SRL Archive - S.M.A.R.T. Questions and Answers.

Anti Randoms? Are they suppose to do this.


Xtensity

2008-09-01 20:02:48

I always thought that the point of the anti randoms where to stop randoms from interfering.

I have the findnormal random functions all throughout my code.

When ever I get a mime/demon/box it goes in there, IDs it by music, moves screen around. Then with the mime in the demon my scar just starts sending multiple of the same number to the status box. Which freezes my runescape until I stop the script. On the mime it just logs me out -.-

With the box it opens it, and just watches it spin for 10 minutes and it doesnt do anything.


WHY??? I thought the anti randoms where suppose to solve the randoms.

Harry

2008-09-01 20:05:45

Maybe you do not have them configured correctly in your script, or you setup the code wrong.

Xtensity

2008-09-01 21:19:56

From: Hy71194
Maybe you do not have them configured correctly in your script, or you setup the code wrong.


I thought all I had to do was put the FindNormalRandoms in there.. I know it detects them, it logs out on mimes for some reason, when doing drill demon it just sends massive text to my scar report thing lagging my runescape till i stop the script, and when doing molly it just logs out.

None of these are working, or are there only certain ones that work, and which do I need to configure and how. I already looked at 3 anti random guides and they all say all I had to do was put FindNormalRandoms;

Method

2008-09-01 22:08:08

Not every random event is solved. The Mime antirandom is functioning correctly by logging you out, but I'm not sure about the other two. They probably still have a few small bugs to work out.