SRL Archive - Archive

yourock12345 - SRL Member Application Form


yourock12345

2008-08-29 18:47:58

<!– BEGIN TEMPLATE: formanswers –>
yourock12345 - SRL Member Application Form
yourock12345

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?



Programming Knowledge
just SCAR sorry

Other Communitys
sythe

How Long have You Played Runescape
3 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

i have been working on scripting for a few months and have been reading tutorials and making some scripts. i have actually gotten pretty good at it also. so i hope that this aply for membership will finally get me in. i wanted to apply before school starts and it starts tomorrow so i am applying. i hope you like my script :)

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

Program VialBuyer;
{ script by me}
{.include SRL/SRL/Misc/Smart.scar}
{.include SRL\SRL.scar}
{.include srl/srl/reflection/reflection.scar}
{
~Credits:
1. Me.
2. shuttleu for answering some of my questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
}

var
RoadPoints, Path : TPointArray;
Position: TPoint;
i, Click :integer;
WalkDTM0, WalkDTM1, WalkDTM2, WalkDTM3, WalkDTM4 : integer;
x, y, Vials, ArdoRoadColor, ShopFloorColor : integer;
RoadRecord, ShopRecord : TAutoColorInfo;
Banker, ShopKeeper :TNPC;

const
GEWealth = 80; // Price of Vial in the Grand Exchange
NumVials = 0; // How many Vials do u have already?

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
CurrentPlayer := 0;
NumberOfPlayers(HowManyPlayers);

Players[0].Name := ''; // Username
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // 3 lowercase letters of ur name
Players[0].Active := true; // Will u be using this player?
Players[0].loc := ''; // DONT TOUCH THIS
{
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Active := true;
Players[1].loc := '';

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Active := true;
Players[2].loc := ''; }
end;

Procedure LoadDTMs;
begin
WalkDTM0 := DTMFromString('78DA635CCAC4C090C980022A0A6218E480342' +
'310FF0702C6254035E9A86ABE7D7A0F5703028C738954934340CD' +
'1222D47400D5C41250D30F54138E5F0D00F3E21E3A');
WalkDTM1 := DTMFromString('78DA63B4676260B0654001E525B90C72409A1' +
'188FF0301A339504D286E3520C0E80854E341408D2B508D33AA9A' +
'AFDF3FA1AA09C7740F869A30A01A77FC6A00EA7114B5');
WalkDTM2 := DTMFromString('78DA63B4676260B0604001A545D90C72409A1' +
'188FF0301A315508D23AA9A77EFDEC1D58000A30D508D3E01356E' +
'403596B8ED02ABF101AA714255F3F6C3275435FE4035F6F8D5000' +
'0CB9D1597');
WalkDTM3 := DTMFromString('78DA637465626008644001E525B90C72409A1' +
'188FF0301A31B508D37AA9AAF6FBEC0D58000A333504D180135BE' +
'403551A86ADE0131861A7FDCEE01010025E010F2');
WalkDTM4 := DTMFromString('78DA638C676260C86640011505310C72409A1' +
'188FF03016304504D26AA9A6F9FDEC3D5800023C89C42026A2208' +
'AB01003B611172');
writeln('DTM''s Loaded.')
end;

procedure LoadRecord;
begin
with RoadRecord do
begin
MinCount := 100;
Color := 8094342;
HueMod := 0.38;
SatMod := 0.19;
LumTol := 4;
MinR := 124; MaxR := 143;
MinG := 120; MaxG := 140;
MinB := 115; MaxB := 132;
MinX := 18.43; MaxX := 24.50;
MinY := 19.28; MaxY := 25.87;
MinZ := 19.25; MaxZ := 25.19;
end;
with ShopRecord do
begin
MinCount := 100;
Color := 6057847;
HueMod := 0.40;
SatMod := 0.25;
LumTol := 5;
MinR := 106; MaxR := 132;
MinG := 97; MaxG := 126;
MinB := 81; MaxB := 104;
MinX := 11.93; MaxX := 19.01;
MinY := 12.45; MaxY := 20.43;
MinZ := 9.74; MaxZ := 15.78;
end;
end;

procedure LoadReflectionPath;
begin
SetLength(Path, 5);

Path[0] := Point(2655, 3283);
Path[1] := Point(2643, 3289);
Path[2] := Point(2629, 3296);
Path[3] := Point(2617, 3297);
Path[4] := Point(2614, 3292);
end;

function OpenArdoBank : Boolean;
var
BankPoints: TPointArray;
begin
if (not(LoggedIn)) then exit;
begin
FindNPCByID(494, Banker);
if TileOnMS(Banker.tile, 30) then
position:=TileToMS(Banker.tile, 30);
MMouse(position.x, position.y, 0, 0);
Wait(200+random(400));
if IsUptextMultiCustom(['ank', 'ker', 'alk']) then
begin
Wait(200+random(500));
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
Wait(400+random(200));
ChooseOption('ank');
Result:=True;
end;
end;
if (not(Result)) then
begin
if TileOnMS(Point(2656, 3283), 15) then
begin
position:=TileToMS(Point(2656, 3283), 30);
MMouse(position.x, position.y, 0, 0);
Wait(200+random(400));
if IsUptextMultiCustom(['ank', 'oot', 'oth']) then
begin
Wait(200+random(500));
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
Wait(400+random(200));
ChooseOption('uic');
Result:=True;
end;
end;
end;
if (not(Result)) then
begin
FindColorsSpiralTolerance(MSCX, MSCY, BankPoints, 3755092, MSX1, MSY1, MSX2, MSY2, 6);
if Length(BankPoints)=0 then
begin
Writeln('Could not find the BankBooth');
Logout;
exit;
end;
for i:=0 to High(BankPoints) do
begin
MMouse(BankPoints[i].x, BankPoints[i].y, 3, 3);
Wait(200+random(400));
if IsUpTextMultiCustom(['ank', 'oot', 'oth']) then
begin
Wait(200+random(500));
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
Wait(400+random(200));
ChooseOption('uic');
Result:= True;
exit;
end;
end;
end;
end;

{*******************************************************************************
Name: CheckRun
By: me
Discription: Its supposed to check the color of the 'run' orb on the minimap,
and if its green, to set run on. Im not sure if this works.
*******************************************************************************}
Procedure CheckRun;
var
RunP : integer;
Energy : String;
begin
if (not(LoggedIn)) then Exit;
RunP := GetMMLevels('run', Energy)
if(Energy = 'green') or (RunP >= 40) then
begin
writeln('Setting Run on...');
SetRun(True);
end;
end;

{*******************************************************************************
Name: AntiBan
By: me
Discription: A quick Anti-Ban
*******************************************************************************}
procedure AntiBan;
begin
if (not(LoggedIn)) then Exit;
case Random(28) of //Has 50% chance of performing an Anti-Ban.

0,3,6,7,12,16,24:begin
idleTime(500+random(500),200,0.01);
end;

1,4,9:begin
mmouse(random(msx2),random(msy2),0,0);
Wait(1000+random(670));
GameTab(4);
end;

2,5,18,22:begin
HoverSkill('random', False);
Wait(1000+random(500));
GameTab(4);
end;

4:Begin
mmouse(random(msx2),random(msy2),0,0);
wait(400+random(400));
mouse(x,y,0,0,false);
chooseoption('xamin');
end;
end;
end;

{*******************************************************************************
Name: ToStore;
By: me
Description: Walks Player to Ardougne General Store from South Bank.
*******************************************************************************}
Procedure ToStore;

begin
if (not(LoggedIn)) then Exit;
if TileOnMM(Path[1]) then
begin
if WalkToTile(Path[1], 3, 6)then
Players[CurrentPlayer].loc := '[To store] Reflection tile #1';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 280, 310, 65) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To store] Color click #1';
Break;
end;
end else
if(DTMRotated(WalkDTM1, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To store] DTM #1';
end else
begin
Writeln('Unable to take first step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
if TileOnMM(Path[2]) then
begin
if WalkToTile(Path[2], 3, 6)then
Players[CurrentPlayer].loc := '[To store] Reflection tile #2';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 280, 310, 65) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To store] Color click #2';
Break;
end;
end else
if(DTMRotated(WalkDTM2, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To store] DTM #2';
end else
begin
Writeln('Unable to take second step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
if TileOnMM(Path[3]) then
begin
if WalkToTile(Path[3], 3, 6)then
Players[CurrentPlayer].loc := '[To store] Reflection tile #3';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 290, 255, 60) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To store] Color click #3';
Break;
end;
end else
if(DTMRotated(WalkDTM3, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To store] DTM #3';
end else
begin
Writeln('Unable to take third step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
if TileOnMM(Path[4]) then
begin
if WalkToTile(Path[4], 3, 6)then
Players[CurrentPlayer].loc := '[To store] Reflection tile #4';
end else
if(FindSymbol(x, y, 'store'))then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To store] Shop';
end else
if(not(ShopFloorColor > 0)) then
ShopFloorColor:= FindColorRecordEx(x, y, ShopRecord, MMX1, MMY1, MMX2, MMY2, True);
if (ShopFloorColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ShopFloorColor, 0, 229, 175, 30) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To store] Color click #4';
Break;
end;
end else
if(DTMRotated(WalkDTM2, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To store] DTM #4';
end else
begin
Writeln('Unable to step into the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
end;

{*******************************************************************************
Name: FindKeepers;
By: me
Discription: Finds the Ardougne general store shop keepers, If not found the 1st
time, it clicks shop on the minimap, and tries again. If still not
successful, it logs out, and switches player.
*******************************************************************************}
Function OpenShopTrade : Boolean;
var
KortanPoints: TPointArray;
begin
if (not(LoggedIn)) then exit;
begin
FindNPCByID(591, ShopKeeper);
if TileOnMS(ShopKeeper.tile, 30) then
position:=TileToMS(ShopKeeper.tile, 30);
MMouse(position.x, position.y, 0, 0);
Wait(200+random(400));
if IsUptextMultiCustom(['ort', 'tan', 'alk']) then
begin
Wait(200+random(500));
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
Wait(400+random(200));
ChooseOption('ade');
Result:=True;
end;
end;
if (not(Result)) then
begin
FindColorsSpiralTolerance(MSCX, MSCY, KortanPoints, 7708110, MSX1, MSY1, MSX2, MSY2, 6);
if Length(KortanPoints)=0 then
begin
Writeln('Could not find the Kortan (ShopKeeper)');
Logout;
exit;
end;
for i:=0 to High(KortanPoints) do
begin
MMouse(KortanPoints[i].x, KortanPoints[i].y, 3, 3);
Wait(200+random(400));
if IsUpTextMultiCustom(['ort', 'tan', 'alk']) then
begin
Wait(200+random(500));
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
Wait(400+random(200));
ChooseOption('ade');
Result:= True;
exit;
end;
end;
end;
end;

{*******************************************************************************
Name: FreeDTMs;
By: me
Discription: Frees the DTMs, reducing LAG. (Hopefully).
*******************************************************************************}
Procedure FreeDTMs;
begin
FreeDTM(WalkDTM0);
FreeDTM(WalkDTM1);
FreeDTM(WalkDTM2);
FreeDTM(WalkDTM3);
FreeDTM(WalkDTM4);
Writeln('DTM''s freed :)');
end;

{*******************************************************************************
Name: BuyVials;
By: me
Discription: Uses FindKeepers; to open the general store, then checks to make
sure shop is in the right tab, if not it fixes, then buys vials,
hitting 2 keys that arenext to eachother. (unlike using a
randomness where the 2 keys can be on opposite sides of the keypad,
this is more human like.)
*******************************************************************************}
Procedure BuyVials;
begin
if (not(LoggedIn)) then Exit;
if ShopScreen then
begin
wait(random(2000));
MouseBox(67, 110, 92, 127, 3)
Wait(400+Random(400));
if(IsUpText('ial'))then
begin
GetMousePos(x, y);
wait(100);
Mouse(x,y,0,0,false)
ChooseOption('Buy X')
for i:=0 to 100 do
begin
inc(i);
Wait(75+random(25));
if (GetColor(227, 402) = 0) then
break;
end;
Wait(200+random(100));
TypeSend(inttostr(28+Random(72)));
end else
Writeln('Hmmm...Couldnt find any vials :(');
Mouse(478, 34, 15, 15, True);
Wait(500+random(400));
end else
Writeln('Hmmm... The shop screen wasn''t up :(');
end;
{*******************************************************************************
Name: ToBank;
By: me
Discription: Uses DTMs, with a RadialRoadWalk failsafe to walk to bank. If road
is not found, it sets the current player false, and goes to next
player.
*******************************************************************************}
Procedure ToBank;
begin
if (not(LoggedIn)) then Exit;
if TileOnMM(Path[3]) then
begin
if WalkToTile(Path[3], 3, 6)then
Players[CurrentPlayer].loc := '[To bank] Reflection tile #3';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 390, 335, 25) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To bank] Color click #3';
Break;
end;
end else
if(DTMRotated(WalkDTM3, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To bank] DTM #3';
end else
begin
Writeln('Unable to take third step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
if TileOnMM(Path[2]) then
begin
if WalkToTile(Path[2], 3, 6)then
Players[CurrentPlayer].loc := '[To bank] Reflection tile #2';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 100, 130, 65) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To bank] Color click #2';
Break;
end;
end else
if(DTMRotated(WalkDTM2, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To bank] DTM #2';
end else
begin
Writeln('Unable to take second step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
if TileOnMM(Path[1]) then
begin
if WalkToTile(Path[1], 3, 6)then
Players[CurrentPlayer].loc := '[To bank] Reflection tile #1';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 100, 130, 65) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To bank] Color click #1';
Break;
end;
end else
if(DTMRotated(WalkDTM1, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To bank] DTM #1';
end else
begin
Writeln('Unable to take first step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
if TileOnMM(Path[0]) then
begin
if WalkToTile(Path[0], 3, 6)then
Players[CurrentPlayer].loc := '[To bank] Reflection tile #0';
end else
if(FindSymbol(x, y, 'bank'))then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To bank] bank';
end else
if(ArdoRoadColor > 0) then
begin
if RadialWalkEx(RoadPoints, MMCX, MMCY, ArdoRoadColor, 0, 110, 140, 65) then
for i := 0 to High(RoadPoints) do
if MFNF(RoadPoints[i].x, RoadPoints[i].y, 7, 7) then
begin
Players[CurrentPlayer].loc := '[To bank] Color click #0';
Break;
end;
end else
if(DTMRotated(WalkDTM0, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
Mouse(x, y, 7, 7, true);
Players[CurrentPlayer].loc := '[To bank] DTM #0';
end else
begin
Writeln('Unable to take first step to the shop');
Logout;
exit;
end;
MarkTime(Click);
Repeat
Wait(100+random(50));
FindNormalRandoms;
until (FFlag(6)) or (TimeFromMark(Click)>= 30000);
end;


{*******************************************************************************
Name: WithDraw;
By: me
Discription: Checks for BankScreen, then checks to see if Coins are in the 1st
slot. Withdraws them.
*******************************************************************************}
Procedure DoStuffWithBank;
var
coins, w: integer;
begin
if (not(LoggedIn)) then Exit;
if(Bankscreen)then
begin
FixBank;
DepositAll;
Coins:= DTMFromString('78DA638C62646098CA8006189148200D52338' +
'D809A684C7336F48B3268A0AB4133E7E36159143500B2F50744');
if FindDTM(Coins, x, y, MSX1, MSY1, MSX2, MSY2) then
begin
MMouse(x+15, y, 5, 5);
Wait(400+random(400));
if IsUptext('oins') then
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
Wait(400+random(400));
ChooseOption('X');
w:= 0;
while w < 100 do
begin
Wait(75+Random(25));
inc(w);
if GetColor(259,404) = 0 then
Break;
end;
TypeSend('280');
w:= 0;
while w < 100 do
begin
Wait(75+Random(25));
inc(w);
if FindDTM(Coins, x, y, MIX1, MIY1, MIX2, MIY2) then
Break;
end;
CloseBank;
FreeDTM(Coins);
end else
begin
FreeDTM(Coins);
CloseBank;
Writeln('hmmm... though we found some coins but the Uptext was wrong :(');
end;
end else
begin
FreeDTM(Coins);
CloseBank;
Writeln('could not find any coins :(');
end;
end;
end;

function NoMorePlayers: boolean;
var i: integer;
begin
for i := 0 to Length(Players) - 1 do
begin
if Players[i].Active then
begin
result := false;
exit;
end;
end;
result := true;
end;

{*******************************************************************************
Name: Setup
By: me
Discription: Sets up the Scripts and players.
*******************************************************************************}
Procedure Setup;
begin
SmartSetupEx(23, True, True, False);
SetTargetDC(SMARTGetDC);
While Not (SmartGetColor(360, 172) = 13158) Do
Wait(100);
SetupSRL;
ActivateClient;
DeclarePlayers;
if(not LoggedIn) then LoginPlayer;
wait(1000+random(1000));
SetAngle(True);
MakeCompass('N');
wait(1000+random(1000));
end;

{*******************************************************************************
Name: Progress Report;
By: me
Discription: A Progress Report...
*******************************************************************************}
Procedure ProgressReport;
var TotalSpent, Profit, GEPrice : integer;
begin
TotalSpent := (Vials * 10);
GEPrice := Vials * GEWealth;
Profit := GEPrice - TotalSpent;
begin
Writeln('|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|');
Writeln('||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||');
Writeln('|| yourock12345''s Vial Buyer v0.1 ||');
Writeln('|| used: ' + IntToStr(TotalSpent) + 'gp. ||');
Writeln('|| Bought: ' + IntToStr(Vials) + ' vials. ||');
Writeln('|| Profit: ' + IntToStr(Profit) + ' gp. ||');
Writeln('|| Ran For: ' + TimeRunning + ' ||');
Writeln('||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||');
writeln('|| Post This :) ||');
Writeln('|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|');
end;
end;
{*******************************************************************************
------------------------------] MAIN LOOP! [------------------------------------
*******************************************************************************}
begin
Setup;
LoadDTMs;
LoadRecord;
LoadReflectionPath;
ArdoRoadColor:= FindColorRecordEx(x, y, RoadRecord, MMX1, MMY1, MMX2, MMY2, True);
repeat
ToStore;
OpenShopTrade;
BuyVials;
ToBank;
OpenArdoBank;
DoStuffWithBank;
until(NoMorePlayers)
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Shuttleu

2008-08-29 18:52:34

yes

much better than last time

you have improved your scripting skills a hell of a lot

~shut

Claymore

2008-08-29 20:24:25

Nice fail safings! Also varietys of awesome functions. Big Yes!

Firebrand

2008-08-29 20:24:34

I didn't vote but I probably would've said yes. The one bit of advice I can give is to not use DTM's but instead use DDTM's if you are walking :D

Negaal

2008-08-29 21:30:52

From: Deathscytex
Yes!


.

Timer

2008-08-29 21:33:09

No!

Scaper

2008-08-29 22:18:57

YES big improvement from lasttime :)

yourock12345

2008-08-30 00:05:47

y did u say no timer?

P1nky

2008-08-30 01:53:14

yeeeeees nice decent script with failsafes , and yeah why a no timer j/w :P

and yes good improvement from last time like others said :P

Orbital

2008-08-30 02:32:11


NiCbaZ

2008-08-30 02:43:44

From: newbiezkid


your meant to wait 2 weeks or so till you vote so you understand why we vote yes or no lol

Orbital

2008-08-30 05:07:53

Ok then… I'll keep that in mind… Sorry guys

Naike

2008-08-30 05:27:34

Yas.
Better then last :0
Nice work..

Shuttleu

2008-08-30 06:37:05

From: NiCbaZ
your meant to wait 2 weeks or so till you vote so you understand why we vote yes or no lol

it has been two weeks
this one was closed on the 14th which was 2 weeks and 1 day before he applied for this one http://www.villavu.com/forum/showthread.php?t=33916

so really he has waited for more than 2 weeks :D

yourock12345

2008-08-30 15:44:10

shuttle i think he was talking about that guy that made the large yes!

Shuttleu

2008-08-30 15:55:58

From: yourock12345
shuttle i think he was talking about that guy that made the large yes!

oh well
but anyhow your doing well in this application

~shut

yourock12345

2008-08-30 17:37:42

yea but now 3 no's… darn what did i do wrong to make them say no? can anyone tell me what i missed?

Heavenzeyez1

2008-08-30 17:45:20

Not bad ,
you have worked on your skills .
Yes.
~Eerik~

nielsie95

2008-08-31 08:07:23

It's looking good, but can you please explain why two other accounts match your IP?

the scar noob

2008-08-31 08:08:48

From: nielsie95
It's looking good, but can you please explain why two other accounts match your IP?


Oops, caught..:)

-Tsn.

EDIT: Indeed, by skimming through it, it looks like it's a decent script:)

Shuttleu

2008-08-31 08:18:00

From: nielsie95
It's looking good, but can you please explain why two other accounts match your IP?

nothing against you but as he has come soo far with his scripting couldnt you just give him an infraction and aslong as he doesnt go on any other accounts apart from this one then you could just leave him

because i can imagine that he has spent a very long time learning how to script and put this one together
i mean he must have spent all day and night to come this far

and i would be pretty pissed off if i had spent all day and night for the last two weeks to learn something then get banned before i can get a higher rank
wouldnt you?

~shut

Timer

2008-08-31 09:46:19

What ever happen to srl member scripts must have no reflection?! Or at least every reflection proc backed up???

He still needs to learn standards… Its TOO SIMPLE of a script…

Nava2

2008-08-31 11:21:59

AHHHHHHHHHHHHHHHHHHHHHH

Ugh. I don't want to, but I'm going to say no.

Okay, BUT I'm going to tell you why.

You haven't backed up your reflection. Also, you haven't used very good standards.

Suggestion:
Use DDTM's for the walking, and make an array of Integer for the DTM's, then when you free them you can do:
for i := 0 to high(DTMs) do
FreeDTM(DTMs[i]);
Cleaner code.

Make the script more advanced to please.

E: I'm not going to say yes because its better than last time, I'm going to say yes when it surpasses the expected.

yourock12345

2008-08-31 12:17:43

ok thanks :)

yourock12345

2008-08-31 12:19:53

From: nielsie95
It's looking good, but can you please explain why two other accounts match your IP?

well this account was inactive for a while and i forgot password so i made new accounts but then i remembered my pass for this one so i just did this one? sorry

oops sorry for double posting

nielsie95

2008-09-02 03:56:45

Welcome, sir.

(I banned your other accounts).