SRL Archive - Reflection Help

Reflection walking.


Heavenzeyez1

2008-09-08 00:07:57

To me it sometimes seems, that reflection walking sometimes misses the tiles, there can be even 2 tiles to walk on the MM, and it goes one with the script, i've been figuring out this 1 week already, it's like, sometimes i get 10 hour proggy, sometimes 1 load..It just randomly misses them,
Is it me only? :S
Thanks,
~Eerik~

MasterKill

2008-09-08 01:12:33

maybe when you use to much tolerance that the next tile isn't vissible yet?

idk, just giving idees.

BobboHobbo

2008-09-08 07:37:13

I had this problem, I done this to overcome it.

function DeathWalk: TPointArray;
begin
SetLength(Result, 21);

Result[0] := Point(3229, 3217);
Result[1] := Point(3236, 3217);
Result[2] := Point(3235, 3226);
Result[3] := Point(3228, 3232);
Result[4] := Point(3222, 3239);
Result[5] := Point(3218, 3246);
Result[6] := Point(3209, 3246);
Result[7] := Point(3200, 3246);
Result[8] := Point(3188, 3243);
Result[9] := Point(3177, 3244);
Result[10] := Point(3171, 3237);
Result[11] := Point(3162, 3239);
Result[12] := Point(3157, 3233);
Result[13] := Point(3144, 3229);
Result[14] := Point(3130, 3224);
Result[15] := Point(3120, 3219);
Result[16] := Point(3111, 3222);
Result[17] := Point(3107, 3233);
Result[18] := Point(3105, 3244);
Result[19] := Point(3096, 3248);
Result[20] := Point(3092, 3241);

for II := 0 to High(Result) do
if not (WalkToTile(Result[II], 1, 1)) then
begin
II := 0;
WalkToTile(Result[II], 3, 2);
I := I + 1;
if i > 5 then
begin
Break;
Logout;
Writeln('Reflection Failed - Logging out');
Exit;
end;
end else
continue;
end;

This from my Draynor reflection script, umm havent updated sinc elike reflection rev 70 or something so its prob outdated.

Bobarkinator

2008-09-08 08:18:03

Most likely too much tolerance as MasterKill said, the best thing to do is not click at the edge of the minimap, but instead make shorter distances in between tiles and just make it a longer array, you have significantly less change of screwing up that way.

jakeyboy29

2008-09-08 11:44:02

if it walks to the same tile isent this unhuman like? so is easyly bannable?

Heavenzeyez1

2008-09-08 12:19:44

And Thank you all,
I am really glad i got some answers, :)
*Going to try them all*
And btw, the tiels are not on the edge of the minimap. They really sure were visible, ;). Anyway, thank you,
~Eerik~

Drakan

2008-09-12 23:46:47

My solution was also my path walker, but it also has to do with how I make my paths. Instead of clicking as far as possible, I will only make my next tile 3/4 the way out. This way it has wiggle room for randomness. Also because of the way my path walker works, it will walk more human like. If you want to try it out, click the link in my sig. :)