Talk(npc, afterchat: string);
begin
repeat
if FindMSArrow(tx, ty) then
begin
Mouse(tx, ty, 2, 2, false);
Wait(150+Random(50));
ChooseOption(npc);
FFlag(0);
Wait(550+random(250));
end;
Wait(150+random(20));
until(FindNpcChatText(afterchat));
end;



procedure HandleTalk;
begin
repeat
ClickNpcChatText('Click here to continue', True);
Wait(1600+random(150));
until(not(ClickNpcChatText('Click here to continue', True)));
end;



{>> <<)
(>> Begin Some Walking Procedures! <<)
(>> <<}



procedure MSArrowRClick(option: string);
begin
repeat
if FindMSArrow(tx, ty) then
begin
Mouse(tx, ty, 3, 2, false);
Wait(150+Random(50));
ChooseOption(option);
FFlag(0);
Exit;
end;
Wait(550+random(50));
until(not(FindMSArrow(tx, ty)));
end;

procedure Search4It(TextUp, Option, After: string);
begin
repeat
if FindMSArrow(x, y) then
begin
MMouse(x, y, 0, 0);
Wait(250+random(50));
if(isUpText(TextUp))then
begin
Mouse(x, y, 0, 0, false);
Wait(250+random(50));
ChooseOption(Option);
end;
end;
Wait(3550+random(550));
until(FindNpcChatText(After));
end;

function WalkToMMArrow: Boolean;
var tx, ty: integer;
begin
Status('Walking to MM arrow');
if FindMMArrow(tx, ty) then
begin
MouseFindFlag(tx, ty, 1, 1);
FFlag(0);
Result := True;
end;
end;


{>> <<)
(>> Begin Step Procedures! <<)
(>> <<}

procedure Step1;
begin

//DTMs for Step 1

LogDTM := DTMFromString('78DA6374656260E0656440062D69760CFF813' +
'448F43F10307A03D5FC6540038C482490B66442E2E15063025423' +
'40408D17508D200135814035DC04D43811760F006029095C');

TinderDTM := DTMFromString('78DA63CC67626078CA8002929C3819FE03694' +
'620FE0F048C4540353718D000231209A413806ADE12505342849A' +
'6AA09A2744D8F598809A0CA09ADBF8D50000091F0EFC');

Shrimp := DTMFromString('78DA63DCCEC4C0F09401054C6D2C63F80FA41' +
'981F83F103082D4DC6540038C4824903E0254F381809A1340350F' +
'09A8390654739B809A6D40356FF1AB010083791076');

ClickAccept1;
HighestAngle;
MakeCompass('N');
Talk('RuneScape Guide', 'Greetings');
Wait(550+random(150));
HandleTalk;
Mouse(665,474,10,10,True);
Wait(1550+random(770));
SetRun(True);
Talk('RuneScape Guide', 'I/''m glad');
HandleTalk;
Search4It('oor', 'pen', 'Follow the path');
end;

procedure Step2;
begin
WalkToMMArrow;
Talk('Survival Expert', 'Hello there');
HandleTalk;
MouseBox(633, 174, 655, 195, true);//GT4
WalkToMMArrow;
repeat
if(FindObj(x, y, 'ree', 860958, 5)) then
begin
Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('hop');
Wait(6550+random(1550));
end;
Wait(1550+random(550));
until(FindNpcChatText('You get some logs'));
HandleTalk;
SymbolAccuracy := 0.4;
if (FindSymbol(x,y,'fishing spot')) then
begin
Mouse(x, y, 2, 2, true);
Wait(550+random(550));
FFlag(0);
end;
repeat
if(FindDTM(LogDTM,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,2,True);
if(FindDTM(TinderDTM,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,3,True);
Wait(5550+random(1880));
end;
end;
Wait(1550+random(880));
until(FindNpcChatText('some experience')) or (FindNpcChatText('please wait'));
Wait(1550+random(350));
repeat
MouseBox(565, 174, 585, 195, true);//GT2
Wait(1550+random(350));
until(FindNpcChatText('Your skill'));
WalkToMMArrow;
Talk('Survival Expert', 'Well done!');
HandleTalk;
Mouse(633,173,10,10,True);

end;


procedure Step3;
var
cx, cy: integer;
begin
Shrimp := BitmapFromString(17, 3, 'z78DA7D4F410A043108FB925' +
'5A3F658EDF4FF4F9A427B1B761542089A28D1AE467FB19E9C8941' +
'914198AA0227B0AC5023CD2E56D05EE13E87750A64EB239EB32BC' +
'4BB613A950FFF85DFDC9378785FAEA8913E8D13018BE2584E29FB' +
'0A3F3327E5A2EA90BCF851BEFE57E198C1A5DBB95575389A356E3' +
'CD403F7A317CB363F8F');

WalkToMMArrow;
repeat
WalkToMMArrow;
if FindMSArrow(tx, ty) then
begin
FFlag(0);
Wait(1550+random(250));
Mouse(tx, ty, 0, 0, false);
Wait(500+Random(100));
ChooseOption('et');
Wait(6550+random(1550));
Mouse(tx, ty, 0, 0, false);
Wait(500+Random(100));
ChooseOption('et');
Wait(6550+random(1550));
end;
Wait(550+random(150));
until(FindNpcChatText('Cooking your'));
if (FindSymbol(x,y,'fishing spot')) then
begin
Mouse(x, y, 2, 2, true);
Wait(550+random(550));
FFlag(0);
end;
repeat
if(FindColorRightTol(cx, cy, 2601201, MSX1, MSY1, MSX2, MSY2, 30)) then
begin
if(FindColorRightTol(x, y, 4876191, MIX1, MIY1, MIX2, MIY2, 3))then
begin
Mouse(x, y, 2, 2, true);
Mouse(cx,cy,0,0,False);
Wait(300+Random(500));
ChooseOption('ire');
end;
end;
FFlag(0);
Wait(3550+random(1550));
until(FindNpcChatText('just cook'));
FreeBitmap(Shrimp);
end;

procedure Step4;
begin

//DTMs for Step
Pot := DTMFromString('78DA639CCCC4C020CAC8800C66A49B33FC07D' +
'220D1FF40C0D8C304E52103462412487701D50811503317D32E0C' +
'350B806A5809A8990154F39701BF1A90BFC4F19B03002A170BC0');

Bucket := DTMFromString('78DA633CC0C4C020C0C8800CE6367A32FC07D' +
'220D1FF40C0B80BA8E61F031A60442281F461A01A3146FC6A4E02' +
'D5701350B303A88697809A9D40352204D46C07AA6126A0E614500' +
'D137E350080F70DDE');

Dough := DTMFromString('78DA639CC6C4C0C0C5C8800CD6ADEB62F80FA' +
'441A2FF8180B117A8E63F031A60442281F464A09ABF04D44C00AA' +
'1162C4AFA613A88693809AF94C483C1C6A1611B60B00EA0A0D4C');

WalkToMMArrow;
Search4It('ate', 'pen', 'Follow the path');
WalkToMMArrow;
Search4It('oor', 'pen', 'Talk to the');
Talk('Master Chef', 'Ah!');
HandleTalk;
repeat
if(FindDTM(Pot,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,2,True);
if(FindDTM(Bucket,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,3,True);
end;
end;
Wait(1550+random(880));
until(FindNpcChatText('Now you have'));
WalkToMMArrow;
repeat
if(FindDTM(Dough,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,2,True);
MSArrowRClick('se');
Wait(6500+random(550));
end;
until(FindNpcChatText('Well done! Your'));
MouseBox(730,471,750,493,True);
WalkToMMArrow;
Search4It('oor', 'pen', 'Now, how about');
Wait(1550+random(770));
MouseBox(698,472,716,494,True);
Wait(1550+random(770));
MouseBox(MIX1,MIY1,715,457,True);
Wait(1550+random(770));
Mouse(665,474,10,10,True);
Wait(1550+random(770));
SetRun(True);
end;

procedure Step5;
begin

repeat
Mouse(650,30,9,10,True);
FFlag(0);
until(FindMMArrow(x, y));
WalkToMMArrow;
Search4It('oor', 'pen', 'Talk with');
WalkToMMArrow;
Talk('Quest Guide', 'Ah.');
HandleTalk;
Mouse(596,171,20,20,True);
Talk('Quest Guide', 'Now you');
HandleTalk;
WalkToMMArrow;
MakeCompass('W');
Search4It('adder', 'limb-down', 'Next let');
MakeCompass('N');
end;

procedure Step6;
var
Dirt, DirtA: integer;
begin

//Bitmaps
Dirt := BitmapFromString2(False, 'a5146678DA333080015367206' +
'162610224CDDC2C81A4B9A511887402891858BA81482747536363' +
'0343635249001DD');
DirtA := AutoColorThis(Dirt, 50, MMX1, MMY1, MMX2, MMY2);
RadialWalk(DirtA, 240, 170, 70, 2, 2);
FFlag(0);
WalkToMMArrow;
Talk('Mining', 'Hi there');
HandleTalk;
WalkToMMArrow;
Search4It('ocks', 'Prospect', 'This rock');
Wait(1550+random(300));
ClickToContinue;
WalkToMMArrow;
Wait(550+random(300));
Search4It('ocks', 'Prospect', 'This rock');
Wait(1550+random(300));
ClickToContinue;
WalkToMMArrow;
Wait(550+random(300));
Talk('Mining', 'I prospected');
HandleTalk;
WalkToMMArrow;
Wait(550+random(300));
Search4It('ocks', 'Mine', 'You manage');
Wait(550+random(300));
ClickToContinue;
WalkToMMArrow;
Wait(550+random(300));
Search4It('ocks', 'Mine', 'You manage');
Wait(550+random(300));
ClickToContinue;
WalkToMMArrow;
GameTab(4);
repeat
if(FindDTM(Tin,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,2,True);
MSArrowRClick('se');
Wait(7500+random(1550));
end;
Wait(1150+random(550));
until(FindDTM(BronzeB,x,y,MIX1,MIY1,MIX2,MIY2));
Wait(550+random(300));
MouseBox(310,400,311,430,True);
WalkToMMArrow;
Talk('Mining', 'How do I');
HandleTalk;
WalkToMMArrow;
if(FindDTM(BronzeB,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x,y,2,2,True);
Talk('nvil', 'se');
Wait(2550+random(200));
end;
MouseBox(15,51,40,80,True);
Wait(3050+random(750));
MouseBox(310,400,311,430,True);
WalkToMMArrow;
repeat
if(FindObj(x, y, 'ate', 7171449, 5)) then
begin
Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('pen');
Wait(4020+random(550));
end;
Wait(550+random(550));
until(FindNpcChatText('In this'));
end;

procedure Step7;
begin

WalkToMMArrow;
Talk('Combat', 'My name');
HandleTalk;
MouseBox(662,172,684,192,True);
GameTab(5);
MouseBox(594,419,621,444,True);
repeat
if(FindDTM(Dagger,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x, y, 2, 2, true);
end;
Wait(550+random(50));
until(FindDTM(Dagger,x,y,MSX1,MSY1,MSX2,MSY2));
WalkToMMArrow;
Talk('Combat', 'Very good');
HandleTalk;
GameTab(5);
MouseBox(594,419,621,444,True);
repeat
if(FindDTM(Dagger,x,y,MSX1,MSY1,MSX2,MSY2))then
begin
Mouse(x, y, 2, 2, true);
end;
Wait(550+random(50));
until(FindDTM(Dagger,x,y,MIX1,MIY1,MIX2,MIY2));
GameTab(4);
repeat
if(FindDTM(Shield,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x, y, 2, 2, true);
end;
Wait(2550+random(550));
if(FindDTM(Sword,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x, y, 2, 2, true);
end;
Wait(3050+random(550));
until(FindNpcChatText('Click on the flashing'));
Mouse(533,178,9,11,True);
WalkToMMArrow;
repeat
if(FindObj(x, y, 'ate', 7171449, 5)) then
begin
Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('pen');
Wait(4020+random(550));
end;
Wait(550+random(550));
until(FindNpcChatText('To attack'));
repeat
if(FindObj(x, y, 'iant rat', 4870738, 10)) then
begin
Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('ttack');
Wait(15020+random(2550));
end;
Wait(550+random(550));
until(FindNpcChatText('Pass'));
repeat
if(FindObj(x, y, 'ate', 7171449, 5)) then
begin
Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('pen');
Wait(4020+random(550));
end;
Wait(550+random(550));
until(FindNpcChatText('through the'));
WalkToMMArrow;
Talk('Combat', 'I did it');
HandleTalk;
GameTab(4);
repeat
if(FindDTM(Bow,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x, y, 2, 2, true);
end;
Wait(2550+random(550));
if(FindDTM(Arrow,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
Mouse(x, y, 2, 2, true);
end;
Wait(3050+random(550));
until(not(FindDTM(Bow,x,y,MIX1,MIY1,MIX2,MIY2))) and (not(FindDTM(Arrow,x,y,MIX1,MIY1,MIX2,MIY2)));
WalkToMMArrow;
repeat
if(FindObj(x, y, 'iant rat', 4870738, 10)) then
begin
Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('ttack');
Wait(17020+random(3550));
end;
Wait(550+random(550));
until(FindNpcChatText('You have completed'));
WalkToMMArrow;
MakeCompass('W');
Search4It('adder', 'Climb', 'Follow the');
MakeCompass('N');
end;

procedure Step8;
begin
WalkToMMArrow;
LowestAngle;
repeat
if(FindObj(x, y, 'ank booth', 141371, 3)) then
begin

Mouse(x, y, 2, 2, false);
Wait(300+Random(500));
ChooseOption('se');
Wait(1020+random(3550));
end;
Wait(550+random(550));
until(FindNpcChatText('Good day'));
Wait(550+random(50));
ClickToContinue;
Wait(1950+random(550));
MouseBox(250, 394, 271, 409, true);
CloseBank;
WalkToMMArrow;
HighestAngle;
Search4It('oor', 'pen', 'The guide');
WalkToMMArrow;
Talk('Financial', 'Hello');
HandleTalk;
WalkToMMArrow;
Search4It('oor', 'pen', 'Follow the');
MouseBox(630, 134, 652, 153, true);
FFlag(0);
if(FindObj(x, y, 'pen', 2243679, 3)) then
begin
if(isUpText('pen'))then
begin
Mouse(x, y, 0, 0, false);
Wait(250+random(50));
ChooseOption('pen');
end;
end;
WalkToMMArrow;
Talk('Brother', 'Good day');
HandleTalk;
Mouse(698,174,10,10,True);
WalkToMMArrow;
Talk('Brother', 'This is');
HandleTalk;
repeat
MouseBox(570,475,585,485,True);
Wait(2550+random(300));
MouseBox(605,475,10,10,True);
Wait(2550+random(300));
until(FindMSArrow(x, y));
WalkToMMArrow;
Talk('Brother', 'Good.');
HandleTalk;
WalkToMMArrow;
repeat
if(FindObj(x, y, 'pen', 801620, 5)) then
begin
if(isUpText('pen'))then
begin
Mouse(x, y, 0, 0, false);
Wait(250+random(50));
ChooseOption('pen');
Wait(2550+random(550));
end;
end;
Wait(550+random(150));
until(FindNpcChatText('Just follow'));
MouseBox(670, 113, 688, 129, true);
FFlag(0);
WalkToMMArrow;
end;



procedure Step9;
begin
WalkToMMArrow;
Talk('Magic', 'Hello');
HandleTalk;
repeat
MouseBox(733, 173, 748, 195, true);
until(FindNpcChatText('Good.'));
Talk('Magic', 'Good.');
HandleTalk;
repeat
MouseBox(593, 235, 597, 241, true);
if(FindObj(x, y, 'icken', 7248823, 5)) then
begin
if(isUpText('icken'))then
begin
Mouse(x, y, 0, 0, false);
Wait(250+random(50));
ChooseOption('ast');
Wait(1550+random(550));
end;
end;
until(FindNpcChatText('All you'));
WalkToMMArrow;
Talk('Magic', 'Well');
HandleTalk;
MouseBox(250, 396,296, 405, true);
Wait(550+random(300));
HandleTalk;
Wait(5550+random(300));
if (FindSymbol(x, y, 'guide')) then
begin
Writeln('Tut. Island completed!');
end;
end;


procedure TutRunner;
begin
LoadBitmaps;
Step1;
Step2;
Step3;
Step4;
Step5;
Step6;
Step7;
Step8;
Step9;
end;










p3







{

PLACE SDTR.scar + SDTC.scar INTO YOUR SRL INCLUDES FOLDER!


}



{
[-]--------------------------------------------------------------------------[+]
[-]--------------------------------------------------------------------------[+]
[-] SpoonDynamite V0.1 [+]
[-] by Born2Code AKA Travis [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Description/Startup Info [+]
[-]--------------------------------------------------------------------------[+]
[-] SpoonDynamite is RSDemon. Will run through Tut. Island, then Chop [+]
[-]and try type. Also, it can create the account for you. [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Features [+]
[-]--------------------------------------------------------------------------[+]
[-]~Tutorial Island Runner! [+]
[-]~Account Creator [+]
[-]~Auto Responder! [+]
[-]~NO! Ent Finder! (temp. removed!) [+]
[-]~Normal, Willow, YEW, and Oak chopper and banker! [+]
[-]~Easy proggie reporter and player report! [+]
[-]~Simple Setup! [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Coming Updates! [+]
[-]--------------------------------------------------------------------------[+]
[-]~Ent Finder [+]
[-]~New axe getter (wc guide) [+]
[-]~Bugs fixed [+]
[-]~More failsafes [+]
[-]~Multiplayer [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-] Versions [+]
[-]--------------------------------------------------------------------------[+]
[-]~V0.1 First Release! - [+]
[-] BUGGY! [+]
[-]--------------------------------------------------------------------------[+]
[-] Credits [+]
[-]--------------------------------------------------------------------------[+]
[-]~CharmZ Auto Responder Core Procedures [+]
[-]~Fourscape Oak Finding Procedures [+]
[-] [+]
[-]--------------------------------------------------------------------------[+]
[-]--------------------------------------------------------------------------[+]
}
program SpoonDynamite;
{.include SRL\SRL.SCAR}
{.include SRL\SRL\skill\Magic.SCAR}
{.include SRL/SRL/Skill/Woodcutting.scar}
{.include SDTC.scar}
{.include SDTR.scar}


{----------SRL Stats Setup----------}
const
YourSRLID = ''; //SRL ID #
YourSRLPass = ''; //SRL Stats Pass


Procedure DeclarePlayers;
begin

{----------Locations----------)
ca - Create's Account/Tut. Island/DeathWalk/Chop (not even created char.)
ti - Tut. Island/DeathWalk/Chop (tutorial island start)
lh - DeathWalk/Chop (lumbridge home)
bank - Chop (at bank)
(-----------------------------}

Players[0].Name := ''; // Username
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // Nickname, 3 - 4 letters of username
Players[0].Integers[1] := 500; //Amount of loads
Players[0].Integers[2] := 0000; //*OPTIONAL* Pin #
Players[0].Integers[3] := 50; //Max Player time in minutes
Players[0].Loc := 'ca'; // Players Location
Players[0].Active := True; // Active?

if(Players[CurrentPlayer].Loc = 'ca')then
begin
OpenWebPage('https://create.runescape.com/lang/en/aff/runescape/createaccoun'+
't.ws?password1='+Players[0].Pass+'&password2='+Players[0].Pass+'&termsandcond=1&username='+Players[0].Name+'&country=7');
Wait(10000+random(1550));
end;


end;

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Start WC Part //
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////


{...><> Loops and Startup Procedures <><...}

procedure StartUp;
begin
ClearReport;
ClearDebug;
SetupSRL;
//ScriptID := '';
SRLId := YourSRLID;
SRLPassword := YourSRLPass;
BankDTMs;
WalkingBitmaps;
Signature;
MoveToTray;
MarkTime(PlayerTime);
DeclarePlayers;
ActivateClient;
end;


procedure NoBan2;
begin
if(not(LoggedIn)) then Exit;
case Random(8) of
0: HoverSkill('random', false);
1: DoEmote(1 + Random(20));
2: PickUpMouse;
3: begin
GameTab(2 + Random(12));
wait(2000+random(1500));
end;
4: RandomRClick;
5: AlmostLogout;
6: RandomMovement;
7: BoredHuman;
end;
end;


procedure NoBan;
begin
case Random(5) of
0, 1, 2, 3: ;
4: NoBan2;
end;
end;

procedure ScriptReport;
begin
ReportVars[0] := TLoads; //Banked
ReportVars[1] := TLoads*27; //Logs chopped
ReportVars[2] := AutoRespondCount; //Auto Respond
ReportVars[3] := ENTs; //Ents
end;






procedure Loop;
begin
if(not(LoggedIn)) then Exit;
repeat
if(not(LoggedIn)) then Exit;
if (Players[CurrentPlayer].Loc = 'ca') or (Players[CurrentPlayer].Loc = 'ti') then
begin
TutRunner;
TeleportToLumby;
DeathWalk;
end;
if (Players[CurrentPlayer].Loc = 'lh') then
begin
TeleportToLumby;
DeathWalk;
end;
if (Players[CurrentPlayer].Loc = 'bank') then
begin
SymbolAccuracy := 0.4;
FixClient;
DecideWhatToChop;
MarkTime(CurrentCuttingTime);
WalkToTree;
repeat
if (Players[CurrentPlayer].Loc = 'lost') then
begin
TeleportToLumby;
DeathWalk;
Exit;
end;
Chop;
Wait(300+random(155));
NoBan;
Wait(1550+random(550));
until(InvFull) or (TimeFromMark(CurrentCuttingTime) >= 15*60000+random(60700));
end;
if (Players[CurrentPlayer].Loc = 'tree') then
begin
WalkToBank;
Bank;
end;
if (Players[CurrentPlayer].Loc = 'lost') then
begin
TeleportToLumby;
DeathWalk;
end;
DecideWhatToChop;
SRLRandomsReport;
ScriptReport;
Until (Loads = Players[CurrentPlayer].Integers[1]) or (PlayerTime = Players[CurrentPlayer].Integers[3]*60000+random(55555));
Logout;
Loads := 0;
Exit;
end;




begin
StartUp;
if not LoggedIn then LoginPlayer;
repeat
If(not(LoggedIn))then TerminateScript;
//NextPlayer(True)
Loop;
until(false);
end.








——————————————————
<!– END TEMPLATE: formanswers –>

Scaper

2008-09-17 06:55:23

Yes this time :)

you have waited before applying again etc

and all the work looks uptodate

Timer

2008-09-17 06:57:30

Skimmed over them real quick, I'll have to say no, you HAVE improved, but, just not yet, maybe next time… Oh, Btw, If you want really good chances getting in next time, make a script with no reflection… ;)

Bonfield

2008-09-17 06:57:44

yes you attitude has changed i cant really see anyting wrong with your scripts

just windering why you declare variables and constants like this

var
x, y, LogDTM, CloseDTM: integer;
levelsgained, loadsdone: integer;

var DTMSubPoints: array[0..3] of TDTMPointDef;
var CGMainPoint: TDTMPointDef;
var GrassTDTM: TDTM;
var GrassDTM: Integer;

const Tolerance = 25;
const AreaSize = 10;
const AreaShape = 1;


Btw, If you want really good chances getting in next time, make a script with no reflection


he knows all about applying with reflection lol look at his last app, also timer what do u think needs to be added?

TravisV10

2008-09-17 07:00:02

From: Bonfield
yes you attitude has changed i cant really see anyting wrong with your scripts

just windering why you declare variables and constants like this

var
x, y, LogDTM, CloseDTM: integer;
levelsgained, loadsdone: integer;

var DTMSubPoints: array[0..3] of TDTMPointDef;
var CGMainPoint: TDTMPointDef;
var GrassTDTM: TDTM;
var GrassDTM: Integer;

const Tolerance = 25;
const AreaSize = 10;
const AreaShape = 1;


The tutorial I read declared them like that so I just left it. Its fine it just doesn't look as tidy. :)

Skimmed over them real quick, I'll have to say no, you HAVE improved, but, just not yet, maybe next time… Oh, Btw, If you want really good chances getting in next time, make a script with no reflection…


I have made a script with no reflection. :\ (I have only 1 reflection script) BTW that doesn't seem like a legitimate reason to vote no.

@Scaper- thanks! :)

NiCbaZ

2008-09-17 08:05:26

dont worry about timer he's just high on monsta
yes btw

Bonfield

2008-09-17 08:08:05

yeah i know that it works fine so just wondering why lol

yeah dont start the whole reflection argument here, it has been done many times

born2code posted a script that does not use reflection, so vote according to his new script that he made and everything else that ur supposed to look for in a members app =]

Gu3st...

2008-09-17 08:16:38

YES!

I like you, and your script is uptodate ;)

I hope you get in ;)

sirlaughsalot

2008-09-17 08:35:43

Yes, see! im not mean…

Laur€ns

2008-09-17 09:20:42

Me not too. Yes!

HyperSecret

2008-09-17 09:45:30

From: Timer
Skimmed over them real quick, I'll have to say no, you HAVE improved, but, just not yet, maybe next time… Oh, Btw, If you want really good chances getting in next time, make a script with no reflection… ;)


HAHA, are you serious? not yet? he has always been good enough scripter he just hasn't had the attitude to be an SRL Member.

It's a yes from me, I have always thought you were a good scripter. Don't screw it up this time B2C.

Method

2008-09-17 09:56:21

This one's a yes. Thank you for waiting between applications and creating a new script. It's all we really wanted. :)

Let's try and keep yourself in here now, eh? :p

TravisV10

2008-09-17 10:52:51

Ahh thanks everyone! I'm posting this at school so I can't say much but thanks!!!! :)

@Everyone - Haha, I wont screw up this time! xD
@Sirlaughsalot - I know you aren't I was just kidding. :)

Naum

2008-09-17 11:19:43

w/e yes i guess.

TravisV10

2008-09-17 11:26:54

From: NaumanAkhlaQ
w/e yes i guess.


Haha thanks.

3Garrett3

2008-09-17 16:14:24

No! You suck!!!!!!
/Kids. Tis a yes. <3

Sp0rky

2008-09-17 16:16:19

Great coder, should have gotten in long ago.

TravisV10

2008-09-17 16:16:39

From: 3Garrett3
No! You suck!!!!!!
/Kids. Tis a yes. <3


Lol ty! You had me going for a minute!

@Sp0rky - Thanks! That means a lot!

Bobarkinator

2008-09-17 18:40:39

Yes for script and maturity :)

TravisV10

2008-09-17 19:03:30

From: Bobarkinator
Yes for script and maturity :)


Thanks! :)

Nava2

2008-09-18 16:17:10

Yes, wanted to vote it last time. You improved A LOT.

TravisV10

2008-09-18 16:53:51

From: Nava2
Yes, wanted to vote it last time. You improved A LOT.


Thanks Nava! :) Hey when does this close?

sirlaughsalot

2008-09-18 17:02:12

From: born2code
Thanks Nava! :) Hey when does this close?


ask wizzup? if he will close this and you get in…

MylesMadness

2008-09-18 17:49:31

Don't ask wizzup yet, its been a day.

Yes

TravisV10

2008-09-18 17:54:36

Thanks! :)

Also its 80% + towards yes.

Hobbit

2008-09-18 20:32:21

No, Sorry but i still don't see much improvement in the attitude.

And PMing someone asking for you to be accepted into members after your poll has been running for barely even a day, not the greatest move.

You are quite an impatient person who wants everything to happen instantly.
Sorry but my observations.

TravisV10

2008-09-18 20:39:06

From: Hobbit
No, Sorry but i still don't see much improvement in the attitude.

And PMing someone asking for you to be accepted into members after your poll has been running for barely even a day, not the greatest move.

You are quite an impatient person who wants everything to happen instantly.
Sorry but my observations.


Alright I understand, I'm sorry! I'll wait. :redface:

Smartzkid

2008-09-18 21:56:55

Voted as promised, gratz on all the yesses!

TravisV10

2008-09-18 22:00:35

From: Smartzkid
Voted as promised, gratz on all the yesses!


Thanks Smartz! :)

P1nky

2008-09-19 00:52:10

finally a yes from me.

TravisV10

2008-09-19 06:47:58

From: ~~Joker~~
finally a yes from me.


Thanks Joker!

3Garrett3

2008-09-19 09:46:05

Couple helpful hints at not looking like an idiot:

This poll will close on 09-24-2008 at 07:46 AM

Read that. Then you know when the voting is done, and generally when they close it. If you have other ideas, then don't ask. (ie, "But last time it was only a couple days", then wait a couple days..)

PMing Hobbit after a day and asking him to accept you in isn't cool :\

TravisV10

2008-09-19 15:53:42

From: 3Garrett3
Couple helpful hints at not looking like an idiot:

This poll will close on 09-24-2008 at 07:46 AM

Read that. Then you know when the voting is done, and generally when they close it. If you have other ideas, then don't ask. (ie, "But last time it was only a couple days", then wait a couple days..)

PMing Hobbit after a day and asking him to accept you in isn't cool :\


It doesn't tell me when the poll closes. I just checked.

BTW I know not to now. I'll be patient.

MylesMadness

2008-09-19 16:20:48

Most of the time it is before that unless it is close. Its not very close here :p

Bam Bam

2008-09-19 17:00:34

I'm going to vote yes because I want you in here, but in your quest runner:

this:
 FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Has the exact same functionality as:
for I:= 0 to 28 do
begin
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
end;

I saw many instances of you doing something like that in the quest runner and using a loop of some sort really is much easier for you.

-Bam Bam

TravisV10

2008-09-19 17:22:12

From: Bam Bam
I'm going to vote yes because I want you in here, but in your quest runner:

this:
 FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
FindNPCChatText('lick here', ClickLeft);
Has the exact same functionality as:
for I:= 0 to 28 do
begin
FindNPCChatText('lick here', ClickLeft);
Wait(550 + random(550));
end;

I saw many instances of you doing something like that in the quest runner and using a loop of some sort really is much easier for you.

-Bam Bam


Yeah I have been told the click here portion should be shortened a lot. ;)

I don't update the quest runner anymore but if I would that would be the first thing I update. Thanks!

Dan Cardin

2008-09-19 18:59:56

i voted no by the way.

TravisV10

2008-09-19 20:48:47

From: Dan Cardin
i voted no by the way.


Okay that's fine. Can you tell me why so I can improve?

Dan Cardin

2008-09-20 10:22:27

2 of your scripts are outdated, the second one would never get you in, and the first one only has 330 lines of code along with it not being that complicated.

Also, you can't just become mature in 2 weeks. So i doubtful of your attitude in the future.

TravisV10

2008-09-20 10:24:34

From: Dan Cardin
2 of your scripts are outdated, the second one would never get you in, and the first one only has 330 lines of code along with it not being that complicated.

Also, you can't just become mature in 2 weeks. So i doubtful of your attitude in the future.


I said 2 of my scripts were outdated. Also, my LumbyNewbie script has everything advanced SCAR offers. I have TPAs, DDTMs, DTMs, RRW, etc!

And about being mature, it was been over a year… not 2 weeks.

nielsie95

2008-09-20 11:26:56

Welcome, sir.