SRL Archive - RS3 Outdated / Broken Scripts

Monastery Terrorist


Infantry001

2008-09-12 20:27:30


The Monastery Terrorist
By: Infantry001
Version 1.0

CAUTION!
Monastery Frenzy symptoms may include:
  • Uncontrollable Stat Growth
  • Being called "greedy" by other players
  • Insatiable desire for bloodshed





Features:


  • Amazing Monk Finding!
  • Switches spots inside the Monastery!
  • Heals at Abbot Langley at low health!
  • Flawless Bone Picking!
  • Multiple Auto-Train features!
  • SRL-Stats by nielsie95!


Setup:


  1. Have latest version of DevSRL (Rev 211) and DevReflection (152)
  2. Register for SRL-Stats at scriptmanager.freehostia.com. For more information, see this thread.
  3. Have all players at Monastery.


Help me help you =)


  • Register for SRL-Stats please!
  • Post progress reports!
  • Let me know of any bugs you find in the script.
  • Suggest a feature!


Progress Reports


Infantry001:
[PHP]/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 38 Randoms Report |
| www.villavu.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 13 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
[====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[====================================================]
[ Time Running : 2 Hours, 54 Minutes And 1 Seconds ]
[ Total Monks : 356 ]
[ Total Bones : 260 ]
[ Total Heals : 11 ]
[ Active Players : 2 ]
[====================================================]
[ Monastery Terrorist 1.0 ]
[====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ rpan | True | 00:00:00 | 36 | 170 | 0 | 11 ]
[ w0m | True | 00:00:00 | 63 | 186 | 260 | 0 ]
[===========================================================][/PHP]

Enjoy the script!

For the record…
Version 0.9 has been downloaded 342 times.

Simtoon

2008-09-13 06:51:24

ill test this out for sure

jakeyboy29

2008-09-13 07:14:29

im glad its back. gimme a couple of hours to get a proxie.

Hugolord

2008-09-13 07:19:29

From: jakeyboy29
im glad its back. gimme a couple of hours to get a proxie.

a proxy for runescape?

and nice you posted this ^^

If it works this time I'll use it quite alot for my pures ^^

jakeyboy29

2008-09-13 08:02:25

i ment a report.

Infantry001

2008-09-13 08:02:44

From: Hugolord
a proxy for runescape?

and nice you posted this ^^

If it works this time I'll use it quite alot for my pures ^^


Haha works perfectly this time =)

sirlaughsalot

2008-09-13 08:49:00

Cool! I might start making pures now :D

Hugolord

2008-09-13 10:04:17

erm..

I get

Line 78: [Error] (17471:20): Unknown identifier 'SmartGetFieldLongH' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Objects.Scar

When I try to run the script.

I have:

SRL Rev 25 and Reflection Rev 97

Lee Lok Hin

2008-09-13 10:20:59

Move To Plugins Folder in reflection. Guess what you do with the stuff inside?

Hugolord

2008-09-13 11:00:34

Yeah did that but now I get:

Line 89: [Error] (16190:35): Invalid number of parameters in script C:\Program Files\SCAR 3.15\includes\SRL\SRL.scar\


When I tried using markus' tut for setting up SMART.

how did u do it infintry, markus tells me his tut is outdated.

Infantry001

2008-09-13 14:52:34

{$IFDEF SMART}
if (s_WorldNumber = 0) then
s_WorldNumber := 95;
SmartSetupEx(s_WorldNumber,false,true,false);
SetTargetDC(SmartGetDC);
repeat
Wait(100);
until(SmartGetColor(100,100) <> 0)
Wait(1000 + Random(1000));
{$ENDIF}

SmartSetup uses 3 parameters now. The first one is the world prefix (or number, in this case). Then, the next variables (booleans) are safe, signed, and superDetail. The signed variable is obsolete now, since there is no more signed/unsigned, only safe or not.

rs2joke

2008-09-14 03:19:49

[Runtime Error] : cl'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar

Hugolord

2008-09-14 05:59:44

From: rs2joke
[Runtime Error] : cl'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar


did u move the reflection plugin?

and I just tried it and it compiles now and it goes to the monk, right clicks but then sometimes doesn't click attack :S

Also, sometimes when the monk is right next to me he waits for like 15 seconds

edit: now it just keeps moving spots cz it tries to click on a monk but he moves :S

Infantry001

2008-09-14 15:36:33

From: Hugolord
did u move the reflection plugin?

and I just tried it and it compiles now and it goes to the monk, right clicks but then sometimes doesn't click attack :S

Also, sometimes when the monk is right next to me he waits for like 15 seconds

edit: now it just keeps moving spots cz it tries to click on a monk but he moves :S


Try raising the FPS on Smart. Or your mouse speed.

From: rs2joke
[Runtime Error] : cl'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar


Do you know around when this happened? Like the debug text right before that happened?

marpis

2008-09-14 16:12:57

[Runtime Error] : Exception: Access violation at address 6720138A in module 'Embedded_SMART.dll'.
Read of address 00000350 in line 48 in script D:\scar\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar

Happened right after the debug text "script by infantry001"

Infantry001

2008-09-14 16:55:39

Are other scripts working for you?

Most likely, your worlds.ini file isn't up-to-date

rs2joke

2008-09-15 03:29:55

[Runtime Error] : cl'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar came when i complied the scrip the credits comes and the when it starts to open smart bang. i can use smart and reflection with any other script but not this 1 every thing is up to date-.- Script by:
___ ___ _ ____ __
/ |\ | /_ /_\ |\ | / |__|\ / 0 0 1
_/_ | \|/ / \| \| / | \ |

File access error
SRL Compiled in 31 msec
[Runtime Error] : Exception: Access violation at address 024C138A in module 'Embedded_SMART.dll'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar same error now like the previos guy.

hessels92

2008-09-15 06:47:24

Include file C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Items.Scar does not exist.
Failed when compiling

i get this error i have all the reflection and things

Infantry001

2008-09-15 17:50:06

From: hessels92
Include file C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Items.Scar does not exist.
Failed when compiling

i get this error i have all the reflection and things


I know for a FACT you do not have the latest revision of reflection.

From: rs2joke
[Runtime Error] : cl'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar came when i complied the scrip the credits comes and the when it starts to open smart bang. i can use smart and reflection with any other script but not this 1 every thing is up to date-.- Script by:
___ ___ _ ____ __
/ |\ | /_ /_\ |\ | / |__|\ / 0 0 1
_/_ | \|/ / \| \| / | \ |

File access error
SRL Compiled in 31 msec
[Runtime Error] : Exception: Access violation at address 024C138A in module 'Embedded_SMART.dll'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Smart.scar same error now like the previos guy.


I really can't think of any reason it would do that. Maybe re-download my script, SRL, and reflection?

Ultra

2008-09-15 17:57:45

Damn nice, iam gonna test!

Lee Lok Hin

2008-09-16 05:04:14

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 15 Hours, 42 Minutes and 37 Seconds.
|The Monastery Terrorist has killed 1912 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : *
Number : 0
Active : True
Location : LowerLeft
Combat Level : 5*
Monks Killed : 1912
Bones Buried : 0
Heals : 0
Worked for : 883 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : aste = True. - LVL : 45 45 51 21 52 57. 883 mins. 1912. 0. 0. Loc: LowerLeft
**********************************************


Infinitry, it's because you forgot to add SmartSetup in your script or summat.

Anyway: This script got my attack 20 to 45, and strength 2 to 45.

Using it with prayer now. Great script, added smartsetup.

EDIT: Because of overnight, switching bones off.

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 8 |
| Talks : 1 |
| Lamps Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 46 Minutes and 38 Seconds.
|The Monastery Terrorist has killed 245 Monks in all.
|The Monastery Terrorist has buried 216 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name :
Number : 0
Active : True
Location : Center
Combat Level : 60
Monks Killed : 245
Bones Buried : 216
Heals : 0
Worked for : 94 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : aste = True. - LVL : 49 48 52 24 53 60. 94 mins. 245. 216. 0. Loc: Center
**********************************************

Infantry001

2008-09-16 15:23:40

Hahaha! Great to see a fellow member using this script to its full potential!

BTW, everyone redownload! Forgot to put in SetupSmart :duh:

tommyboy

2008-09-17 00:59:07

Heya Infintry001, Great scipt mate. I downloaded it last night and tested it
today for a short time. Here is a small Proggie for u.

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 6 Minutes and 4 Seconds.
|The Monastery Terrorist has killed 9 Monks in all.
|The Monastery Terrorist has buried 9 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : Defil3d
Number : 0
Active : True
Location : UpperLeft
Combat Level : 54
Monks Killed : 9
Bones Buried : 9
Heals : 0
Worked for : 0 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : = True. - LVL : 20 23 25 46 51 54. 0 mins. 9. 9. 0. Loc: UpperLeft
1 : = True. - LVL : 0 0 0 0 0 0. 0 mins. 0. 0. 0. Loc:
**********************************************


I will Run this again tonight and post the Proggie tommorrow.


Another proggie


<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 2 Hours, 32 Minutes and 17 Seconds.
|The Monastery Terrorist has killed 313 Monks in all.
|The Monastery Terrorist has buried 295 bones in all.
|The Monastery Terrorist has healed 1 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ========
Number : 0
Active : True
Location : Center
Combat Level : 55
Monks Killed : 313
Bones Buried : 295
Heals : 1
Worked for : 0 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : ======= True. - LVL : 38 40 25 46 53 55. 0 mins. 313. 295. 1. Loc: Center
**********************************************

Lee Lok Hin

2008-09-17 04:11:13

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 44 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 9 Hours, 34 Minutes and 24 Seconds.
|The Monastery Terrorist has killed 1468 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name :
Number : 0
Active : True
Location : LowerLeft
Combat Level : 64
Monks Killed : 1468
Bones Buried : 0
Heals : 0
Worked for : 536 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : aste = True. - LVL : 53 53 53 25 55 64. 536 mins. 1468. 0. 0. Loc: LowerLeft
**********************************************


Woke up. There you go. Switching prayer on now.

It Occasionally messes up when there are too many legits, and it keeps trying to find a monk. It will then logout due to AFK, and just stay that way. Nextplayer(false);

Infantry001

2008-09-17 15:43:26

I'll be sure to include some more optimization when updating :)

But generally, it's a lot harder to fight Monks when there are so many people, even while playing legit. My suggestion is to go to an emptier world :P

Or you could wait until I put in support for the upper floor of the Monastery 0_o

jumbosped

2008-09-17 21:50:45

hey, nice script. The only thing that happened with me is occasionally it wouldnt solve the lunch lady correctly and i would be teleported to like mage tower and a lot of the time, it wouldnt solve the mysterious box random and i would log in to see and inventory full or 28 mysterious boxes plus some extra stacked ones. So, idk why it doesnt solve it?

Infantry001

2008-09-17 22:05:10

All antirandom problems are due to SRL, not my script.

Update to rev. 26, and there should be an updated box solver.

jumbosped

2008-09-18 07:52:01

hey, it was working fine now all of a sudden i get this error
[Runtime Error] : Exception: Access violation at address 0050DE49 in module 'scar.exe'. Write of address 00000000 in line 80 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Characters.Scar

Lee Lok Hin

2008-09-18 08:29:38

I think reflection is down. Anyway, great script. Will be returning to zomebies now, but it got me 20 - 53 attack and 2 - 53 strength. Plus around 4 defence levels.

/me gives Infinitry a pat on the back

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 12 |
| Talks : 2 |
| Ricks : 1 |
| Capn Hands : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 2 Hours, 40 Minutes and 32 Seconds.
|The Monastery Terrorist has killed 244 Monks in all.
|The Monastery Terrorist has buried 239 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name :
Number : 0
Active : True
Location : LowerLeft
Combat Level : 65
Monks Killed : 244
Bones Buried : 239
Heals : 0
Worked for : 144 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : aste = True. - LVL : 0 0 0 0 0 65. 144 mins. 244. 239. 0. Loc: LowerLeft
**********************************************

pini3000

2008-09-18 11:14:36

Same issue as rs2joke and jumbosped


SRL Compiled in 2484 msec
[player name]
Creating the NickTPA.
Selecting Combat Mode
Player Fight mode set to attack
FindMonk…
[Runtime Error] : Exception: Access violation at address 0050DE49 in module 'scar.exe'. Write of address 00000000 in line 80 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Characters.Scar


Line 80…


SetArrayLength(Result,NumNPCs);


Been following sirlaughsalot's advice so I know I have everything setup correctly…

Been informed of a reflection error, no worries then :)

Excellent script from what I can decipher…

Infantry001

2008-09-19 17:30:09

Well, reflection hooks are up-to-date; go ahead with the script usage =)

pini3000

2008-09-20 02:05:06

Works like a charm now!

Bit busy so no proggie yet, will post a long one in a few days :)

pini3000

2008-09-21 10:23:01

Hmm.. Not sure what has happened here, will update if I work it out I have the latest everything so not sure why it is happening


Line 679: [Error] (20063:18): Unknown type 'TGroundItem' in script C:\Documents and Settings\Desktop\Monks 0.9.scar

Line 679: [Error] (20063:18): Unknown identifier '' in script C:\Documents and Settings\Desktop\Monks 0.9.scar

Line 677-681


function PickItems : boolean;
var
Items : Array of TGroundItem;
Coord : TPoint;
mark,i : integer;

Infantry001

2008-09-21 13:37:33

Uhhh… make sure you have Items.scar in the reflection folder. And latest rev.

pini3000

2008-09-22 10:30:35

I do have the latest… Still same error, Like I said will buzz if I see why it is happening. It was working perfectly (forgot proggie sorry) but now stopped…

Will see if I know why, like to work things out myself :)

Infantry001

2008-09-22 15:22:18

Well, TGroundItem is a variable type in SRL\SRL\reflection\Items.scar. Check to see if you have that file.

pini3000

2008-09-24 06:24:12

:p

I have everything mate. When I used the script is worked perfectly, now it seems slightly intermittent. On and off.. slightly odd and not sure why. One day it works the next it fails


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 12 |
| Talks : 2 |
| Ricks : 1 |
| Capn Hands : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 45 Minutes and 42 Seconds.
|The Monastery Terrorist has killed 187 Monks in all.
|The Monastery Terrorist has buried 174 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name :
Number : 0
Active : True
Location : UpperRight
Combat Level : 68
Monks Killed : 187
Bones Buried : 174
Heals : 0
Worked for : 90 minutes.


Here is a proggie when it worked. Not massively long but I hope its ok :)

Infantry001

2008-09-24 16:24:01

Any proggie is ok :)

I haven't used it in a while, so I can't exactly say that it's working perfectly… maybe the game had their little slight changes again.

pini3000

2008-09-25 05:25:11

You are most likely to be right there Infinity. It might be a slight game change or my comp lol. Great script again love it when it works :p

greg3507

2008-09-25 17:13:50

Moving on from forefeathers to this on my new pure! Looks like a good script.
(reserved for proggy)

Nose Smasher

2008-09-25 17:22:37

From: greg3507
Moving on from forefeathers to this on my new pure! Looks like a good script.
(reserved for proggy)


Same for me :) Runs like a charm my friend. Awesome!

Proggy coming soon :)

nrb33

2008-09-25 21:29:21

Line 322: [Error] (18855:27): Invalid number of parameters in script C:\Documents and Settings\Nick\Desktop\Monks 0.9.scar

Infantry001

2008-09-25 21:44:17

From: nrb33
Line 322: [Error] (18855:27): Invalid number of parameters in script C:\Documents and Settings\Nick\Desktop\Monks 0.9.scar


You need the latest version of SRL.

Jethr0x

2008-09-25 23:30:03

i beleive solarwind and me made a script like this a LONG time ago :o … glad to see someone else made a working one! ill test now.

Infantry001

2008-09-26 16:17:28

Actually, I made mine waaay before solar and you =P

This is just the updated version :)

deathcrow92

2008-09-26 17:11:20

this script looks great, cant wait to try :).

—reserved for proggie—
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 7 Minutes and 53 Seconds.
|The Monastery Terrorist has killed 70 Monks in all.
|The Monastery Terrorist has buried 77 bones in all.
|The Monastery Terrorist has healed 12 times in all.

BlackThursday

2008-09-26 17:29:05

Bleh. Noob question below.

I get an "Unknown Identifier" in my Objects.scar reflection files (Line 78). If someone could point me in the right direction I'd appreciate it. I've looked at some of the reflection Tuts to no avail.

Infantry001

2008-09-26 21:34:24

From: BlackThursday
Bleh. Noob question below.

I get an "Unknown Identifier" in my Objects.scar reflection files (Line 78). If someone could point me in the right direction I'd appreciate it. I've looked at some of the reflection Tuts to no avail.


Look inside your reflection folder. There should be a "Place inside plugins folder" folder. Sooo… :)

soddarkness

2008-09-27 07:26:53

damn nice train ur combat and!!!!!! prayer gonna test this out for sure!!

BlackThursday

2008-09-27 08:51:47

From: Infintry001
Look inside your reflection folder. There should be a "Place inside plugins folder" folder. Sooo… :)


Oh wow. Simple things always get you in the end I guess.

Well so far we've got:

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 54 Minutes and 37 Seconds.
|The Monastery Terrorist has killed 80 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

Ima keep it going.

spicynachos2

2008-09-27 19:47:00

runtime error: type missmatch on line 99… reflection/scar…? what

ok i think i fixed that but now i get the error

line 64: unknown identifier, "myplayer srl/releftion/character… wtf
ok i fixed myself, i'm not as big of a noob as i thought i was yay

1qaz

2008-09-27 21:29:02

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 4 |
| Talks : 3 |
| Dwarfs : 1 |
| Old Men : 1 |
| Certers Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 3 Hours, 3 Minutes and 39 Seconds.
|The Monastery Terrorist has killed 378 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 1 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

very nice script man. it was flawless =] keep up the good work

ImSteezy

2008-09-28 01:43:23

This is an amazing script, It works flawlessly! One of the few fighting scripts that you can actually leave on for a long amount of time.


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 16 |
| Talks : 6 |
| Old Men : 3 |
| Certers Solved : 1 |
| Boxes Solved : 4 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 4 Hours, 51 Minutes and 38 Seconds.
|The Monastery Terrorist has killed 399 Monks in all.
|The Monastery Terrorist has buried 443 bones in all.
|The Monastery Terrorist has healed 1 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
I ran that earlier today and decided to stop it for a break. Would be nice if you added in a random sleep time for an hour or so after it's been running for long amounts of time. I'll have a longer progress report tomorrow, I'll run it over night :)

EDIT: Here's my overnight proggy, the script had a runtime error after 8 hours, but all my characters were still active except one.


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 35 |
| Talks : 9 |
| Dwarfs : 1 |
| Ricks : 1 |
| Old Men : 4 |
| Frog Solved : 1 |
| Capn Hands : 1 |
| Certers Solved : 1 |
| Boxes Solved : 4 |
| Leo's Missed : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 8 Hours, 27 Minutes and 8 Seconds.
|The Monastery Terrorist has killed 692 Monks in all.
|The Monastery Terrorist has buried 733 bones in all.
|The Monastery Terrorist has healed 2 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

Rep++

soddarkness

2008-09-28 09:32:01

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 2 |
| Old Men : 1 |
| Capn Hands : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 39 Minutes and 59 Seconds.
|The Monastery Terrorist has killed 199 Monks in all.
|The Monastery Terrorist has buried 217 bones in all.
|The Monastery Terrorist has healed 0 times in all.


Nice dude (Y)

Infantry001

2008-10-02 17:02:13

Thanks for the reports guys! I'll put them up on the front page soon :)

Keep 'em coming!

ExecutionerOz

2008-10-03 02:20:58

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 45 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 5 Hours, 12 Minutes and 25 Seconds.
|The Monastery Terrorist has killed 786 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 2 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ***************
Number : 0
Active : True
Location : Center
Combat Level : 4*
Monks Killed : 786
Bones Buried : 0
Heals : 2
Worked for : 277 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

Gun of a script! I'll be using this more.

soddarkness

2008-10-03 05:37:21

had a proggy for over 8hours… my bro closed it-.-'


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 3 |
| Old Men : 2 |
| Sandwiches : 1 |
| Boxes Solved : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 3 Hours, 2 Minutes and 38 Seconds.
|The Monastery Terrorist has killed 358 Monks in all.
|The Monastery Terrorist has buried 410 bones in all.
|The Monastery Terrorist has healed 0 times in all.



LMAO i got reported today.. and know what? i wasnt macroing haha i was just picking up bones and ignoring somone XD

Infantry001

2008-10-03 06:07:07

From: ImSteezy
EDIT: Here's my overnight proggy, the script had a runtime error after 8 hours, but all my characters were still active except one.


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 35 |
| Talks : 9 |
| Dwarfs : 1 |
| Ricks : 1 |
| Old Men : 4 |
| Frog Solved : 1 |
| Capn Hands : 1 |
| Certers Solved : 1 |
| Boxes Solved : 4 |
| Leo's Missed : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 8 Hours, 27 Minutes and 8 Seconds.
|The Monastery Terrorist has killed 692 Monks in all.
|The Monastery Terrorist has buried 733 bones in all.
|The Monastery Terrorist has healed 2 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

Rep++


Do you remember the actual runtime error? That sounds like a real problem :/

And to all, I appreciate the feedback!

BanditX

2008-10-03 13:17:29

Okay so I have a really newb question but I can't find the answer by searching because the words are used too often in almost every thread… How do you post a proggie? I had a nice one for you, but I don't know how to post it, as soon as I know how, I'll post it.

Anyways, It ran successfully for about an hour before I stopped it to attempt to post the proggie. It buried bones and took care of randoms, no problem. The only bug I noticed is that sometimes whenever it right-clicks on a monk to attack, it freezes at the menu. Then it just runs somewhere else instead of fighting. (change location) I've noticed this doesn't always happen when it left clicks to attack and it can occur at other times too. It happens pretty much whenever it says "find monk…" in the debug. (which it says whenever it right-clicks at times) Idk if that helps, But I hope it does.

pini3000

2008-10-03 13:24:45

From: xbandit11
Okay so I have a really newb question but I can't find the answer by searching because the words are used too often in almost every thread… How do you post a proggie? I had a nice one for you, but I don't know how to post it, as soon as I know how, I'll post it.

Anyways, It ran successfully for about an hour before I stopped it to attempt to post the proggie. It buried bones and took care of randoms, no problem. The only bug I noticed is that sometimes whenever it right-clicks on a monk to attack, it freezes at the menu. Then it just runs somewhere else instead of fighting. (change location) I've noticed this doesn't always happen when it left clicks to attack and it can occur at other times too. It happens pretty much whenever it says "find monk…" in the debug. (which it says whenever it right-clicks at times) Idk if that helps, But I hope it does.


To post a proggie use vbCode tags around the progress report. This is seen in the bottom big box of the SCAR application. Just copy and paste it then put tags around it to make it look neat, or just copy and paste it directly into the reply button no fuss. If you want to use tags these are the best two you could use:

[noparse]
 your text here 
[/noparse]
 your text here 

or

[noparse]
your text here
[/noparse]
your text here


I have put no parse tags around the code so exactly as I have typed it is how you do :)

BanditX

2008-10-03 14:46:47

From: pini3000
To post a proggie use vbCode tags around the progress report. This is seen in the bottom big box of the SCAR application. Just copy and paste it then put tags around it to make it look neat, or just copy and paste it directly into the reply button no fuss. If you want to use tags these are the best two you could use:

[noparse]
 your text here 
[/noparse]
 your text here 

or

[noparse][/noparse]


I have put no parse tags around the code so exactly as I have typed it is how you do :)


I know how to put it into the forum… I understand that part. But how do you copy it from scar? You can copy from the script box but there is no option for copying from the report or debug boxes. (which is where the proggie is) I'm sorry for not understanding but I'm trying.

Infantry001

2008-10-03 16:08:37

Yeah, you can copy from the debug box. Just press Ctrl + C to copy, and Ctrl + P to paste :)

I'll take a look at that bug right away, bandit

gl3nni

2008-10-06 02:33:33

| Monastery Terrorist 0.9 Progress Report
|Script has been running for 9 Hours, 46 Minutes and 14 Seconds.
|The Monastery Terrorist has killed 1579 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 2 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : imba crap!
Number : 0
Active : True
Location : Center
Combat Level : You really wanna know?
Monks Killed : 1579
Bones Buried : 0
Heals : 2
Worked for : 532 minutes.

Still running

My obby mauler got from 40-42 str in 9 Hours :D Still good, but it logged out, working fine now

gl3nni

2008-10-06 11:52:19

Got 13hour 54 min proggie :P But didnt copy it before i restarted, im sure i could get 24hour with it… But mom killed tha network :s

BanditX

2008-10-06 15:17:53

From: Infintry001
Yeah, you can copy from the debug box. Just press Ctrl + C to copy, and Ctrl + P to paste :)

I'll take a look at that bug right away, bandit


Haha! ctrl + C the old Microsoft command… why didn't I think of that? Wow, I feel silly now. Anyways, thanks a lot! When I get my army back to the monastery tonight I'll post a nice proggie for you. ;) This script is awesome for lower prayer lvls as well as combat. If you ever get around to including range support it would be perfect!

gl3nni

2008-10-07 14:31:16

[Runtime Error] : Exception: Canvas does not allow drawing in line 312 in script C:\Users\Glenni\Documents\Nedlastinger\Monks 0.9 (1).scar

-.-?

Lee Lok Hin

2008-10-10 06:00:40

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 16 |
| Talks : 1 |
| Old Men : 1 |
| Boxes Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 55 Minutes and 19 Seconds.
|The Monastery Terrorist has killed 154 Monks in all.
|The Monastery Terrorist has buried 161 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name :
Number : 0
Active : True
Location : UpperLeft
Combat Level : 49
Monks Killed : 154
Bones Buried : 161
Heals : 0
Worked for : 103 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : ok = True. - LVL : 41 57 1 37 52 49. 103 mins. 154. 161. 0. Loc: UpperLeft
**********************************************


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 10 |
| Talks : 1 |
| Old Men : 1 |
| Boxes Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 14 Minutes and 51 Seconds.
|The Monastery Terrorist has killed 61 Monks in all.
|The Monastery Terrorist has buried 98 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : Pl0z
Number : 0
Active : True
Location : UpperLeft
Combat Level : 49
Monks Killed : 61
Bones Buried : 98
Heals : 0
Worked for : 60 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : ok = True. - LVL : 41 57 1 37 52 49. 60 mins. 61. 98. 0. Loc: UpperLeft
**********************************************


Pl0z. Wanted a bit of prayer, so..
Still working great.

Bit of feedback. Sometimes, it clicks a bone, but before it buries, it clicks another bone.

Instead of
  for i := 1 to 28 do
begin
FindNormalRandoms;
if InFight then SwitchSpot;
TB := InvBox(i);
if FindDTM(InvBone,x,y,TB.x1,TB.y1,TB.x2,TB.y2) then
begin
Mouse(x,y,3,3,true)
Players[CurrentPlayer].Integers[1] := Players[CurrentPlayer].Integers[1] + 1;
ReportVars[1] := ReportVars[1] + 1;
Wait(1000 + Random(500));
end;
end;

You could do a While Finddtm do Loop. Would be sure to bury all bones. And maybe use InvCount as failsafe. Anyway, Nice script.

gl3nni

2008-10-10 17:29:07

From: Infintry001
Yeah, you can copy from the debug box. Just press Ctrl + C to copy, and Ctrl + P to paste :)

I'll take a look at that bug right away, bandit


I use CTRL + C To copy and CTRL + V to paste ;)

Infantry001

2008-10-10 18:02:58

From: gl3nni
I use CTRL + C To copy and CTRL + V to paste ;)


Lmao my bad =P

playah8tah

2008-10-10 18:12:24

does this script have a sleep option?

Infantry001

2008-10-10 19:19:16

Like sleep after a certain period of time?

No, but it can easily be done. If you want me to, I can do it for the next version (whenever that comes out =P; I'm really busy with school and whatnot).

soulshooter

2008-10-10 22:26:01

Include file C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Reflection.scar does not exist.
Failed when compiling

whats wrong?

Infantry001

2008-10-10 23:28:11

Setup:


  1. Have latest version of SRL (Rev 25) and Reflection (97)
  2. Setup SMART. May I suggest this tutorial?
  3. Have all players at Monastery.


…

soulshooter

2008-10-11 10:02:29

where do i get reflection (97)? thats all about smart

Runite

2008-10-11 10:34:16

This script is great, but I've found that not all randoms are done. For example, I found myself in the cave with the frogs after it ignored the frog queen, and I also found myself in Ardougne after a Wise Old Man teleported me (my guess).

dslayer102

2008-10-11 10:42:53

Great script. I'll get a proggie as soon as possible (I lost the past two).

One complaint, though: I have found that this script tends to fail after three hours, for various reasons (bone burying random is never done or sometimes the script just stops because of a loading time error).

Also, one suggestion, too: You know how in Munk's Forefeathers it lets you set the "goal skill levels?" That would be a wonderful implementation.

simen236

2008-10-11 13:00:25

what lvl are the monks?

Runite

2008-10-11 13:07:33

From: Runite
This script is great, but I've found that not all randoms are done. For example, I found myself in the cave with the frogs after it ignored the frog queen, and I also found myself in Ardougne after a Wise Old Man teleported me (my guess).
(quoting my own post)

I've also found out that it doesn't do the Niles random event.

Edit: Strange plants don't get done either.
Edit 2: It doesn't run away from Swarms.

Infantry001

2008-10-12 13:19:19

Well, everyone who is having troubles with random events, don't blame me =P

My script uses SRL's random solvers, so if they don't solve correctly, have a talk with one of the devs.

playah8tah

2008-10-12 15:44:54

yeah that sleep option would be great so i could do singleplayer :)

dslayer102

2008-10-12 20:12:53

From: dslayer102
Great script. I'll get a proggie as soon as possible (I lost the past two).

One suggestion: You know how in Munk's Forefeathers it lets you set the "goal skill levels?" That would be a wonderful implementation.


Well, I got the proggie.
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 276 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 31 Hours, 13 Minutes and 39 Seconds.
|The Monastery Terrorist has killed 2076 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 4 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : *cabbage*
Number : *cabbage*
Active : True
Location : Center
Combat Level : *cabbage*
Monks Killed : 1019
Bones Buried : 0
Heals : 0
Worked for : 172 minutes.
P.S. Is it just me or is the SRL Stats system down? (it's un-logginable via the web interface, but the scripts post the reports just fine).

Infantry001

2008-10-12 20:44:21

HAHAHA!

So YOU'RE the one who's been autoing straight for the past day =P (I've been checking the SRL-Stats haha).

Amazing demonstration of the script, dslayer. Thanks! I'll be sure to put that on the front page sometime soon.

Alligaattor

2008-10-21 11:01:58

Help! It logs in and all, but when it starts to find monk it terminates the script.

Creating the NickTPA.
Selecting Combat Mode
Player Fight mode set to
FindMonk…
[Runtime Error] : Exception: Access violation at address 0050DE49 in module 'scar.exe'. Write of address 00000000 in line 81 in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Characters.Scar

I have reflection rev.118 and SRL rev.27 but i have updated login.scar , gametab.scar, smart.scar and also embedded_smart.dll.

Infantry001

2008-10-21 15:47:05

I'm not entirely sure if SMART is working already, but if it is, I think you forgot to put the modified smart plugin (in the Reflection folder) into the SCAR plugin folder.

tommyboy

2008-10-29 02:36:30

Hi Infintry, got this error today with the script. got any ideas on how to fix?

[Runtime Error] : Math error in line 218 in script C:\Users\bandos\Desktop\scar\working monestry killer.scar

DeceptionZD

2008-11-03 04:57:07

ill try it soon, really awesome, it loooks very stable so far :D

P W N T

2008-11-07 12:40:57

I got an error…

Line 78: [Error] (17640:20): Unknown identifier 'SmartGetFieldLongH' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Objects.Scar

I havn't used SCAR in a while, But I updated SRL. Any help on how to fix this would be great. (h)

Infantry001

2008-11-07 15:24:53

Make sure you have moved the Plugin from SRL/SRL/reflection into the plugins folder in the main directory of SCAR

P W N T

2008-11-07 20:31:01

Ah, Ok.. Thank you. ;)

in2it

2008-11-07 21:23:03

lol this is so good my pure got 67 str here lol :D

Infantry001

2008-11-08 23:25:13

Haha, did you recently use it?

Glad I could "help" lol =)

mormonman

2008-11-10 19:29:33

this still works… but srl solving for leo doesn't work very well… so i have to solve it myself everytime my guys get him(which is a lot because of bone burying)

Itzkirby

2008-11-11 03:24:51

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 28 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 35 |
| Talks : 4 |
| Ricks : 1 |
| Old Men : 2 |
| Boxes Solved : 3 |
| Molly's Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 4 Hours, 1 Minutes and 26 Seconds.
|The Monastery Terrorist has killed 489 Monks in all.
|The Monastery Terrorist has buried 521 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 := True. - LVL : 37 36 36 16 36 43. 213 mins. 489. 521. 0. Loc: LowerLeft
**********************************************

Infantry001

2008-11-11 12:58:05

From: mormonman
this still works… but srl solving for leo doesn't work very well… so i have to solve it myself everytime my guys get him(which is a lot because of bone burying)


you can always turn bone burying off, if you want…

And thanks for the proggie, Itzkirby!

mormonman

2008-11-11 13:03:53

ok now im getting an error randomly… when it was working last night!

[Runtime Error] : Exception: Canvas does not allow drawing in line 312 in script C:\Documents and Settings\Trenton\Desktop\m.scar

line 312:

if FindColorSpiralTolerance(iX,iY,195836,TPT[a].x - spread,TPT[a].y - spread,
TPT[a].x + spread,TPT[a].y + spread,0) then

Infantry001

2008-11-11 13:19:41

did you "touch" SMART when this happened (made the window active, un-minimized it, etc.)?

If so, then you kinda sorta threw off SMART, and it would no longer work.

If not, please explain to me what situation you were in :)

mormonman

2008-11-11 13:23:59

Script by:
___ ___ _ ____ __
/ |\ | /_ /_\ |\ | / |__|\ / 0 0 1
_/_ | \|/ / \| \| / | \ |

SRL Compiled in 2894 msec
Welcome to Runescape.
********
Creating the NickTPA.
Selecting Combat Mode
Player Fight mode set to strength
FindMonk…
AtLocation - 0 ms
We are at Center
FindMonk - 70 ms.
FindMonk…
AtLocation - 0 ms
We are at Center
FindMonk - 80 ms.
PickItems…
Switching Spots
[Runtime Error] : Exception: Canvas does not allow drawing in line 312 in script C:\Documents and Settings\Trenton\Desktop\m.scar


i don't think that i activated it… i have re-tried it like 4 or 5 times! and it stops on this spot everytime

Infantry001

2008-11-11 13:35:56

Hmm… you said it just randomly started?

Well, I have no clue how that happened. Its possible that the tiles no longer work, and therefore, they are causing problems with the script… did you update reflection or something?

mormonman

2008-11-11 13:36:53

no… it was already updated when i was using this script last night!

ekamjit

2008-11-11 15:02:33

umm runescape just updated a couple hours ago probly messed it up… they changed the tiles i think cause no reflection bvased script is working properly…

mormonman

2008-11-23 14:43:15

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 28 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 46 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 9 Hours, 59 Minutes and 55 Seconds.
|The Monastery Terrorist has killed 759 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 2 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ******
Number : 2
Active : True
Location : UpperLeft
Combat Level : 45
Monks Killed : 268
Bones Buried : 0
Heals : 0
Worked for : 141 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : **** = False. - LVL : 1 61 1 1 50 32. 141 mins. 157. 0. 2. Loc: Center
1 : **** = False. - LVL : 30 55 1 1 45 39. 90 mins. 161. 0. 0. Loc: Center
2 : **** = True. - LVL : 0 0 0 0 0 45. 207 mins. 268. 0. 0. Loc: UpperLeft
3 : **** = False. - LVL : 0 0 0 0 0 50. 114 mins. 173. 0. 0. Loc: LowerLeft
**********************************************

Infantry001

2008-11-23 17:04:32

Nice!!!

It still works? Cool :P

mormonman

2008-11-24 19:08:47

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 28 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 48 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 10 Hours, 31 Minutes and 16 Seconds.
|The Monastery Terrorist has killed 592 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 3 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ****
Number : 1
Active : True
Location : UpperLeft
Combat Level : 40
Monks Killed : 251
Bones Buried : 0
Heals : 0
Worked for : 240 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : **** = False. - LVL : 1 * 1 1 50 32. 240 mins. 223. 0. 3. Loc: UpperLeft
1 : **** = True. - LVL : 30 * 1 1 46 40. 264 mins. 251. 0. 0. Loc: UpperLeft
2 : **** = False. - LVL : 40 * 5 1 48 45. 38 mins. 60. 0. 0. Loc: Center
3 : **** = False. - LVL : 41 * 5 24 51 50. 41 mins. 58. 0. 0. Loc: Center
**********************************************

you should fix this up… so that all four will run as long as others

this error sometimes comes up(what stopped this run):
[Runtime Error] : Exception: Canvas does not allow drawing in line 312 in script C:\Documents and Settings\T-Dog\Desktop\m.scar

Line 312:
if FindColorSpiralTolerance(iX,iY,195836,TPT[a].x - spread,TPT[a].y - spread,
TPT[a].x + spread,TPT[a].y + spread,0) then

gimillii1592

2008-11-24 20:09:52

Nice…trying on my F2P.
Posting proggy in a few hours.

gimillii1592

2008-11-24 20:11:05

Nice…trying on my F2P.
Posting proggy in a few hours.

Can an admin please delete this post?
I accidentally double posted. I am sorry.

Simtoon

2008-11-26 00:08:52

i use it on my pure its mad can u make range and mage support it works with range BUT it wont weild the arrows

bbri06

2008-11-27 05:03:12

Seems to be working flawlessly. I'll post a report tomorrow when it's done. Thanks
EDIT: You're a god.

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 28 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 57 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 6 Hours, 40 Minutes and 37 Seconds.
|The Monastery Terrorist has killed 599 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 23 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : noth
Number : 0
Active : True
Location : Center
Combat Level : 31
Monks Killed : 599
Bones Buried : 0
Heals : 23
Worked for : 352 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : chair = True. - LVL : 1 56 1 9 47 31. 352 mins. 599. 0. 23. Loc: Center
**********************************************

Infantry001

2008-11-27 18:55:20

From: bbri06
You're a god.


Haha; I'm not that amazing, but thanks :)

Doggie

2008-12-16 13:05:50

the new runescape update has just caused this error

[Runtime Error] : Exception: Canvas does not allow drawing in line 312 in script

pls help and by the way great script

Floor66

2008-12-17 08:25:59

AFAIK that's nothing in his Script, but just some error in SMART.
Remember, you MUST USE SMART with this script!

Doggie

2008-12-17 09:02:03

actually i think its a reflection error. Does anyone know how to fix it?

Infantry001

2008-12-17 15:23:57

I think someone had that problem before, only it happened after using the script for a while.

It is either

a. Runescape changed their tiling system (I don't think it did; otherwise, all the other reflection scripts would've broke)
b. It's a SMART related error.
c. I suck at life =P. Maybe I did something wrong?

Doggie

2008-12-18 03:01:00

dont wory i fixed it. I just had to update the reflection

arteest90

2008-12-18 16:43:29

How did you fix the reflection?

mormonman

2008-12-18 19:06:57

From: Infintry001
I think someone had that problem before, only it happened after using the script for a while.

It is either

a. Runescape changed their tiling system (I don't think it did; otherwise, all the other reflection scripts would've broke)
b. It's a SMART related error.
c. I suck at life =P. Maybe I did something wrong?


ya… that was me… it has to be something wrong with the code… cuz runescape didn't change their tiling system and smart doesn't ever give me that error anyother time…
if you could update this that would be amazing cuz my accounts have too high combat to keep doing chickens…60+…

xix brad xix

2009-01-07 08:19:58

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 29 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 15 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 0.9 Progress Report
|Script has been running for 1 Hours, 49 Minutes and 11 Seconds.
|The Monastery Terrorist has killed 131 Monks in all.
|The Monastery Terrorist has buried 0 bones in all.
|The Monastery Terrorist has healed 5 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : **** **** // i edited that for my own safty.
Number : 0
Active : True
Location : LowerLeft
Combat Level : 19
Monks Killed : 131
Bones Buried : 0
Heals : 5
Worked for : 90 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : l00 = True. - LVL : 0 0 0 0 25 19. 90 mins. 131. 0. 5. Loc: LowerLeft
**********************************************
worked fine i stopped it on my own free will, it was still running strong just had a problem fo a random event killing me at the start, for a 4 month old script it runs like a charm good job bud..


~Brad

pl0xmypl0x

2009-03-22 19:37:36

using this script now:) it still seems to work fine :D

Infantry001

2009-03-22 20:38:30

Haha WOW that is good to hear =)

If I ever have the time, I'll update this script, since it seems to be amazing lol

pl0xmypl0x

2009-03-23 06:22:26

yes it is a good script but sometimes it will walk away from the monastery last night i ended up near edgeville somehow and then near the wildy so im not sure if this is something that needs updating? but still overall it still seems functional:)

EDIT: could also do with a sleep function after a certain amount of time logged in.

EDIT 2: ok i figured out why it runs near the wildy sometimes, because an imp spawns in the north east corner room sometimes and the script clicks on the yellow dot thinking its a monk. it then cant find a monk so clicks another yellow dot but that dot happens to be one of the sheep near the wildy! then it cant find its way back just thought id help incase you ever decide to update this script :) also just noticed the seem thing happens and it ends up near barbarian village.

EDIT 3: Ok after more running iv noticed that the camera will turn and eventually it will be facing almost south and when the camera is facing south it makes your character run off away from the monastery im guessing this could probably be the main problem to why a character will end up in a random place away from the monastery.

Punkgi

2009-03-23 15:58:57

Line 87: [Error] (16910:19): Unknown identifier 'SmartStringFromChars' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Core.Scar

pl0xmypl0x

2009-03-23 16:11:55

download:
http://www.villavu.com/forum/showthread.php?t=42605

and put it into the plugins folder :)

awesome fun

2009-03-23 20:35:43

Its saying my reflection file is missing um i feel like an idiot how do i get one? First time using reflection been a long time.

Infantry001

2009-03-24 22:40:28

http://www.villavu.com/forum/forumdisplay.php?f=205

Infantry001

2009-03-24 22:41:33

From: pl0xmypl0x
yes it is a good script but sometimes it will walk away from the monastery last night i ended up near edgeville somehow and then near the wildy so im not sure if this is something that needs updating? but still overall it still seems functional:)

EDIT: could also do with a sleep function after a certain amount of time logged in.

EDIT 2: ok i figured out why it runs near the wildy sometimes, because an imp spawns in the north east corner room sometimes and the script clicks on the yellow dot thinking its a monk. it then cant find a monk so clicks another yellow dot but that dot happens to be one of the sheep near the wildy! then it cant find its way back just thought id help incase you ever decide to update this script :) also just noticed the seem thing happens and it ends up near barbarian village.

EDIT 3: Ok after more running iv noticed that the camera will turn and eventually it will be facing almost south and when the camera is facing south it makes your character run off away from the monastery im guessing this could probably be the main problem to why a character will end up in a random place away from the monastery.


Yeah, I'm still extremely busy with schoolwork and such. But when I get the time (most likely summer), I will update this. And thanks for the feedback =)

Sorry for double post.

Ogre

2009-04-05 17:03:56

Unknown identifier 'GetNPCsByName' in script C:\Users\Dillon\Desktop\Scripts\Monks 0.9.scar
Unknown identifier 'GetNPC' in script C:\Users\Dillon\Desktop\Scripts\Monks 0.9.scar
Unknown identifier 'FindNPCByID' in script C:\Users\Dillon\Desktop\Scripts\Monks 0.9.scar

I'm pretty sure I have the latest reflection installed and I don't see any of these in the reflection folder. Do I have to replace them with something else?

Sabzi

2009-04-05 17:19:12

http://www.villavu.com/forum/showthread.php?t=43454

kabilie

2009-05-13 11:24:35

maybe its a dead topic… but i get this error :S

Loaded all chars. (NPCChars, TradeChars, SmallChars, StatChars, UpChars)
Failed when compiling
Line 168: [Hint] (23510:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (23750:1): Variable 'S' never used in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (23747:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 642: [Error] (26543:4): Unknown identifier 'FindNPCByID' in script C:\Documents and Settings\killian schouten\Desktop\scripts\Monks 0.9.scar

Marco40

2009-05-13 15:11:19

From: kabilie
maybe its a dead topic… but i get this error :S

Loaded all chars. (NPCChars, TradeChars, SmallChars, StatChars, UpChars)
Failed when compiling
Line 168: [Hint] (23510:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (23750:1): Variable 'S' never used in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (23747:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 642: [Error] (26543:4): Unknown identifier 'FindNPCByID' in script C:\Documents and Settings\killian schouten\Desktop\scripts\Monks 0.9.scar


This script is outdated, Dont gravedig,


Use Narcles Fighter instead to fight the monks

kabilie

2009-05-15 11:58:20

dude… after i hitted the link :Sabzi posted it worked brilliant for me, just deleted 2 little things in the script and works fine now :D
and btw.. i dont understand narcles fighter so i had to use this one!

vvashed

2009-05-23 12:23:11

Hey looks Great i wish i could compile it lol i get this error

Line 34: [Error] (4886:7): Unknown identifier 'GetTargetDC' in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/FlagChat.scar

any help?

BlueWorld

2009-05-23 14:26:04

From: vvashed
Hey looks Great i wish i could compile it lol i get this error

Line 34: [Error] (4886:7): Unknown identifier 'GetTargetDC' in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/FlagChat.scar

any help?



From: kabilie
dude… after i hitted the link :Sabzi posted it worked brilliant for me, just deleted 2 little things in the script and works fine now :D
and btw.. i dont understand narcles fighter so i had to use this one!

Hmmm i never used the script but could that be one of the two he was adressing? 83 LOL

Laur€ns

2009-05-23 16:33:59

I made a script like this too, it got me members ^.^

vvashed

2009-05-23 21:04:18

all try it thanks

Infantry001

2009-07-02 22:00:41

Wow, I just realized all the awesomeness contained in this script =)

I might consider updating it, actually.

EDIT: Whoops, sorry for the bump XD

samm

2009-07-03 19:31:29

You should update it, its a brilliant script :D

Floor66

2009-07-03 19:32:11

Used it for my pure in the early levels, great script.

Infantry001

2009-08-16 15:44:28

I've been busy updating it, but I realized there wasn't that much to update. It still works like a charm!

Here's a demo proggy - it would've ran longer had SMART not gone crazy on me… 0_o

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 38 Randoms Report |
| [url]www.villavu.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 12 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
| Monastery Terrorist 1.0 Progress Report
|Script has been running for 1 Hours, 19 Minutes and 29 Seconds.
|The Monastery Terrorist has killed 197 Monks in all.
|The Monastery Terrorist has buried 216 bones in all.
|The Monastery Terrorist has healed 0 times in all.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ******
Number : 0
Active : False
Location : Center
Combat Level : 62
Monks Killed : 197
Bones Buried : 216
Heals : 0
Worked for : 63 minutes.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A. - LVL : ATT STR DEF PRY HP CMB Time Kills Buried Healed
0 : *** = False. - LVL : 40 40 64 1 3 62. 63 mins. 197. 216. 0. Loc: Center
**********************************************

samm

2009-08-17 03:11:54

Hey :)
I'll give it a shot if it's still working
is 0.9 up to date?

xxxxx

Infantry001

2009-08-17 03:53:38

0.9 isn't up to date. Although, if you just change a couple lines and get it to compile, the script will work. Pretty nicely, I might add. But I'm going to polish up the version I have and release it soon.

Infantry001

2009-08-18 20:01:06

UPDATE!

Version 1.0 has been released! Enjoy a newly revised script with all the monk-owning awesomeness of the old scripts =)

EDIT: Lol @ this guy =P

mormonman

2009-08-19 03:32:37

O kewl… I can now delete my edited version that didn't work very well from a long time ago :D

Perfect_Coder

2009-08-19 15:44:47

Here's a little something from me:

——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 4 Hours, 22 Minutes And 26 Seconds ]
[ Total Monks : 347 ]
[ Total Bones : 498 ]
[ Total Heals : 15 ]
[ Active Players : 7 ]
[=====================================================]
[ Monastery Terrorist 1.0 ]
[=====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 22 | 44 | 108 | 2 ]
[ *** | True | 00:00:00 | 23 | 57 | 84 | 2 ]
[ *** | True | 00:00:00 | 22 | 67 | 56 | 2 ]
[ *** | True | 00:00:00 | 22 | 47 | 54 | 4 ]
[ *** | True | 00:00:00 | 23 | 50 | 84 | 1 ]
[ ——————————————————— ]
[ *** | True | 00:00:00 | 23 | 48 | 56 | 2 ]
[ *** | True | 00:00:00 | 23 | 34 | 56 | 2 ]
[===========================================================]

Infantry001

2009-08-19 15:52:01

From: Perfect_Coder
Here's a little something from me:

——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 4 Hours, 22 Minutes And 26 Seconds ]
[ Total Monks : 347 ]
[ Total Bones : 498 ]
[ Total Heals : 15 ]
[ Active Players : 7 ]
[=====================================================]
[ Monastery Terrorist 1.0 ]
[=====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 22 | 44 | 108 | 2 ]
[ *** | True | 00:00:00 | 23 | 57 | 84 | 2 ]
[ *** | True | 00:00:00 | 22 | 67 | 56 | 2 ]
[ *** | True | 00:00:00 | 22 | 47 | 54 | 4 ]
[ *** | True | 00:00:00 | 23 | 50 | 84 | 1 ]
[ ——————————————————— ]
[ *** | True | 00:00:00 | 23 | 48 | 56 | 2 ]
[ *** | True | 00:00:00 | 23 | 34 | 56 | 2 ]
[===========================================================]

Glad to see you're using it to train up your army!

Thanks for the proggy, man =)

Griff

2009-08-20 20:19:48

Ran great for me, it got a 2.5 hour run. Stopped manually. The only thing I noticed is when you have bury bones on false, it still picks up the bones, which is a bit annoying.

Infantry001

2009-08-20 20:31:52

From: Griff721
Ran great for me, it got a 2.5 hour run. Stopped manually. The only thing I noticed is when you have bury bones on false, it still picks up the bones, which is a bit annoying.

Leaving a full inventory may be annoying, but it is supposed to reduce randoms. How can Runescape give you a Random Box if your inventory is full? ;)

The only exception I've seen to this is Evil Bob's Island, where you are forced to drop items anyways.

Griff

2009-08-20 20:44:38

From: Infintry001
Leaving a full inventory may be annoying, but it is supposed to reduce randoms. How can Runescape give you a Random Box if your inventory is full? ;)

The only exception I've seen to this is Evil Bob's Island, where you are forced to drop items anyways.


Cool, I didn't even know that. Good thinking with the bone idea then :p

Sabzi

2009-08-20 20:54:12

From: Infintry001
Leaving a full inventory may be annoying, but it is supposed to reduce randoms. How can Runescape give you a Random Box if your inventory is full? ;)

The only exception I've seen to this is Evil Bob's Island, where you are forced to drop items anyways.


The box will be under your feet as soon as you teleport away from the random. They you can leave it there or drop something then pick it up.
So a full inventory will not avoid randoms but you will lose your reward while using srl.

Infantry001

2009-08-20 21:36:41

From: Sabzi
The box will be under your feet as soon as you teleport away from the random. They you can leave it there or drop something then pick it up.
So a full inventory will not avoid randoms but you will lose your reward while using srl.

Ahhh, I didn't know that. I'm going to have to do some testing and see if keeping a full inventory truly does lessen the amount of randoms.

Christphr1

2009-08-21 05:50:48

I found this script on SMS. All I can say is WOW this is an amazing script, I give you so much credit for it. I only found 1 slight problem that fixes itself after awhile. When you get the monks on the left side of the Monastery it tends to make you run outside the little buildings missing the monk it was going to go after. Once again though thank you so much for this great script!

Small proggie from my pure:

——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[============================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[============================================]
[ Time Running : 11 Minutes And 16 Seconds ]
[ Total Monks : 21 ]
[ Total Bones : 0 ]
[ Total Heals : 0 ]
[ Active Players : 1 ]
[============================================]
[ Monastery Terrorist 1.0 ]
[============================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ lvl | True | 00:00:00 | 32 | 21 | 0 | 0 ]
[===========================================================]

Infantry001

2009-08-21 07:14:06

From: Christphr1
I found this script on SMS. All I can say is WOW this is an amazing script, I give you so much credit for it. I only found 1 slight problem that fixes itself after awhile. When you get the monks on the left side of the Monastery it tends to make you run outside the little buildings missing the monk it was going to go after. Once again though thank you so much for this great script!

Small proggie from my pure:

Yeah, I'm thinking about how to fix this problem without making it too detectable. Thanks for the proggy!

mormonman

2009-08-21 07:18:30

From: Infintry001
Yeah, I'm thinking about how to fix this problem without making it too detectable. Thanks for the proggy!


Just make it click in the area of the monk spawn points inside of the building… with randomness of course.

WalkToTile(monkrespawn.x, monkrespawn.y, 1, 1); Would Walk in a box like this:

XXX
XOX
XXX

O being monkrespawn.

Infantry001

2009-08-21 07:47:46

It doesn't walk to the monk respawn, it actually walks to the monk.

I'm thinking of using a hybrid col/ref function.

Btw, thanks for all the reviews, guys! Keep the critiques coming! Anything wrong with the actual fighting? How about the heal procedure? If you encounter any problems, feel free to let me know =)

mormonman

2009-08-21 07:48:49

From: Infintry001
It doesn't walk to the monk respawn, it actually walks to the monk.

I'm thinking of using a hybrid col/ref function.

Btw, thanks for all the reviews, guys! Keep the critiques coming! Anything wrong with the actual fighting? How about the heal procedure? If you encounter any problems, feel free to let me know =)


I'm saying that if it finds a monk in that spot, then have it walk into the area, not at the monk.

Infantry001

2009-08-21 08:12:37

From: mormonman
I'm saying that if it finds a monk in that spot, then have it walk into the area, not at the monk.

Oh, interesting. I see what you're saying =P. That could definitely be done. But I'm all for creating awesome, complex solutions to non-existent problems XD

Christphr1

2009-08-21 18:28:15

As for healing that you mentioned there isn't any problem as I can see with that, when my health drop to the level I put in the code, it ran to the one monk and healed all the way up which was really nice.

Infantry001

2009-08-22 00:15:56

Alright, if it works, good =)

(Too bad the code is really ugly lol)

salted

2009-08-22 19:51:08

Figured I would post a proggy since this script worked really well for me. Thanks for a great script.

[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 8 Hours, 30 Minutes And 18 Seconds ]
[ Total Monks : 390 ]
[ Total Bones : 0 ]
[ Total Heals : 146 ]
[ Active Players : 1 ]
[=====================================================]

Infantry001

2009-08-22 19:55:57

From: salted
Figured I would post a proggy since this script worked really well for me. Thanks for a great script.

[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 8 Hours, 30 Minutes And 18 Seconds ]
[ Total Monks : 390 ]
[ Total Bones : 0 ]
[ Total Heals : 146 ]
[ Active Players : 1 ]
[=====================================================]

Thanks, salted! Appreciate it =)

hamza

2009-08-23 19:42:39

When I play it it works fine for training attack but when I tell it to train strength it still trains attck.

Infantry001

2009-08-24 00:20:17

hmm That's strange. Are you spelling strength right? Or you could try 's' (without the quotes).

lolislol

2009-08-29 11:19:28

Progress report

——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[====================================================]
[ Time Running : 2 Hours, 8 Minutes And 20 Seconds ]
[ Total Monks : 285 ]
[ Total Bones : 0 ]
[ Total Heals : 0 ]
[ Active Players : 1 ]
[====================================================]
[ Monastery Terrorist 1.0 ]
[====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 48 | 285 | 0 | 0 ]
[===========================================================]

Alligaattor

2009-08-29 14:27:05

Good work Infantry001!
It's almost flawless. It was suposed to run for 26h but it didn't.
But anyway, keep it up.

Here some proggies!


Player 1:
——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[===================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[===================================================]
[ Time Running : 6 Hours, 1 Minutes And 6 Seconds ]
[ Total Monks : 500 ]
[ Total Bones : 783 ]
[ Total Heals : 3 ]
[ Active Players : 1 ]
[===================================================]
[ Monastery Terrorist 1.0 ]
[===================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ Fate | True | 00:00:00 | 32 | 500 | 783 | 3 ]
[===========================================================]
Player 2:
——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 5 Hours, 21 Minutes And 21 Seconds ]
[ Total Monks : 253 ]
[ Total Bones : 297 ]
[ Total Heals : 42 ]
[ Active Players : 1 ]
[=====================================================]
[ Monastery Terrorist 1.0 ]
[=====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ laah | True | 00:00:00 | 24 | 253 | 297 | 42 ]
[===========================================================]
Player 3:
——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[===================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[===================================================]
[ Time Running : 6 Hours, 1 Minutes And 9 Seconds ]
[ Total Monks : 718 ]
[ Total Bones : 846 ]
[ Total Heals : 0 ]
[ Active Players : 1 ]
[===================================================]
[ Monastery Terrorist 1.0 ]
[===================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ laah | True | 00:00:00 | 51 | 718 | 846 | 0 ]
[===========================================================]
Player 4:
——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 1 |
| Total Solved: 1 |
| Total Failed: 0 |
——————————–
| Quizes Solved: 1 |
[===================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[===================================================]
[ Time Running : 6 Hours, 1 Minutes And 2 Seconds ]
[ Total Monks : 675 ]
[ Total Bones : 808 ]
[ Total Heals : 0 ]
[ Active Players : 1 ]
[===================================================]
[ Monastery Terrorist 1.0 ]
[===================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ ight | True | 00:00:00 | 49 | 675 | 808 | 0 ]
[===========================================================]

Infantry001

2009-08-30 01:42:11

Aligaattor, were you running 4 SMARTs at once?

Alligaattor

2009-08-30 12:23:19

yes :P
i have 6 different scar folders. installed scar 6 times so to speak…

lolislol

2009-08-30 12:40:13

From: Infintry001
Aligaattor, were you running 4 SMARTs at once?


Haha :D

Expect another proggy from me soon!

lolislol

2009-08-30 15:13:43

——————————–
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
——————————–
[======================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[======================================]
[ Time Running : 2 Hours, 29 Seconds ]
[ Total Monks : 344 ]
[ Total Bones : 0 ]
[ Total Heals : 0 ]
[ Active Players : 1 ]
[======================================]
[ Monastery Terrorist 1.0 ]
[======================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 49 | 344 | 0 | 0 ]
[===========================================================]

Infantry001

2009-08-31 04:48:12

Thanks, lolislol. I'll put up your (and Aliggattor's) proggies when I get a chance =)

mormonman

2009-08-31 04:49:27

So it no longer prints out player's levels? Did you ever fix the walking thing?

Infantry001

2009-08-31 05:04:07

From: mormonman
So it no longer prints out player's levels? Did you ever fix the walking thing?

I've been using the "standardized" stats system in SRL, although it is quite limited.

And no, I haven't been able to get around to it. Too much schoolwork >_<

BlueWorld

2009-08-31 06:09:56

lost proggies but 8hr run, from 58-60 attack about 1400 monks killed and 500 bones burried ^~^

Infantry001

2009-08-31 06:18:42

From: BlueWorld
lost proggies but 8hr run, from 58-60 attack about 1400 monks killed and 500 bones burried ^~^

<3

The message you have entered is too short. Please lengthen your message to at least 3 characters.

lolislol

2009-08-31 13:47:16

--------------------------------
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
--------------------------------
[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 3 Hours, 30 Minutes And 39 Seconds ]
[ Total Monks : 620 ]
[ Total Bones : 0 ]
[ Total Heals : 0 ]
[ Active Players : 1 ]
[=====================================================]
[ Monastery Terrorist 1.0 ]
[=====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 50 | 620 | 0 | 0 ]
[===========================================================]

Same run after a while:
--------------------------------
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
--------------------------------
[====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[====================================================]
[ Time Running : 5 Hours, 44 Minutes And 3 Seconds ]
[ Total Monks : 1000 ]
[ Total Bones : 0 ]
[ Total Heals : 1 ]
[ Active Players : 1 ]
[====================================================]
[ Monastery Terrorist 1.0 ]
[====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 50 | 1000 | 0 | 1 ]
[===========================================================]

Still same run, stopped manually:
--------------------------------
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
--------------------------------
[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 6 Hours, 59 Minutes And 47 Seconds ]
[ Total Monks : 1210 ]
[ Total Bones : 0 ]
[ Total Heals : 1 ]
[ Active Players : 1 ]
[=====================================================]
[ Monastery Terrorist 1.0 ]
[=====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ *** | True | 00:00:00 | 50 | 1210 | 0 | 1 ]
[===========================================================]

Infantry001

2009-08-31 23:38:02

Haha, you guys are raping this stuff. Just be careful - don't auto too much, or your account may get banned.

weibs

2009-09-01 06:17:27

Great script Infantry, here's a proggy for you.

--------------------------------
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
--------------------------------
[======================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[======================================================]
[ Time Running : 10 Hours, 15 Minutes And 38 Seconds ]
[ Total Monks : 1644 ]
[ Total Bones : 0 ]
[ Total Heals : 14 ]
[ Active Players : 1 ]
[======================================================]
[ Monastery Terrorist 1.0 ]
[======================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ awai | True | 00:00:02 | 47 | 1061 | 0 | 8 ]
[ perf | False | 00:00:00 | 43 | 583 | 0 | 6 ]
[===========================================================]

And this script works great for ranging, too. ;)

Infantry001

2009-09-01 22:33:13

From: weibs
Great script Infantry, here's a proggy for you.

--------------------------------
| Reflection Randoms Report! |
| |
| Total Detected: 0 |
| Total Solved: 0 |
| Total Failed: 0 |
--------------------------------
[======================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[======================================================]
[ Time Running : 10 Hours, 15 Minutes And 38 Seconds ]
[ Total Monks : 1644 ]
[ Total Bones : 0 ]
[ Total Heals : 14 ]
[ Active Players : 1 ]
[======================================================]
[ Monastery Terrorist 1.0 ]
[======================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ awai | True | 00:00:02 | 47 | 1061 | 0 | 8 ]
[ perf | False | 00:00:00 | 43 | 583 | 0 | 6 ]
[===========================================================]

And this script works great for ranging, too. ;)

Thank you very much =)

I was going to make the script officially support ranging by adding auto-equip and the picking-up of arrows, but eh. Logistics. lol

lolislol

2009-09-01 23:32:54

I just want to support you ;) and i use other scripts too and keep long pauses to keep myself undetected, although, it isn't even hard to auto 5+ hours a day without getting banned because SRL and reflection are so awesome now that they can solve close to all random events with success. Also this ain't close to as detectable as a level 3 cutting yews and answering to wc level questions "98" lol :D

weibs

2009-09-02 02:44:17

From: Infintry001
Thank you very much =)

I was going to make the script officially support ranging by adding auto-equip and the picking-up of arrows, but eh. Logistics. lol


Yea I noticed you had a mark in the WaitWhileFighting for picking up arrows every 20 seconds, so I just uncommented that, added the ids for arrows, edited the arrow picking a little bit, and added the wielding and it works just fine. So far my pure's used it to go from 1 to 60 range. :p

Infantry001

2009-09-02 04:52:09

From: weibs
Yea I noticed you had a mark in the WaitWhileFighting for picking up arrows every 20 seconds, so I just uncommented that, added the ids for arrows, edited the arrow picking a little bit, and added the wielding and it works just fine. So far my pure's used it to go from 1 to 60 range. :p

I knew it was better to comment those things out ;)

Now THAT'S the way to use a script. Nice job, sir =)

Infantry001

2009-09-02 05:52:55

From: Trevor3443
I am tempted to make a F2P pure just to use this!
(and I think I will) :)

(Pretty much)My whole army consists of pures. Because of this script =)

A couple of def pures, just cuz. Plus some strength pures.

hellian46

2009-09-02 11:50:28

Line 168: [Hint] (27436:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (27676:1): Variable 'S' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (27673:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 461: [Error] (30148:1): Unknown identifier 'WaitForAnim' in script C:\Documents and Settings\Owner\My Documents\Downloads\Monks 1.0.scar

weibs

2009-09-02 18:06:32

--------------------------------
| Reflection Randoms Report! |
| |
| Total Detected: 1 |
| Total Solved: 1 |
| Total Failed: 0 |
--------------------------------
| Leos Solved: 1 |
[=====================================================]
[ Monastery Terrorist 1.0 ]
[ by Infantry001 ]
[=====================================================]
[ Time Running : 8 Hours, 52 Minutes And 25 Seconds ]
[ Total Monks : 1004 ]
[ Total Bones : 0 ]
[ Total Heals : 1 ]
[ Active Players : 1 ]
[=====================================================]
[ Monastery Terrorist 1.0 ]
[=====================================================]
[===========================================================]
[ Nick | Active | Worked | Combat | Monks | Bones | Heals ]
[===========================================================]
[ perf | True | 00:00:00 | 49 | 1004 | 0 | 1 ]
[ awai | False | 00:00:00 | 0 | 0 | 0 | 0 ]
[===========================================================]

Infantry001

2009-09-03 00:24:52

From: hellian46
Line 168: [Hint] (27436:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 408: [Hint] (27676:1): Variable 'S' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 405: [Hint] (27673:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\AntiRandoms\Mordaut.scar
Line 461: [Error] (30148:1): Unknown identifier 'WaitForAnim' in script C:\Documents and Settings\Owner\My Documents\Downloads\Monks 1.0.scar

Make sure you have the latest (dev) reflection.

hellian46

2009-09-03 10:56:18

I think I do, how am I supposed to check?

Infantry001

2009-09-03 23:32:07

Well, just try updating again ;)

hellian46

2009-09-04 00:24:54

I got it fixed :), but now i think because of new updates smart want load up in signed so I did unsigned and im getting waiting on new hooks…

Infantry001

2009-09-04 01:05:53

Yeah, all bots are currently being fixed up. The RuneTek5 overhaul left many bots unusable.

Mailandes

2009-09-06 14:53:19

Does this work now after the runetek update? I'll try as soon as my new acc is out of Tutorial =p

lolislol

2009-09-06 15:07:32

From: Mailandes
Does this work now after the runetek update? I'll try as soon as my new acc is out of Tutorial =p


At least not yet, as reflection is out of date at the moment, or at least i think so? But yes, i think this is unusable at the moment also.

Infantry001

2009-09-06 23:18:38

Would it be worth it to add color functions to this? Just asking the users of my script if they would like it for the (rare) occasions when reflection doesn't work.

King ?

2009-09-06 23:51:28

from what i read, its best to have colour then reflection fail safes, or vice versa. i think it would be handy, especially as reflection is out of date at the moment. but it could well be fixed by the time you add colour? just my two cents.

havent used the script yet due to the updates, looks good tho and I will test it out and post a proggy when everythings sorted.

lolislol

2009-09-07 23:35:20

From: Infantry001
Would it be worth it to add color functions to this? Just asking the users of my script if they would like it for the (rare) occasions when reflection doesn't work.


If you do that i'll give you a big load of long proggies again! :D
So please, if you just could bother!

Infantry001

2009-09-08 00:10:04

Problem is, I don't have time anymore to do such a big overhaul such as a complete color rewrite. =(

One day, I'll have it… 0_o

lolislol

2009-09-08 17:48:08

From: Infantry001
Problem is, I don't have time anymore to do such a big overhaul such as a complete color rewrite. =(

One day, I'll have it… 0_o


Thank you! I hope you can do it someday, but even if you can't, respect++;!!!